Welcome to this post In this post, we will provide you with information regarding the Zold:out – Rita Character Overview, and we hope you will find this page helpful.
This guide is for Rita this includes basic Info, Tips, and Tricks.
Overview
Rita, the “Truth-Seeker”, is an eccentric explorer who’s always energetic, always impulsive, and always leaves nothing but triggered traps and destroyed ancient artifacts in her wake, much to the dismay of her sponsor, Charity.
In combat, Rita is an Archer who specializes in harassing or bursting enemies from a safe distance by using long-range bows, as well as escaping from those who try getting close to her.
Stats
Rita’s stats, at level 100 and with no awakenings, are as follows:
With full awakenings, they become:
HP: 4219
STR: 860
INT: 777
DEF: 537
MDF: 496
Rita, at full awakening, has quite balanced stats and is fairly resistant to every type of elemental damage.
Ultimate – Wild Shot
Deals Physical DMG, knocks the target back a short distance, reduces their DEF by 300 for 2 Turn, and reduces their Ult Charge by 5.
AP Cost: 6
Charge Cost: 34
Base ATK: 255 / 430 / 748 / 852 / 884
STR Bonus: C (150%) / B (175%) / A (200%) / S (225%) / SS (250%)
Target: Enemies
Area: Single
Range: Long to Long++
DEF Reduction: 80 / 150 / 200 / 250 / 300
Duration: 1 / 1 / 1 / 1 / 2 Turns
Ult Charge Reduction: 3 / 3 / 4 / 4 / 5
Passive 1 – Advantage of Range
When the battle begins, gains 12 Ult Charge. When attacking a target at a long range or further, deals 25% increased DMG.
Ult Charge Gain: 8 / 9 / 10 / 11 / 12
DMG Increase: 15% / 17% / 19% / 21% / 25%
Passive 2 – Fugitive
When knocked back, increase the distance by 50%. When attacked, deals Physical DMG to enemies within a medium range, knocking them back a medium distance, and self recoils backwards a short distance.
Physical DMG: ? / ? / ? / ? / ?
Notes:
- The self recoil always knocks Rita in the direction opposite to where she is currently facing, regardless of where the enemy that damaged her is.
Awakened Skill
Increases Basic Statistics by 10%, and DEF and MDF by an additional 150. Level 8: Fugitive evolves to Supreme. Level 9: Wild Shot evolves to Supreme. Level 10: Advantage of Range evolves to Supreme.
Ultimate – Wild Shot
Supreme: Reduces AP Cost by 1. Grants the target 20% reduced DMG dealt for 1 Turn.
Passive 1 – Advantage of Range
Supreme: When using own Exclusive Weapon, gains 3 Ult Charge.
Passive 2 – Fugitive
Supreme: When attacked, gains 50% increased MOV for 1 Turn.
Note: Awakened Skills start at level 0, and can be increased up to level 10.
Base Stat Increase: 0 / 3% / 5% / 6% / 7% / 7.5% / 8% / 8.5% / 9% / 9.5% / 10%
DEF and MDF Increase: 0 / 50 / 60 / 70 / 80 / 90 / 100 / 110 / 120 / 130 / 150
Defence Skill – Sniper
Increases Max HP by 25%. Increases range of Weapons by 6.
HP Increase: 5% / 10% / 15% / 20% / 25%
Range Increase: 2 / 3 / 4 / 5 / 6
Action Count: 3
Battle Style: Ambusher
Primary Enemy Target: Lowest DEF Enemy
Primary Ally Target: Closest Ally
Exclusive Weapon – Explorer
Deals Physical DMG twice. When used by Rita, reduces the target's DEF by 130 for 1 Turn.
Note: Ordered from lowest (rough) to highest (flawless) quality.
AP Cost: 4
Base ATK: 220 / 225 / 229 / 234 / 236
STR Bonus: F- (70%) / F (75%) / F (75%) / F+ (80%) / F++ (85%)
Target: Enemies
Area: Single
Range: Long to Long+
Notes:
- The DEF reduction is applied after both hits have been dealt.
Tips, Tricks, and Thoughts
Rita relies on the range to harass adversaries from afar while charging her ultimate, which she then uses to finish off a weakened priority target. While her passive, exclusive weapon and ultimate are all extremely effective, they all have a large minimum range. Therefore, she must be paired with teammates who can keep foes at bay. Characters like this include:
- Sarah and Josephine can easily access knockback effects; those with access to weapons that provide knockback effects include Archers with Shortbows or Trap Launchers, Mages with Storm Wands, and Healers using Tomes of Holy Light can use their arsenal against them.
- Tanky Swordsmen like Luther or Faustina or summoners such as Arianna’s Mr. Rabbit or Felicia’s Chicks can form the front line against Tanky characters.
- Additionally, those with freezing or electrocution effects, like Adelaide, Eileen, Lisa or Nicola, may prove particularly effective.
Rita’s second passive, Fugitive, can often make it difficult for enemies to attack her more than once at a time, as she will often recoil herself away from their effective range. Ensure that Rita is always facing towards enemies, as the recoil always sends her backward, regardless of where she took damage from. Otherwise, it may instead recoil her towards danger.
This Zold:out – Rita Character Overview Guide is now complete. We would appreciate hearing from you if you have any questions or suggestions on how we may improve this post. Thank you very much; I hope you have a fantastic day! This piece was motivated by the author and creator Rukashi. If you liked this post, you should check back regularly because we publish new information every day.
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