The guide will feature all combinations of classes possible with their skill-sets and needed training.
Introduction
In Tinyfolks one can train each of the normal folks into specialized classes. Each folk can be trained up to two times and each combination of training schools is allowed (so sword + holy for example, or 2x sword as well).
The guide will feature all combinations and skills possible.
Please feel free to add comments if you catch errors I made during copying this information from the game or if you have any additional feedback.
Folks
Folk
Description
The folk is a special class, as it is the complete base class with no specialization. Don’t be mistaken tho, the folk is a very effective all-rounder class, which can carry its weight during a majority of the game.
Stats
Health | 80 |
---|---|
Power | 50 |
Skills
Skills | Attack | Tomatoes | Snack | Uprising |
---|---|---|---|---|
Description | Deals 5+[Weapon] DMG. | Deals 10+[Weapon] DMG. Debuffs Target -2 ATT for 3 rounds. | Heals 20+[Weapon] HP. | +5 ATT for 3 rounds |
Targets | x o o o o | x x x x x | Self | Self |
Cost [POW] | 0 | 10 | 10 | 20 |
Base Classes
Base classes are specializations that take only one training and can only be trained from normal Folks.
Warrior
Training
1x Sword Training [Barracks].
Description
Warrior is a nice early class that enables multiple enemy targeting as well as high damage output. Also scales very nicely with weapon damage.
Stats
Health | 100 |
---|---|
Power | 50 |
Skills
Skills | Attack | Charge | Strike | War Cry |
---|---|---|---|---|
Description | Deals 5+[Weapon] DMG. | Deals 10+[Weapon] DMG to the first 2 enmies. | Deals 5+[Weapon] DMG. | +5 ATT for all allies for 2 turns |
Targets | x o o o o | + + o o o | x o o o o | + + + + + |
Cost [POW] | 0 | 10 | 10 | 10 |
Guard
Training
1x Shield Training [Barracks].
Description
Guard is a class that excels at socking up damage, but otherwise not so useful as the weapon upgrade only upgrades defensive values and not attack values.
Stats
Health | 120 |
---|---|
Power | 50 |
Skills
Skills | Shield Bash | Grapple | Protect | Shoulder Bump |
---|---|---|---|---|
Description | Deals 5+[Weapon] DMG. | Move the target to the front. | +2 DEF to all allies except this folk. | Deals 20+[Weapon] DMG but hurt this folk for 5+[Weapon] DMG. |
Targets | x o o o o | o x x x x | + + + + + | x o o o o |
Cost [POW] | 0 | 0 | 10 | 10 |
Apprentice
Training
1x Scroll Study [Magicarium].
Description
Apprentice is a weak mage that has some skills to inflict status effects on enemies as well as some AoE spells.
Stats
Health | 80 |
---|---|
Power | 70 |
Skills
Skills | Magic Trick | Icicle | Fire Spell | Sparks |
---|---|---|---|---|
Description | Deals 5+[Weapon] DMG. | Deals 10+[Weapon] DMG and -2 DEF for 2 turns. | Deals 5 DMG and BURN. Ignores ATT and DEF. | Deals 20+[Weapon] DMG. |
Targets | x x x o o | x x x o o | + + + o o | x x x o o |
Cost [POW] | 0 | 10 | 20 | 30 |
Priest
Training
1x Faith Study [Temple].
Description
Priest is a very nice early game healer with strong single and multi target heals. Scales well with weapon damage.
Stats
Health | 80 |
---|---|
Power | 60 |
Skills
Skills | Prayer | Smite | Heal | Ritual |
---|---|---|---|---|
Description | Heal 5+[Weapon] HP to all allies. | BURN the target. | Heal 30+[Weapon] HP. | Remove BURN, POISON and BLEED statues for all allies. |
Targets | + + + + + | x x x o o | x x x x x | + + + + + |
Cost [POW] | 0 | 0 | 10 | 30 |
Ranger
Training
1x Hunting Practice [Camp].
Description
The Range is a nice damage dealer against enemies in the back, as well as bosses. Doesn’t work well against front-row enemies.
