The Warlock of Firetop Mountain – Crossroads

The Warlock of Firetop Mountain – Crossroads 1 - steamlists.com
The Warlock of Firetop Mountain – Crossroads 1 - steamlists.com

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Crossroads Guide

 

Junction O5

 

1. Turn northward.
 â–º Proceed to Junction O6.

2. Continue eastward.
 â–º Proceed to Training Hall.

 

Junction O6

 

1. Investigate the hideous din.
 â–º Proceed to Unkempt Room.

2. Continue on up the pa*sageway.
 â–º Proceed to Junction O7.

 

Unkempt Room

 

1. Pull out your weapon and leap forwards at them!
 • Fight the DRUNKEN ORCS! (Drunk Orc x2)
 a. Open the box.
 • Gain Dragonfire Spell.
 ✿ Illiterate Attribute:
 • Gain no reward instead.
 b. Leave it behind and leave the room.
 â–º Proceed to Junction O8.

2. Slam the door quickly and run on up the pa*sage.

✿ Lunika Ekaadi: Shout at the Orcs.
 â–º Go to option 1 but avoid the fight.

✿ Arran Gottspeed: Speak to the Orcs.
 â–º Go to option 1 but avoid the fight.

✿ Wanushu: Speak to the Orcs.

✿ Krea Datura: Throw a Sleep Bomb at the Orcs.
 • Requires and uses Sleep Bomb.
 â–º Go to option 1 but avoid the fight.

✿ Hannabella Dehab: Bribe the Orcs with 3 Gold Pieces.
 • -3 GOLD PIECES!
â–º Proceed to Junction O8.

✿ Ellion G'Aarak: Ask to join them.
 â–º Go to option 1 but avoid the fight.

✿ Alexandra of Blacksand | Ellion G'Aarak | Lin Wen-Wu: Question the Orcs.

✿ Fearsome Attribute: Knock their drinks off the table.
 â–º Go to option 1.

â–º Proceed to Junction O7.

 

Junction O7

 

1. Keep heading north.
 â–º Proceed to Junction O9.

2. Follow the new pa*sageway to the southeast.
 â–º Proceed to Training Hall.

 

Junction O8

 

1. Leave by the flight of steps in the corner of the room.
 â–º Proceed to High-Ranking Room (South). 

2. Leave through the door you entered by.
 â–º Proceed to Junction O7.

 

High-Ranking Room (South)

 

1. Attack them both!

2. Spring at the Chieftain and hope his servant will aid you.
 a. Escape quickly through the nearest door.
 â–º Proceed to Junction O11.
 • Note: you will have a choice at Junction O9 but both choices lead to Junction O11.
 b. Continue the fight!
 ✿ Krea Datura: Hurl a Sleep Bomb at the Orcs!

3. Attempt to leave the chamber without engaging in combat.

✿ Fearsome Attribute: Threaten the pair of Orcs.

â–º Proceed to Master and Servant.

 

Training Hall

 

1. Creep to the iron gateway to the north.
 â–º Proceed to Iron Gate.

2. Sneak to the doors at the east end of the chamber.
 â–º Proceed to Stay in the Shadows.

3. Burst into the room and take on all of the Orcs with overwhelming odds!
 â–º Return to this list but the text for this option has been changed to "Take on all the Orcs!"
 â–º If you choose this option again, proceed to Bravery or Foolishness.

4. Go back the way you came and choose the other path.
 â–º If you came from Junction O5, proceed to Junction O6.
 â–º If you came from Junction O7, proceed to Junction O9.

 

Iron Gate

 

• Fight the QUINTAINS! (Quintain x2)
 ✿ Keen Eye Attribute:
 • +2 GOLD PIECES!

1. Leave the Orcs' Training Hall entirely.
 â–º Proceed to Junction O9.

2. Try to reach the eastern end of the hall without being spotted.
 â–º Proceed to Eastern End.

 

Stay in the Shadows

 

✿ Dexterous Attribute:
 â–º Go to option a.

