Dyson Sphere Program – Basic and Advanced Power / Production Math Stuff

Dyson Sphere Program – Basic and Advanced Power / Production Math Stuff 45 - steamlists.com
Dyson Sphere Program – Basic and Advanced Power / Production Math Stuff 45 - steamlists.com
i did some met… – ehhh math for you guys, so you don’t have to, to plan your production lines and power plants,
i’ll try to keep this updated, i hope i can help 🙂

 
 

Introduction

This guide is mostly for beginners or people who are too lazy to do the math stuff in this game, if you like this guide or have some ideas of adding content or corrections to do, pls leave a comment. 
 
the numbers in this guide are maybe subject to change in upcoming updates and are all based on the basic production and usage of ressources (without any tech tree upgrades that changes those numbers) 
 
anyways 
 
i’ll try to keep this guide up to date. 
 
this version of the guide is up to date for Game Version: 0.6.15.5651 
 
i appreciate any support, 
 
have fun 🙂 
 
PS: there is a Calculator for this game where you can calculate and plan out your production lines: 
 
https://calc.dsp-wiki.com 
 
!beware, it’s still in beta and not yet finished! 
 
 
 

(Short)terms i use in this Guide

– TPS = Thermal Power Station(s) 
 
– AM/AMs = Assembling Machine(s) 
 
– Lab(s) = Matrix Lab(s) 
 
– Miner(s) = Mining Machine(s) 
 
– Power Pole(s) / PPole(s) = Tesla Tower(s) 
 
– MFPS = Mini Fusion Power Station(s) 
 
 
 

General Tips&Tricks

#1 you can change your Splitter with hitting tab in up to 3 different forms 
 
#2 you can connect Thermal Power Stations directly with Sorters instead of using belts all the time 
 
#3 build a Main Busline around the equator of your planet, so you dont have to worry about gridchanges and you get your ressources from anywhere to everywhere (you can see the equator marked as thick green line in the building grid – dont mistake it with the North/South Axis, just double check on planet view) 
 
#3,5 build your production lines always East<–>West and only the supply line from your mainbus North<–>South 
 
#4 try to automate Sorters/Belts/Foundations/Power Poles early on so you always have enough of them and dont need to worry about making them by hand 
 
#5 Map Seed 0000 0001 is a very good Starter Map with lots of different ressources around the landing point 
 
#6 maybe seems obvious but keep in mind that the magnets (that you need a sh*tload of in early to midgame) are directly produced from iron ore and NOT from already smelted ingots, it did cost me a lot of time forgetting this… 
 
#7 always put a Storage after each assembly line so the belt runs "through" a storage container, so in case something stops the further production you keep producing and have some items left over for hand crafting, its always useful 
 
#8 put one Mining machine only to the purpose to mine coal and put it in a storage so you always have enough fuel for your mecha, Coal is AFAIK the most efficient fuel for the mecha, not because the regen rate is great, but it stacks up to 100 units in your inventory, so it beats every other fuel for now 
 
#9 you can build belts always above water but nothing else (without foundation) 
 
#10 you can place one producing building, set the recipe, then copy the building so you got the recipe already set and done instead of setting it manually or doing copy paste of the recipe 
 
#11 you can build short belt bridges with splitters or elevate belts quickly without wasting much space: 
Dyson Sphere Program - Basic and Advanced Power / Production Math Stuff 
 
Dyson Sphere Program - Basic and Advanced Power / Production Math Stuff 
 
Dyson Sphere Program - Basic and Advanced Power / Production Math Stuff 
 
#12 Matrix Labs for research use 20 Blue Matrixes/m and 10 Red Matrixes/m 
 
#13 you can make your belt junctions look a bit more neat by adding one more belt part to the back of it like this: 
before:Dyson Sphere Program - Basic and Advanced Power / Production Math Stuff 
 
after:Dyson Sphere Program - Basic and Advanced Power / Production Math Stuff 
 
#14 CTRL+Left click on an empty inventory slot, sorts your inventory 
 
#15 use wind turbines as powerlines over big distances so you produce even more power only by transporting it! 
 