Stats
Health | 90 |
---|---|
Power | 50 |
Skills
Skills | Shoot | Arrow Stab | Aim | Fire Arrow |
---|---|---|---|---|
Description | Deal 15+[Weapon] DMG. | Deal 3+[Weapon] DMG. | -5 DEF for 3 turns. | Deal 5 DMG and BURN the target. Ignores ATT and DEF. |
Targets | 0 x x x x | x o o o o | x x x x x | x x x x x |
Cost [POW] | 0 | 0 | 5 | 15 |
Thug
Training
1x Night Shift [Slum].
Description
Thugs can help stunning high value targets and reduce their stats.
Stats
Health | 90 |
---|---|
Power | 50 |
Skills
Skills | Attack | Taunt | Bribe | Dirty Move |
---|---|---|---|---|
Description | Deal 5+[Weapon] DMG. | -3 ATT and -3 DEF for all enemies for 3 turns. | STUN the target. | Deal 7 DMG and BLEED the target. Ignores ATT and DEF. |
Targets | x o o o o | + + + + + | x x o o o | x x o o o |
Cost [POW] | 0 | 10 | 5 | 10 |
Specialized Classes
Berzerker
Training
2x Sword Training [Barracks].
Description
The Berzerker is a high damage dealer for front-line enemies, scales very effectively with weapon damage.
Stats
Health | 100 |
---|---|
Power | 50 |
Skills
Skills | Fury | Grapple | Strike | Tantrum |
---|---|---|---|---|
Description | Deals 10+[Weapon] DMG to a random enemy. | Move target to the front. | Deals 20+[Weapon] DMG. | +15 ATT for 3 turns. |
Targets | x x x x x | o x x x x | x o o o o | Self |
Cost [POW] | 0 | 0 | 10 | 20 |
Tank
Training
2x ShieldTraining [Barracks].
Description
The Tank is the best char for socking up damage, but again has no weapon to upgrade for damage.
Stats
Health | 150 |
---|---|
Power | 50 |
Skills
Skills | Shield Bash | Protect | Taunt | Shoulder Bump |
---|---|---|---|---|
Description | Deals 5+[Weapon] DMG. | +2 DEF to all allies except this folk for 2 turns. | -3 ATT and -3 DEF for all enemies for 3 turns. | Deals 20+[Weapon] DMG and hurt this folk for 5+[Weapon] DMG. |
Targets | x o o o o | + + + + + | + + + + + | x o o o o |
Cost [POW] | 0 | 10 | 10 | 10 |
Wizard
Training
2x Scroll Study [Magicarium].
Description
The Wizard has an enormus amount of AoE spells that allows for very effective enemy clears. Also scales very good with weapon upgardes.
Stats
Health | 80 |
---|---|
Power | 100 |
Skills
Skills | Magic Spear | Freeze | Fire Ball | Lightning Strike |
---|---|---|---|---|
Description | Deals 8+[Weapon] DMG. | Deals 5+[Weapon] DMG and -3 DEF for 2 turns to all enemies. | Deals 5 DMG and BURN all enemies. Ignores ATT and DEF. | Deals 10+[Weapon] DMG to all enemies. |
Targets | x x x x x | + + + + + | + + + + + | + + + + + |
Cost [POW] | 0 | 10 | 30 | 40 |
Saint
Training
2x Faith Study [Temple].
Description
The saint has better group heals then the priest, but is harder to play right.
Stats
Health | 90 |
---|---|
Power | 80 |
Skills
Skills | God Ray | Matyr | Guidance | Miracle |
---|---|---|---|---|
Description | Deals 10 DMG and BURN the target. Ignores ATT and DEF. | Heal 50+[Weapon] to all allies and hurt this folk for 15+[Weapon] DMG. | +3 ATT and +3 DEF for all allies for 3 hours. | Heal 100+[Weapon] HP to all allies and remove BURN, POISON and BLEED. |
Targets | x x x o o | + + + + + | + + + + + | + + + + + |
Cost [POW] | 0 | 0 | 20 | 60 |
Hunter
Training
2x Hunting Practice [Camp].
Description
High damage dealer for bosses but also very effective at removing single targets. Scales very effectively with weapon upgrades.
