Devil Spire – Gameplay Tips – Ailments – Artifacts – Enchantments – Potions/Spells

Devil Spire – Gameplay Tips – Ailments – Artifacts – Enchantments – Potions/Spells 1 - steamlists.com
Devil Spire – Gameplay Tips – Ailments – Artifacts – Enchantments – Potions/Spells 1 - steamlists.com

This is info I have found/gather from playing the game so far. It is incomplete and poorly organized but here in case anyone finds it useful. If anyone wants to use this guide to make a better guide go ahead.
 
 

About the guide

This guide is just made of info I found on my own from playing, it is incomplete and poorly organized.
 
Any description that I placed question marks around means that the description is a complete guess about what the thing does based on the name and could be completely wrong.
 
(i.e. unknown – ?I think this does a thing?)
 
 
I also put the correct spelling of some words next to the names of a few things in case they were a typo by the devs like Enpowering instead of Empowering or Obsfuscate instead of Obfuscate. If these potential typos are intentional then I will remove the corrections in the guide.
 
 
This is my first time making a guide so sorry if it is hard to follow or read
 
 
If anyone wants to use this guide to make their own better guide go ahead. I am just making this because there doesn’t seem to be a lot of info about lots of the game mechanics yet and figured this might help people until others make more and better guides or a wiki is fully made.
 
 
 

AILMENTS:

Body Ailments:
 
Cramp– Prevents attacking and blocking
 
Root– Prevents movement (Can still attack and block)
 
Paralysis– Slows movement and attack speed significantly
 
Poison– Reduces health over time
 
 
Mind Ailments:
 
Blind– Removes vision
 
Confusion– Randomizes controls
 
Mute– Prevents spellcasting and reduces mana by 5% of your max per second
 
Panic– Makes your character act randomly (attack, block, kick, swap and cast spells without control)
 
 
 

ARTIFACTS:

Cube– Increases Intelligence
 
Cup– Restores all Health
 
Scarab– Cures Body Ailments
 
Tome– Teaches a Spell
 
 
 

ARTIFACT TRAITS:

Enpowering– Grants Experience
 
Hastening– Increases Agility
 
Illuminating– Creates Lamp Oil (5 min)
 
Wisening– Increases Intelligence
 
 
 

ARTIFACT COSTS:

Darkness– Consumes Lamp Oil (5 min)
 
Greed– Takes 100 Gold
 
Lethargy– Decreases Agility
 
Torture– Inflicts Body Ailments
 
 
 

ENCHANTMENTS:

(W) = Weapon (S) = Shield
 
Binding(Inflicts root) – Inflicts root on an enemy on use
 
Blinding(Inflicts blind) – Blinds an enemy on use
 
Blood(W) (Drains Health) – Drains health and gives it to the player on hit
 
Blood(S) (Regenerates Health) – Recovers some health on block
 
Body(Power from vitality) – ?Bonus damage based on vitality?
 
Chaos(????) – Random effect when used
 
Cold(Freezes) – Freezes enemy on use
 
Dark(Chance to kill) – Around 10% chance to kill enemy on use?
 
Disarming(Inflicts cramp) – Inflicts cramp on use
 
Emptiness(S) (Reduces magic, then health) – ?Enemy loses magic when hitting shield and loses health if out of magic?
 
Fear(Inflicts panic) – Inflicts panic on enemy on use
 
Force(Greater impact) – Increases/gives knockback to item
 
Fraility(S) (Decreases vitality) – ?Lowers vitality of enemy that hits shield?
 
Illusion(Inflicts confusion) – Inflicts confusion on enemy on use
 
Lethargy(Decreases agility) – ?Decreases enemy agility on use?
 
Light(Critical hits) – Chance to do critical hits doing pushback and extra damage
 
Magic (Magic-powered) – Uses 5 MP to do extra damage
 
Oil(S)(Gives oil) – Chance to give oil on block
 
Phasing (Phasing attack) – Weapon goes through walls (won’t cause stun for hitting wall or lose weapon durability)
 
Skill(Better counterattack) – ?Higher damage after parry?
 
Speed(Power from agility) – ?Bonus damage based on agility?
 
Spirit(W) (Drains magic) – Drains magic on hit
 
Spirit(S) (Regenerates magic) – Recovers some magic on block
 
Tears(Pain is power) – ?More damage with lower health?
 
