
Table of Contents
Complete survival edition covering almost everything a survivor terraforming a planet would need.
Covers details on Buildings, Items, Equipment, Blueprints, Stages and Tips.
Work In Progress (WIP) due to large content, updated daily
Updated to game version 0.4.008 (8th April)
Planning to add / work on
Still to work on:
– Tree Spreader T3 info
– Fusion Cell info
– Add Osmium / Ice Caves pictures and details
Plan to add:
– Player Spawn Map + Major Resource Map
– Fusion Generator locations + effect
– Alternate Terraforming measurements ie 175 KTI = 175 000 TI
BUILDINGS
–Base
Living Compartment
Unlocks: At start
Resources to build (Outdoors): 2x Iron and Titanium
Main base building allowing you to establish bases away from the crashed escape pod.
It doesn’t require Power and refills your Oxygen.
Requires a Living Compartment Door to enter.
Living Compartment Door
Unlocks: At start
Resources to build (Indoors / Outdoors): Iron, Titanium and Silicon
Allows you to enter your Living Compartments and other Base buildings (example Biodome) or even as internal doors.
It doesn’t require Power.
Living Compartment Window
Unlocks: 2nd PRESSURE terraforming @ 250 nPa
Resources to build (Indoors / Replace Wall): Iron and Cobalt
Create a full wall sized window to look out of or even as a divider for rooms.
Living Compartment Glass
Unlocks: 4th PRESSURE terraforming @ 4 µPa
Resources to build (Indoors Ceiling / Floor): Iron and Cobalt
Create a transparent ceiling or floor to look through.
Outside Stairs
Unlocks: At start
Resources to build (Outdoors): Iron
Allows you to access the 2nd level Living Compartments (by using Living Compartment Door) from the outside. Can also use it to access high areas when exploring.
Outside Lamp
Unlocks: At start
Resources to build (Outdoors): Iron and Magnesium
Stats:
Energy: -0.3 kW /h
Create a source of light to see your base or areas at night.
Foundation Grid
Unlocks: At start
Resources to build (Outdoors): Iron
Create a level by using foundations for a base or other designs.
No foundations are required to build a base as long as the ground is level for the first piece.
Indoor Ladder
Unlocks: 1st OXYGEN terraforming @ 1 ppt
Resources to build (Indoor): Iron and Cobalt
Allows you to access the Living Compartments above or below you from the inside.
Living Compartment Corner
Unlocks: Decoded Blueprint Chip
Resources to build (Outdoors): Iron, Titanium and Cobalt
Alternative piece to the Living Compartment.
Area Lamp
Unlocks: Decoded Blueprint Chip
Resources to build (Indoor / Outdoors): Magnesium and Cobalt
Stats:
Energy: -1.2 kW /h
Another source of light to be placed (almost) anywhere and allows you customise the light colour.
Big Living Compartment
Unlocks: Decoded Blueprint Chip
Resources to build (Outdoors): 3x Iron, 3x Titanium and 2x Super Alloy
Creates a 2 by 2 Living Compartment with no internal archways for maximum room.
Beacon
Unlocks: 3rd HEAT terraforming @ 5 nK
Resources to build (Outdoors): Titanium, Silicon and Aluminium
Stats:
Energy: -0.25 kW /h
Place it down to mark an area you can see from a distance. Can customise the colour.
Communication Antenna
Unlocks: 5th PRESSURE terraforming @ 4 µPa
Resources to build (Outdoors): Silicon, Titanium, Iron and Aluminium
Stats:
Energy: -15 kW /h
Paired with Screens – Transmissions, allows you to receive messages and tips over time.
Shredder
Unlocks: Decoded Blueprint Chip
Resources to build (Indoor / Outdoors): 2x Super Alloy, Uranium, Osmium and Explosive Powder
Stats:
Energy: -18 kW /h
Lets you permanently destroy items and resources placed inside.