Stats
Health | 90 |
---|---|
Power | 50 |
Skills
Skills | Shoot | Trap | Arrow Storm | Eagle Eye |
---|---|---|---|---|
Description | Deals 15+[Weapon] DMG. | Deals 7+[Weapon] DMG. | Deals 5+[Weapon] DMG to all enemies. | Deals 20+[Weapon] DMG. |
Targets | o x x x x | x x o o o | + + + + + | o x x x x |
Cost [POW] | 0 | 0 | 10 | 10 |
Robber
Training
2x Night Shift [Slum].
Description
Very effective at de-buffing and stunning one target and also comes with some survive-ability.
Stats
Health | 90 |
---|---|
Power | 50 |
Skills
Skills | Attack | Hide | Bribe | Steal |
---|---|---|---|---|
Description | Deals 5+[Weapon] DMG. | +2 DEF for 2 turns. | STUN the target. | -5 DEF for 4 turns. |
Targets | x o o o o | Self | x x o o o | x x x x x |
Cost [POW] | 0 | 10 | 5 | 5 |
Hybrid Classes
Knight
Training
1x Sword Training [Barracks].
1x Shield Training [Barracks].
Description
The Knight combines offensive with defensive capabilities, making him a good all-rounder.
Stats
Health | 120 |
---|---|
Power | 50 |
Skills
Skills | Attack | Protect | Charge | Shoulder Bump |
---|---|---|---|---|
Description | Deals 5+[Weapon] DMG. | +2 DEF to all allies except this folk for 2 turns. | Deals 10+[Weapon] DMG to the first and second enemy. | Deals 20+[Weapon] DMG and hurts this folk for 5+[Weapon] DMG. |
Targets | x o o o o | + + + + + | + + o o o | x o o o o |
Cost [POW] | 0 | 10 | 10 | 10 |
Sorcerer
Training
1x Sword Training [Barracks].
1x Scroll Study [Magicarium].
Description
Can go very heavy on status effects, like poison, bleed and burn.
Stats
Health | 80 |
---|---|
Power | 50 |
Skills
Skills | Magic Spear | Corrosion | Blaze | Blade Storm |
---|---|---|---|---|
Description | Deals 8+[Weapon] DMG. | POISON the target. | Deals 10 DMG and BURN the target. Ignores ATT and DEF. | Deals 10 DMG and BLEED the target. Ignores ATT and DEF. |
Targets | x x x x x | x x x x x | x x x x x | x x x x x |
Cost [POW] | 0 | 0 | 10 | 10 |
Monk
Training
1x Sword Training [Barracks].
1x Faith Study [Temple].
Description
Very balanced character that can buff itself offensive and defensive and deal damage to single and multiple enemies. Sadly the default attack also moves the target.
Stats
Health | 100 |
---|---|
Power | 70 |
Skills
Skills | Meditation | Palm Hit | Flurry | Karate Chop |
---|---|---|---|---|
Description | +5 ATT and +5 DEF for 3 turns. | Deals 5+[Weapon] DMG and move the target back one space. | Deals 10+[Weapon] DMG to the first 3 enemies. | Deals 10+[Weapon] DMG and -3 DEF for 3 turns. |
Targets | Self | x x o o o | + + + o o | x x x x o |
Cost [POW] | 0 | 0 | 20 | 10 |
Captain
Training
1x Sword Training [Barracks].
1x Hunting Practice [Camp].
Description
Basically a worse Hunter lol.
Stats
Health | 100 |
---|---|
Power | 50 |
Skills
Skills | Shoot | Attack | Aim | Fire Arrow |
---|---|---|---|---|
Description | Deals 15+[Weapon] DMG. | Deals 5+[Weapon] DMG. | -5 DEF for 3 turns. | Deals 5 DMG and BURN the target. Ignores ATT and DEF. |
Targets | o x x x x | x o o o o | x x x x x | x x x x x |
Cost [POW] | 0 | 0 | 5 | 15 |
Brute
Training
1x Sword Training [Barracks].
1x Night Shift [Slum].
Description
Has a nice stun with damage skill, making him an effective single target handler.
