Total War: ROME II – Emperor Edition – The one and only mod list for Rome II

Total War: ROME II – Emperor Edition – The one and only mod list for Rome II 1 - steamlists.com
Total War: ROME II – Emperor Edition – The one and only mod list for Rome II 1 - steamlists.com
I’ve spent over 2000 hours playing TW:R2 and still not had enough. At some point I started adding mods and right now I think I’ve collected a bunch (and what I believe, an OK load order) to get the best experience to my taste. I’ve seen other guides of collections and figured, I’ll share mine as well! Perhaps some of you are also looking for something more challenging and new.

In total, 37 mods, some giving ‘outdated’ but confirmed working for me. The larger map on Grand campaign, slower paced and huge 40 unit armies. Improved AI recruitments, aggressive and unlocked diplomatic options. Added cultures and just a great mix of things that causes you stay on your toes and go on for more than 500 turns in one campaign.

If you like it, give this a thumbs up!

SO, end of chit-chat and here’s the list, in my load order 1, 2, 3 and onwards..!

 
 

Load order 1 – A very Aggressive AI

 
https://steamcommunity.com/sharedfiles/filedetails/?id=412776142 
WHY: I wanted the AI to not just sit idle and wait for me to attack. I want to see some gauls or germanic tribes seize a moment while my armies were fighting of Carthage in the Iberian peninsula. 
 
 

2-4 : AAA Generals

 
2: 
https://steamcommunity.com/sharedfiles/filedetails/?id=1623319395 
3: 
https://steamcommunity.com/sharedfiles/filedetails/?id=1949431188 
4: 
https://steamcommunity.com/sharedfiles/filedetails/?id=1415360013 
WHY: Nice touch to see your generals and their wifes age and change over the course of all that playtime. Even better when you see ‘your equal’ on the AI side standing at your borders ready for you. 
 
 

5-6 : Orbis

 
5: 
https://steamcommunity.com/sharedfiles/filedetails/?id=2420691432 
 
6: 
https://steamcommunity.com/sharedfiles/filedetails/?id=1970932617 
 
WHY: I love the way the changes this does to how the game looks. Who doesn’t want it good looking after all these years? And it is not heavy for my 960 GTX card either! Win-Win! 
 
 

7-10 : Rome II HD

 
7: 
https://steamcommunity.com/sharedfiles/filedetails/?id=2188020726 
 
8: 
https://steamcommunity.com/sharedfiles/filedetails/?id=2143698120 
 
9: 
https://steamcommunity.com/sharedfiles/filedetails/?id=2069985721 
 
10: 
https://steamcommunity.com/sharedfiles/filedetails/?id=2045642196 
 
WHY: It’s one thing to have the campaign map looking good. This on the other hand.. wow! The units and their details. It’s a must for that clash of your 40 armies as you zoom in and look at them have at it. 
 
 

11-13 : Extra graphicals

 
11: 
https://steamcommunity.com/sharedfiles/filedetails/?id=1730062353 
 
12: 
https://steamcommunity.com/sharedfiles/filedetails/?id=458844755 
 
13: 
https://steamcommunity.com/sharedfiles/filedetails/?id=318420643 
 
WHY: Some nice touch to the cities and the unit cards. I prefer ‘real’ images instead of those 2D art ones. The last one is important though: It fixes the bug with having 40 units in your army. 
 
 

14-15 : Blanks

 
14: 
https://steamcommunity.com/sharedfiles/filedetails/?id=2432708158 
 
15: 
https://steamcommunity.com/sharedfiles/filedetails/?id=2436247164 
 
WHY: No lines whatsoever. Just nature and the traders. It just gives the world a more immersive feeling, you know what I mean? 
 
 

16-19 : Level up the AI

 
16: 
https://steamcommunity.com/sharedfiles/filedetails/?id=233589292 
 
17: 
https://steamcommunity.com/sharedfiles/filedetails/?id=1431419896 
 
18: 
https://steamcommunity.com/sharedfiles/filedetails/?id=225694896 
 
19: 
https://steamcommunity.com/sharedfiles/filedetails/?id=803385489 
 
WHY: Now this is a big game changer. The big guys are the ones you want to fight, like Cartage and Egypt. And you want them, as big empires, to have massive armies. And you don’t want them to send some stacks of levies at you, nooo, some real trained warriors. And as a last touch, lets just increase that ‘other income’ so that they get an extra bump to afford it. 
 
 

20 : The larger map

 
20: 
https://steamcommunity.com/sharedfiles/filedetails/?id=2096448001 
 
WHY: Simple, it is a larger map. More cities and improved layout. It creates some interesting scenarios that didn’t happen on the old/original one. A big plus is the included of 4 turns per year! 
 
 

21-23 : Bandits! Plagues! Diplomacy!