#16 hold down Shift to place your miners more accurate and turn in every angle instead of only 90° 
 
 
 

General infos and fuel burn rates

-i know, buildings got an idle power consumption but for the sake of a little bit easier guide i’ll leave that aside, because the working power consumption is here the important thing. 
 
– Every stuff/TPS is always measured for exactly per 1 Thermal Power Station @100% Power and Coal powered though it is recommended to turn the coal into graphite before burning, it doesn’t change the outcome of power production BUT you can put some graphite on the side because its the better mech fuel. 
Why doesn’t it change the outcome? it burns longer than 2 coals! – yes i know, but the surplus you get from it will be consumed by the machines making it in the first place, so in the end it stays the same. 
 
– you can power 6 TPS with 1 full belt of Coal on 100% power generation 
 
– 1 Thermal Powerstation uses 1 coal/second (or 60/m) @100% usage and scales down by approximately .25 seconds for every 25% less usage, so keep that in mind if you are using not all the power to NOT connect anymore power stations per belt 
 
– General speaking, the "Fuel Chamber Gen." stat multiplies the burn time, the kJ or mJ stat of the fuel, either negative or positive BUT this only affects the Fuel Chamber in your mech, NOT TPS
 
-TPS energy efficiency is 80%, so that means that e.g. when we burn coal we get 2.70 * 0.8 = 2.16 MJ. J/s = W, TPS output is the same 2.16 MW, so Coal burning rate is 2.16 / 2.16 = 1/s. 
Since energy efficiency is the feature of TPS, not fuel – for the sake of simplicity we may use "raw" Coal energy value to calculate burn rate of other fuel, e.g. for Graphite it’s 6.3/2.7 = 2.33(3) / s. 
 
here a list of all fuel types with their burn times in TPS in order from the shortest to the longest: 
 
#1 Dyson Sphere Program - Basic and Advanced Power / Production Math Stuff 
Carbon Nanotubes –> Burn Time: 0,03s –> 1928,571429 items/m 
 
#2 Dyson Sphere Program - Basic and Advanced Power / Production Math Stuff 
Graphene –> Burn Time 0,04s –> 1687,5 items/m 
 
#3 Dyson Sphere Program - Basic and Advanced Power / Production Math Stuff 
Plant fuel –> Burn Time 0,19s –> 324 items/m 
 
#4 Dyson Sphere Program - Basic and Advanced Power / Production Math Stuff 
Diamonds –> Burn Time 0,33s –> 180 items/m 
 
#5 Dyson Sphere Program - Basic and Advanced Power / Production Math Stuff 
Log –> Burn Time 0,56s –> 108 items/m 
 
#6 Dyson Sphere Program - Basic and Advanced Power / Production Math Stuff 
Organic Crystal –> Burn Time 0,67s –> 90 items/m 
 
#7 Dyson Sphere Program - Basic and Advanced Power / Production Math Stuff 
Coal Ore –> Burn Time 1s –> 60 items/m thats our standard mesuremeant unit  
 
#8 Dyson Sphere Program - Basic and Advanced Power / Production Math Stuff 
Crude Oil –> Burn Time 1,48s –> 40,5 items/m 
 
#9 Dyson Sphere Program - Basic and Advanced Power / Production Math Stuff 
Refined Oil –> Burn Time 1,63s –> 36,81(81) items/m 
 
#10 Dyson Sphere Program - Basic and Advanced Power / Production Math Stuff 
Fire Ice –> Burn Time 1,78s –> 33,75 items/m 
 
#11 Dyson Sphere Program - Basic and Advanced Power / Production Math Stuff 
Energetic Graphite –> Burn Time 2,33s –> ~25,71 items/m 
 
#12 Dyson Sphere Program - Basic and Advanced Power / Production Math Stuff 
Hydrogen –> Burn Time 2,96s –> 20,25 items/m 
 
#13 Dyson Sphere Program - Basic and Advanced Power / Production Math Stuff 
Deuterium –> Burn Time 2,96s –> 20,25 items/m 
 
#14 Dyson Sphere Program - Basic and Advanced Power / Production Math Stuff 
Hydrogen Fuel Rod –> Burn Time 14,81s –> 4,05 items/m 
 
#15 Dyson Sphere Program - Basic and Advanced Power / Production Math Stuff 
Deuteron Fuel Rod –> Burn Time 222,22s –> 0,27 items/m 
 
#16 Dyson Sphere Program - Basic and Advanced Power / Production Math Stuff 
Antimatter Fuel Rod –> Burn Time 2777,78s –> 0,0216 items/m 
 
 
 

Power Grid Math Stuff with Thermal Power Stations

Edit: For the sake of a complete guide i added all the Machines, even though you will never use some of these machines without advanced power production. 
 
