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Interactive maps in hunting areas in the game.
Exploring the Hunting Areas
Most of your playtime will be spent among four hunting zones where you will explore, set up bases and paths of traversal, and hunt kemono. These leading four locations are each themed around a season of the year.
Each location has 50 tsukumo to find, 13 dragon pits, and various lore documents, talismans, and creatures to find and pick up. You are not obligated to find everything all at once – take your time and pick up what you find naturally. Eventually, you’ll get an upgrade for the hunting tower that will highlight any hidden items you’ve missed.
That said, you should do these things early on the first time you visit a zone.
- Explore the zone to get your bearings and learn the lay of the land
- Pick up any tsukumo and activate all dragon pits you can find along the way
- Place a hunting tower roughly around each corner of the map, enough that you cover the entire area but don’t overlap so much that the green glow on the map obscures all details
- Plan out where you’d like to place camps in the future
- Figure out where you should put dragon Karakuri for fast traversal of the map
When exploring a map, keep an eye out for plants that give you crystals – these crystals activate dragon pits, giving you more elemental energy in the map to place dragon karakuri like tents and hunting towers. More crystals can be found by praying at bone sites randomly generated around the map – you’ll know what they are from the butterflies that fly off when you approach. Eventually, you’ll need larger crystals to upgrade dragon pits, which can be obtained by hunting large kemono.
When upgrading dragon pits, prioritize ones that give earth elements first, as they’ll allow you to place more tents for teleports. The second priority is any pit that upgrades four elements at once.
Don’t leave flying vines and wind vortexes around when elemental power is scarce. Destroy them when not in use so you can use a few in a row to explore hard-to-reach areas. Don’t forget you can destroy flying vines from both ends. Once you’ve fully explored a zone and set up your camps, feel free to place traversal dragon karakuri in more permanent spots.
Be careful where you place your flying vines. They can easily break from any contact with a kemono or its attacks. Place them out of harm’s way if you can.
Wild Hearts has no fall damage, so feel free to explore without worry. If it’s a fall from a great height, you will fade out and return to where you first fell. The same happens if you fall in deep water. These will reset your weapon gauge if you have any, but you will be otherwise unharmed.
Each zone has two spots where placing a tent is remarkably cheap – one is the camp you start with when you first come to the zone, and the other is hidden somewhere in the zone. The game will notify you if you discover this second ideal camp area. Otherwise, I’ll post them in the spoiler tags underneath each area’s section.
You begin the game with access to this spring-themed vale full of sakura trees and bamboo forests. Many small arenas have a web of short paths connecting between them.
Second camp location: Northwest map has a small cavern that turns north and ascends to a flower field with a healing tree near a shrine.
This island shows off a relaxing summer atmosphere, full of turtles, crabs, coral desposits, shipwrecks, and ancient ruins. This area is like a large circle with the surrounding cliffs and beaches serving as accessory zones to the main one in the center.
Second camp location: Northeast of the giant shipwreck in the center of the map. Up some cliffs and hidden in a thicket of trees. A small open circle with a healing tree marks the spot.
This canyon sits in perpetual autumn, full of yellows, reds, and golds. This place has multiple wide-open plains making for easy large arenas to fight within. In the northern part of the map is a series of caverns with long corridors.
Second camp location: From the giant wheat field in the center of the map, follow the ascending winding path to the northwest to find a hot spring with a healing tree and a shrine.
The fort and its surrounding ruined city are locked in a neverending winter thanks to kemono interference. Like Harugasumi Way, this place consists of many arenas with short paths between them, albeit in an urban sprawl than a natural formation.
Second camp location: A large building in just east of the center of the map has a healing tree upstairs. The doors open up to rooftops that are perfect for flying vine ziplines all around.
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