 
21: 
https://steamcommunity.com/sharedfiles/filedetails/?id=1214366088 
 
22: 
https://steamcommunity.com/sharedfiles/filedetails/?id=186922227 
 
23: 
https://steamcommunity.com/sharedfiles/filedetails/?id=1397295936 
 
WHY: Bandits? Yes. Plagues? Yes. Because it adds something of an random event so the world doesn’t feel so static. It’s also frustrating to see the plague sweep across your lands and moving your armies away so you don’t loose half of the troops. When it comes to the diplomatic things, I like to have the possiblity to choose what I want to happen. I like to have the freedom of choice. With the new outcomes I started to use it more for the benefits rather than just keeping the other houses happy. 
 
 

24-26 : Campaign additions

 
24: 
https://steamcommunity.com/sharedfiles/filedetails/?id=1497225180 
 
25: 
https://steamcommunity.com/sharedfiles/filedetails/?id=821192894 
 
26: 
https://steamcommunity.com/sharedfiles/filedetails/?id=205975174 
 
WHY: I like long games and where you have to think about your choices rather than ‘1 turn and fixed!’. Rome wasn’t built in a day, aye? The wonders is a great addition, gives some factions bonuses and I like to read about them ones in a while as they pop up. The season effects is a no-brainer, it is needed to keep that feeling of nature actually affecting your army. 
 
 

27-30 : More additions

 
27: 
https://steamcommunity.com/sharedfiles/filedetails/?id=1487757748 
 
28: 
https://steamcommunity.com/sharedfiles/filedetails/?id=250719205 
 
29: 
https://steamcommunity.com/sharedfiles/filedetails/?id=1480527106 
 
30: 
https://steamcommunity.com/sharedfiles/filedetails/?id=1480526390 
 
WHY: There are other cultures in this world and I like to see egyptians in egypt! And if the campaign couldn’t get any better, add more towns for a more alive environment… I actually place my armies close ‘towns’ now thinking they can relax in the inns after all that marching. And as I mention before, I like the freedom so if I want my capital to be somewhere… the it should be… I AM THE EMPEROR! 
 
 

31-33 : Corrections…

 
31: 
https://steamcommunity.com/sharedfiles/filedetails/?id=754698092 
 
32: 
https://steamcommunity.com/sharedfiles/filedetails/?id=368300258 
 
33: 
https://steamcommunity.com/sharedfiles/filedetails/?id=808472171 
 
WHY: Bugfixes, because it is needed. Garrison because as the city grows, so should its defenders and keepers of the peace. And the last with corrections is to add some more alternatives to the factions. One thing I like about it is the auxiliary cavalry & infantry blockade until later in the game. Makes it much more challenging! 
 
 

34-35 : Romans, raise shields!

 
34: 
https://steamcommunity.com/sharedfiles/filedetails/?id=1473594899 
 
35: 
https://steamcommunity.com/sharedfiles/filedetails/?id=1465654710 
 
WHY: With focus on that the romans were hard to fight. Testudo was the ancient ‘tank’, it should be hard to route with arches & slingers. The shield wall is great to finally use if you’re trying to hold a line. 
 
 

36-37 : Let there be blood

 
36: 
https://steamcommunity.com/sharedfiles/filedetails/?id=1448531545 
 
37: 
https://steamcommunity.com/sharedfiles/filedetails/?id=310675480 
 
WHY: I love a more animated battle as you can finally see how some of your brave soldiers fight in to the enemy and it just feels more authentic. I also like when 1vs1 group clash and after some time there is no line anymore, just pure mix of fighting between each soldier. The blood mod is added since I felt that it could be improved as well as keeping the blood on the battlefield even after the fight. 
 
 

Last but not least

 
Now that you have it all loaded and in the correct order… let’s not forget an important step. 
 

  • Download EditSF : https://sourceforge.net/projects/packfilemanager/files/EditSF/ 
  • Start a new grand campaign and save directly after the intro 
  • Minimize the game and start EditSF 
  • Click on File->Open and locate your new save file (C:\Users\[NAME]\AppData\Roaming\The Creative Assembly\Rome2\save_games) 
  • Click on the + icon: CAMPAIGN_SAVE_GAME -> COMPRESSED_DATA -> CAMPAIGN_ENV 
  • Select CAMPAIGN_MODEL and change the 9th row from top (should have value 20) to 40 
  • Click on File->Save 
  • Wait until the texts changes from Red to Black. Then close EditSF 
  • Open up your minimized game and load the save file!

 
NOW ENJOY! I apologize for the many mods but this is worth it. It creates a game unlike any Rome you’ve played before but still relatable to the ‘vanilla’ feeling. 
 
Don’t forget to give it a thumbs up since I guess we won’t see you for 500 turns now…? 
 

ROMA INVICTA!

 

 
 

Written by Yenza

Hope you enjoy the Guide about Total War: ROME II – Emperor Edition – The one and only mod list for Rome II, if you think we should add extra information or forget something, please let us know via comment below, and we will do our best to fix or update as soon as possible!
 
 
 
 


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