Tinyfolks – All Classes Combination and Skills

Tinyfolks – All Classes Combination and Skills 1 - steamlists.com
Tinyfolks – All Classes Combination and Skills 1 - steamlists.com

The guide will feature all combinations of classes possible with their skill-sets and needed training.
 
 

Introduction

In Tinyfolks one can train each of the normal folks into specialized classes. Each folk can be trained up to two times and each combination of training schools is allowed (so sword + holy for example, or 2x sword as well).
 
The guide will feature all combinations and skills possible.
 
 
Please feel free to add comments if you catch errors I made during copying this information from the game or if you have any additional feedback.
 
 
 

Folks

Folk

 
Tinyfolks - All Classes Combination and Skills - Folks - 1451CD6

Description

 
The folk is a special class, as it is the complete base class with no specialization. Don’t be mistaken tho, the folk is a very effective all-rounder class, which can carry its weight during a majority of the game.
 

Stats

 

Health 80
Power 50

Skills

 

Skills Attack Tomatoes Snack Uprising
Description Deals 5+[Weapon] DMG. Deals 10+[Weapon] DMG. Debuffs Target -2 ATT for 3 rounds. Heals 20+[Weapon] HP. +5 ATT for 3 rounds
Targets x o o o o x x x x x Self Self
Cost [POW] 0 10 10 20

 
 
 

Base Classes

Base classes are specializations that take only one training and can only be trained from normal Folks.
 
 

Warrior

 
Tinyfolks - All Classes Combination and Skills - Base Classes - CFB449C

Training

 
1x Sword Training [Barracks].
 

Description

 
Warrior is a nice early class that enables multiple enemy targeting as well as high damage output. Also scales very nicely with weapon damage.
 

Stats

 

Health 100
Power 50

Skills

 

Skills Attack Charge Strike War Cry
Description Deals 5+[Weapon] DMG. Deals 10+[Weapon] DMG to the first 2 enmies. Deals 5+[Weapon] DMG. +5 ATT for all allies for 2 turns
Targets x o o o o + + o o o x o o o o + + + + +
Cost [POW] 0 10 10 10

 

Guard

 
Tinyfolks - All Classes Combination and Skills - Base Classes - 008F3F7

Training

 
1x Shield Training [Barracks].
 

Description

 
Guard is a class that excels at socking up damage, but otherwise not so useful as the weapon upgrade only upgrades defensive values and not attack values.
 

Stats

 

Health 120
Power 50

Skills

 

Skills Shield Bash Grapple Protect Shoulder Bump
Description Deals 5+[Weapon] DMG. Move the target to the front. +2 DEF to all allies except this folk. Deals 20+[Weapon] DMG but hurt this folk for 5+[Weapon] DMG.
Targets x o o o o o x x x x + + + + + x o o o o
Cost [POW] 0 0 10 10

 

Apprentice

 
Tinyfolks - All Classes Combination and Skills - Base Classes - 2B31935

Training

 
1x Scroll Study [Magicarium].
 

Description

 
Apprentice is a weak mage that has some skills to inflict status effects on enemies as well as some AoE spells.
 

Stats

 

Health 80
Power 70

Skills

 

Skills Magic Trick Icicle Fire Spell Sparks
Description Deals 5+[Weapon] DMG. Deals 10+[Weapon] DMG and -2 DEF for 2 turns. Deals 5 DMG and BURN. Ignores ATT and DEF. Deals 20+[Weapon] DMG.
Targets x x x o o x x x o o + + + o o x x x o o
Cost [POW] 0 10 20 30

 

Priest

 
Tinyfolks - All Classes Combination and Skills - Base Classes - 21E3118

Training

 
1x Faith Study [Temple].
 

Description

 
Priest is a very nice early game healer with strong single and multi target heals. Scales well with weapon damage.
 

Stats

 

Health 80
Power 60

Skills

 

Skills Prayer Smite Heal Ritual
Description Heal 5+[Weapon] HP to all allies. BURN the target. Heal 30+[Weapon] HP. Remove BURN, POISON and BLEED statues for all allies.
Targets + + + + + x x x o o x x x x x + + + + +
Cost [POW] 0 0 10 30

 

Ranger

 
Tinyfolks - All Classes Combination and Skills - Base Classes - 0605F50

Training

 
1x Hunting Practice [Camp].
 

