Towers
The Towers (cost Gold)
- Gun (max 25)
- Attack multiple targets at once
- Shrink Ray (max 23)
- Focused target fire
- Increased damage over time
- Bomb (max 23)
- Targeted explosive radius
- Expandable blast radius
- Electric (max 23)
- Bounces from target to target
- Arcing electricity effects nearby balls
- Acid (max 13)
- Attack weakens balls
- Targeted splash and burn radius
- Magnet (max 3)
- Pulls balls into it
- Full radius health reduction
- Saw (max 10)
- Cuts balls in two
- Full radius damage
Tower Upgrades
The Tower Upgrades (cost Gold)
Permanent
All towers have a 0.5% damage boost that costs 50k gold per level you have in this upgrade.
Temporary
# | Tower | Damage (cap) | Range (cap) | Max targets (cap) | Fire rate (cap) | Double damage (cap) | Target bounce (cap) | Effect duration (cap) | Splash radius (cap) |
1 | Gun | x (30) | x (5) | x (4) | x (.5) | ||||
2 | Bomb | x (10) | x (10) | x (.5) | x (4) | ||||
3 | Shrink Ray | x (75) | x (5) | x (3) | |||||
4 | Electric | x (10) | x (10) | x (.5) | x (4) | ||||
5 | Acid | x (105) | x (5) | x (.5) | x (1.5) | ||||
6 | Magnet | x (2) | |||||||
7 | Saw | x (35) | x (1) |
Dark Powers
The Dark Powerups (cost Gems)
Powers in this category cost a flat 1000 Gems at all times and each have a 100 level cap.
# | Tower | Dark Power | Increase per level | Max |
1 | Gun | x damage to all targets | +0.04x | 5x |
2 | Bomb | Damage all targets in range for x damage | +0.04x | 5x |
3 | Shrink Ray | double the damage while on the same target once every 2 seconds up to x | +0.09x | 10x |
4 | Electric | Each bounce increases in damage by x | +0.0015x | 1.15x |
5 | Saw | Split a ball in two once every x second | -4.5% seconds | 1 |
6 | Acid | Balls damaged by acid tower will take x damage | +0.04x | x5 |
7 | Magnet | Reduce the health of all targets in range by 10% once per x second | -4.5 seconds | 1 |
Light Powers
The Light Powerups (cost Gems)
Powers in this category never increase in price and can only be bought once per prestige.
# | Light Power | Gem Cost |
1 | Triple ball drop rate | 625 |
2 | Double ball value | 500 |
3 | Shrink all current balls | 575 |
4 | Double tower damage | 425 |
5 | Reduce current tower costs by 50% | 750 |
6 | Double upgrade points | 2000 |
7 | Get Pending Upgrades | 2000 |
Gem Upgrades
The Gem Upgrades (cost Gems)
The price of these upgrades are variable and scale at different rates.
# | Gem Upgrade | Increase per level |
1 | All towers x damage | +2% |
2 | Increase upgrade damage by x | +0.1 |
3 | All damage upgrade limit x | +10 |
4 | Increase dark power change by x | +0.5% |
5 | Balls destroyed by an electric tower have a x chance to give 3 gems | +0.2% |
6 | Balls fall x faster | +1% |
7 | Earn x gems per minute | +10 |
8 | Increase damage by x per 100k gems earned | +1% |
Menu Upgrades
The Menu Upgrades (cost Upgrade Points)
All upgrades in each section of this category cost +1 Upgrade Point more than the previous.
(Example: First costs 1, second costs 2, third costs 3, etc.)
General Upgrades
# | General Upgrades | Max |
1 | Unlock the next level | 9 |
2 | +2 Balls per minute | 200 |
3 | Increase starting money by 500 | 2 |
4 | +1% money per level | 100 |
Just a few upgrades that cant otherwise be catagorized.
Tower Unlocks
# | Tower |
1 | Bomb |
2 | Shrink Ray |
3 | Electric |
4 | Magnet |
5 | Acid |
6 | Saw |
First tower costs 1 upgrade point. Any following towers are 10 extra per tower unlocked.
Tower Damage x2
# | Tower |
1 | Bomb |
2 | Shrink Ray |
3 | Electric |
4 | Magnet |
5 | Acid |
6 | Saw |
All towers share this upgrade and they all have a total upgrade cap of 50. They start at 100 upgrade points and increases by 250 per upgrade.
Tower Upgrades
- Gun
# Upgrade Max 1 +1 Max towers 22 2 Increase max targets by 1 5 3 Damage n/a 4 Increase fire rate by .01 20 5 Increase range by .1 40 - Bomb
# Upgrade Max 1 +1 Max towers 20 2 Damage n/a 3 Increase fire rate by .01 20 4 Increase range by .1 40 5 Increase splash radius by .01 20 - Shrink Ray
# Upgrade Max 1 +1 Max towers 20 2 Increase range by .1 40 3 Damage n/a - Electric
# Upgrade Max 1 +1 Max towers 20 2 Increase fire rate by .01 20 3 Damage n/a 4 Increase bounce by 1 10 5 Reduce damage loss b y 1% 25 - Acid
# Upgrade Max 1 +1 Max Towers 10 2 Increase fire rate by .01 100 3 Increase range by .1 30 4 Increase splash radius by .01 10 5 Increase splash duration by .1 second 10 - Magnet
# Upgrade Max 1 +1 Max towers 2 2 Increase range by .1 30 - Saw
# Upgrade Max 1 +1 Max towers 7 2 Damage n/a 3 Increase range by .1 20
All damage upgrades are unlisted because they have a total cap that can be increased.
Steam Achievements
The Achievements (cost Life)
# | Achievement | Required Amount |
1 | Tower Ball Adept | Shrink 100 Balls |
2 | Tower Ball Master | Shrink 10,000 Balls |
3 | Tower Ball Champion | Shrink 1,000,000 Balls |
4 | Tower Ball Legend | Shrink 50,000,000 Balls |
5 | Tower Ball Ludicrous | Shrink 100,000,000 Balls |
6 | Yer a wizard, Harry. | Spend 1,000,000 Gems |
7 | “Do I feel lucky?” Well, do ya, punk? | Build 100 Gun towers |
8 | Somebody set up us the bomb. | Build 100 Bomb towers |
9 | Get the shrink ray, then we’ll talk. | Build 100 Shrink Ray towers |
10 | It’s pronounced Frankensteen.. | Build 100 Electric towers |
11 | Oh no its boiling acid! | Build 100 Acid towers |
12 | Magnets, how do they work? | Build 100 Magnet towers |
13 | I want to play a game.. | Build 100 Saw towers |
I hope you enjoy the Guide we share about Tower Ball – Incremental Tower Defense – Towerball Idle Guide; if you think we forget to add or we should add more information, please let us know via commenting below! See you soon!
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