Grab the knife from the cuttingboard, and use it on the leg and head of the body to get leg and brain. This requires mashing the E button.
Use the brain on the cutting board to get half a brain.
Put half the brain and the leg into the mixer and play the minigame (tap E ) to turn it into alcohol in the distiller.
Check the can of pineapple on the shelf. Talk to the alligator, to get the key. Open the chest in the foreground, then talk to the alligator again to ask about the can opener. Then check the tub to the left to obtain the can opener, which you can use on the chest to get pineapple
Recipe for Brainblaster:
- 2 dashes pepper
- 1 slice pineapple
- 1 olive
- Pick up glass
- add alcohol from distiller
Distiller minigame solution: move the left dial until the light under it is green, then the right dial, then the middle one.
Give it to the alligator.
Complete the first chapter.
Search the toilet stall, choose whichever species you like for the various characters and go through the dialog.
Pick up the paper and the marker on the right side of the room. Use the paper on the urinal, followed by the marker, and smash E to complete the minigame.
Walk towards the foreground then go right to the bar, along with some dialogs. You’ll need to make Noa a Bladder Blaster to continue.
Search the bar for nettle extract, among other items. Grab Lemon liqour from the shelf, and the fruits as needed.
* 2 lemons
* 1 lime
* 1 nettle extract
* Lemon Liqour
Put them all in the shaker and then use the shaker to get the drink. Give it to Noa.
Watch the cutscene and talk to Vinnie. He’ll want 3 things, and they’re all found in the chest by the limes. Give him the wrench, locksmith oil, and screwdriver one at a time – then he’ll ask you to get the descrambler by the window between the two chairs. Give that to Vinnie as well.
Minigame time: use the descrambler on the control panel, which is by Noa. Connect the pipes in a simple game of pipe dream, and the door will open.
After the cutscene, walk to the left PAST the door that says bridge, and use the door to the toilet. This will lock it and give you an achievement.
It’s a Me, Mario!
Block the toilet on the ship.
Now go to the right and through the door marked “bridge”. Continue to the right and talk to Zongo.
Go to the panel on the left and turn off the fuel supply.
Turn off the orbital traction control on the right
Turn on the backup control on the right
Turn the fuel pressure on from the left control panel
Then talk to Zongo and have him test to see if things are working
Complete the second chapter.
Go to the right and check the antenna panel in the shed. Same minigame as the distiller in chapter one – with a similar solution. Adjust left to green, then right to green, and middle until it works out.
I did this by getting the left dial to point right, then worked with the middle and right dials until they both pointed to the lower right, then just adjust the middle dial to line those up to the right.
Run through the dialog, then pick up the brain on the right hand table. Use it on the cutting board on the middle table. Then grab the kitchen knife to the left and use it on the brain. Mash that E button to cut the brain in half – which you can then use on the big pot just to the left of the cutting board.
Use the knife on the Blue Boletus, mashing that E button, then add it to the pot as well.
Grab the fire extinguisher from the back-left of the porch, and mash the E button to put out the fire.
Now go under the pipes with the blue light on the right, and head back so you can go to the basement via the hatch to the left. However, its locked – so after checking the door, go further back and get the crowbar from the bloody table, and use it on the basement door. Mash that E button and you’re now in the basement.
Down here, go and check the robots on the left.
Now you can use the two pipe control panels – one by the robots, and one near the entrance to the basement to adjust the pipes until they’re all connected. Use the valve on the wall to turn on the robots.
Scandal on the air
Complete the third chapter.
Travel to the elevator on the left.
There’s not enough weight on the elevator, so you need to bring two containers onto the elevator – one per side, then fill them with items to balance it out.
Walk through the door and into the shop. Take the book to the right, the space litter to the left, and the spaceship filter in back. Go to the right by the ship, and examine the coiled pipe on the ground. Mash E to pick up a piece. Do the same with the coiled hose to the left, then go over the little ramp towards the elevator. Along the path to the background you can pick up the heavy container on the right, and the carton container on the left. Drop this on the elevator, then go back to the path and follow it all the way to the left to get a second container. Put this on the other side of the elevator, then we need to balance both sides. Each side needs 10kg of stuff in it.
Broken pipe (corner): 4kg
Heavy container: 6kg
Thick book: 2kg
Broken pipe (hose): 5kg
When you’re done, talk to Ellen.
