An overview of all the biomes in Ficterra. Where to find them, what resources they have, what notable locations they have and how good starting locations they make
Woods
Light Forest Hills
A hilly grass covered biome with large trees that aren’t too close together.
How to Find – Avoid areas of extreme temperature, near other hilly biomes
Resources – Mulberries, Pumpkins, Trees, Grass, Dirt, Stone
Starting Difficulty – Easy – Lots of Trees, Dirt, and Stone. Enemies aren’t too difficult
Signature Monsters – Goblins, Implings, Jack-O’-Lanterns, and rarely Dragon Whelps
Animals – Kittens, Beagles, Deer and Butterflies
Locations of Note – Goblin Tree House, Goblin Fortress
Mineral Bunches – Common
Biome Factors – Average Rainfall, Average Temperature, Hilly, Average Lighting
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Cherry Forest
A large bright cherry tree forest with flat rolling lush green grass atop limestone with jade deposits
How to Find – Near brighter areas, often near water, prefers cooler climates
Resources – Jade, Cotton, Limestone, Pumpkins, Trees, Grass, Dirt
Starting Difficulty – Very Easy – Lots of Trees, Dirt, Stone and Cotton. Easier Enemies.
Signature Monsters – Goblins, Implings, and rarely Dragon Whelps
Animals – Kittens, Beagles, Deer and Butterflies
Locations of Note – Jade Courtyard, Abandoned Wall
Mineral Bunches – None – Jade spawns instead, and more frequently
Biome Factors – Average Rainfall, Below Average Temperature, Below Average Elevation, Bright Lighting
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Harrowing Woods
A dark and scary forest with tall trees crowded together and blocking out the sun. Glowleaf often provides the only light to see by
How to Find – Away from mountains, cooler areas, often near Dreary Beach
Resources – Glowleaf, Pumpkins, Trees, Grass, Dirt, Stone
Starting Difficulty – Hard – Has good resources, but harder enemies, 0 line of sight, and the dark creepy nature make for an unsettling start
Signature Monsters – Spiders, Jack-O’-Lanterns, and rarely Dragon Whelps. Werewolf Boss
Animals – Wolfhound and Deer
Locations of Note – Werewolf Village, Harrowing Cabin
Mineral Bunches – Rare
Biome Factors – Average Rainfall, Cool Temperature, Below Average Elevation, Dreary
Beaches
Breezy Beach
A quiet relaxing beach with nearly flat terrain of grass and sand
How to Find – Near oceans and lakes, often near Cheery Steps
Resources – Sea Shells, Wheat, Cotton, Water, Grass, Sand, Dirt, Stone
Starting Difficulty – Normal – No Trees is what hurts here, you’ll need to go to another biome to get wood, or find it at a location or in loot chests. Otherwise good resources, easy enemies, and nice flat terrain to build on
Signature Monsters – Implings, and rarely Dragon Whelps
Animals – Crabs, Kittens, and Butterflies
Locations of Note – Beach House, Tower
Mineral Bunches – None
Biome Factors – Below Average Rainfall, Average Temperature, Low Elevation, Below Average Lighting
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Dreary Beach
A damp and dreary beach with flat sandy and grass terrain that has rocks jutting out of it
How to Find – Near oceans and lakes, cooler areas, often near Harrowing Woods
Resources – Glowleaf, Water, Dreary Grass, Dreary Sand, Stone
Starting Difficulty – Very Hard – This biome had no trees, or dirt which makes the early game very difficult. The enemies are more difficult than average, with a rare chance for deadly Golems to spawn. Glowleafs for some visibility a night, sand, and water are the only nice things about starting here
Signature Monsters – Spiders, Jack-O’-Lanterns, Mummies, and rarely Dragon Whelps and Golems
Animals – Crabs
Locations of Note – Dreary Tower, Dreary Grave
Mineral Bunches – None
Biome Factors – Rainy, Cool, Low Elevation, Dreary
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Tropical Beach
A warm tropical beach with a sandy shore and a tropical jungle further back
How to Find – Near oceans and lakes, warmer areas, brighter biomes
Resources – Pirate Chests, Sand, Water, Trees, Grass, Dirt, Stone
Starting Difficulty – Very Easy – All the starter resources you need. In the midgame you might need cotton though. Pirate Chests can only be found in this biome and the Ocean biome and have a nice loot table. The ground is flatter and the enemies are not very difficult
Signature Monsters – Goblins, and rarely Dragon Whelps
Animals – Crabs and Butterflies
Locations of Note – Jungle Dungeon, Jungle Town, Pirate Town
Mineral Bunches – None
Biome Factors – Above Average Rainfall, Warm, Low Elevation, Bright
Dry
Red Rock Desert
A sea of sand with red rock formations
How to Find – Near other hot or dry biomes, not usually near oceans or mountains
Resources – Sand, Red Rock
Starting Difficulty – Very Hard – There are no trees, dirt, or grass in this biome, making the your start very difficult. You could get these from loot chests, but most in the biome are guarded by enemies. The enemies are more difficult than average too. The only upside is this biome has a ton of sand, so in the midgame glass is no problem