Thorns(Damages back) – Enemies take damage when blocking with item
 
Thunder(Shocks) – Does electric damage to enemy on use
 
Trash(S) (Gives Trash) – Has a chance to drop trash on use
 
Venom(Inflicts poison) – Inflicts poison on use
 
 
 

POTIONS:

White Potion – Heals all Health, Magic, and Ailments
 
Black Potion – Deals random damage to you
 
Red Potion – Recovers your Health
 
Blue Potion – Restores your Magic
 
Yellow Potion – Cures all Ailments
 
Purple Potion – Gives a random Ailment
 
Green Potion – Cures Panic, Mute, Blind, and Confusion
 
Orange Potion – Cures Poison, Cramp, Root, and Paralysis
 
 
 

SPELLS:

Abracadabra– ????
 
Befuddle – Shoot a bouncing ball that inflicts Confusion on whoever it hits.
 
Bind – Shoot a shockwave that inflicts Root on all it hits.
 
Blizzard – Call a snowstorm around you, freezing and dealing damage to any unfrozen foes.
 
Construct – Construct a golem which autonomously seeks out and attacks enemies, exploding when it runs out of power.
 
Decelerate – Shoot eight pillars outward that inflict Paralysis on whoever they hit.
 
Disable – Shoot a pair of spheres in a spiral that inflict Cramp on whoever they hit.
 
Drain – Fling a magic disc forward, which damages any foes it hits, then flies back to you, healing proportionately.
 
Electric Chain – Throw a shocking bolt that jumps on hit, always going for the nearest foe not behind cover.
 
Ennervate(Innervate) – Shoot a chasing orb that inflicts Panic on whoever it hits.
 
Envenom – Shoot a bubble that pops into smoke that inflicts Poison on all it hits.
 
Gravity – Collapse a point into immense gravity, pulling everything but the caster to its unstable core, exploding when it reaches critical mass.
 
Ice Spike – Release a wave of cold that damages all in its path and freezes them.
 
Invoke – Invoke a random item at your feet, which can range from a mighty weapon to a piece of trash.
 
Mend Wounds – Restores your Health.
 
Obsfuscate(Obfuscate) – Shoot a growing cloud that inflicts Blind on all it hits.
 
Phantom Rush – Conjure an image of yourself which delivers a flurry of debilitating punches, but leaves you Cramped.
 
Pillar of Flame – Erupt a fiery pillar that slowly travels forward, burning everything in its path.
 
Short Circuit – Hurl an electric lance that pins on hit, periodically shocking its target and whoever’s nearby.
 
Silence – Shoots rays that inflict Mute on all visible targets, spreading evenly.
 
Snowball – Rolls an enlarging snowball that catches all in its path, bursting when it hits an obstacle.
 
Symbol of Pain – Draw, or explode, a sigil that hurts all who come close.
 
Telekinesis – Grab hold of the closest foe or moveable object. Recast to launch it forward, dealing damage on impact.
 
Time Slow – Slow down time for all but yourself.
 
Transfusion– Sacrifice half of your current Health to restore Magic proportionately.
 
 
 

TRASH:

Broken Tools
 
Dirty Rags
 
Fool’s Gold
 
Sticky Goo
 
Glass Shards
 
Scrap Metal
 
 
 

CRAFTING

 
 
 

POTIONS(C):

Rules of potion crafting:
 
Primary plus secondary of other primaries = white (i.e. Red + Green = White)
 
Primary plus Primary = color you get when mixing the primaries (i.e. Red + Blue = Purple)
 
Primary plus secondary it is part of = other primary it is part of (i.e. Red + Purple = Blue)
 
Two secondaries added together make the third secondary color (i.e. Orange + Green = Purple)
 
Black Plus color = the opposite color (i.e. Black + red = green) – green is made of the primaries blue and yellow so red is the opposite and vice versa
 
White Plus color = the opposite color
 
Exception to black and white is when you do black + white which gives you black
 
 
Crafting list: (There is another visual guide that shows this much better in my opinion)
 