• Test Your Skill:
 a. ✔ Pa*s: You sneak past the Orcs!
 â–º Proceed to Eastern End.
 b. ✘ Fail: You are spotted!
 1. Stand and fight!
 â–º Proceed to Bravery or Foolishness.
 2. Surrender.
 • -5 STAMINA!
• Fight the ORC GUARDS! (Orc Guard x2)
 â–º Proceed to Dungeon Chamber but option 1 is not available.

 

Bravery or Foolishness

 

• Fight the ORCS! (Orc A x2, Orc Ranger x2; Orc A x1 on the second and fifth turns; Orc Guard x1 on the eighth turn)

• Fight the ORCS! (Orc Armourer x1, Goblin x2)

1. Investigate the iron gateway to the north.
 â–º Proceed to Iron Gate.

2. Head to the eastern end of the hall.
 â–º Proceed to Eastern End.

3. Leave the Orcs' Training Hall entirely.
 â–º Proceed to Junction O9.

 

Eastern End

 

• Note: option 3 and 4 are only available if you came from Crude Forge or Cramped Armory.

1. Open the door with the battered shield. | Open the left-hand door with the shield.
 â–º Proceed to Crude Forge.

2. Open the door with the helmet hanging from it. | Open the right-hand door with the helmet.
 â–º Proceed to Cramped Armory.

3. Leave the Training Hall.
 â–º If you came from Junction O5, proceed to Junction O6.
 â–º If you came from Junction O7, proceed to Junction O9.

4. Investigate the gateway to the north.
 â–º Proceed to Iron Gate.

✿ If you chose option 1 first in Training Hall then visited both Crude Forge and Cramped Armory (in any order) but did not acquire the Orc Disguise:
 a. Stand and fight!
 • Fight the ORCS! (Orc A x2, Orc Ranger x2; Orc A x1 on the second and fifth turns; Orc Guard x1 on the eighth turn)
 ✿ Ellion G'Aarak:
 • Fight the ORCS! (Orc Armourer x1, Goblin x2)
 1. Investigate the iron gateway to the north.
 â–º Return to this list.
 2. Head to the eastern end of the hall.
 â–º Return to Eastern End.
 3. Leave the Orcs' Training Hall entirely.
 â–º Proceed to Junction O9.
 b. Surrender.
 • -5 STAMINA!
• Fight the ORC GUARDS! (Orc Guard x2)
 â–º Proceed to Dungeon Chamber but option 1 is not available.
 ✿ Orc Disguise:
 â–º Return to Eastern End.

 

Crude Forge

 

1. Face the Armorer.
 ✿ Ellion G'Aarak | Orc Disguise:
 1. Do as the Orc Armorer says.
 2. Attack the Armorer while his guard is down.
 â–º Go to option 1a.
 ✿ Ellion G'Aarak: Ask about Grishak.
 â–º Go to option 1a.
 a. Fight the ORC ARMORER! (Orc Armourer x1, Goblin x2)
 • Note: this fight is skipped if you already fought the Orc Armourer by choosing option 3 twice in Training Hall.
 • Fearsome Attribute:
 • Avoid the fight.
 • +12 GOLD PIECES!

✿ Dekion Strom: Ask the whereabouts of Rotgut.
 â–º Go to option 1a.

✿ Krea Datura: Throw a Sleep Bomb at the Armorer.
 • Requires and uses Sleep Bomb.
 â–º Go to option 1a.

✿ Alfina Skyrider: Ask the whereabouts of Malacandrus.
 â–º Go to option 1a.

â–º Return to Eastern End.

 

Cramped Armory

 

1. Disguise yourself as an Orc.
 ✿ Gilfane | Ellion G'Aarak | Oversized Attribute:
 • This option is not available.
 • Note: this option is not available if you chose option 3 in Training Hall.
 • -1 SKILL!
• Gain Orc Disguise.

2. Leave the Orc armor behind.

â–º Return to Eastern End.

 

Junction O9

 

1. Follow it west.
 â–º Proceed to Junction O10.

2. Take the east path.
 â–º Proceed to Junction O11.

 

Junction O10

 

1. Open the door and investigate.
 â–º Proceed to High-Ranking Room (North).

2. Ignore it and turn back.
 â–º Proceed to Junction O11.

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