ARMORED CORE™ VI FIRES OF RUBICON™ – Chapter 3 Decisions Guide
So, you’re stepping into the world of Armored Core 6, right? Well, things start off simple enough. But once you hit Chapter 3, things get a tad more interesting. You see, that’s where you’ll be faced with some pretty cool choices that can change how your game story pans out. And if you’re wondering how those choices affect your game’s end, well, I’ve got the scoop for you.
How to Pick: Battle the Enforcement Squads or Take Down the Special Forces Craft?
When you’re cruising through Chapter 3, you’ll notice there’s a spot where you get to choose your mission. And these aren’t just any missions. They’re called Decision Missions. You can spot them by this neat USB-like symbol they have on the top right of the mission key. It’s a nice little heads-up that something big is about to happen based on your choice.
Now, if you decide to go with the Eliminate the Enforcement Squads mission, brace yourself. It’s a bit of a tough one. Forget about checkpoints; if you mess up, you’ll have to start all over. But if you’re prepared with a solid mech build and you’ve got those repair kits handy, you can rock this mission. The cool part? This choice can lead you to either the True Good ending or the Bad ending in AC6.
But let’s say you’re leaning more towards the Destroy the Special Forces Craft mission. This one’s a tad easier and, even though you might get fewer rewards, it’ll fast-track you to the Good ending. Keep in mind, your choices won’t stop here. There are more twists and turns in Chapter 4 and Chapter 5.
Where to Find the Story’s Twist and Turns?
Okay, get ready for a wild ride in Armored Core 6. Every decision you make will twist and turn the story in a new direction. There’s a bunch of different endings waiting for you, depending on your choices. So, take a deep breath, trust your gut, and jump into the adventure. Happy gaming!
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