Stats
Health | 110 |
---|---|
Power | 60 |
Skills
Skills | Attack | Taunt | Dirty Move | Knock Out |
---|---|---|---|---|
Description | Deals 5+[Weapon] DMG. | -3 ATT and -3 DEF for all enemies for 3 turns. | Deals 7 DMG and BLEED the target. Ignores ATT and DEF. | Deals 10+[Weapon] DMG and STUN the target. |
Targets | x o o o o | + + + + + | x x o o o | x x o o o |
Cost [POW] | 0 | 10 | 10 | 15 |
Warmage
Training
1x Shield Training [Barracks].
1x Scroll Study [Magicarium].
Description
The Warmage has a lot of offensive and defensive buffs.
Stats
Health | 120 |
---|---|
Power | 60 |
Skills
Skills | Magic Trick | Magic Shield | Enchanted Blade | Enchanted Armor |
---|---|---|---|---|
Description | Deals 5+[Weapon] DMG. | +1 DEF for 5 turns. | +4 ATT for 4 turns. | +5 DEF for 4 turns. |
Targets | x x x o o | x x x x x | x x x x x | x x x x x |
Cost [POW] | 0 | 10 | 20 | 20 |
Templer
Training
1x Shield Training [Barracks].
1x Holy Study [Temple].
Description
Nice effective tank which can also heal. Sadly again only a shield therefore no weapon (and heal) upgrades without artifacts.
Stats
Health | 120 |
---|---|
Power | 50 |
Skills
Skills | Shield Bash | Protect | Heal | Bonfire |
---|---|---|---|---|
Description | Deals 5+[Weapon] DMG. | +2 DEF to all allies except this folk for 2 turns. | Heal 30+[Weapon] HP. | Deals 15 DMG and BURN the target. Ignores ATT and DEF. |
Targets | x o o o o | + + + + + | x x x x x | x x 0 0 0 |
Cost [POW] | 0 | 10 | 10 | 15 |
Archer
Training
1x Shield Training [Barracks].
1x Hunting Practice [Camp].
Description
Nice alternative to the Hunter if one values the defensive debuff.
Stats
Health | 100 |
---|---|
Power | 50 |
Skills
Skills | Shoot | Arrow Step | Arrow Storm | Mark |
---|---|---|---|---|
Description | Deals 15+[Weapon] DMG. | Deals 3+[Weapon] DMG. | Deals 5+[Weapon] DMG to all enemies. | -10 DEF for 5 turns. |
Targets | o x x x x | x o o o o | + + + + + | x x x x x |
Cost [POW] | 0 | 0 | 10 | 15 |
Hybrid Classes
Ninja
Training
1x Shield Training [Barracks].
1x Night Shift [Slum].
Description
If one has no access to weapon upgrades it is a nice class, but the Ninja has no weapon so he cannot be upgraded.
Stats
Health | 100 |
---|---|
Power | 50 |
Skills
Skills | High Kick | Jump Attack | Hide | Shuriken |
---|---|---|---|---|
Description | Deals 10+[Weapon] DMG and move this folk back one space. | Deals 10+[Weapon] DMG and move this folk forward one space. | +10 DEF for 2 turns. | Deals 30+[Weapon] DMG. |
Targets | x x x o o | x x x o o | Self | x o o o o |
Cost [POW] | 0 | 0 | 10 | 20 |
Mage
Training
1x Scroll Study [Magicarium].
1x Faith Study [Temple].
Description
Can restore power, can heal and can deal damage. What’s not to like?
Stats
Health | 90 |
---|---|
Power | 80 |
Skills
Skills | Channeling | Holy Ground | Heal | Light Storm |
---|---|---|---|---|
Description | The target gains 20 POW. | BURN all targets. | Heals 30+[Weapon] HP. | Deals 15+[Weapon] DMG to the first 3 enemies. |
Targets | x x x x x | + + + + + | x x x x x | + + + o o |
Cost [POW] | 0 | 10 | 10 | 30 |
Druid
Training
1x Scroll Study [Magicarium].
1x Hunting Practice [Camp].
Description
Can apply and remove debuffs as well as healing and AoE damage. Doesn’t scale that well with weapon upgrades.