Signature Monsters – Grumpy Bombs, Mummies, Implings, and rarely Dragon Whelps
Animals – None
Locations of Note – Buried Aviary, Desert Grotto
Mineral Bunches – Rare
Biome Factors – Arid, Warm, Average Elevation, Bright
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Sahel
A very hot biome with scattered vegetation and large trees. Cliffs are also common overlooking the lower areas
How to Find – Near hot or dry biomes, near beach biomes, often next to Dry Rock Bay biomes
Resources – Shrubs, Breakable Rocks, Trees, Dirt, Grass, Rock
Starting Difficulty – Easy – Baobab trees provide a ton of wood. Grass, Rock and Dirt are plentiful. Breakable rocks provide a way to get ore early, and without mining underground. The downsides to starting here are the higher chance of dragon whelps / golems spawning, and the lack of cotton and sand
Signature Monsters – less rarely Dragon Whelps and Golems
Animals – Boars, Butterflies
Locations of Note – Mud Temple, Sahel Crater
Mineral Bunches – Rare
Biome Factors – Dry, Hot, Below Average Elevation, Radiant
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Dry Rock Bay
A rocky biome with sparse trees that overlooks a bay. Interesting rock formations line the water produced by erosion
How to Find – Near oceans, lakes, or beaches, often next to Sahel biomes
Resources – Water, Trees, Rock
Starting Difficulty – Normal – This biome doesn’t have dirt, making teching to tier 1 difficult. You do have a decent number of trees and a lot of rock though. Most of the special locations in the biome do not have any enemies, so it is easier to get materials from loot chests. The shallow section of the bay has common ore littered on the floor, so you don’t need to go looking for it, unlike most other biomes. The enemies aren’t too difficult either
Signature Monsters – Mummies, rarely Dragon Whelps
Animals – Crab, Butterflies
Locations of Note – Tower of the Horizon, Water Barracks
Mineral Bunches – Common
Biome Factors – Dry, Warm, Below Average Elevation, Bright
Aquatic
Ocean
Large deep body of water
How to Find – Often next to beaches
Resources – Dirt, Stone
Starting Difficulty – Insane – This is an ocean. There is nowhere to build, except your spawning area (if enabled) or on the ocean floor. Swimming is slower than walking or running. There are no trees. To get any resources you have to swim all the way down to the bottom. Digging will cause water to flow and might push or pull you in random directions. There are very few enemies though and they tend to stay above the surface
Signature Monsters – Rarely Dragon Whelps
Animals – None
Locations of Note – Ancient Ruins, Shipwreck
Mineral Bunches – Mythic
Biome Factors – Average Rainfall, Average Temperature, Sea Level, Average Lighting
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Lake
A smaller more shallow body of water
How to Find – Often next to beaches
Resources – Grass, Dirt, Stone
Starting Difficulty – Very Hard – Like the ocean, it’s not great to start in a biome with no trees and mostly water. A few things make this biome better though. First locations can spawn on the Lake’s surface, not only on the lakebed. This gives you places to build and makes getting loot easier. Second, for resources on the lakebed you have to swim much less, since lakes aren’t as deep.
Signature Monsters – Implings, Rarely Dragon Whelps
Animals – None
Locations of Note – Lake Island, Ruins Island
Mineral Bunches – Mythic
Biome Factors – Wet, Cool, Low Elevation, Average Lighting
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Glacier Sea
A freezing cold sea filled with glaciers
How to Find – Colder areas, near oceans, lakes and beaches
Resources – Snow, Ice, Stone
Starting Difficulty – Insane – This biome is a frozen sea. There are no trees. Stone (and dirt) are deep underground, below the water, and snow, and ice. This biome does have locations that spawn on the surface or glaciers making it easier to get loot chests than in the Ocean biome
Signature Monsters – Implings, Rarely Dragon Whelps
Animals – None
Locations of Note – Military Base, Research Station
Mineral Bunches – Mythic
Biome Factors – Average Rainfall, Cold, Low Elevation, Below Average Lighting
Exotic
Volcanic
A biome filled with volcanic rock and lava
How to Find – Near hotter biomes, and near mountains
Resources – Basalt, Lava
Starting Difficulty – Insane – There is lava all over the place. This makes dying while walking around or mining much more likely. There are no trees, dirt or grass so doing basic research and crafting will be an issue
Signature Monsters – Implings and rarely Dragon Whelps
Animals – None
Locations of Note – Burning Pillars, Thermoelectric Research Station
Mineral Bunches – Rare
Biome Factors – Arid, Hot, Mountainous, Dreary
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Swamp
A grassy wet swamp filled with tall trees
How to Find – Near oceans and lakes, near warmer biomes
Resources – Water, Grass, Trees, Dirt, Stone
Starting Difficulty – Easy – The swamp is filled with trees and has access to stone, dirt and grass. A layer of shallow water fills the entire biome, but its only one to a few cubes deep.
