TUNIC – Manual Translation

TUNIC – Manual Translation 1 - steamlists.com
TUNIC – Manual Translation 1 - steamlists.com

The in-game manual translated into English. Spoilers within!
 
 

Introduction

Text from the in-game manual translated (or more accurately, transliterated) into English. For brevity I’m only including text that isn’t already in English, modulo some headings to provide context. If you find any mistakes, let me know and I’ll fix them!
 
 
Needless to say, but huge spoilers below! If you haven’t beaten the game or worked out its puzzles on your own yet, I strongly recommend doing so before reading any of this. The satisfaction of doing so is well worth the effort in my opinion.
 
 
 

Cover

TUNIC
 
Secret Legend
 
 
 

Page 1

β˜…
 
The softest feather,
 
corrected eleven times,
 
departed once more.

 
 
 

Page 2

Cards20
Praying23
The Far Shore41

 
 
 

Page 3

A long, long time ago…
 
There lived a Civilization of great power.
 
They built a city, and within that city they built
 
a palace. They held sacred the secrets of
 
the
Holy Cross, and understood the planar
 
nature of reality. They ventured to the far shore
 
and sought power from the spaces between.

 
 
As is usual, an alluring old power was discovered.
 
Fossils of self, unlit visions of the future,
 
entombed and cast into sarcophagi and buried.
 
A lever in the canonical plane, a store of
 
potential. Perhaps it is the fabled prize,

 
The Power To Defy Death.
 
 
 

Page 4

A Terrible Power Rises
 
The discovering Hero opened a tomb and revealed
 
a terrible truth. A
Cathedral was built
 
to venerate this new origin of life, and the
 
faithful were granted the grace of holy oblivion.

 
 
The World Is Thrown Into Ruin
 
The lever overworked! The fulcrum shattered! A hole in
 
truth will thunder open and all manner of disquiet
 
contradictions will gnaw apart the canonical plane.
 
The thread is snapped into a squirming coil, with
 
no beginning and no end. Flee to your arks,
 
old ones, and become your predestined selves!

 
 
 

Page 5

A Prison & A Beacon
 
…but one must live outside the shivering ring,
 
The Heir seeking an Heir-To-The-Heir.
 
A beacon to bring about a ruin seeker.
 
To either grow strong and replace an ailing heir,
 
or to hold sacred
Holy Cross, and ensure
 
their wisdom lives on.

 
 
Awaiting a Worthy Successor
 
Which will you be, ruin seeker? Have you arrived here
 
seeking treasure and glory? Or do you seek to
 
uncover deeper truths? Look carefully, for

 
The Golden Path lies everywhere…
 
 
 

Page 6

Canonical Plane – The Shadow Oubliette – The Far Shore
 
 
 

Page 7

Again the same battle,
 
fought uncountable times!
 
 
And so the cycle continues. Ruin seekers, drawn to
 
the beacon, are tested. Those who abandon their quest are
 
forgiven, and simply disappear.

 
 
Those who are strong enough to remember their true hero
 
selves will, through violence, begin the cycle anew.

 
 
Will you be the Heir-To-The-Heir, and
 
wait within the shadow oubliette? Before long a ruin seeker will
 
be drawn to you. Their gifts will recall your past life,
 
and you will grant them the same false hope you were given.
 
 
To break the curse, a ruin seeker must by some miracle
 
invoke a relic from beyond this plane…
To break the curse, a ruin seeker must by some miracle
 
invoke a relic from beyond this plane…

 
 
To break the curse, a ruin seeker must by some miracle
 
invoke a relic from beyond this plane…
To break the curse, a ruin seeker must by some miracle
 
invoke a relic from beyond this plane…

 
 
 

Page 8

The Heir
 
 
 

Page 9

CONTINUEContinue most recent file
NEW GAMEBegin a fresh quest
OPTIONSAdjust settings
LOAD GAMEGo to SAVE DATA screen

 
OPTIONS
 
Adjust settings to customize
 
your play experience.

 
 
πŸ¦ŠπŸ‘
 
Options mean you can keep playing
 
if the challenge is too much right now.
 
You are allowed!!

 
 
SAVE DATA
 

πŸ”Ά Money🌟 Harder quest
πŸ—‹ Unknown…⍰ ???