After the elevator scene, go to the left and pick up a board. Then go right and mash E when prompted. Afterwards, keep going right. Mash E to get rid of the rocks, then continue to the right.
Go back to the left to get the lamp on the ground, mash E to pick it up (and break it), then return to the right and use it on the cliff.
Check out the robots on the way, then get stopped by the robot on the right. He wants something shiny, like a lightbulb. Go back to the group of 3 red robots and smash E to get a flashlight. Go to the right, enjoy the “plot”, then run all the way to the right to complete the chapter.
Hike to motel
Complete fourth chapter.
Pick up the scarlet dandelions from the bowl to the right of the cake, and crush them in the mortar to the left of the cake by smashing E to get crushed scarlet dandelion.
Get the Bowl and Psychostork feathers from the table in the foreground.
Get the vinegar from the counter.
Examine the cake it it will tell you that it needs sprinkles. Talk to the alligator, then check the sink by the broken mirror to get the recipe.
Put the crushed scarlet dandelion, vinegar, and oil in the pot, then use it to find out there’s no gas. Go to the far left of the room and use the gas pipes on the wall. Return to the stove and use it to solve a simple puzzle to get the gas flowing.
Use the bowl on the pot of broth you’ve been using and do a timing E press to get the feathers. Then use the bowl of feathers on the cake and do 3 timing E presses to decorate it. Bring the cake to the alligator.
Prepare a cake
Complete 5th chapter.
Start off by giving everyone a key. Then go to the right and enter the elevator.
After the scene, go talk to Jogo at the front desk, and he’ll ask for papers. Check the cabinet with the lamp on it on the back wall, and do an easy minigame of walking through the gaps and not hitting the red walls. When done, you will get the papers. So, give them to Jogo.
After the cutscene, you change characters again. Go left and get Creampie. Then join the party.
Xavier is sitting in your seat, so talk to him.
After a long scene, the lights will go out. Go to the left and talk to Jogo – who will send you to the kitchen for fuses. Its to the right, past the party room. Talk to the alligator who will tell you to get the fuse from the boiler. Mash that E button to get the fuse, then back to Jogo.
Jogo the lazy makes you put the fuse in yourself, which involves another round of pipe dream. Just connect the red spot the the blue spot. Then the lights come back and Jogo will send you back to the party.
After the cutscene, take the elevator up and go to the right. Stop when you can just see the man on the right side of the screen, then let him leave to the right. Keep doing this until he enters door #4. Continue to the right and hide behind the armchair. Enter door #4 after the dude leaves.
When you regain control of Ellen, you’ll be sent to get some vodka. Take the elevator down. Right by the elevator is a case. Use the key on it to get the vodka, then back up the elevator and right to the party.
Complete 6th chapter.
Check the diploma to the left, the painting on the back wall, and the paper on the coffee table to the right. This nets an achievement, and gives you the clues to carry on.
Be like Sherlock
Find all the tips in the seventh chapter.
Use the computer twice, and input the following answers:
After the scene, switch the left wall lamp on, and the right one off. Then press the button to open up the mirror. Enter the secret room and end the chapter.
Complete 7th chapter.
Examine Creampie on the table. Check the chest and you find out you will need to tighten screws, then apply oil. Check the head and you will find broken cables that need to be soldered, and the eyes cleaned.
Get the cloth from the shelves on the left wall.
Get sandalwood oil from the blue edged cube in the back-left corner.
Get a wrench from the pegboard.
Get gasoline from the back shelves.
Get a screwdriver and a soldering iron from the gray tool chest on the right.
Use the wrench on Creampie’s chest, and choose the supply of coolant to the heart. This is another dial minigame.
Use the soldering iron on Creampie’s chest, and choose the memory option to play a game of pipe dream.
Put the gasoline and the rag on the workbench, then use the workbench to combine them (mash E). Use the rag to clean the optics on Creampie’s head (mash E again).
Then apply the sandalwood oil to Creampie’s chest.
Complete 8th chapter.
Use the phone right next to you as soon as you can control Noa.
Look around the room, checking everything. TV, VHS Decoder, Poster, Remote, and Wardrobe. Smash E when you search the wardrobe to find a hidden compartment. Search the phone to get some batteries, and use them on the remote. You can then use the remote on the TV to start the next cutscene.
