Forbidden Techniques
only the first slash gives you a mid-air boost; follow-up slashes do not affect momentum directly
super bullets can be aimed in 8 directions (not merely four as with regular bullets)
press back to spawn earlierthan normal
press down in character select to access guest characters
press down to pick up a rolling head
safely dash into spikes, or approach from the side
safely dash through Otomo’s flame
Ghost is always visible when lit
Pops hits the ground hard enough to shake stuff up
Spelunky traps are triggeredby players’ heads; are reloadedwhen shot; and can be made to reload themselves
Ana’s bomb and Pops’ shot can destroy some tiles
goldis shiny
crabis worth 1 point (minit)
press change weapon to switch weapons in versus (CTRL+7 to unlock them temporarily)
(currently desyncs if performed after matching)
Cursed Knowledge
press/ (forward-slash) to open forbidden console
hold CTRL to see a forbidden menu
pressF7to activate forbidden edit mode;
(delete contents of %LocalAppData%\SamuraiGunn_SilkQuest2 to clear local changes and make it safe to play online again)
Shift + 1 opens sound mixer
V shows level collision boundaries
L shows sprite outlines
press F8 to activate forbidden level chooser
hold F1 to see some debug info
This is all about Samurai Gunn 2 – Tips and Tricks + Basic Technics How to Play the Game; I hope you enjoy reading the Guide! If you feel like we should add more information or we forget/mistake, please let us know via commenting below, and thanks! See you soon!
- All Samurai Gunn 2 Posts List
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