 
Select a file
 
 
Load file and
 
resume play!

 
 
DATA REMOVAL
 
Choose DELETE to remove
 
a file forever.

 
 
⍰ Whose is this!?
 
 
 

Page 10

Beginning your Adventure
 
A secret legend says that a great treasure lies in this far away land.
 
Maybe it is the power to defy death! Why do you seek this power, tiny one?
 
Time to begin your adventure! Here is what you will do…

 
 
RINGING THE EAST BELL
 

☐ East ForestEnter the woods.
☐ Hero’s GraveA πŸ—‘οΈ lies at the grave…
☐ Guard CaptainPowerful foe! Be careful!

 
RINGING THE WEST BELL
 

☐ Old HouseYou will need a key (πŸ—οΈ)
☐ Flooded Wellp. 29
☐ Dark TombDark! Need a light…
☐ West Gardenp. 27
☐ ???
 
[left & right borders, vertically] Secret legend
 
 
In a far off land, a great
 
treasure was sealed away forever.
 
 
Some say it is the power
 
to defy death.

 
 
Power to defy death
 
 
❔ Lost? See p. 28

 
 
 

Page 11

🦊 Ruin seeker (you)
 
 
❔
 
Strange gate
 
to the far shore

 
πŸ—‹ 41
 
 
IMPORTANT!
 
Keep your eye on your
 
[STAMINA-POINTS!]
 
When you have 0 SP
 
you are in danger!
 
πŸ—‹ 16
 
 
 

Page 12

Controls
 
 
Focus LT
 
! Focus is crucial! πŸ—‹ 14
 
 
Inventory / gear LB
 
 
Move LS
 
 
RT Shield
 
 
RB Potion πŸ—‹ 17
 
 
X Y B Use item
 
 
A Roll, run, talk πŸ—‹ 13
 
 
 

Page 13

A Button
 
This button has many uses.
 
One is secret, but if you read this book
 
you will learn it.

 
 
Talk
 
Talk to signs, doors, [&] more.

 
 
Pray
 
Forbidden technique.
 
 
Offer reverence to
 
the tombs of those
 
who came before.

 
πŸ—‹ 24
 
 
Roll
 
Press to roll!
 
Very very important
 
for surviving.

 
 
Press! A
 
 
You cannot be hit at
 
the start of the roll!

 
πŸ—‹ 14
 
 
Run
 
Press & hold the
 
button to run. It is
 
faster than rolling
 
over and over.

 
 
Press… A …& HOLD
 
 
 

Page 14

LT Button
 
This button has one main use,
 
but it is a powerful one.
 
Use it all the time, ruin seeker!

 
 
Lock
 
 
FACE YOUR
 
ADVERSARIES
 
Hold this to focus
 
on a nearby foe.

 
 
FOCUS & EVADE
 
To roll and dodge while still
 
staying ready to strike.

 
 
FOCUS & BLOCK
 
To raise your shield and
 
face the foe.

 
 
 

Page 15

STAMINA-POINTS represent
 
your poise and strength to
 
perform certain actions. When you
 
evade or perform other moves, your

 
STAMINA-POINTS go down.
 
When at
0 SP, you can still
 
do many actions, but at a
 
disadvantage.

 
 
MOMENT OF SAFETY
 
At the start of evasion you have invulnerability
 
briefly, so evade at just the right moment!
 
 
STABILITY
 
Take enough hits and you will flinch! If a hit is
 
really big, you can even be
knocked over.
 
 
The hidden STABILITY gauge is 25% of your total HP.
 
 
 

Page 16

With vigor
 
Use vigor to roll.
 
You are safe for a
 
tiny moment.
 
 
Found the shield? Block!
 
Vigor fills more slowly.
 
Hits will use up vigor.

 
 
No vigor(0%)
 
Oh no!
 
You ran out of vigor!
 
You can only hop and
 
are highly vulnerable.
 
 
Watch out!

 
 
[table, first column] Vigor
 
 
 

Page 17

SWORD
 
Is this the hero’s blade?
 
Or a forgery?

 
 
STICK
 
Just a stick!
 
 
SHIELD
 
Left by a RUDELING
 
Use to deflect blows.
 
 
❄️ BOMB
 
Unstable powder made from
 
the fairy of the west garden.