Description

 
The Range is a nice damage dealer against enemies in the back, as well as bosses. Doesn’t work well against front-row enemies.
 

Stats

 

Health 90
Power 50

Skills

 

Skills Shoot Arrow Stab Aim Fire Arrow
Description Deal 15+[Weapon] DMG. Deal 3+[Weapon] DMG. -5 DEF for 3 turns. Deal 5 DMG and BURN the target. Ignores ATT and DEF.
Targets 0 x x x x x o o o o x x x x x x x x x x
Cost [POW] 0 0 5 15

 

Thug

 
Tinyfolks - All Classes Combination and Skills - Base Classes - 2EEE47F

Training

 
1x Night Shift [Slum].
 

Description

 
Thugs can help stunning high value targets and reduce their stats.
 

Stats

 

Health 90
Power 50

Skills

 

Skills Attack Taunt Bribe Dirty Move
Description Deal 5+[Weapon] DMG. -3 ATT and -3 DEF for all enemies for 3 turns. STUN the target. Deal 7 DMG and BLEED the target. Ignores ATT and DEF.
Targets x o o o o + + + + + x x o o o x x o o o
Cost [POW] 0 10 5 10

 
 
 

Specialized Classes

Berzerker

 
Tinyfolks - All Classes Combination and Skills - Specialized Classes - F9D1465

Training

 
2x Sword Training [Barracks].
 

Description

 
The Berzerker is a high damage dealer for front-line enemies, scales very effectively with weapon damage.
 

Stats

 

Health 100
Power 50

Skills

 

Skills Fury Grapple Strike Tantrum
Description Deals 10+[Weapon] DMG to a random enemy. Move target to the front. Deals 20+[Weapon] DMG. +15 ATT for 3 turns.
Targets x x x x x o x x x x x o o o o Self
Cost [POW] 0 0 10 20

 

Tank

 
Tinyfolks - All Classes Combination and Skills - Specialized Classes - B63CF1D

Training

 
2x ShieldTraining [Barracks].
 

Description

 
The Tank is the best char for socking up damage, but again has no weapon to upgrade for damage.
 

Stats

 

Health 150
Power 50

Skills

 

Skills Shield Bash Protect Taunt Shoulder Bump
Description Deals 5+[Weapon] DMG. +2 DEF to all allies except this folk for 2 turns. -3 ATT and -3 DEF for all enemies for 3 turns. Deals 20+[Weapon] DMG and hurt this folk for 5+[Weapon] DMG.
Targets x o o o o + + + + + + + + + + x o o o o
Cost [POW] 0 10 10 10

 

Wizard

 
Tinyfolks - All Classes Combination and Skills - Specialized Classes - B026F2F

Training

 
2x Scroll Study [Magicarium].
 

Description

 
The Wizard has an enormus amount of AoE spells that allows for very effective enemy clears. Also scales very good with weapon upgardes.
 

Stats

 

Health 80
Power 100

Skills

 

Skills Magic Spear Freeze Fire Ball Lightning Strike
Description Deals 8+[Weapon] DMG. Deals 5+[Weapon] DMG and -3 DEF for 2 turns to all enemies. Deals 5 DMG and BURN all enemies. Ignores ATT and DEF. Deals 10+[Weapon] DMG to all enemies.
Targets x x x x x + + + + + + + + + + + + + + +
Cost [POW] 0 10 30 40

 

Saint

 
Tinyfolks - All Classes Combination and Skills - Specialized Classes - 82E140E

Training

 
2x Faith Study [Temple].
 

Description

 
The saint has better group heals then the priest, but is harder to play right.
 

Stats

 

Health 90
Power 80

Skills

 

Skills God Ray Matyr Guidance Miracle
Description Deals 10 DMG and BURN the target. Ignores ATT and DEF. Heal 50+[Weapon] to all allies and hurt this folk for 15+[Weapon] DMG. +3 ATT and +3 DEF for all allies for 3 hours. Heal 100+[Weapon] HP to all allies and remove BURN, POISON and BLEED.
Targets x x x o o + + + + + + + + + + + + + + +
Cost [POW] 0 0 20 60

 

Hunter

 
Tinyfolks - All Classes Combination and Skills - Specialized Classes - D29EBFC

Training

 
2x Hunting Practice [Camp].
 

