Welcome to Totally Unbalanced – Guide how to do 0-second speedruns.
This tutorial will demonstrate the process used to complete speedruns in 0 seconds.
These recordings were found two and a half year after I made them. This reminded me of how I have yet to create a guide. I don’t know if the game/leaderboards have been updated since then. I also don’t plan on playing this game again to discover). This guide may be completely useless, but I’m still posting it for anyone who might be interested in the 0-second speedruns.
Full Playthrough with 0-Second Timeruns
What’s happening here?
You’ll notice that the ball is “wall-rolling” in the air if you watch the playthrough. It’s because there is an invisible barrier below the starting point. Below is a simplified visualization of it. The barrier’s mesh appears in neon green.
It doesn’t matter if you roll your ball freely up, down, left or right. You can also build enough momentum to slingshot your balls all the way to its end.
But why does the timer not begin after the timer has moved away from the starting point? ?
Although I am not sure, I noticed (, which was 2 years ago), that there is a trigger area for the timer. This means that if your ball touches or enters the trigger area, the timer will start. However, if it does not, it will not start. If you manage to avoid this area and make it to the end, you will get a 0-second speedrun.
It appears that the timer trigger area is box-shaped and sits around the flag s*rip at the beginning. Below is a simplified visualization of the timer trigger area in violet color. It might have been too tall or too long, but that could be a mistake. If it hasn’t been fixed, you can still do your own 0-second speedrun with this information.
Full Playthrough with Timed Speedruns (Still cheesy)
I also added timed runs to add bonus content. I recorded the same time in these 0-second speedruns. These may still be cheesy, but it’s not as difficult as the levels were intended. Enjoy!
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