Black + Blue = Orange
 
Black + Green = Red
 
Black + Orange = Blue
 
Black + Purple = Yellow
 
Black + Red = Green
 
Black + White = Black
 
Black + Yellow = Purple
 
Blue + Green = Yellow
 
Blue + Orange = White
 
Blue + Purple = Red
 
Blue + Red = Purple
 
Blue + White = Orange
 
Blue + Yellow = Green
 
Green + Orange = Purple
 
Green + Purple = Orange
 
Green + Red = White
 
Green + White = Red
 
Green + Yellow = Blue
 
Orange + Purple = Green
 
Orange + Red = Yellow
 
Orange + White = Blue
 
Orange + Yellow = Red
 
Purple + Red = Blue
 
Purple + White = Yellow
 
Purple + Yellow = White
 
Red + White = Green
 
Red + Yellow = Orange
 
White + Yellow = Purple
 
 
 

Trash(C):

Broken Tools + Dirty Rags = Hilt Strap (Combine with a weapon to increase its Speed by 0.08)
 
Broken Tools + Fool’s Gold = Inscribed Rune (Combine with a weapon or shield to enchant it)
 
Broken Tools + Glass Shards = Spikes (Combine with a shield to increase its stagger by 0.5)
 
Broken Tools + Scrap Metal = Armorer Tools (Combine with armor to increase its Durability by 1000)
 
Broken Tools + Sticky Goo = Blacksmith Tools (Combine with a weapon or shield to increase its Durability by 1000)
 
Dirty Rags + Fools Gold = Bag of Gold (A bag containing 100 gold coins)
 
Dirty Rags + Glass Shards = Arcane Parchment (Combine with a spell to increase its power) (Increases by 0.1x)
 
Dirty Rags + Scrap Metal = Magic Catalyst (Combine with a spell to increase its cast speed)
 
Dirty Rags + Sticky Goo = Fermented Moss (Combine with an empty bottle to fill with a white potion)
 
Fool’s Gold + Glass Shards = Moonstone (Combine with any equipment to decrease its weight by 0.5 kg)
 
Fool’s Gold + Scrap Metal = Whetstone (Combine with a weapon to increase its attack by 10)
 
Fool’s Gold + Sticky Goo = Philosopher’s stone (Combine with a spell to decrease its magic cost) ?(Decreases by 10%)?
 
Glass Shard + Scrap Metal = Lockpick (Opens a locked door)
 
Glass Shard + Sticky Goo = Empty Bottle (Can be used to store liquids)
 
Scrap Metal + Sticky Goo = Piece Of Armor (Combine with armor to increase its defense by 10)
 
 
 

Rings(C):

Alchemy + Sacrificial = Trapper
 
Arcane + Cannibal = Protection
 
Arcane + Protection = Storm
 
Arcane + Shield = Scraping
 
Arcane + Reaver = Goo
 
Bull + Tearstone = Mighty
 
Bull + Eye = Shield
 
Cannibal + Protection = Reaver
 
Cannibal + Lightwood = Thief
 
Cannibal + Sacrificial = Alchemy
 
Cannibal + Serpent = Vortex
 
Cannibal + Tornado = Arcane
 
Cannibal + Trapper = Cannibal
 
Cannibal + Vortex = Cloranthy
 
Cloranthy + Reaver = Mighty
 
Cloranthy + Mighty = Thief
 
Darkwood + Darkwood = Thief
 
Darkwood + Eye = Lightwood
 
Darkwood + Trapper = Darkwood
 
Eye + Reaver = Tornado
 
Goo + Mighty = Arcane
 
Goo + Tornado = Martial
 
Lightwood + Scraping = Alchemy
 
Lightwood + Vortex = Martial
 
Martial + Shield = Reaver
 
Martial + Tearstone = Trapper
 
Mighty + Scraping = Protection
 
Protection + Thief = Vortex
 
Reaver + Scraping = Serpent
 
Scraping + Tearstone = Lightwood
 
Shield + Tearstone = Sacrificial
 
Shield + Trapper = Shield
 
Storm + Thief = Sacrificial
 
Storm + Vortex = Thief
 
Tearstone + Thief = Eye
 
Tearstone + Trapper = Cannibal
 
Thief + Vortex = Trapper
 
 

Written by dmm3000

 
 
I hope you enjoy the Guide we share about Devil Spire – Gameplay Tips – Ailments – Artifacts – Enchantments – Potions/Spells; if you think we forget to add or we should add more information, please let us know via commenting below! See you soon!
 
 


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