First (Graphics)
At the top, set yourself as you like, but the more you set yourself, the less FPS (Nearby Draw draws objects that are close to you, for example, hurdles does not work on structures, and Landmarks Draw increases the rendering of structures, for example. Trees. In the middle there are Also Landmarks they work a lot like the Landmarks below.
Second (Graphics)
Disable in Graphics: Ragdolls, Debris Clouds, Ambient Occlusion, Bloom, Film Grain, Blasts Marks, Rain Puddles, Snow Glittier, Triplanar Mapping, Skybox Reflection, Item icon Anti-Aliasing, Chromatic Aberration.
Third (Graphics)
Set: Anti-Aliasing to off
Anisotropic Filtering to Disabled
Effect Duration to Low
Grass Density off (this is very important because you will also need it for PvP, such a pro tip: D)
Sun Shafts Quality off
Lighting Quality off
Screen space Reflection Quality to off
Water Quality to off (but if you want to see the enemy in the water and you are standing, for example, on land, set it to Ultra 😀 another PvP pro tip)
Scope Quality is best off, but if you set yourself to Low or Ultra, you will have a crosshair)
Outline Quality to Low
Animation Quality on Medium
Terrain Quality to Low
Wind Quality to Low
Tree Quality on Basic Models
Render Mode on Forward [Legacy]
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This is all about Unturned – How To Get More FPS; I hope you enjoy reading the Guide! If you feel like we should add more information or we forget/mistake, please let us know via commenting below, and thanks! See you soon!
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