BALLISTICS
are shot with variable initial strength and shells are affected by gravity and wind
bazooka | a shell is launched into air with selected strength and direction; affected by wind and gravity; explodes on impact; maximum dmg 45 |
golden bazooka | only available on some platforms (i.e. Worms Facebook) or awarded for completing challenges, replacing the usual Bazooka; maximum dmg 60 |
bazooka pie | emits flame puffs on explosion |
homing missile | same as bazooka, but aims at target you select before launching; only affected by gravity at start of its trajectory; bumps off water |
homing clustile |
THROWABLES
same as ballistics, but shells do not explode on impact, but on timer; only affected by gravity
grenade | throws a grenade over a ballistic trajectory affected by gravity; the grenade also rolls down the terrain and explodes when timer comes off; timer is set with numbers 1-5 |
silver grenade | awarded for challenges; more powerful and emits flare |
gas grenade | same as grenade, but also emits a cloud of green gas which is affected by wind and poisons worms; poisoned worms lose 5 health each turn, until either healed or reach 1 hp |
sticky grenade | can stick on walls or ground, does not bounce |
cluster bomb | a grenade which breaks into smaller grenades on first explosion, which explode on impact with anything |
cluster bomb Mk2 | very powerful cluster bomb |
delayed clusters | same as cluster bomb, but those smaller parts explode on full stop; effective when hostile worms hide in vertical tunnels |
banana bomb | a very powerful cluster bomb; has larger mass and thus cannot be throwed too far away |
super banana bomb | can be manually detonated, both the initial cluster and the smaller ones |
worm stinger | same as lick, but explodes on proximity with worm (i.e. persists between turns); completely destroyed e.g. with a shotgun shot |
tasty worm lick | launches a trail of small mines connected by chain which stick to terrain and explode after timer goes off; effective when it’s hard to make a precise shot, and hostile worms have few health points left |
dodgy phone battery | a grenade which makes a chain-lightning effect between worms standing close to each other; can damage your own worms, too |
charged phone battery | |
unwanted present | a throwable dynamite which can be delayed for a number of turns; the more delay is, the ?? more powerful it explodes |
really unwanted present | |
holy hand grenade | a powerful grenade; makes a big hole in terrain; continues rolling and explodes on full stop only |
holy mine grenade | also emits 3 mines on explosion |
PROJECTILES
can be shot from a distance in straight lines, are not affected by gravity or wind
shotgun | can be shot over a short distance if a direct visibility exists between your worm and hostile; two shots with movement allowed between them; max 25 dmg each |
training shotgun | same as shotgun, but with a laser sight |
triple barrel shotgun | same as shotgun, but three shots; max 10 dmg each |
uzi | shoots multiple small projectiles with a jittered direction; distance larger than shotgun; direction can be tuned while shooting |
luzi | same, but projectiles bounce off walls; effective if shot into a small tight room where hostile worms hide; can be shot from large distances |
minigun | a powerful version of uzi |
PROXIMITY weapons
require you to get close to a hostile worm
firepunch | |
mega punch | |
baseball bat | |
alloy baseball bat | larger strength and dmg |
flaming bat | ?? less strength, but emits flame puffs |
prod | |
furious prod | twice as further prod |
two handed prod | prod two worms in one turn |
EXPLOSIVES
require you to drop the explosive; affected by gravity; timer is fixed and cannot be changed
mine | |
vehicle mine | explodes on contact with a vehicle only |
dynamite | |
poisoned dynamite | |
stuffed turkey surprise | |
ming vase |
AIRSTRIKES
activated remotely or from cover; any distance; do not have retreat time
airstrike | calls an aircraft which drops multiple shells either from left or right, as selected |
mine strike | drops multiple mines |
demon strike | |
liberty strike | shells bounce off the ground multiple (?? 3) times |
carpet bomb | even more powerful version of liberty strike |
stinking carpet bomb | |
bunker buster | falls from above, drills the ground, explodes on contact with a worm or when certain depth is reached; can fall through hollow areas on its way; max dmg 30 |
tri bunker buster | same, but 3 shells |
mega buster | same as buster, but very powerful explosion |
concrete donkey | a large shell falls from above and drills all the way down to water, dealing enormous damage to any worms or interactive objects on its way, and launching them into the air multiple times; maximum dmg is dealt if used inside V-shaped terrain areas; previously called Piano Strike |
concrete angry donkey | |
W1 rocket | can be delayed for selected number of turns |
OMG strike | the terrain is destroyed from an angle with rays, jittering over the course; leaves a large hollow area which worms can barely stand on |
OMG LOL strike | |
armageddon | multiple large shells fall from all directions under random angles and destroy almost entire terrain, leaving only the most deeply hidden worms alive |
wormageddon |
WALKING weapons