 
 
πŸ’₯ BOMB
 
Made from slorm, the
 
pudding that goes boom.

 
 
πŸ”₯ BOMB
 
Fire fire everywhere, and
 
ow ow ow ow ow.

 
 
KEYS
 
You need a key to open one of
 
the rare old doors. The key disappears…

 
 
FRUITS
 
Eat fruits to restore HP or MP. They
 
are gone forever, so snack sparingly.

 
 
HOT PEPPER/IVY
 
One is spicy, one is minty.
 
Gives a boost to
ATT or SP.
 
 
EFFIGY
 
Betray for coins. Each betrayal is
 
sweeter than the last.

 
 
LURE
 
Doll of the beloved hero.
 
Foes will be tricked!

 
 
GOLDEN COIN
 
A special treasure that allows a wish.
 
Use at well to give to wish eater.

 
 
MAGIC ITEMS
 
Some items use the power of your soul.
 
MAGIC-POINTS refill when you rest, but
 
there is a finite number
 
of souls in the world.

 
 
Shows uses left. Even a
 
drop of
MP is enough.

 
 
NOTE: HOLY CROSS is more than a mere item!
 
 
MAGIC POTION
 
Life blood of the hero. Quaff to restore
 
your will to go on. Mysteriously refills
 
whenever you touch a
CHECK-POINT.
 
 
Find some and you get a free flask!
 
 
Offer up ash to make your magic
 
potions more potent!
 
It is said the ash of heroes
 
fortifies the blood.

 
 
Cards are ways to be inspired by
 
unusual greatness.

 
πŸ—‹ 20
 
 
 

Page 18

If you seek to increase your power…
 
Risk an offering to the heir
 
 
πŸ”Ά The price goes up each time…
 
 
As the shore bleeds one of falsehoods and memories,
 
the heir hungers for reminders of the corporeal world.
 
Offer these mementos and share a delusion of power.

 
 
Warning! Pilgrims to the shore are stripped of this false power. πŸ—‹ 41
 
 
 

Page 19

OH NO!
 
Bad news! The ruin seeker has
 
run out of
HEALTH-POINTS!
 
 
But wait!? A strange being has
 
given us another chance!
 
 
Such a debt is a dangerous thing to have…

 
 
What was but is no more
 
The ghostly form of an
ECHO-OF-SELF.
 
Touch it to break its connection to this
 
cycle and let it drift back into the shore.
 
Be kind, as this is your fate as well.
 
 
Cards can change its nature…

 
 
“YOU CAN DO IT!”
 
Future cycles look back with faith,
 
knowing the course! Persevere and be sure
 
to boost your power despite the cost.

 
 
 

Page 20

Cards
 
 
Cards can grant powerful inspiration!
 
Change them often, depending on the
 
challenge you face.

 
 

  1. Open the inventory
  2. Choose the slot icon (⬚)
  3. Choose a card to memorize

 
CYAN PERIL RING
 
Raises DEF when you are in PERIL.
 
 
INVERTED ASH
 
Quaffed potions restore MP instead of HP.
 
 
LUCKY CUP
 
Foes leave hearts to heal you a bit. Rare. (15%)
 
 
MUFFLING BELL
 
Sneak sneak sneak… Foes notice you less.
 
 
There are many more cards! What do they all do? It’s a secret..! πŸ—‹51
 
 
Wells and coins
 
Granting wishes requires
 
payment, and further
 
inspiration requires wishes.
 
Those who wish enough can be
 
formidable indeed… but
 
to whom are you giving payment?

 
 
Choose wisely, ruin seeker!
 
 
 

Page 21

HINTS AND CLUES
 
Stumped? Here are some clues for you!
 
Try to help your friends if you can.

 
 
πŸ¦ŠπŸ’­I’m stuck!
 
 
I entered THE TEMPLEbut it was empty. What now?
 
Here is where a ruin seeker would place 3 KEYS. πŸ”΄πŸŸ’πŸ”΅
 
 
Where are the keys? πŸ”΄πŸŸ’πŸ”΅
 
You can’t find any without prayer… try [obelisk]. πŸ—‹24
 
 
How do I get to THE RUINED ATOLL?
 
Traverse the far shore with [gate] and prayer.
 
 
What is the secret of The Golden Path?
 
