Hello and welcome, We hope you find this Bomb Rush Cyberfunk – How to unlocked the Rep Gate at Pyramid Island guide useful.
You’ve only just unlocked your Rep Gate on Pyramid Island, and you’re perplexed as to why you keep getting dropped off at the entrance.
Introduction
SPOILER WARNING – For those who haven’t reached this stage in the story or are sensitive towards characters that can be unlocked after the game.
(Rietveld has been used because of her age and because I was the first to use a skateboard when I had my cursor over it.)
Here is a simple guide that will help you find your way around Pyramid Island’s maze of containers once you have satisfied the Oldheads’ requests. There are ten chambers to explore, each with a number of exits. While another will lead you outside, one will return you to your original room. You should be able to see every piece of graffiti with this, but I won’t mark them.
The following sections will be divided into rooms, with an image showing which door leads to what room (marked using crude digital pens). If there’s an X over the door, it means this route.
will dump you back outside,
Take note.
Room 1
Three entrances.
Room 4 is located in the direction of the west.
If you go east, Room 2 is the address.
Straight ahead will take you to the outside.
Room 2
Two entrances.
The east will take you back to
Room 1, north entrance
. Returning the way you came, facing the opposite direction, will bring you back to the entrance.
You can get to Room 3 if you enter from the lower side.
Room 3
There’s just one way out.
You should probably turn back and try another entrance in Room 2
Room 4
After a steep drop, you will be faced with 3 entrances.
West will take to Room 1, on the door, which will return you outside if your turn around. North will lead you straight to Room 2,. This will have you facing away the entrance to Room 1.
You should go to the east, which will bring you to Room 5.
Room 5
Although there are three entrances in total, you haven’t reached the one on west yet. You’d have first to get to Room 8.
Go to the Room 6, in the direction of the north or to Room 1 in east.
Room 6
Three entrances. The north and the east doors lead to different ends. The Room 7 is located by going west.
Huh? You see the arrow that says “don’t”? Don’t worry. It’s no big deal.
Room 7
Three entrances. This assumes facing the door at the center platform.
Heading west brings you to Room 8. Heading North will bring you to the horrendous Room 1’s north entrance. You’ll get to Room 9. if you go east.
Vinyl has an outfit as well if it’s not yours yet. You’ll also need a Skateboard character who can jump and spin on the hydrant.
Room 8
Directions, assuming you arrived from Room 7
You can now tag the graffiti that was previously inaccessible by heading west. The other two directions lead to their respective ends of the Room 6..
Room 9
You’re in the home stretch if you’ve made it this far! Continue straight on, and you will reach the end.
Room 10
Congratulations! Here’s your last graffiti spot. You can leave through the pipe. If you’ve gotten rid of all the spots and collectibles in the area, it’s safe.
Conclusion
Thank you for your reading. It was fast, dirty, and I had to map out the rooms while I was going and then retrace my steps to confirm what I said. This is a self-reference guide because I could not find the final graffiti spot before clearing Pyramid Island. I hope it will be helpful to anyone looking for places to bomb.
You might be surprised to learn that the “Don’t” Room may not be that bad.
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