Total War: WARHAMMER III – Faction Strengths and Weaknesses Multiplayer Guide

Total War: WARHAMMER III – Faction Strengths and Weaknesses Multiplayer Guide 1 - steamlists.com
Total War: WARHAMMER III – Faction Strengths and Weaknesses Multiplayer Guide 1 - steamlists.com

A list detailing simple strengths and weaknesses of the faction you wish to play in multiplayer or the one your enemy chooses.
 
 

Overview

This Guide should mainly help you with Domination mode and does not focus on the Campaign
 
 
This is a Work in Progresss Project, I will soon add Strategys or change some basic points/add some.
 
Please leave suggestions or corrections and don’t forget to like+subscribe and kill your local skaven.
 
 
 

Beastmen

Unit Count 50
 
 
STRENGHTS
 
-High Speed
 
-Amazing Rush Faction
 
-Strong Monsters
 
-Good Cavalry
 
-No Forest Penalty
 
 
WEAKNESSES
 
-Lowish Leadershiep
 
-Lack Ranged
 
-Lack of Armour
 
 
 

Bretonia

Unit Count: 45
 
 
STRENGHTS
 
-Lots of Cavalry
 
-Great Lords (Fay, Louen)
 
-cheap Infantry
 
-some Air Superiority
 
 
WEAKNESSES
 
-Peasants have low leadership
 
-Micro Intensive
 
-♥♥♥♥♥♥ Infantry
 
 
 

Cathay

Unit Count: 26
 
 
STRENGHTS
 
-Harmony
 
-Great Range/Defensive Options
 
– you stupid
 
– no I’m not
 
– what’s 9+10?
 
– 21
 
 
WEAKNESSES
 
-small roster
 
-some fragile flyers
 
-Close formations can be abused
 
 
 

Daemons (not available in ranked)

Unit Count: 70+
 
 
STRENGHTS
 
– Very Powerful Monsters
 
– Very Large and Versatile Roster
 
– Lots of Lore of Magic Choices
 
 
WEAKNESSES
 
– You probably won’t ever play this faction in multiplayers
 
– Not the best Ranged options
 
 
 

Dark Elves

Unit Count: 62
 
 
STRENGHTS
 
-Powerful Damage and Range
 
-Variety in Units and Monsters
 
-Nice Flanking options
 
 
WEAKNESSES
 
-Expensive
 
-lack Endurance
 
 
 

Dwarfs

Unit Count: 48
 
 
STRENGHTS
 
-Very Cost Effective
 
-High amount of Armor
 
-High Leadership
 
-magic ressistance
 
 
WEAKNESSES
 
-Predictable Playstyle/Can be easily abused
 
-No real Cavalry
 
-Slow Units
 
 
 

The Empire

Unit Count: 59
 
 
STRENGHTS
 
-Good Lord Options
 
-Very Versatile Roster and Playstyle
 
-lots of spellcasting options
 
-Funny Artillery
 
 
WEAKNESSES
 
-Master of Nothing
 
-No real Monsters except Karl Franz
 
 
 

Greenskins

Total War: WARHAMMER III - Faction Strengths and Weaknesses Multiplayer Guide - Greenskins - 4C50C08
 
Unit Count: 65
 
 
STRENGHTS
 
-Cheap Units
 
-Great Skirmishers
 
-Flexible
 
-Numbers
 
 
WEAKNESSES
 
-lack of flying units and good heavy cavalry
 
-Mediocre ranged units
 
 
 

High Elves

Unit Count: 69 nice
 
 
STRENGHTS
 
-Powerful Spellcasters
 
-Rather Flexible
 
-One of the best Ranged Units
 
-Dragons
 
 
WEAKNESSES
 
-Expensive
 
-Struggle against Rush
 
 
 

Khorne

Unit Count: 23
 
 
STRENGHTS
 
-Very Strong Melee Units
 
-Expensive Units
 
-Good Ressistances and options between physical and magical damage
 
-Great Monsters
 
-Cultist of Khorne is great for summoning Bloodletters
 
 
WEAKNESSES
 
-Almost no Ranged Options
 
-No Magic
 
-Small Roster
 
 
 