Look to the stars, and to P.49.
 
 
The CHECK-POINT says Β«DEADΒ»!?
 
It must see to the core. Look for a nearby [obelisk]. πŸ—‹24
 
 
OLD BURYING GROUND is too hard! Why?
 
It is a place of despair. Only ghosts may enter.
 
 
 

Page 22

What’s up with the DOOR IN THE MOUNTAINS?
 
All the clues you seek are here in these pages.
 
 
How do I defeat the heir?
 
Gather the relics from THE HERO’S GRAVE.
 
 
How do I open these doors?
 
Seek the HOLY CROSS.
 
 
Can I go back to how things were?
 
Perhaps there is a way. Maybe this is all a dream…
 
 
What’s behind the waterfall?
 
Do you know of the FAIRIES?
 
Turn to P.47 and look carefully…
 
 
What’s the next piece of the puzzle?
 
Every page has a secret, even this one.
 
 
How do I truly escape?
 
Share your wisdom and break the cycle.
 
 
I found a trophy. Can I see them all?
 
Yes, there is a place…
 
 
 

Pages 23 & 24

Do you know the
 
secret way? Go to the

 
Door in the Mountains
 
and check behind it…
 
 
Monastery
 
Potion
 
 
Fortress
 
HP
 
 
Garden
 
DEF
 
 
Forest
 
ATT
 
 
Library
 
MP
 
 
Swamp
 
SP
 
 
The secret of prayer
 
To pray, be still for a moment and rest.
 
Ruin seeker, press & hold
A for a short time.
 
No holy being will ever hear you, but venerate those who
 
give of their core and awaken the tools of a lost age.

 
 
πŸ¦ŠπŸ’­ Praying…
 
 
 

Page 26

KEEP AN EYE ON YOUR BARS!
 
πŸŸ₯ Your will to go on. Improve potions with
 
ash
([ash]) to gain more HP per sip.
 
 
🟩 If it’s flashing, you’re out of breath.
 
Remember, you take
EXTRA DAMAGE! πŸ—‹16
 
 
🟦 The power of your soul. Using magic items
 
consumes it. Some foes leave their souls.

 
 
TIRED ALL THE TIME?
 
You can run!
 
Your
STAMINA-POINTS refill, even when
 
running, so you can enter fights strongly.
 
Rolling everywhere will exhaust you!

 
 
Try new cards
 
Have you discovered how to
 
use cards? Be sure to make
 
wishes if you have coins.

 
 
USE YOUR ITEMS
 
Today is the rainy day, so don’t hoard
 
valuable tools. Rewards await
 
those who use liberally.

 
 
USE SPECIAL TECHNIQUES
 
Roll and sword at the same time
 
to perform a fast stab.

 
NOTE: It uses STAMINA-POINTS
 
 
CHECK THE MAP
 
Someone has made maps for you!
 
There are secrets hidden on them,
 
so look carefully…

 
🦊 You are here
 
 
 

Page 27

Fairy FAIRIES
 
 
To the west of the great palace
 
are the gardens. Many paths are
 
broken, but there is a way.

 
 
MAGIC DAGGER
 
A magic item made from a fairy.
 
Use it to freeze foes with ice.

 
 
 

Page 28

RINGING THE WEST BELL
 
Can you see the bell, but not reach it?
 
Try going to the
WEST GARDEN
 
via the DARK TOMB
 
 
 

Page 29

UNDER THE WELL
 
Flooded lair beneath the surface, filled with monsters.
 
Walking in water will slow you, but also some foes.
 
Watch out for what lies below…

 
 
TIP!
 
Use a shield!
 
(Watch your vigor!)

 
 
 

Page 30

& BENEATH THE EARTH
 
Beneath the earth are many
 
scary places.
 
Be sure to take a

 
LANTERN.
 
 
Below the fortress is a cave.
 
 
 

Page 31

One key to the shadow oubliette is guarded by the last great machine of war.
 
When the seal was done, this beast was coaxed into this lonely purpose.

 
 
 

Page 32

The last machine of war
 
Siege Engine

 
 
To the dark cave
 
p.30
 
 
Those who live in the fortress do not know the secrets of prayer.
 