Description

 
High damage dealer for bosses but also very effective at removing single targets. Scales very effectively with weapon upgrades.
 

Stats

 

Health 90
Power 50

Skills

 

Skills Shoot Trap Arrow Storm Eagle Eye
Description Deals 15+[Weapon] DMG. Deals 7+[Weapon] DMG. Deals 5+[Weapon] DMG to all enemies. Deals 20+[Weapon] DMG.
Targets o x x x x x x o o o + + + + + o x x x x
Cost [POW] 0 0 10 10

 

Robber

 
Tinyfolks - All Classes Combination and Skills - Specialized Classes - 9D4A1E1

Training

 
2x Night Shift [Slum].
 

Description

 
Very effective at de-buffing and stunning one target and also comes with some survive-ability.
 

Stats

 

Health 90
Power 50

Skills

 

Skills Attack Hide Bribe Steal
Description Deals 5+[Weapon] DMG. +2 DEF for 2 turns. STUN the target. -5 DEF for 4 turns.
Targets x o o o o Self x x o o o x x x x x
Cost [POW] 0 10 5 5

 
 
 

Hybrid Classes

Knight

 
Tinyfolks - All Classes Combination and Skills - Hybrid Classes - C604BB8

Training

 
1x Sword Training [Barracks].
 
1x Shield Training [Barracks].
 

Description

 
The Knight combines offensive with defensive capabilities, making him a good all-rounder.
 

Stats

 

Health 120
Power 50

Skills

 

Skills Attack Protect Charge Shoulder Bump
Description Deals 5+[Weapon] DMG. +2 DEF to all allies except this folk for 2 turns. Deals 10+[Weapon] DMG to the first and second enemy. Deals 20+[Weapon] DMG and hurts this folk for 5+[Weapon] DMG.
Targets x o o o o + + + + + + + o o o x o o o o
Cost [POW] 0 10 10 10

 

Sorcerer

 
Tinyfolks - All Classes Combination and Skills - Hybrid Classes - AEE9A2A

Training

 
1x Sword Training [Barracks].
 
1x Scroll Study [Magicarium].
 

Description

 
Can go very heavy on status effects, like poison, bleed and burn.
 

Stats

 

Health 80
Power 50

Skills

 

Skills Magic Spear Corrosion Blaze Blade Storm
Description Deals 8+[Weapon] DMG. POISON the target. Deals 10 DMG and BURN the target. Ignores ATT and DEF. Deals 10 DMG and BLEED the target. Ignores ATT and DEF.
Targets x x x x x x x x x x x x x x x x x x x x
Cost [POW] 0 0 10 10

 

Monk

 
Tinyfolks - All Classes Combination and Skills - Hybrid Classes - 8841C1F

Training

 
1x Sword Training [Barracks].
 
1x Faith Study [Temple].
 

Description

 
Very balanced character that can buff itself offensive and defensive and deal damage to single and multiple enemies. Sadly the default attack also moves the target.
 

Stats

 

Health 100
Power 70

Skills

 

Skills Meditation Palm Hit Flurry Karate Chop
Description +5 ATT and +5 DEF for 3 turns. Deals 5+[Weapon] DMG and move the target back one space. Deals 10+[Weapon] DMG to the first 3 enemies. Deals 10+[Weapon] DMG and -3 DEF for 3 turns.
Targets Self x x o o o + + + o o x x x x o
Cost [POW] 0 0 20 10

 

Captain

 
Tinyfolks - All Classes Combination and Skills - Hybrid Classes - A436BFE

Training

 
1x Sword Training [Barracks].
 
1x Hunting Practice [Camp].
 

Description

 
Basically a worse Hunter lol.
 

Stats

 

Health 100
Power 50

Skills

 

Skills Shoot Attack Aim Fire Arrow
Description Deals 15+[Weapon] DMG. Deals 5+[Weapon] DMG. -5 DEF for 3 turns. Deals 5 DMG and BURN the target. Ignores ATT and DEF.
Targets o x x x x x o o o o x x x x x x x x x x
Cost [POW] 0 0 5 15

 

Brute

 
Tinyfolks - All Classes Combination and Skills - Hybrid Classes - 8FA5211

Training

 
1x Sword Training [Barracks].
 
1x Night Shift [Slum].
 

Description

 
Has a nice stun with damage skill, making him an effective single target handler.
 