– 1 Smelter uses 360kW, so you can connect 6 Smelters/1 TPS which is producing 2.16mW 
 
– 1 Sorter Mk.I uses 18kW –> 120/TPS 
 
– 1 Sorter Mk.II uses 36kW –> 60/TPS 
 
– 1 Sorter Mk.III uses 72kW –> 30/TPS 
 
– 1 Assembling machine Mk.I uses 270kW –> 8/TPS 
 
– 1 Assembling machine Mk.II uses 480kW –> 4,5/TPS 
 
– 1 Assembling machine Mk.III uses 780kW –> ~2,5/TPS (2,7692307692307) 
 
– 1 Mining machine uses 420kW –> ~5/TPS (for the OCD ppl: 5,1428571428571/TPS) 
 
– 1 Matrix Lab uses 480kW –> 4,5/TPS 
 
– 1 Wireless Power Tower uses 90kW idle Power (recharging your Mecha is only temporarely so that 
doesnt matter that much) –> 24/TPS 
 
– 1 Water pump uses 300kW –> 7,2/TPS 
 
– 1 Oil extractor uses 840kW –> ~2,5/TPS (2,5714285714285/TPS) 
 
– 1 Oil Refinery uses 960kW –> 2,25/TPS 
 
– 1 EM-Rail Ejector uses 1,2mW –> 1,8/TPS 
 
– 1 Fractionator uses 720kW –> 3/TPS 
 
– 1 Chemical Plant uses 720kW –> 3/TPS 
 
– 1 Miniature Particle Collider uses 12mW –> 0,18/TPS or better to say: you need ~6TPS/ Collider 
 
– 1 Vertical Launching Silo uses 18mW –> 0,12/TPS or ~9TPS/Silo 
 
 
 

Power Grid with Fusion Power

– Every stuff/MFPS is always measured for exactly per 1 Mini Fusion Power Station @100% Power 
 
– 1 Smelter uses 360kW, so you can connect 25 Smelters/1 MFPS which is producing 9mW 
 
– 1 Sorter Mk.I uses 18kW –> 500/MFPS 
 
– 1 Sorter Mk.II uses 36kW –> 250/MFPS 
 
– 1 Sorter Mk.III uses 72kW –> 125/MFPS 
 
– 1 Assembling machine Mk.I uses 270kW –> 33,3/MFPS 
 
– 1 Assembling machine Mk.II uses 480kW –> 18,75/MFPS 
 
– 1 Assembling machine Mk.III uses 780kW –> ~11,5/MFPS (11,538461538461/MFPS) 
 
– 1 Mining machine uses 420kW –> ~21,4/MFPS (21,428571428571/MFPS) 
 
– 1 Matrix Lab uses 480kW –> 18,75/MFPS 
 
– 1 Wireless Power Tower uses 90kW idle Power (recharging your Mecha is only temporarely so that 
doesnt matter that much) –> 100/MFPS 
 
– 1 Water pump uses 300kW –> 30/MFPS 
 
– 1 Oil extractor uses 840kW –> ~10,7/MFPS (10,714285714285/MFPS) 
 
– 1 Oil Refinery uses 960kW –> ~9/MFPS (9,375/MFPS) 
 
– 1 EM-Rail Ejector uses 1,2mW –> 7,5/MFPS 
 
– 1 Fractionator uses 720kW –> 12,5/MFPS 
 
– 1 Chemical Plant uses 720kW –> 12,5/MFPS 
 
– 1 Miniature Particle Collider uses 12mW –> 0,75/MFPS or better to say: you need ~1,3 MFPS/ Collider 
 