Use your knowledge wisely, and who knows what you will find…

 
 
Prayer πŸ—‹24
 
 
[gate] To the far shore
 
[grave] To the hero’s grave
 
 
 

Page 33

Under the library is the skeleton of a
 
great abbey that served as its annex.
 
 
Once, some others made this their home,
 
and built on the ruins.
 
 
Only flora and fauna live here now,
 
but the frogs may be on patrol…

 
 
Summoning the library path means
 
venerating to the
4 corners, so
 
take a knee!

 
 
 

Page 34

1 nor we2 nor eas
up
3 sou we4 sou eas

 
 
 

Page 35

Odd Door Magic Orb
 
Rotate it round the forbidden axis and
 
partially summon a disquiet being.

 
 
 

Page 36

Many have sought the secrets of
 
this world, drawn by the great power
 
and other secret legends.

 
 
The Librarian has leaned much,
 
including powerful sorceries. He makes
 
his home high above the clouds,
 
waiting for foolish ruin seekers to
 
bring him more pages.

 
 
Although powerful, his tragedy is his
 
belief that the
Holy Cross resides
 
in the
Cathedral.
 
 
He will never visit the far shore.
 
 
 

Page 37

Will stop at nothing
 
to obtain the
πŸ”΅.
 
She has long known
 
that it lies in
 
the
Rooted Ziggurat
 
but has only now entered
 
its depths. It cost
 
many lives,
 
but any price would
 
be acceptable.

 
 
 

Page 38

MONASTERY
 
Once a place of worship for the gods though to
 
live beneath the earth, it was abandoned when
 
the cathedral’s influence reached its peak.

 
 
CAVITY
 
Exposed fossil that has dented a patch
 
of local truth out of the canonical plane.
 
Being near it does not hurt, but does instill
 
a terrible feeling of hopelessness.

 
 
THE ROOTED ZIGGURAT
 
A house for strange gods, exposed by
 
erosion and greed.

 
 
GUN
 
Powerful, but uses a lot of magic.
 
Savvy explorers have been known to
 
quest for this soon after their arrival.

 
 
LOWER MIASMA
 
The bottom of the quarry will sap your will
 
to go on, unless precautions are taken.
 
Were the rumors that β€œthe air is poisoned”
 
misunderstood because of this miasma?

 
 
 

Page 39

FLEEMERS
 
Equipped in various ways.
 
The flesh may be
 
stripped away but the
 
will to fight is strong.

 
 
PHREND
 
A disquiet fragment
 
who lives in a skull
 
and wants to taste everything.

 
 
LOST ECHO
 
An ECHO-OF-SELF
 
from a past ruin seeker
 
whose owner gave up.
 
Watch and listen closely,
 
and release it from its agony.

 
 
πŸ’€ RIP
 
Around the cathedral is a
 
wasteland of graves.
 
 
Those who had remains to bury
 
after the final battle are laid here,
 
but many are not at rest.

 
 
 

Page 40

THE CATHEDRAL
 
The seat of power for the first heir
 
 
1 The sound of chanting in the air.
 
2 A large chamber, filled with the smell of incense.
 
3 A shaft descends into darkness. Activated by 10.
 
4 Doorway to eastern rooms.
 
4a A group of lost friends covet the elixir.
 
4b The baptismal font.
 
5 Upper balcony offers a view of the main hall.
 
6 In the library there is a double secret.
 
7 A rough hewn passage.
 
8 A moonlight bridge blocks access to a treasure.
 
9 The chalice/vessel.
 
10 Device to power the lift at 3.
 
11 Lift shaft.
 
12 Ruined chamber. Has checkpoint.
 
13 Gauntlet with 6 challenges.
 
 
 

Page 41

The Far Shore
 
 
The
 
Shadow
 
Oubliette

 
 
A key is no mere toy
 
 
Sword of the heir
 
[sword]
 
 
Stolen device πŸ•―οΈ
 
[library]
 
 
Ruin seeker’s arrival
 
[beach]
 
 
 

Page 42

Understanding the strange effects of the far shore
 
 
NORMAL
 
Offerings to the heir give power
 
in the corporeal world.

 
 
In far shore/GHOST
 
You are a shadow of yourself,
 
and the false gifts of
 
the heir have no effect.

 
 
With hero relic
 
Attune to a true memory
 
of yourself, instead of a
 
pale retelling.