Kislev

Unit Count: 28
 
 
STRENGHTS
 
-Hybrid Units
 
-Lots of Ranged
 
-Bears
 
 
WEAKNESSES
 
-Roster could be bigger
 
-No Great Magic tbh
 
 
 

Lizardmen

Unit Count: 71
 
 
STRENGHTS

 
-Great Monsters
 
-Many Playstyles
 
-Amazing Legendary Lords
 
-Huge Roster
 
-Endurance and Healing
 
 
WEAKNESSES
 
-Lack a bit in Long Range and Skirmish Cav
 
-Rampage on many units
 
-somewhat Expensive
 
 
 

Norsca

Unit Count: 42
 
 
STRENGHTS

 
-Great Rush Faction
 
-Good Monstrous Units
 
-Much Speed
 
 
WEAKNESSES
 
-3 Lord Options
 
-Predictable and Limited Playstyle
 
-Tiny Roster
 
 
 

Nurgle

Unit Count: 22
 
 
STRENGHTS
 
– Poison Damage
 
– Extremely Tanky
 
– strong but limited lore of magic
 
 
WEAKNESSES
 
– Quite Slow
 
– little to no ranged options
 
– lots of large hitboxes
 
 
 

Ogre Kingdoms

Unit Count: 32
 
 
STRENGHTS

 
-Suprising good Ranged Options
 
-Great Mass
 
 
WEAKNESSES
 
-Expensive
 
-Weak to Ranged
 
-Anti-Large will hurt them
 
-No Flying Units
 
 
 

Skaven

Unit Count: 68
 
 
STRENGHTS
 
-Nasty Ranged Units
 
-Huge Roster
 
-Wide range of monsters
 
-Massive Numbers
 
 
WEAKNESSES
 
-Low Leadership
 
-Lack Flying
 
 
 

Slaanesh

Unit Count: 25
 
 
STRENGHTS

 
-Very Fast
 
-High Damage
 
-Sexy Chariots
 
 
WEAKNESSES
 
-Micro Intensive
 
-Small Roster
 
-barely any armor
 
-Will cease to exist upon being shot
 
 
 

Tomb Kings

Unit Count: 40
 
 
STRENGHTS
 
-Great Constructs
 
-Nice Ranged
 
-Some good Cavalry
 
-Crumble
 
 
WEAKNESSES
 
-few Frontline Options
 
-Lack Good Flying
 
-Low Leadership
 
 
 

Tzeentch

Unit Count: 22
 
 
STRENGHTS

 
-Barriers
 
-Lots of Flying Units
 
-Cavalry and Flamers are Remarkable
 
-Good Magic
 
 
WEAKNESSES
 
-Smallest Roster in the game with more then a third of it being spellcasters
 
-Mostly Terrible Infantry, Need to rely on Forsaken or Chaos Spawn
 
-Will cease to exist in Melee
 
-lack Anti-large
 
 
 

Vampire Coast

Unit Count: 49
 
 
STRENGHTS

 
-Powerful and also Cheap Range
 
-Very good Lords
 
-Cheap Onion Units which crumble
 
 
WEAKNESSES
 
-Roster has lot of weak units
 
-Predictable
 
-Slow
 
 
 

Vampire Count

Unit Count: 50
 
 
STRENGHTS

 
-Powerful Healing
 
-Crumbling
 
-Cool Magic
 
 
WEAKNESSES
 
-No Ranged Options
 
-Slow and Predictable
 
-Lack anti large
 
 
 

Warriors of Chaos

Unit Count: 47
 
 
STRENGHTS
 
-Few but great Legendary Lords
 
-Great Rush Faction
 
-Elite Infantry
 
 
WEAKNESSES
 
-Limited Ranged Options
 
-Predictable
 
 
 

Wood Elves

Unit Count: 54
 
 
STRENGHTS
 
-Great Ranged
 
-Very Mobile
 
-Strong Variety
 
-Forest Warriors
 

 
WEAKNESSES
 
-Squishy
 
-No Artillery
 
 

Written by KFC Worms

 
 
Hope you enjoy the Guide about Total War: WARHAMMER III – Faction Strengths and Weaknesses Multiplayer Guide, if you think we should add extra information or forget something, please let us know via comment below, and we will do our best to fix or update as soon as possible!
 
 


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