Biodome
Unlocks: 6th HEAT terraforming @ 100 nK
Resources to build (Outdoors): Seed Lirma, 2x Titanium, 2x Cobalt, Aluminium, 3x Super Alloy
Stats:
Energy: -37 kW /h
Oxygen: 135 ppq /s
Check on the computer to see BIOMASS terraforming progress and blueprints.
–Crafting
(Pod) Craft Station
Unlocks: At start
Resources to build (Indoors): Built at start
Stats:
Energy: -0 kW /h
Contains basic recipes when starting.
Craft Station T2
Unlocks: At start
Resources to build (Indoors only): Iron and Silicon
Stats:
Energy: -0.5 kW /h
Contains the same recipes as the Pod Craft Station and more as you unlock them terraforming.
Advanced Craft Station
Unlocks: 7th TERRAFORMING score @ 175 KTI
Resources to build (Indoors only): 3x Aluminium, 2x Titanium, 2x Magnesium and 2x Silicon
Stats:
Energy: -12.5 kW /h
Contains T4 and higher recipes plus much more advanced items. Does not replace Craft Station T2 since it doesn’t contain the same recipes.
Launch Platform
Unlocks: 8th TERRAFORMING score @ 345 KTI
Resources to build (Outdoors): 3x Super Alloy, 3x Titanium and 3x Iron
Stats:
Energy: -55 kW /h
Used to build and launch ROCKETS.
Biolab
Unlocks: 1st BIOMASS terraforming @ 865 g
Resources to build: 2x Osmium, 3x Super Alloy and Aluminium
Stats:
Energy: -40 kW /h
Contains basic biological recipes to create bio crafting ingredients.
DNA Manipulator
Unlocks: 14th TERRAFORMING score @ 700 MTI
Resources to build (Indoor only): Super Alloy, Bioplastic Nugget, Explosive Powder and Pulsar Quartz
Stats:
Energy: -117.5 kW /h
Craft the TREE SEEDS to use in the Tree Spreader buildings.
Look at the screen at the top for the recipe combinations, bottom screen to combine resources to craft (‘research’) the TREE SEED.
–Production
Ore Extractor
Unlocks: 8th PRESSURE terraforming @ 155 µPa
Resources to build: 2x Osmium, Iridium Rod, Super Alloy, Aluminium and Titanium
Stats:
Energy: -34 kW /h
Heat: 17.5 pK /s
Pressure: 15 nPa /s
Auto mining building that gathers resources and stores them into an in-built storage box (capacity 20 items).
Can be used to gather only some special resource types like Aluminium and Iridium (shows their icon when in the storage box).
Does not work for some resource types like Super Alloy, Uranium or Osmium.
Ore Extractor T2
Unlocks: Last PRESSURE terraforming @ 364.50 mPa
Resources to build: 3x Osmium, 3x Super Alloy and 2x Iridium Rod
Stats:
Energy: -164 kW /h
Heat: 79.5 pK /s
Pressure: 85 nPa /s
Auto mining building that gathers resources and stores them into an in-built storage locker (capacity 25 items).
Can be used to gather special resources like Super Alloy and Osmium.
Food Grower
Unlocks: 4th OXYGEN terraforming @ 12 ppt
Resources to build (Indoors): Aluminium, Iron and Water Bottle
Stats:
Energy: -15 kW /h
Growth Speed: 0.6
Place the food seed (yellow packets, NOT plant seeds) by clicking on the base of the structure.
Once growth reaches 100%, harvest it by clicking on the food you see inside the container to collect. Replant seed in the base to start growing again.
Food Grower T2
Unlocks: 5th BIOMASS terraforming @ 35 t
Resources to build (Indoors): Water Bottle, Super Alloy and Fertilizer
Stats:
Energy: -29.5 kW /h
Growth Speed: 1.1
Almost double the growing speed of the Food Grower (1.1 vs 0.6).
Place the food seed (yellow packets, NOT plant seeds) by clicking on the base of the structure.
Once growth reaches 100%, harvest it by clicking on the food you see inside the container to collect. Replant seed in the base to start growing again.