Signature Monsters – None
Animals – None
Locations of Note – Platform Tower, Flooded Swamp Cave
Mineral Bunches – Epic
Biome Factors – Rainy, Warm, Low Elevation, Average Lighting
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Giant Crystal Scape
A rocky wet biome filled with white crystals jutting out of the ground
How to Find – Often found near Swamps or Tropical Beaches
Resources – Selenite, Eroded Rock, Water
Starting Difficulty – Very Hard – There are no trees or dirt and golems roam the biome making it very dangerous
Signature Monsters – Golems and Dragon Whelps
Animals – None
Locations of Note – Crystal Arena, Cement Tower
Mineral Bunches – Epic
Biome Factors – Wet, Warm, Average Elevation, Bright
Frozen
Obsidian Snow Plains
Plains of snow with obsidian rock spires and basalt
How to Find – Near colder biomes
Resources – Snow, Obsidian, Basalt
Starting Difficulty – Very Hard – This biome has no trees or dirt, making getting to tier 1 difficult.
Signature Monsters – Grumpy Bombs
Animals – None
Locations of Note – Snowman Trial, Storage Bunker
Mineral Bunches – Rare
Biome Factors – Below Average Rainfall, Cold, Average Elevation, Below Average Lighting
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Snow Rock Mountains
Tall large snowy mountains
How to Find – Near colder or mountainous biomes
Resources – Snow, Stone
Starting Difficulty – Very Hard – This biome also has no trees or dirt, making getting to tier 1 difficult. Slightly more difficult than the snow plains due to golems and having to walk up and down mountains
Signature Monsters – Golems and rarely Dragon Whelps
Animals – Ibex
Locations of Note – Lodge Barracks, Ice Pond
Mineral Bunches – Rare
Biome Factors – Dry, Cold, Mountainous, Below Average Lighting
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Taiga
Large rolling hills will tall trees and small lakes
How to Find – Cooler areas, near hills or mountains
Resources – Snow, Wheat, Water, Trees, Dirt, Grass, Stone
Starting Difficulty – Very Easy – Wide open area to build and all the starting resources. Easy monsters except for Golems, but they only spawn rarely at night
Signature Monsters – Rarely Golems
Animals – Boar, Deer, Butterfly
Locations of Note – The Rimekeep, The Lodge
Mineral Bunches – Common
Biome Factors – Average Rainfall, Cold, Hilly, Below Average Lighting
Shrubland
Cheery Steps
Biome filled with bright happy small hills
How to Find – Found in brighter areas, generally away extreme temperatures or rainfall
Resources – Marble, Mulberry, Cotton, Trees, Dirt, Grass, Stone
Starting Difficulty – Very Easy – Has all the starting resources you need. Enemies aren’t too bad. Ground isn’t exactly flat, but the hills can be easily flattened
Signature Monsters – Implings, Mummies, Jack-O’-Lanterns and rarely Dragon Whelps
Animals – Butterfly, Kitten
Locations of Note – Ziggurat, Marble Town
Mineral Bunches – Common
Biome Factors – Below Average Rainfall, Average Temperature, Average Elevation, Bright
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Maquis
Large rolling grass covered hills with various shrubs dotting the landscape. This biome also contains large marble deposits
How to Find – Found in hilly dry areas
Resources – Marble, Wheat, Cotton, Shrubs, Dirt, Grass, Stone
Starting Difficulty – Easy – Also has all the starting resources you need. But wood is only found in shrubs and in low amount and scattered. Grumpy Bombs can explode and Golems rarely spawn making this biome not the easiest
Signature Monsters – Grumpy Bombs and rarely Dragon Whelps and Golems
Animals – Ibex, Beagle, Butterfly
Locations of Note – Marble Temple, Marble Town
Mineral Bunches – Rare
Biome Factors – Dry, Average Temperature, Hilly, Average Lighting
Hope you enjoy the Guide about Ficterra – All Biome in Game – Map Guide, if you think we should add extra information or forget something, please let us know via comment below, and we will do our best to fix or update as soon as possible!
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