Total War: EMPIRE – Definitive Edition – Corrupted Saves partial fix

Total War: EMPIRE – Definitive Edition – Corrupted Saves partial fix 1 -
Total War: EMPIRE – Definitive Edition – Corrupted Saves partial fix 1 -
Stops the corrupted saves due to “piling” in address memory which does not clear except when the game is closed completely and restarted. It is such a simple fix I do not know why Creative Assembly doesnt change the one aspect of the exe file in an update.


Corrupted saves partial remedy

First MODERATORS, I understand I may be considered as violating Community Standards. There is no help for this. CA could VERY easily provide the fix I am offering with a single file update. PLEASE NOTE the offered “fix” is required for several 32 bit games to be able to play them on 64 bit systems and solves multiple problems for Empire. I can provide the Microsoft articles referencing this issue with their own specific Office programs. 
Microsoft QUOTE “Summary 
Assume that you use Microsoft Outlook 2016 or Microsoft Outlook 2013 for some time. Even if you have moderate memory use, the contiguous free memory space is exhausted. This causes a fragmented and non-rendering UI. 
This update enables the Large Address Aware (LAA) state for the 32-bit version of Outlook 2016 and Outlook 2013 on a 64-bit operating system. 
More information 
To enable the LAA state and allow the 32-bit version of Outlook 2016 or Outlook 2013 to use the 4 GB extended address space, follow the steps for the appropriate Office version.” UNQUOTE 
The following link is to TechPowerUp forums. 
Download the file, unzip it, and follow the directions on the page. 
If this does not help you, I do have several options to try. Please reply with a report even if it helps so as to assist others who search for answers. 
I make no claim this WILL definitively fix your issue. However, it does fix save game file corruption in many cases. I am GUESSING what is happening is you are reaching the memory limit as Empire does not clear its used memory allocation without a complete game restart so this may be what is causing the fragmented corruptions as they are stacking in allocation. IF this is the issue, this fix should provide approximately 2000 saves to be handled above what is current. 
As well, limiting the potential errors created in making a saved game includes… 
Right click empire.exe in its folder 
Select Properties 
Go to Compatibility Tab 
Set to run XP Service Pack 2 
Tick Disable Full Screen Optimizations 
Click DPI 
In the window which pops open, tick the bottom option and set to application 
While not as critical, you can also go into your video card application and turn off scaling for this application and make sure you are running the application at the same resolution as your desktop. 
Some people may have to open Windows settings, Message box next to clock, select all settings, select system settings, select display, scroll down and click “Advanced display settings” and make sure both your resolution and active signal resolution match. If you have a 3K or 4K or 8K monitor and using 1920×1080 they are very likely not to match. 
Click the advanced display options, click list modes, and set manually. This should work about 80% of the time. The people for whom this does not set active signal to match display, I will find and add the instructions, but for now, they are searchable easily enough using Google. 
The point is to cause fewer errors in rendering (which are saved and cannot be resolved in reloading much like running an outdated workshop mod on a newer game) and to allow space for virtual address collection without stacking (which also causes missing pieces in saves). 

Written by HazardHawk

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