Stats

 

Health 110
Power 60

Skills

 

Skills Attack Taunt Dirty Move Knock Out
Description Deals 5+[Weapon] DMG. -3 ATT and -3 DEF for all enemies for 3 turns. Deals 7 DMG and BLEED the target. Ignores ATT and DEF. Deals 10+[Weapon] DMG and STUN the target.
Targets x o o o o + + + + + x x o o o x x o o o
Cost [POW] 0 10 10 15

 

Warmage

 
Tinyfolks - All Classes Combination and Skills - Hybrid Classes - 1A5FE59

Training

 
1x Shield Training [Barracks].
 
1x Scroll Study [Magicarium].
 

Description

 
The Warmage has a lot of offensive and defensive buffs.
 

Stats

 

Health 120
Power 60

Skills

 

Skills Magic Trick Magic Shield Enchanted Blade Enchanted Armor
Description Deals 5+[Weapon] DMG. +1 DEF for 5 turns. +4 ATT for 4 turns. +5 DEF for 4 turns.
Targets x x x o o x x x x x x x x x x x x x x x
Cost [POW] 0 10 20 20

 

Templer

 
Tinyfolks - All Classes Combination and Skills - Hybrid Classes - 78CA6BA

Training

 
1x Shield Training [Barracks].
 
1x Holy Study [Temple].
 

Description

 
Nice effective tank which can also heal. Sadly again only a shield therefore no weapon (and heal) upgrades without artifacts.
 

Stats

 

Health 120
Power 50

Skills

 

Skills Shield Bash Protect Heal Bonfire
Description Deals 5+[Weapon] DMG. +2 DEF to all allies except this folk for 2 turns. Heal 30+[Weapon] HP. Deals 15 DMG and BURN the target. Ignores ATT and DEF.
Targets x o o o o + + + + + x x x x x x x 0 0 0
Cost [POW] 0 10 10 15

 

Archer

 
Tinyfolks - All Classes Combination and Skills - Hybrid Classes - 503C3AB

Training

 
1x Shield Training [Barracks].
 
1x Hunting Practice [Camp].
 

Description

 
Nice alternative to the Hunter if one values the defensive debuff.
 

Stats

 

Health 100
Power 50

Skills

 

Skills Shoot Arrow Step Arrow Storm Mark
Description Deals 15+[Weapon] DMG. Deals 3+[Weapon] DMG. Deals 5+[Weapon] DMG to all enemies. -10 DEF for 5 turns.
Targets o x x x x x o o o o + + + + + x x x x x
Cost [POW] 0 0 10 15

 
 
 

Hybrid Classes

Ninja

 
Tinyfolks - All Classes Combination and Skills - Hybrid Classes - AD7E273

Training

 
1x Shield Training [Barracks].
 
1x Night Shift [Slum].
 

Description

 
If one has no access to weapon upgrades it is a nice class, but the Ninja has no weapon so he cannot be upgraded.
 

Stats

 

Health 100
Power 50

Skills

 

Skills High Kick Jump Attack Hide Shuriken
Description Deals 10+[Weapon] DMG and move this folk back one space. Deals 10+[Weapon] DMG and move this folk forward one space. +10 DEF for 2 turns. Deals 30+[Weapon] DMG.
Targets x x x o o x x x o o Self x o o o o
Cost [POW] 0 0 10 20

 

Mage

 
Tinyfolks - All Classes Combination and Skills - Hybrid Classes - C8DFDFE

Training

 
1x Scroll Study [Magicarium].
 
1x Faith Study [Temple].
 

Description

 
Can restore power, can heal and can deal damage. What’s not to like?
 

Stats

 

Health 90
Power 80

Skills

 

Skills Channeling Holy Ground Heal Light Storm
Description The target gains 20 POW. BURN all targets. Heals 30+[Weapon] HP. Deals 15+[Weapon] DMG to the first 3 enemies.
Targets x x x x x + + + + + x x x x x + + + o o
Cost [POW] 0 10 10 30

 

Druid

 
Tinyfolks - All Classes Combination and Skills - Hybrid Classes - A5E78AB

Training

 
1x Scroll Study [Magicarium].
 
1x Hunting Practice [Camp].
 

Description

 
Can apply and remove debuffs as well as healing and AoE damage. Doesn’t scale that well with weapon upgrades.
 