 
HP
 
Hero
 
 
How does a ruin seeker
 
become a hero?

 
 
Seek the πŸ•―οΈ p.23
 
and pray…
 
 
to visit
 
The Hero’s
 
Grave
 
 
& claim your
 
heroic past.

 
 
 

Page 43

The ruin seeker begins to understand the HOLY CROSS
 
 
 

Page 44

Much is hidden in this world,
 
bound behind the power of
 
the
HOLY CROSS.
 
 
Prove to those who gave of their
 
core that you know of it deeply.

 
 
⬅️ Open the vaults left to help
 
wise ruin seekers.

 
 
✨ Free the souls that stayed behind to
 
guide you and receive their gift.

 
 
49 Follow THE GOLDEN PATH.
 
 
The monolith in
 
OVERWORLD
 
 
 

Pages 45 & 46

Take Your Rightful Place
 
 
Extinguish the beacon’s
 
last spark and become
 
a fresh martyr.
 
 
Courage that is untempered
 
by kindness risks eating
 
itself forever…

 
 
OR
 
 
Share Your Wisdom
 
 
…Wisdom that is
 
untempered by kindness
 
is no wisdom at all.
 
 
Be free.

 
 
 

Page 47

Fairy souls are tucked away in all corners
 
of the world. They lock themselves in
 
gold chests, awaiting a clever ruin
 
seeker who knows the power of
HOLY CROSS.
 
 
A hidden fairy will always leave a
 
trace of magic nearby. They await a
 
particular song and listen for it
 
eternally. Look around to find a
 
secret spell hidden in the world.

 
 
SEEKING-SPELL
 
Tiny false fairies will be drawn along
 
the small fold of local truth the
 
real fairy has created as a nest.

 
 
 

Page 48

SECRET GATHERING PLACE
 
But where do they go?
 
Find a special location
 
where all the freed fairies gather.

 
 
It is said they have a
 
“FINAL” TREASURE and
 
will only give it up
 
when a certain number of
 
their friends are freed.

 
 
Where do the fairies hide?
 

☐Flowers 1☐Vane
☐Flowers 2☐Hos (house)
☐Moss☐Patrol
☐Caustic light☐Cube
☐SECRET GATHERING PLACE☐Maze (invisible)
☐SEALED TEMPLE☐Fountain
☐THE QUARRY☐WEST GARDEN
☐EAST FOREST☐WEST GARDEN
☐THE GREAT LIBRARY☐FORTRESS OF THE EASTERN VAULT
☐Maze (column)☐EAST FOREST

 
 
 

Page 49

The golden path The greatest spell
 
 
 

Page 51

Cards
 
 
AURA’S GEM
 
Parry time ↑
 
 
Did you retain the leter from us?
 
Immerse it in water for
60 seconds
 
to see a secret message.
 
β˜…
 
 
 

Page 52

 nor ← up
le β†’ we eas ← ri
 sou ← dow

 
 
Maze
 
 
 

Page 54

[This spoiler-tagged table displays strangely on Steam; mouse over below to reveal the whole thing, hopefully.]
 

 

Γ¦aΙͺΙ›ΚŒΙ™
iuɝoΙΉΙ‘ΙΉΙͺΙΉ
eΙͺaΙͺoΙͺaʊoΙ›ΙΉ
mnΕ‹pbt
dkgdʒtʃf
vθðszʃ
Κ’hΙΉjwl


 
 
Fox ← 🦊
 
Sword ← πŸ—‘οΈ
 
 
FOR ADDITIONAL SUPPORT & SECRETS
 

  1. Find some rare golden statues.
  2. Traverse the glow to visit 12 strange beings
  3. β€œUn-sing” to them the greatest song,
     
    Β 
     
    the song of the golden path, as seen from within.

 
 
 

Page 55

[clockwise from the top]
 
up dow up dow le ri le ri up dow le ri
 
Under the moon,
 
contemplate this prayer.
 
Near an ancient tomb
 
plundered for its blade
 
lies a special place.

 
 

Written by wisnij

 
 
Hope you enjoy the Guide about TUNIC – Manual Translation, if you think we should add extra information or forget something, please let us know via comment below, and we will do our best to fix or update as soon as possible!
 
 


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