Hello and welcome, We are going to tell you everything there is to know about Zold:out – Sibylla Stats & Info in this guide.
This information guide is for Sibylla: Tips and Tricks, Information, and much more
Sibylla, the “Guardian of the Past”, is an ancient automaton, and one of the guardians of the highly dangerous machine called the Polliver Cube, alongside her sister Sibylle.
In combat, Sibylla excels as a Defensive Mages who specialize in destruction of enemies using the latest Chanting Wands while staying safe during the cast times.
Sibylla’s stats at level 100 and with no awakenings, are as follows:
When they awake fully, they transform into:
Sibylla’s stat distribution is very defensive for a Mage, with a low INT, but high HP, DEF and MDF.
For a robot Sibylla is very weak to Lightning DMG, but also very resistant to Poison DMG.
Ultimate – Impact that shines
Chanting: Deals Magic DMG in a line and knocks back enemies hit.
AP Cost: 6
Charge Cost: 26
Base ATK: 350 / 650 / 1100 / 1300 / 1450
INT Bonus: S (225%)/SS (250%)/S (225%)/A (200%)/C (150%)/B (175 percent)
Passive 1 Light Refraction
Reduces DMG taken by 50% while at or below 9 AP.
DMG Reduction: 30% / 35% / 40% / 45% / 50%
AP Threshold: 8 / 8 / 8 / 9 / 9
Passive 2 – Core Charge
When using Ultimate or Weapons with a Chanting Time of 6 Ticks or more, increases range by 4 and gain 25% increased Magic DMG dealt.
Magic DMG Increase: 15% / 17% / 20% / 22% / 25%
Range Increase: 2 / 2.5 / 3 / 3.5 / 4
Increases Basic Statistics by 10%.
Note: Skills that are awakened begin at level 0 but they can be boosted to level 10.
Base Stat Increase: 0 / 3% / 5% / 6% / 7% / 7.5% / 8% / 8.5% / 9% / 9.5% / 10%
Defence Skill – Core Charge Modified
Increases Max HP by 15%. [Level 4+] When using Ultimate or Weapons with a Chanting Time of 6 Ticks or more, reduces AP Cost by 1.
HP Increase: 5% / 5% / 10% / 10% / 15%
Action Count: 2
Battle Style: Defensive Mage
Closest Enemy Primary Enemy Target:
Primary Ally Target: The closest Ally
Exclusive Weapon – Optical Scepter
Chanting: Deals Magic DMG. When used by Sibylla, gain 300 DEF and MDF until next turn.
Note: Orders are made in order of lowest (roughest) to highest quality (flawless).
AP Cost: 7
Base ATK: 980 / 1000 / 1020 / 1040 / 1050
INT Bonus: SSS (270 percent) SSS (275%) / SSS (275 percent) SSS+ (280%) /SSS++ (285 percent)
Tips, Tips and Tricks, as well as thoughts
The best part of Sibylla was the moment she said “IT’S CHANNING TIME” and chanted all over those guys.
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