Go left into the bathroom and examine the electric panel. Time for another round of pipe dream. Once complete, examine the panel again and turn on the middle fuse. Go to the sink in the back and get the pruning shears. Use the shears on the warddrobe (smash E) to get a tape.
You can now use the remote on the TV to turn it on, and can use the tape on the VHS Decoder.
Complete 9th chapter.
Right from the start, you’ll get a mash E prompt after a few dialog boxes to open a drawer. Within you get salt. Then start working to the right.
Eat the can of marinated beetroots, can of dumplings with horseradish, meat in the pan, burger on the cutting board.
Use the nails in your inventory on the pan, then use the pan and mash E to get bent nail.
Use the bent nail on the refrigerator and do 3 timing E presses to get cheese and eat it.
Get the spoon from the sink on the left wall.
Use salt on the pot, mix it with spoon, then eat it.
Head to the first aid kit on the right and eat some medicine.
Use the sink on the left to drink water.
Get the knife from the fridge.
Use the knife on the kegs in back (mash E) to drink beer.
Complete 10th chapter.
Follow the gourmand to the left and watch him go down the elevator. Continue left past it and check the fusebox that just sparked. You guessed it – another pipe dream puzzle. You can then take the elevator down.
Go all the way to the right, get a cutscene, then go to the left. Talk to Jogo, who will tell you that the gourmand went down to the pool. Continue to the left to find the pool… and some timing press E puzzles. Do three of them and then you can listen in on the cutscene.
Meeting at the pool
Complete 11th chapter.
Get the wrench from the shelf, the wine from the counter, the meat from the refrigerator, and check out the bag.
Examine the bag again to let out Moreau. Give him the frozen meat.
Press the green button to… not open the door. Examine the fan, then use the wrench on it. Press E at the right time to unlock the achievement.
Destroy the ventilator in the cooler.
Get some more frozen meat from the refrigerator, and the wrench off the floor. Use the wrench on the button (passing the timing game).
Talk to Moreau to get the knife, then use the knife on the fridge. Smash that E button and get some cables, and get immediately thrown into a pipe dream minigame. Use the cables on the exposed panel where the button used to be, and then you’ll learn you need to make them fit.
You can now use the shelf on the right side of the room.
Put the frozen meat and wine on the shelf, then use them together (mash E) for an achievement.
Prepare wine meat.
To continue on, however, put the shrink fluid and cables on the shelf, then use the shelf and smash E to shrink the wires. You can now use the wires on the panel. Connect the blue, then the green contacts.
Escape from the cooler
Complete 12th chapter.
Enter room 2, then go to the left wall and try the switch. Clearly the fuses are blown, so go to the back wall and check the panel. Its missing a fuse.
Go all the way down the hall to the left, and check the last poster. Smash E and get a large nail.
Go to the electrical box on the left side of the elevator, abandon all electrical safety – and use the nail on the panel to get a 3x timing minigame to get a fuse.
Enter room 1 and get an empty flask from the table.
Back to room 2, use the fuse on the panel, and solve the pipe dream mini game.
Use the switch on the wall and LET THERE BE LIGHT!
Grab the pink bottle of acetylene from the back shelf, along with some sandalwood oil (labeled cans in game).
Check the cardboard box on the rightmost chair for a rag, then use the acetylene and rag on the table on the right, then combine them (smash E).
Use this to clean all 5 barrels in the room by smashing E. This may wear down the rag, so grab another from the box and recombine it as needed.
NOTE: clean the gray barrel by the electrical panel last, cause it makes your rag disappear!
Everything in the thirteenth chapter must shine.
Grab a pipe from the shelf to the left. Search the pile again to get an elbow pipe.
Use the empty flask on the barrel to get some hints.
Grab a valve wheel from the shelf in the back right side.
Combine the pipe and elbow pipe on the table. Combine the results with a valve wheel.
Use the pipe with the valve on the barrel, which requires 3x timing checks.
Then use the hip flask with the barrel.
Leave the room and head right after the cutscene. You will stop automatically at door #3 and go inside.
Complete 13th chapter.
Cross the little bridge and get the wrench from the pile of boxes you got the heavy crate from earlier.
Go into the shop and get a screwdriver from the counter.
Go back to the spaceship and examine the door. This should make the electrical panel on the left appear. Go to it and use the screwdriver. Guess what minigame you get? Did you guess overused pipe dream, cause this is anything electrical? Congratulations.