Stats

 

Health 80
Power 60

Skills

 

Skills Thorns Cataplasm Snake Bite Earthquake
Description Deals 3 DMG and BLEED the target. Ignores ATT and DEF. Heals 15+[Weapon] HP and removes BURN, POISON and BLEED. Deals 10 DMG and POISON the target. Ignores ATT and DEF. Deals 10+[Weapon] DMG to all enemies.
Targets x x x x x x x x x x x x x x x + + + + +
Cost [POW] 0 5 15 30

 

Occultist

 
Tinyfolks - All Classes Combination and Skills - Hybrid Classes - 305E0FA

Training

 
1x Scroll Study [Magicarium].
 
1x Night Shift [Slum].
 

Description

 
Surprisingly effective damage dealer with sustain.
 

Stats

 

Health 80
Power 100

Skills

 

Skills Evicerate Sacrifice Absorb Dark Spell
Description Deals 5 DMG and BLEED the target. Ignores ATT and DEF. Give 10 POW to all allies and hurt this folk with 10+[Weapon] DMG. Deals 10+[Weapon] DMG and heals 5+[Weapon] HP. Deals 50+[Weapon] DMG.
Targets x x x o o x x x x x x x x o o x x x x x
Cost [POW] 0 0 20 50

 

Shaman

 
Tinyfolks - All Classes Combination and Skills - Hybrid Classes - 81424D0

Training

 
1x Faith Study [Temple].
 
1x Hunting Practice [Camp].
 

Description

 
Also a very nice healer and damage dealer combination
 

Stats

 

Health 80
Power 50

Skills

 

Skills Calumet Cataplasm Heal Ancestor Spirit
Description Deals 3+[Weapon] DMG and -2 DEF for 2 turns. Heals 15+[Weapon] HP and remove BURN, POISON and BLEED.. Heals 30+[Weapon] HP. Deals 30+[Weapon] DMG.
Targets x x x o o x x x x x x x x x x x x x o o
Cost [POW] 0 5 10 25

 

Sage

 
Tinyfolks - All Classes Combination and Skills - Hybrid Classes - 5DD7C5E

Training

 
1x Faith Study [Temple].
 
1x Night Shift [Slum].
 

Description

 
A nice option if one does not have access to weapon uogardes, as the sage has no weapon to upgrade. Nice damage and utility spells.
 

Stats

 

Health 80
Power 70

Skills

 

Skills Paradox Inspiration Bad Omen Confusion
Description Deals 10+[Weapon] DMG. The target gains 30 POW. -5 ATT for 3 turns. STUN the first 3 targets.
Targets x x x x x x x x x x x x x x x + + + o o
Cost [POW] 0 10 10 50

 

Assasin

 
Tinyfolks - All Classes Combination and Skills - Hybrid Classes - C5F05A2

Training

 
1x Hunting Practice [Camp].
 
1x Night Shift [Slum].
 

Description

 
Some status effects paired with damage. Doesn’t scale well with weapon uogardes.
 

Stats

 

Health 90
Power 50

Skills

 

Skills Backstab Poison Tip Hide Dirty Move
Description Deals 10+[Weapon] DMG. Deals 5 DMG and POISON the target. Ignores ATT and DEF. +10 DEF for 2 turns. Deals 7 DMG and BLEED the target. Ignores ATT and DEF.
Targets 0 x x x x x x x 0 0 Self x x o o o
Cost [POW] 0 0 10 10

 
 
 

King

Folk

 
Tinyfolks - All Classes Combination and Skills - King - F7580AB

Description

 
The King is a special class at it cannot be trained to anything else and one only has one king/queen per game. The King is surprisingly potent if one can upgrade the staff at the magicarium.
 

Stats

 

Health 100
Power 50

Skills

 

Skills Attack Smite Heal Orders
Description Deals 5+[Weapon] DMG. BURN the target. Heals 30+[Weapon] HP. +1 ATT for all allies for 10 turns.
Targets x o o o o x x x o o x x x x x + + + + +
Cost [POW] 0 0 10 5

 
 

Written by SkillFlow

 
 
This is all about Tinyfolks – All Classes Combination and Skills; I hope you enjoy reading the Guide! If you feel like we should add more information or we forget/mistake, please let us know via commenting below, and thanks! See you soon!
 
 


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