This essay will show you how to make this weirdo. Ever think, "ULTRAKILL is too simple?" "I have a skill problem?" "I want to replace Cybergrind music?" "I want the game to crash upon loading it." You guys, I have the guide!
BepInEx Installation
This guide is quite old, but it's still useful. While most mods for this game use BepInEx but some require MelonLoader (which I won't be discussing here since Bepis seems like the "Industry") standard).
Mods to be found
Mods are available
Here are the nexus mods – []
This spreadsheet (is not sketchy, and I swear it has been tested for malware to some degree). – [google.com]
UltraModManager
This is where I shill for my own, get ULTRAKILLED nerds.
UltraModManager (EMM) allows you to manage mods. Hell, all my mods depend upon it. UMM is located on the spread sheet. It allows you to enable and disable mods to your liking, as well as to disable others (. Most mods cannot be disabled, and must be restarted to be disabled).
Replacing Cybergind Music
There are currently three ways to replace cgmusic, but I'm going shill mine because it's clearly the best (it probably not). To begin,
Download UMM – [github.com]
Then,
Grab the latest version of UKSoundReplacement. – [github.com]
We'll find two folders in the UKSoundReplacements folder (within BepInEx/UMM mods).
CyberGrindMusic is the one we want, inside you'll find Intros & Loops.
Intros are songs that will play when cg starts (. It's that little intro song that). The loop is the looped portion of the song. These songs can be heard in the game by going into the waves terminal.
CyberGrind now allows you to listen to Hatsune Miku.
Hope you enjoy the Guide about ULTRAKILL – Making Mods Tutorial Guide, if you think we should add extra information or forget something, please let us know via comment below, and we will do our best to fix or update as soon as possible!
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