A Complete guide of all traits and ancillaries!
Introduction
So To start this of I will tell you how to give traits and also how to give ancillaries!
First you will need to enable the RomeShell! Although it should be on by default!
To enable the RomeShell simply follow these instructions!
1. Open “Total War: ROME REMASTERED Options”
2. Press the cogwheel
3. Check the box labeled “Enable console (RomeShell)!
And that’s it!
Now to open the console in-game you will want to press the ” § ” button which is located under esc and next to “1”, however, If it doesn’t open please head over to settings and follow these steps!
1. Click on “Control Settings”
2. Use the arrows on top of the newly displayed window to head over to “Miscellaneous”
3. Scroll down to the bottom and you should see a keybind to open the RomeShell.
4. Rebind it to any button you want.
Now when you have the console open all you need to d o is this to give characters traits and ancillaries!
For traits: give_trait {character_name} {trait name} {level of trait}
For ancillaries: give_ancillary {character_name} {ancillary name}
Note, If your character has a first and last name then you want to write it as “FirstName LastName” and not as {FirstName LastName}
Example: give_trait “Julius Caesar” GoodAttacker 3 < is the correct way!
Example of the wrong way: give_trait Julius Caesar GoodAttacker 3
General and Family Traits
Name | Incompatible Cultures | Max Level | Positive Effect | Negative Effect |
---|---|---|---|---|
GoodCommander | None | 5 | +1 Command per level | None |
BadCommander | None | 4 | None | -1 Command per level |
GoodAttacker | None | 5 | +1 Attack per level | None |
BadAttacker | None | 4 | None | -1 Attack per level |
GoodDefender | None | 5 | +1 Defence per level | None |
BadDefender | None | 4 | None | -1 Defence per level |
Drink | None | 6 | At Level 1 you gain +1 to command | At Level 2 you lose the +1 to command and also gain -1 to Management. Â At Level 3 you gain -1 to influence, Command and Management. Â At Level 4 you gain -1 to Influence and -2 to command and Management. Â At Level 5 you gain -2 to influence and – 3 to command and Management. Â At level 6 you gain -4 to Influence and -5 in command and management. |
F*eck (Without the ” * “) | None | 4 | +1 to TroopMorale per level | From level 2 and up you gain -1 to Law per Level |
Joker | None | 4 | None | -1 to influence per level |
Girls | None | 5 | For the first level you gain +2 to TroopMorale | At level 2 you lose the +2 to troopMorale and instead gain -1 to Influence and TroopMorale.  At Level 3 you gain -1 to Influence  At Level 4 you have the same effects as level 2  At Level 5 you gain -2 to Influence and TroopMorale |
Sobriety | None | 3 | +1 to Management per level and at level 3 you gain +1 to PersonalSecurity | At level 2 and above you gain -1 to LocalPopularity per level |
GoodAmbusher | None | 3 | +1 to Ambush per level | None |
BadAmbusher | None | 3 | None | -1 to Ambush per level |
Disciplinarian | None | 3 | At level 1 you gain +1 to TroopMorale and +2 MovementPoints and +1 MovementPoints per level.  At Level 2 and up you also gain +1 to law per level  At Level 3 you gain +1 to Command |
At level 2 the +1 to TroopMorale is removed and replaced with -2 and increases by -1 per level. |
BadDisciplinarian | hun | 3 | At level 1 you gain +1 to TroopMorale. Â At Level 2 you gain +3 TroopMorale. Â At Level 3 you gain +2 TroopMorale |
-2 MovementPoints that increases by 1 per level. Â At level 3 you gain -1 to command |
GoodSiegeAttacker | None | 4 | +1 to SiegeAttack per level | None |
BadSiegeAttacker | None | 3 | None | -1 to SiegeAttack per level |
GoodSiegeDefender | None | 4 | +1 to SiegeDefence per level | None |
BadSiegeDefender | None | 3 | None | -1 to SiegeDefence per level |
Brave | None | 5 | +1 to TroopMorale per level | At Level 5 Troopmorale drops back to 2. |
Coward | None | 4 | None | -1 to TroopMorale per level. |