Recycling Machine
Unlocks: Decoded Blueprint Chip
Resources to build (Indoors): 2x Microchip – Deconstruction and 3x Super Alloy
Stats:
Energy: -12.5 kW /h
Used to break down items back into their crafting resource requirements. For example an Iridium Rod breaks down to 9 Iridium (great way to store alot of Iridium and break down when needed).
Place item into the small blue box then press the button next to it to recycle.
Atmospheric Water Collector
Unlocks: 9th TERRAFORMING score @ 875 KTI
Resources to build: Iron, Silicon, Magnesium, Cobalt, Aluminium and Super Alloy
Stats:
Energy: -11 kW /h
Automatically collects water over time (capacity 4 Water Bottles).
Lake Water Collector
Unlocks: 11th TERRAFORMING score @ 50 MTI
Resources to build (Outside on Water): 3x Bioplastic Nugget, Magnesium, Aluminium and Super Alloy
Stats:
Energy: -19 kW /h
Automatically collects water over time (capacity 8 Water Bottles).
Algae Generator / Algae Generator T2
Unlocks: 8th HEAT terraforming @ 2.00 µK
T2: 2nd BIOMASS terraforming @ 25 kg
Resources to build (Outdoors on Water): Bioplastic Nugget, Eggplant, Water Bottle Magnesium and Super Alloy
T2: 2x Bioplastic Nugget, Fertilizer, Water Bottle Magnesium and 2x Super Alloy
Stats:
Biomass: 0.6 g /s
Energy: -13 kW /h
Oxygen: 127 ppq /s
T2 Stats:
Biomass: 17 g /s
Energy: -27 kW /h
Oxygen: 350 ppq /s
Produces ALGAE resource, swim underwater and click on the roots to collect.
Gas Extractor
Unlocks: 11th (2nd last) PRESSURE terraforming @ 100 mPa
Resources to build: 3x Super Alloy, 2x Zeolite and Iridium Rod
Stats:
Energy: -58 kW /h
Heat: 13 pK /s
Automatically collects METHANE CARTRIDGEs over time, small chance to get Oxygen Canisters (4 item capacity).
–Power Generation
Generates power for all your buildings
Wind Turbine
Unlocks: At start
Resources to build (Outdoors): Iron
Stats:
Energy: 1.2 kW /h
Solar Panel
Unlocks: 2nd TERRAFORMING score @ 1 KTI
Resources to build (Outdoors): Iron, 2x Cobalt and Silicon
Stats:
Energy: 6.5 kW /h
Solar Panel T2
Unlocks: 4th TERRAFORMING score @ 17.5 KTI
Resources to build (Outdoors): Iron, Magnesium, Silicon, 2x Cobalt and Aluminium
Stats:
Energy: 19.5 kW /h
Nuclear Reactor
Unlocks: 7th PRESSURE Terraforming @ 6 µPa
Resources to build (Outdoors): 3x Super Alloy, 2x Water Bottles and Uranium Rod
Stats:
Energy: 86.5 kW /h
Nuclear Reactor T2
Unlocks: 9th PRESSURE Terraforming @ 1.5 mPa
Resources to build (Outdoors): 3x Water Bottles, Super Alloy, 3x Uranium Rod and Explosive Powder
Stats:
Energy: 331.5 kW /h
Fusion Reactor
Unlocks: Final HEAT Terraforming @ 750 µK
Resources to build (Indoors / Outdoors): 5x Pulsar Quartz and 4x Super Alloy
Stats:
Energy: 1835 kW /h
–Oxygen Terraforming
Increases Oxygen as its primary function
Vegetube
Unlocks: At start
Resources to build (Indoor Only): Iron, Ice and Magnesium
Stats:
Oxygen 0.15 ppq /s
Energy -0.35 kW /h
Vegetube T2
Unlocks: 1st HEAT Terraforming @ 500 pK
Resources to build (Indoor Only): Iron, 2x Ice, Magnesium and Silicon
Stats:
Oxygen 1.2 ppq /s
Energy -1.25 kW /h
Vegetube T3
Unlocks: 5th OXYGEN Terraforming @ 30 ppt
Resources to build (Outdoors): Water Bottle, 2x Silicon, Magnesium and Aluminum
Stats:
Oxygen 13 ppq /s
Energy -7.25 kW /h
Tree Spreader
Unlocks: Last BIOMASS terraforming @ 65 t
Resources to build (Outdoors on Water): Super Alloy, Bacteria Sample, Fertilizer, Tree Bark and Bioplastic Nugget
Stats:
Biomass: 85 g /s
Energy: -31 kW /h
Oxygen: 85 ppt /s
Requires a TREE SEED for the Oxygen stat to be in effect. The TREE SEED’s Oxygen Multiplier affects the Oxygen output.
