Skill Mastery books are unlocked after winning in the arena and enhance some of your class-abilities. I simply list the changes i know of.
If you know about skills i marked with questionmarks please comment and i’ll add them to the list.
Recoil Shot: Does a bit more dmg and knockback 3m instead of 2m. Also applies Slow for 2 instead of 1 Round.
ATTACK!: Animals gain Fury (+50% dmg on next attack) before they attack.
Barrage: Now shoots 4 instead of 3 times.
Precision: In addition to applying Vulnerability (100% crit against the target) your Archer now also gains Fury (+50% dmg on next attack).
Beast Mastery: ???
Vanguard: You gain Fury (+50% dmg on next attack) if you end your turn next to an enemy.
Poisened Impact: If you kill with this ability you will now spawn poisen pools.
Weakening Blow: If the target is already affected by weakening it will become vulnerable (100% crit on next attack against it).
Armour Breaker: Breaking the enemy armor grants you Brutality (30% more dmg) and Inspiration (Movement doubled).
Opportunism: If 4 enemies are in range, you get Brutality (30% more dmg). (by The Wailing Ninny)
Cruelty: Affected enemies now also deal 20% less dmg against you.
Frenzy: If you kill with this ability you can use it a second time this turn.
Smoke Screen: Now knockbacks all enemies that are not engaged 2m.
Poisen Vial: Applies Vulnerability (100% crit on next attack against this target) if the target was already poisend.
Right between the eyes: Crits with this ability now deal 30% additional dmg.
Knife Throw: Resets your movement when you throw a dagger.
Deadly Contract: ???
Spear Throw: Now every hit target bleeds.
Battle Cry: Range increases from 4m to 6m.
Spear Wall: Now stops the first 2 targets.
Team Spirit: Now gives both units brutality (+30% damage). (by Gaurwaith)
Fervent Support: Dmg increases by half.
Sweet Spot: Now your ranged attacks also gain 40% crit.
Destabilising Strike: Now always crits against targets without guard.
Laceration: Now only requires 1 Attack instead of 2 to become usable.
Counter-attack: Disengaging now grants you Inspiration (Movement gets doubled) for one turn.
Rampage: Now ignores enemy guard.
Cutting Maelstrom: On kill you swing an additional attack.
Ovation: All not engaged allies gain Inspiration (Movement doubled) for one turn.
Madness: You now deal bonusdmg below 50% instead of 30%.
Recklessness: 200% instead of 150% bonusdmg.
Fanaticism: You don’t lose health anymore. (by The Wailing Ninny)
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