activate weapon from your position, then it begins walking in chosen direction; do not have retreat time
old lady | walks in direction and drops off cliffs, emitting gas puffs on her way |
agile old lady | can jump on key press |
sheep | |
sheep on a rope | |
sheep on a long rope | |
goat on a rope | |
barbecued sheep | flame puffs on each hop and on explosion |
electric sheep | emits lightning |
super sheep | |
super flatulence sheep | emits poison gas while flying |
sheep launcher | like bazooka which launches sheep which deploys on impact |
minions |
REACHING utilities
various utilities for traversing the terrain; teleport, blowtorches and girders end your turn; all others don’t
ninja rope | shots a hook and attaches your worm to a wall or ceiling, swinging on a rope; can be swinged multiple times depending on game setting; a special technique exists allowing the rope to make a full round upwards, thus can be used to climb cliffs or launch your worm into air |
ninja rope pro | |
newbie rope | |
parachute | allows slowly flying downwards and sideways; allows dropping weapons during flight; affected by wind |
combat parachute | is not affected by wind |
party balloon | allows flying upwards and sideways; weapons can be used while flying; heavily affected by wind |
jetpack | allows flying through the map and dropping throwables or explosives from above; can be combined with parachute or ninja rope; can have variable amount of fuel depending on game setting |
jetpack eco | half the fuel consumption |
teleport | instantly teleport your worm to any part of the map; ends your turn |
safe teleport | does not end your turn after teleporting, but you cannot change your weapon after that; 10 seconds remaining |
blowtorch | direction can be changed while active, in multiples of 45 degrees; you lose your turn if drilling upwards or when there is no terrain to drill; can damage worms even from beneath through the terrain if close enough |
full blowtorch | drills longer tunnels |
tunnel kit | same as blowtorch, but allows to stop drilling, walk, and drill again; total 3 charges, but ? half as long |
girder | a piece of structure that can be placed somewhere in air; rotates in multiples of 45 degrees and has short and long version; protects your worm from weapons, from being reached or used to block other worms inside their covers; can be distance-restricted depending on game setting; can be placed while your worm is mid-air, say, after roping |
girder girth | longer and bigger version of girder |
STRATEGIC utilities
various items for defense
sentry gun | ends your turn |
sentry gun lite | |
TF1 sentry gun | |
mischievous drone | allows gathering crates and medkits; ?? can fly underwater; does not end your turn |
SG magnetic drone | same as mischievous, but also has properties of repelling or attracting magnet; can be used to either get multiple mines out of your way or to gather them and drop on the hostile worms! flies longer; ends your turn! |
electromagnet | either attracts or repels all metallic weapons, tools and shells (bazookas, mines) |
industrial electromagnet | |
worm select | allows to switch to another worm amidst your already ongoing turn; use <Tab> key; does not end your turn |
worm select adv. | |
kamikaze | launches your worm at any direction in multiples of 45 degrees; the worm damages other worms on impact, and explodes at end of his trajectory |
skip go | do nothing |
MISSING weapons
from previous versions
grenade | Worms Armageddon | throwables allowed setting bouncing amount, either <+> or <->, effectively turning grenades into rubber balls which can bounce off from ground and reach otherwise impossible paths |
dragon ball | Worms Armageddon | a firepunch which can be launched over a short distance towards an enemy worm, including being mid-air; very effective if used over small cliffs separating you from the opponent, especially during late match stages |
ninja rope | Worms Reinforcements | rope was not affected by terrain collisions, thus allowing for longer swings and roundabouts |
bungee | Worms Reinforcements | like ninja rope, but allows only to swing downwards from a cliff; was replaced with a parachute which allowed to fly away from cliffs, covering large distances |
pneumatic drill | Worms Reinforcements | like blowtorch, but allowed drilling terrain downwards; can be used to drop on top of a hostile worm through the terrain; later both function replaced with blowtorch; technically, could be used as a variant of parachute, bcuz activating the drill right before impact with the ground prevented the fall damage |
mole bomb | Worms Armageddon | airstrike weapon; moles start digging the terrain in random directions, leaving scorched earth afterwards; exploding on worm impact |
ferrets | Worms Reloaded | walking weapon; 3 creatures walk by the wall in chosen direction, exploding on impact with a hostile worm |
kamikaze | Worms Armageddon | current physics-based kamikaze version is almost useless and rarely does what it was capable of previously |
I hope you enjoy the Guide we share about Worms W.M.D – Arms & Weapon Descriptions; if you think we forget to add or we should add more information, please let us know via commenting below! See you soon!
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