Slothful | None | 4 | None | -1 to Management per level. |
Energetic | None | 4 | +1 to Management per level for the first 3 levels. Â +1 to MovementPoints per level starting at +2. Â +5 to Construction per level. |
None |
Berserker | None | 3 | +1 to TroopMorale per level  +1 to Attack per level |
-1 Defence per level. At level 3 you gain -4 TroopMorale |
Xenophobia | None | 3 | +1 to PublicSecurity per level | None |
Xenophilia | None | 3 | None | -1 to PublicSecurity per level |
PublicAtheism | barbarian | 4 | None | +1 to Unrest per level |
PublicFaith | None | 4 | +1 to Influence per level | -2 to LineOfSight at level 4 |
Warlord | roman | 4 | +1 to Command per level. +1 to Law per level | None |
GoodAdministrator | None | 3 | +1 to Management per level. +1 to Law per level | None |
BadAdministrator | None | 3 | None | -1 to Management per level |
InspiringSpeaker | None | 3 | +1 Influence per level. +1 to law every other level | None |
BoringSpeaker | None | 4 | None | -1 Influence per level. |
RhetoricSkill | None | 3 | +1 to Management. At Level 2 and up you gain +1 to Influence per level | None |
PoeticSkill | None | 3 | +1 to Influence per level. | At Level 3 you gain -1 to influence and troopmorale |
StrategicSkill | None | 3 | +1 to Command per level. | None |
TacticalSkill | None | 3 | +1 to LineOfSight per level and +1 to Ambush per level starting at +2. | None |
MathematicsSkill | None | 3 | +1 to Management per level and +5 to Trading per level. | None |
NaturalPhilosophySkill | None | 3 | +1 to Management per level and -1 to Squalor per level. | None |
PoliticsSkill | None | 3 | +1 to Influence per level | -1 Loyalty at level 3 |
LogisticalSkill | None | 3 | +1 to TroopMorale per level and +1 to MovementPoints per level starting at +2. | None |
General and Family Traits part 2
PhilosophySkill | None | 3 | +1 to Management per level and +5 to BribeResistance per level starting at +10. | None |
---|---|---|---|---|
Rabblerouser | None | 4 | +1 to Influence per level | +1 unrest at level 4 |
ArchitectSkill | None | 3 | +10 to Construction per level | None |
VictorRomanVirtue | barbarian, carthaginian, eastern, hun, nomad | 3 | +1 to Influence per level | -1 Loyalty every other level |
VictorOthersVirtue | roman | 3 | +2 to Influence per level | -1 PersonalSecurity every other level |
Epicurean | None | 3 | +5 to Trading per level | -10 TaxCollection per level. -1 BribeResistance per level |
Stoic | None | 3 | +10 to BribeResistance per level | -1 Influence per level |
Austere | None | 3 | +10 to BribeResistance per level. +1 to Management per level | None |
Aesthetic | None | 3 | +1 to Influence per level | -1 Command per level |
ApicianRomanVice | barbarian, nomad, hun, carthaginian, eastern | 3 | None | -5 to Trading per level starting at -10. |
Ignorance | None | 3 | None | -1 to Influence and Management per level |
Gambling | None | 4 | None | -5 to Trading per Level and -1 to BribeResistance per level |
IanR | barbarian, nomad, hun, carthaginian | 3 | +1 to Influence per level | -10 to PersonalSecurity per Level |
SpyMaster | None | 3 | +2 to TrainingAgents per level | None |
AssassinMaster | None | 3 | +2 to TrainingAgents per level. +1 to PersonalSecurity per level after level 1. +1 to Influence at level 3 | None |
CounterSpy | None | 3 | +1 to PublicSecurity per level starting at +2. | None |
AssassinCatcher | None | 3 | +1 to PersonalSecurity per level starting at +2. | None |
Trusting | None | 3 | +1 to Influence per level. | -1 to PersonalSecurity per level. -1 to Influence at level 3 |
Paranoia | None | 4 | +1 to PersonalSecurity per level. | At level 2 and up you gain -1 to Influence per level. At level 4 you gain -1 to command |
Liar | None | 4 | +1 to Influence per level. | At level 4 you gain -3 to Influence |
Embezzler | None | 3 | None | -1 to Management and -10 to TaxCollection per level |