– 1 Vertical Launching Silo uses 18mW –> 0,5/MFPS or 2 MFPS/Silo 
 
 
 

Solar Panel Power

here i did a little experiment, so if you put 1 line of solar panels around the equator of the planet, it will produce ~83mW at all times so a second row would produce another 83mW, of course this only works exactly with this planet i have but you can take it as a rough guidline when doing the same. 
 
btw it cost me about 320 solar panels to get around the equator one time 
 
Here are the stats of planet so you get a picture of it: 
Dyson Sphere Program - Basic and Advanced Power / Production Math Stuff 
 
especially note the Solar energy ratio and the axial inclination, because this affects the power production of the solar panels 
 
 
 

Production Line Math Stuff with Mk.I Belts

As you probably know, the Mk.I Belt can transport 6 items/s or 360/m, i assume all belts are on max capacaty, thats the basic number im working with here, maybe i’ll do an update on the guide with Mk.II or III Belts. 
 
The other thing is, the Mk.I Assembling Machines only have x0.75 Production Speed, but i still recommend to build the assembly lines like you have x1 Speed, because you get pretty soon Assembling Machines Mk.II so you can easily upgrade it without having to delete many machines and waste space and ressources in the first place and you dont get confused by having to calculate those recipes because all recipes are based on x1 Speed. 
 
Sorters are a bit special, you can connect sorters up to 3 Squares wide, but keep in mind that you have to half their speed per square they travel, f.e. a Mk.I Sorter is 1.5 Trips/Square/s and a Mk.II is 3T/S/s if you now connect the Mk.I with a 1 square distance and the Mk.II with a 2 square distance they will work equally fast. 
 
1 belt means 360 items/m output 
 
– Mk.I Belt –> 360 items/m (6/s) 
– Mk.II Belt –> 720 items/m (12/s) 
– Mk.III Belt –> 1800 items/m (30/s) 
 
– Mk.I Assembling Machine x0.75 Production Speed 
– Mk.II Assembling Machine x1 Production Speed 
– Mk.III Assembling Machine x1.5 Production Speed 
 
– Mk.I Sorter 1.5 Trips/Square/s 
– Mk.II Sorter 3 Trips/Square/s 
– Mk.II Sorter 6 Trips/Square/s 
 
(for the people who wanna do some math themselves) 
 
– for smelting Dyson Sphere Program - Basic and Advanced Power / Production Math Stuff 
 
Dyson Sphere Program - Basic and Advanced Power / Production Math Stuff 
 
Dyson Sphere Program - Basic and Advanced Power / Production Math Stuff 
iron/copper/stone into ingots you need 6 Smelters/Belt 
 
Dyson Sphere Program - Basic and Advanced Power / Production Math Stuff 
– 1 belt Magnets –> Dyson Sphere Program - Basic and Advanced Power / Production Math Stuff 
1 belt of Iron Ore –> 9 Smelters 
 
Dyson Sphere Program - Basic and Advanced Power / Production Math Stuff 
– 1 belt Glass –> Dyson Sphere Program - Basic and Advanced Power / Production Math Stuff 
2 Belts Stone Ore –> 24 Smelters 
 
Dyson Sphere Program - Basic and Advanced Power / Production Math Stuff 
– 1 belt Magnetic Coils –> Dyson Sphere Program - Basic and Advanced Power / Production Math Stuff 
1 belt Magnets + Dyson Sphere Program - Basic and Advanced Power / Production Math Stuff 
0.5 Belts Copper Ingot –> 3 AMs 
 
Dyson Sphere Program - Basic and Advanced Power / Production Math Stuff 
– 1 belt Circuit Boards –> Dyson Sphere Program - Basic and Advanced Power / Production Math Stuff 
0.5 belt Copper Ingot + Dyson Sphere Program - Basic and Advanced Power / Production Math Stuff 
1 Belt Iron Ingot –> 3 AMs 
 
Dyson Sphere Program - Basic and Advanced Power / Production Math Stuff 
– 1 belt Steel –> Dyson Sphere Program - Basic and Advanced Power / Production Math Stuff 
3 belts Iron Ingot –> 18 Smelters 
 