And then you need to find a battery.
Go to the giant boxy thing on the right, and examine it. Mash E to get a generator core.
Go back to the electrical panel and use your new generator core on it. Three timing puzzles later and… it asks you to do the same puzzle again, but its already solved? Just, uh, rotate a piece and re-solve it.
Then go to the spaceship door and you should be able to open it.
Check the onboard light just past the toilet – it needs a cleaning. Ditto for the onboard light between two chairs and the window in the bar.
You can find a rag on the barrels in the back right corner of the bar. Use it on the dirty lights and mash E to clean them.
Then go up to the bridge.
Check the control panel in the back right – the set of consoles behind the cockpit. Check it again to input how many lights you totally counted on your own, and didn’t steal from the answer sheet posted below.
This unlocks the technical room. Head down the elevator, and its between the bridge and toilet doors. Enter the glowing hallway.
Use the wrench on the pipe to the right and smash E.
Complete 14th chapter.
Go to the left and use the knife on the “MINE” poster. Smash that E button and get an achievement.
Or maybe fries for this?
Continue to the left and talk to Jogo the ‘helpful’.
Go up the elevator.
Go into room 1, get a cigarette lighter from the table and 2 hip flasks from the nightstand on the right wall.
Go into room 2 to get some things.
Grab a rag from the cardboard box.
Get sandalwood oil from the shelf in the back-left.
Go to the table and combine the following (smash E):
Hip flask + oil = explosive mixture
explosive mixture + rag = sandalwood bomb
Go to the right and use the hip flask on Sundew to knock it out.
Try to open door 4 and you’ll need something to open it. Use the bomb. Then use the lighter on the bomb.
Go to the desk on the right and open the drawer. Minigame for the electronic lock – dodge the red lasers. And remember you can move up/down and not just left/right. Grats, you get a key.
Now open door #3.
Complete 15th chapter.
Get the soldering iron from the workbench.
Go to the right and loot a screwdriver from the toolbox.
Leave the room and go to the left to witness a conversation involving Jogo.
Talk to Jogo after and they’ll send you up the escalator to search for a battery.
Enter room 2 and check the crate on the workbench. You find a note.
Go down the hall to the left and use the screwdriver on the red robot past the elevator. Complete another game of pipe dream and get the battery.
Now back down the elevator to meet with Jogo.
Use the wrench on Jogo to remove the cables. (Smash E)
Use the battery on Jogo. (3x timing)
Complete 16th chapter.
Go to the right and talk to Ellen.
Get oil from the back shelf
Get a valve wheel from the same spot.
Get cables from the back-right corner.
Walk towards the foreground, behind Ellen and get the wrench.
Ger barbed wire from the box on the workbench. Which is on the back-left wall near the elevator.
On the workbench, combine the following: (smash E)
Wrench + valve wheel = murderous weapon
murderous weapon + barbed wire = very murderous weapon
A cutscene starts. When its done, try to take the elevator up.
Check the fusebox to the left, then use the very murderous weapon on it.
Use the cables on the fusebox and get a froggerish minigame. The last 2 walls have to cycle until they get a matching gap so you can run through them both at the same time.
Use the elevator again.
Escape from the basement
Complete 17th chapter.
Leave the room by walking towards the foreground and trigger the next cutscene.
Run to the bridge door, then to the cockpit.
Use it and smash that E button.
Take the elevator back down after the cutscene.
Go to the right and enter the bar.
After the cutscene, grab some whiskey and rum from the bar.
Grab vodka from the table on the left.
Go to the bathroom and open the first aid kit. Which has you do a pipe dream puzzle cause the first aid kit has cables? WTF?
This gets you bandages and painkillers.
Go back to the bar, and use the vodka on Vinnie. (Smash E)
Then use the bandages (3x timing)
Use the whiskey on Zongo.
After the conversation, lead Zongo to the glowing hallway.
Then go up to the bridge together.
Turn off Fuel supply
Turn on manual control.
Turn on Flight level adjustment.
Turn on fuel supply.
Complete 18th chapter.
Then just watch the end cutscene.
It’s now safe to turn off your computer
Complete the entire game.
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This is all about Unlucky Seven – 100% Walkthrough with Achievements; I hope you enjoy reading the Guide! If you feel like we should add more information or we forget/mistake, please let us know via commenting below, and thanks! See you soon!
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