DeceiverVirtue | None | 3 | +1 Loyalty at level 1. +1 to Influence and Command at level 3 | -1 to Loyalty after level 1 |
Upright | None | 3 | +2 to Law per level. +10 to BribeResistance per level | None |
Corrupt | None | 3 | None | -2 to BribeResistance, -1 to law and -10 to TaxCollection per Level |
AuthoritarianRomanVirtue | barbarian, carthaginian, eastern, hun, nomad | 3 | +2 to law per level | +1 to Unrest per level |
Authoritarian | None | 3 | +2 to law per level | +1 to Unrest per level |
NonAuthoritarian | hun | 3 | -2 to Unrest per level | -1 to Law per level |
Disloyal | barbarian, carthaginian, hun, nomad, eastern | 4 | None | -1 to Loyalty per level |
Loyal | barbarian, carthaginian, hun, nomad, eastern | 4 | +1 to Loyalty per level | None |
Cu*ckold (Without ” * “) | None | 4 | None | -1 to Influence per level |
FaithfulWife | None | 1 | +1 to Influence | None |
GoodFarmer | None | 3 | +1 to Farming per level | None |
BadFarmer | None | 3 | None | -1 to Farming per level |
GoodMiner | None | 3 | +10 to Mining per level | None |
BadMiner | None | 3 | None | -10 to Mining per level |
GoodEngineer | None | 3 | +20 to SiegeEngineering per level. At Level 2 and up +1 to SiegeAttack per level | None |
BadEngineer | None | 3 | None | -1 to SiegeAttack per level |
GoodTrader | None | 3 | +10 to Trading per level | None |
BadTrader | None | 3 | None | -10 to Trading per level |
Just | None | 3 | +1 to Law per level | None |
Unjust | None | 3 | +1 to PublicSecurity per level | +1 to Unrest per level |
HarshJustice | None | 3 | +2 to Law per level | +1 to Unrest per level |
LenientJustice | hun | 3 | None | -1 to Law per level |
HarshRuler | None | 3 | +1 to influence | At level 2 and up -1 to influence and PersonalSecurity per level |
GoodBuilder | hun | 3 | -1 Squalor and +5 Construction per level. +1 Influence at level 3 | None |
General and Family Traits part 3
BadBuilder | None | 3 | None | +1 to Squalor and -5 to Construction per level |
---|---|---|---|---|
BloodHumour | None | 3 | +1 to influence and TroopMorale per level | -1 to TroopMorale at level 3 |
PhlegmHumour | None | 3 | +1 to influence. 1+ to Management per level | -1 to Influence per level after level 1 |
BlackBileHumour | None | 3 | None | -1 to Influence and TroopMorale per level. At level 3 TroopMorale decreases by 2 |
YellowBileHumour | None | 3 | +1 to Command | -1 to Influence per level. At level 3 Command decreases to -1 |
GamesFanRomanVice | barbarian, eastern, carthaginian, nomad, hun | 3 | -1 to Unrest per level | None |
GamesHaterRomanVice | barbarian, eastern, carthaginian, nomad, hun | 3 | None | +1 to Unrest per level |
RacesFanRomanVice | None | 3 | -1 to Unrest per level | -1 to Management at level 3. +1 to unrest at level 3 |
RacesHaterRomanVice | None | 3 | +1 to Management at level 3 | +1 to Unrest per level |
Generous | None | 3 | +1 to Influence per level(Only the first two levels) | -1 to Management per level. |
Miserly | None | 3 | +1 to Management per level starting at +2 | +1 to Squalor per level |
PlainRomanVirtue | barbarian, carthaginian, eastern, hun, nomad | 3 | +1 to Influence and Law per level. +1 Loyalty at level 2 and up | None |
Noctophobia | None | 3 | +1 to PersonalSecurity per level after level 1 | -1 to NightBattle per level |
Noctophilia | None | 3 | +1 to NightBattle per level | None |
Perverted | None | 6 | None | -1 to Influence per level |
Scout | None | 3 | +1 to LineOfSight per level | None |
This isn’t finished yet!
THIS ISN’T FINISHED YET! I decided to post it anyways so that you all can give suggestions on my formatting! However, I am currently too tired to continue making this guide!
I hope you enjoy the Guide we share about Total War: ROME REMASTERED – All Family Traits & Ancillaries – Character Guide; if you think we forget to add or we should add more information, please let us know via commenting below! See you soon!
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