Welcome to this post This F1® Manager 2023 – Car analysis basics + Money and Difficulty Guide was written to be of use to you, and we genuinely hope that it is.
In F1® Manager 2023, the stressful and fast-paced world of Formula 1® is brought to life for a new racing season. There will be 23 races, six F1® Sprint events, new vehicles, new circuits (including the Las Vegas S*rip Circuit), new drivers, and new difficulties… Your enduring legacy will begin with this.
Money
Money is an essential element in the game’s difficulty, which is why it is necessary to have some basic knowledge.
Money income
The game starts on February 20th, so there will only be 10 payments from the board.
- The initial balance
- The fixed amount paid by the board on the 1st of each month
- The base amount paid by the sponsors for each of the 23 races
- Sponsor bonuses and guarantees.
Sponsor bonuses and guarantees may be easier to acquire, based on the sponsors’ bonus targets and the assurances you select.
Be wary of guarantees: failing to meet them will result in a penalty equal to the base amount paid by the sponsors!
The budget cap
The budget cap, which was recently established in Formula One, limits the amount of spending approved by teams in order to narrow the gap between them, which was previously several hundred million.
It is set at 139 200 000$ and primarily covers operating costs (costs of running the facilities, staff wages – except for the drivers), as well as portion design and research for the following year’s car.
The budget cap excludes facility upgrades and refurbishment.
Starting finances of the first season
As illustrated, the major differences concern the initial balance as well as the amount that can be allocated to facilities: all teams earn enough money, even without any sponsor bonuses, to cover the remaining budget cap.
Ratings, objectives, and relative difficulty
The main value to consider is the car’s performance ranking:
- The degree of amenities can provide certain benefits, but they are usually minor.
- Staffing levels can make a difference in some circumstances, but they are not the key to success in the first season.
- Drivers come into play mostly if they destroy too many cars over the course of the year, as this will have financial consequences (budget cap!)
Objective and relative difficulty
To get a basic idea of how difficult a first season can be, you need to compare the car’s rank with its objective:
- If the car’s rank is higher than the objective: rather easy
- If the car’s rank is equal to the objective: easy to medium, the other ranks may have more impact
- If the car’s rank is below the objective: medium to tough, depending on the difference and the competition for the same objective
Example for bottom teams
- McLaren car is #8, objective is #7 – difference = 1
- Alphatauri car is #9, objective is #7 – difference = 2
- Alfa Romeo car is #10, objective is #7 – difference = 3
- Williams car is #7, objective is #8 – difference = -1
We can deduce that:
- Starting with McLaren, the main competitor should be Williams
- Starting with Alfa Romeo, there’s a lot more competition: Williams, McLaren and Alphatauri, and beginning with the worst car!
- Starting with Williams, there should be no problem finishing 8th
Why is x team this or that difficulty
Apply the above “formula”, based on car position and team objective from the table above, with, if necessary, the competitors.
- Ferrari car #3 performs better than Aston Martin car #2 in most cases
- Alpine car #5 performs almost the same as Mercedes car #4 in most cases
Initial rating at the start of a season
Related to each team, it’s evident that if you already know what you’re doing and why you’re doing it, most of them should be more or less easy to manage.
- Red Bull – very easy
- Ferrari – easy
- Mercedes – hard to very hard
- Alpine – easy
- McLaren – medium to hard
- Alfa Romeo – very hard
- Aston Martin – very easy
- Haas – easy
- Alphatauri – hard to very hard
- Willams – very easy
Notes about previous difficulty:
- Your first race should be of the above difficulty level.
- From the second and third races, you will have new parts built, as will the AI teams, which means that your career will be completely unique at this point.
- This also implies that the complexity may fluctuate more or less from here on out, based on your design choices and the AI’s design choices.
After half a season with Alfa Romeo, I conducted a more extensive difficulty study, so if you’re inte
It was our pleasure to walk you through the F1® Manager 2023 – Car analysis basics + Money and Difficulty, and we sincerely hope that you found it useful. If you find any mistakes or have suggestions for improving this post, do let us know in the comments. Regards and best wishes for a wonderful day in return for your time and effort. To give credit where credit is due, I’d like to mention that an article written by Kaelys inspired this guide. Don’t forget to add us to your bookmarks if you like the post; we update the site frequently with fresh articles.
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