Vampire Survivors – Playable Character + SSJ Goku Game Mode

Vampire Survivors – Playable Character + SSJ Goku Game Mode 1 - steamlists.com
Vampire Survivors – Playable Character + SSJ Goku Game Mode 1 - steamlists.com

Hello! I thought having Kakarot tear up some monsters in this game would be sweet.
 
 
So, I made this mod!
 
 
Goku -for now- starts with a Holy Wand as well as the Clock Lancet.
 
 
This is subject to change, as I plan on attempting to add in new weapons in the form of Ki Blasts.
 
 
This is a complete addition, does not reskin, or replace anything.
 
 
Requires current opt-in beta on steam!!!!
 
 
Links to modpages;
 
 
https://gamebanana.com/mods/371200 – [gamebanana.com] 
 
 
https://www.nexusmods.com/vampiresurvivors/mods/4 – [nexusmods.com] 
 
 

Installation

## First Steps!
 
 
Place the ‘goku’ FOLDER inside your
 
 
steamapps\common\Vampire Survivors\resources\app\.webpack\renderer\mod\
 
 
folder, if you do not have a mod folder, create it.
 
 
so it should resemble this;
 
 
Vampire Survivors - Playable Character + SSJ Goku Game Mode - Installation - 11EE93B
 
 
SteamLibrary\steamapps\common\Vampire Survivors\resources\app\.webpack\renderer\mod\goku
 
inside should be
 
goku.png
 
goku.json
 
 
You will need to edit your `main.bundle.js` file, find it at
 
 
SteamLibrary\steamapps\common\Vampire Survivors\resources\app\.webpack\renderer
 
 
## MAKE A BACKUP!
 
 
HIGHLY RECOMMEND using Notepad++, or Visual Studio Code to edit the file.
 
 
USE NOTEPAD++ JSTOOL TO ‘FORMAT’ THE FILE PRIOR TO EDITING. IT WILL MAKE IT 100X EASIER.

 
 
## Char Data, Part One
 
 
Once formatted, open with either Notepad++ or VS Code, or some other IDE style editor.
 
 
Search for ‘NEO’ and insert the following block of data above the NEO entry with the other char data.
 
 
“`
 
[_0x5d45ad[‘GOKU’]]: [{
 
‘level’: 0x1,
 
‘startingWeapon’: _0x40aba4[‘HOLY_MISSILE’],
 
‘charName’: ‘Goku’,
 
‘surname’: ‘the Saiyan’,
 
‘spriteName’: ‘goku_01.png’,
 
‘textureName’: ‘GOKU’,
 
‘walkingFrames’: 0x3,
 
‘description’: ‘More projectiles every 20 levels (max+3). Gains +1% Might every level.’,
 
‘isBought’: !0x0,
 
‘price’: 0x0,
 
‘maxHp’: 0x7D,
 
‘armor’: 0x5,
 
‘regen’: 0x2,
 
‘moveSpeed’: 0x1,
 
‘power’: 0x1,
 
‘cooldown’: 0x1,
 
‘area’: 0x1,
 
‘speed’: 0x1,
 
‘duration’: 0x1,
 
‘amount’: 0x0,
 
‘luck’: 0x1,
 
‘growth’: 0x1,
 
‘greed’: 0x1,
 
‘curse’: 0x1,
 
‘magnet’: 0x0,
 
‘revivals’: 2,
 
‘rerolls’: 0x0,
 
‘skips’: 0x0,
 
‘banish’: 0x0,
 
‘showcase’: [_0x40aba4[‘BONE’], _0x40aba4[_0x2c0d05(0x846)], _0x40aba4[_0x2c0d05(0x846)], _0x40aba4[‘BONE’], _0x40aba4[‘BONE’], _0x40aba4[_0x2c0d05(0x846)], _0x40aba4[_0x2c0d05(0x846)], _0x40aba4[‘BONE’], _0x40aba4[_0x2c0d05(0xb1f)], _0x40aba4[‘DIAMOND’], _0x40aba4[_0x2c0d05(0xb1f)], _0x40aba4[_0x2c0d05(0xb1f)], _0x40aba4[‘DIAMOND’], _0x40aba4[_0x2c0d05(0xb1f)], _0x40aba4[_0x2c0d05(0xb1f)], _0x40aba4[_0x2c0d05(0xb1f)], _0x40aba4[‘GUNS3’], _0x40aba4[_0x2c0d05(0x822)], _0x40aba4[_0x2c0d05(0x822)], _0x40aba4[‘AREA’], _0x40aba4[_0x2c0d05(0x822)], _0x40aba4[‘AREA’], _0x40aba4[_0x2c0d05(0xb4e)], _0x40aba4[‘MIGHT’], _0x40aba4[_0x2c0d05(0xb4e)], _0x40aba4[_0x2c0d05(0xb4e)], _0x40aba4[‘MIGHT’], _0x40aba4[_0x2c0d05(0x925)], _0x40aba4[‘SPEED’], _0x40aba4[‘SPEED’], _0x40aba4[_0x2c0d05(0x925)], _0x40aba4[_0x2c0d05(0x925)], _0x40aba4[_0x2c0d05(0x4dc)], _0x40aba4[_0x2c0d05(0x4dc)], _0x40aba4[‘COOLDOWN’], _0x40aba4[_0x2c0d05(0x4dc)], _0x40aba4[‘COOLDOWN’], _0x40aba4[_0x2c0d05(0x776)], _0x40aba4[‘AMOUNT’]],
 
‘onEveryLevelUp’: {
 
‘power’: 0.01
 
},
 
‘exWeapons’: [_0x40aba4[‘LANCET’]],
 
‘debugTime’: 0x348
 
}, {
 
‘amount’: 0x1,
 
‘level’: 0x14,
 
‘growth’: 0x1
 
}, {
 
‘amount’: 0x1,
 
‘level’: 0x28,
 
‘growth’: 0x1
 
}, {
 
‘amount’: 0x1,
 
‘level’: 0x3c
 
}, {
 
‘level’: 0x15,
 
‘growth’: -0x1
 
}, {
 
‘level’: 0x29,
 
‘growth’: -0x1
 
}
 
],
 
“`
 
 
Vampire Survivors - Playable Character + SSJ Goku Game Mode - Installation - 571805A
 
 
## Char Data, Part Two
 
 
Seach for the below string;
 
 
_0x9573a5[‘ODDEEO’] = ‘ODDEEO’;
 
 
and insert this entire string;
 
 
_0x9573a5[‘GOKU’] = ‘GOKU’,
 
 
above it
 
 
Vampire Survivors - Playable Character + SSJ Goku Game Mode - Installation - 0D34764
 
 
## Char Data, Part Three
 
 
Search for;
 
 
this[‘load’][‘image’](‘gameOver’, ‘assets/img/gameOver.png’),
 
 
and somewhere under it add;
 
 
this[‘load’][‘atlas’](‘GOKU’, ‘mod/goku/goku.png’, ‘mod/goku/goku.json’),
 
 
Vampire Survivors - Playable Character + SSJ Goku Game Mode - Installation - DDCA5F9
 
 
## Conclusion
 
 
Save your `main.bundle.js` and launch your game! With some luck, you should now have a new fighter to choose from!
 
 

 
 

Written by Zacharyyy

 
 
I hope you enjoy the Guide we share about Vampire Survivors – Playable Character + SSJ Goku Game Mode; if you think we forget to add or we should add more information, please let us know via commenting below! See you soon!
 
 


Be the first to comment

Leave a Reply

Your email address will not be published.


*