Dyson Sphere Program - Basic and Advanced Power / Production Math Stuff 
– 1 belt Gear –> Dyson Sphere Program - Basic and Advanced Power / Production Math Stuff 
1 belt Iron Ingot –> 6 AMs 
 
Dyson Sphere Program - Basic and Advanced Power / Production Math Stuff 
– 1 belt Belts Mk.I –> Dyson Sphere Program - Basic and Advanced Power / Production Math Stuff 
0.66 belt Iron Ingot + Dyson Sphere Program - Basic and Advanced Power / Production Math Stuff 
0.33 belt Gear –> 2 AMs 
 
Dyson Sphere Program - Basic and Advanced Power / Production Math Stuff 
– 1 belt Sorter Mk.I –> Dyson Sphere Program - Basic and Advanced Power / Production Math Stuff 
1 belt Iron Ingot + Dyson Sphere Program - Basic and Advanced Power / Production Math Stuff 
1 belt Circuit Board –> 6 AMs 
 
Dyson Sphere Program - Basic and Advanced Power / Production Math Stuff 
– 1 belt Electric Motor –> Dyson Sphere Program - Basic and Advanced Power / Production Math Stuff 
2 belts Iron Ingot + Dyson Sphere Program - Basic and Advanced Power / Production Math Stuff 
1 Belt Gear + Dyson Sphere Program - Basic and Advanced Power / Production Math Stuff 
Belt Magnetic Coil –> 12 AMs 
 
Dyson Sphere Program - Basic and Advanced Power / Production Math Stuff 
– 1 belt Prism –> Dyson Sphere Program - Basic and Advanced Power / Production Math Stuff 
1,5 Belts Glass –> 6 AMs 
 
Dyson Sphere Program - Basic and Advanced Power / Production Math Stuff 
– 1 belt Plasma Exciter –> Dyson Sphere Program - Basic and Advanced Power / Production Math Stuff 
4 belts Magnetic Coil + Dyson Sphere Program - Basic and Advanced Power / Production Math Stuff 
2 Belts Prism –> 12 AMs 
 
Dyson Sphere Program - Basic and Advanced Power / Production Math Stuff 
– 1 belt Microcrystalline Component –> Dyson Sphere Program - Basic and Advanced Power / Production Math Stuff 
2 belts High Purity Silicon + Dyson Sphere Program - Basic and Advanced Power / Production Math Stuff 
1 belt Copper Ingot –> 12 AMs 
 
Dyson Sphere Program - Basic and Advanced Power / Production Math Stuff 
– 1 belt Processor –> Dyson Sphere Program - Basic and Advanced Power / Production Math Stuff 
2 belts Circuit Boards + Dyson Sphere Program - Basic and Advanced Power / Production Math Stuff 
2 belts Microcrystalline Component –> 18 AMs 
 
Dyson Sphere Program - Basic and Advanced Power / Production Math Stuff 
– 1 belt Solar Sails –> Dyson Sphere Program - Basic and Advanced Power / Production Math Stuff 
0,5 Belt Graphene + Dyson Sphere Program - Basic and Advanced Power / Production Math Stuff 
0,5 Belt Photon Combiner –> 12 AMs 
 
 
 

Production Line with Mk.II Belts

Keeping it simple here, just double the numbers of the Mk.I section because the Mk.II Belts are twice as fast as the Mk.I 
 
 
 

FAQ

Q: why shouldn’t i be using crude oil / refined oil / hydrogen for power production? 
 
A: because you need a sh*tload of it for later production processes as well as for red matrix 
production 
 
Q: which map seed do you play on? 
 
A: 0000 0001 (note: check out the Solar Panel section of the guide 😉 
 
 
 

Credits

Big Thanks to 
 
Fury Fairy 
 
for solving some math problems 😛 
 

Written by Gl4dios

Hope you enjoy the Guide about Dyson Sphere Program – Basic and Advanced Power / Production Math Stuff, if you think we should add extra information or forget something, please let us know via comment below, and we will do our best to fix or update as soon as possible!
 
 
 
 


1 Comment

  1. This guide is absolutely superb. Big-brain stuff. Thank you so much for compiling a huge amount of helpful information in one place!

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