Stats
Health | 80 |
---|---|
Power | 60 |
Skills
Skills | Thorns | Cataplasm | Snake Bite | Earthquake |
---|---|---|---|---|
Description | Deals 3 DMG and BLEED the target. Ignores ATT and DEF. | Heals 15+[Weapon] HP and removes BURN, POISON and BLEED. | Deals 10 DMG and POISON the target. Ignores ATT and DEF. | Deals 10+[Weapon] DMG to all enemies. |
Targets | x x x x x | x x x x x | x x x x x | + + + + + |
Cost [POW] | 0 | 5 | 15 | 30 |
Occultist
Training
1x Scroll Study [Magicarium].
1x Night Shift [Slum].
Description
Surprisingly effective damage dealer with sustain.
Stats
Health | 80 |
---|---|
Power | 100 |
Skills
Skills | Evicerate | Sacrifice | Absorb | Dark Spell |
---|---|---|---|---|
Description | Deals 5 DMG and BLEED the target. Ignores ATT and DEF. | Give 10 POW to all allies and hurt this folk with 10+[Weapon] DMG. | Deals 10+[Weapon] DMG and heals 5+[Weapon] HP. | Deals 50+[Weapon] DMG. |
Targets | x x x o o | x x x x x | x x x o o | x x x x x |
Cost [POW] | 0 | 0 | 20 | 50 |
Shaman
Training
1x Faith Study [Temple].
1x Hunting Practice [Camp].
Description
Also a very nice healer and damage dealer combination
Stats
Health | 80 |
---|---|
Power | 50 |
Skills
Skills | Calumet | Cataplasm | Heal | Ancestor Spirit |
---|---|---|---|---|
Description | Deals 3+[Weapon] DMG and -2 DEF for 2 turns. | Heals 15+[Weapon] HP and remove BURN, POISON and BLEED.. | Heals 30+[Weapon] HP. | Deals 30+[Weapon] DMG. |
Targets | x x x o o | x x x x x | x x x x x | x x x o o |
Cost [POW] | 0 | 5 | 10 | 25 |
Sage
Training
1x Faith Study [Temple].
1x Night Shift [Slum].
Description
A nice option if one does not have access to weapon uogardes, as the sage has no weapon to upgrade. Nice damage and utility spells.
Stats
Health | 80 |
---|---|
Power | 70 |
Skills
Skills | Paradox | Inspiration | Bad Omen | Confusion |
---|---|---|---|---|
Description | Deals 10+[Weapon] DMG. | The target gains 30 POW. | -5 ATT for 3 turns. | STUN the first 3 targets. |
Targets | x x x x x | x x x x x | x x x x x | + + + o o |
Cost [POW] | 0 | 10 | 10 | 50 |
Assasin
Training
1x Hunting Practice [Camp].
1x Night Shift [Slum].
Description
Some status effects paired with damage. Doesn’t scale well with weapon uogardes.
Stats
Health | 90 |
---|---|
Power | 50 |
Skills
Skills | Backstab | Poison Tip | Hide | Dirty Move |
---|---|---|---|---|
Description | Deals 10+[Weapon] DMG. | Deals 5 DMG and POISON the target. Ignores ATT and DEF. | +10 DEF for 2 turns. | Deals 7 DMG and BLEED the target. Ignores ATT and DEF. |
Targets | 0 x x x x | x x x 0 0 | Self | x x o o o |
Cost [POW] | 0 | 0 | 10 | 10 |
King
Folk
Description
The King is a special class at it cannot be trained to anything else and one only has one king/queen per game. The King is surprisingly potent if one can upgrade the staff at the magicarium.
Stats
Health | 100 |
---|---|
Power | 50 |
Skills
Skills | Attack | Smite | Heal | Orders |
---|---|---|---|---|
Description | Deals 5+[Weapon] DMG. | BURN the target. | Heals 30+[Weapon] HP. | +1 ATT for all allies for 10 turns. |
Targets | x o o o o | x x x o o | x x x x x | + + + + + |
Cost [POW] | 0 | 0 | 10 | 5 |
This is all about Tinyfolks – All Classes Combination and Skills; I hope you enjoy reading the Guide! If you feel like we should add more information or we forget/mistake, please let us know via commenting below, and thanks! See you soon!
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