Tree Spreader T2
Unlocks: Last OXYGEN terraforming @ 7.5 ppm
Resources to build (Outdoors): Super Alloy, Bacteria Sample, Tree Bark, Fertilizer T2 and Zeolite
Stats:
Biomass: 149 g /s
Energy: -71 kW /h
Oxygen: 1.95 ppt /s
Requires a TREE SEED for the Oxygen stat to be in effect. The TREE SEED’s Oxygen Multiplier affects the Oxygen output.
Tree Spreader T3
IN PROGRESS
–Heat Terraforming
Increases Heat as its primary function
Heater
Unlocks: At start
Resources to build (Indoor Only): Iridium, Iron and Silicon
Stats:
Heat: 0.3 pK /s
Energy: -1.0 kW /h
Heater T2
Unlocks: 2nd OXYGEN Terraforming @ 1.85 ppt
Resources to build (Indoor Only): 2x Iridium, Silicon, Titanium, Iron and Aluminium
Stats:
Heat: 4.5 pK /s
Energy: -3.5 kW /h
Heater T3
Unlocks: 6th OXYGEN Terraforming @ 80 ppt
Resources to build (Indoor Only): Silicon, Titanium, Aluminium and Iridium Rod
Stats:
Heat: 28.5 pK /s
Energy: -17.5 kW /h
Pressure: 0.6 nPa /s
Heater T4
Unlocks: 9th (2nd last) OXYGEN Terraforming @ 83 ppb
Resources to build (Outdoors): 3x Super Alloy, 2x Iridium Rod and Explosive Powder
Stats:
Heat: 538 pK/s
Energy: -51.5 kW /h
Pressure: 35.5 nPa /s
–Pressure Terraforming
Increases Pressure as its primary function
Drill
Unlocks: At start
Resources to build (Outdoors): Titanium and Iron
Stats:
Pressure: 0.2 nPa /s
Energy: -0.5 kW /h
Drill T2
Unlocks: 3rd PRESSURE Terraforming @ 1.20 µPa
Resources to build (Outdoors): Iron and 2x Titanium
Stats:
Pressure: 1.5 nPa /s
Energy: -5.0 kW /h
Heat: 0.1 pK /s
Drill T3
Unlocks: 5th HEAT Terraforming @ 21 nK
Resources to build (Outdoors): 2x Iron, 2x Titanium and 2x Aluminium
Stats:
Pressure: 17 nPa /s
Energy: -8.5 kW /h
Heat: 0.25 pK /s
Drill T4
Unlocks: 10th (2nd last) HEAT Terraforming @ 41 µK
Resources to build (Outdoors): 6x Super Alloy and 3x Osmium
Stats:
Pressure: 459 nPa /s
Energy: -45.5 kW /h
Heat: 25 pK /s
–Biomass Terraforming
Increases Biomass as its primary function
Algae Generator
Unlocks: 8th HEAT terraforming @ 2.00 µK
Resources to build (Outdoors on Water): Bioplastic Nugget, Eggplant, Water Bottle Magnesium and Super Alloy
Stats:
Biomass: 0.6 g /s
Energy: -13 kW /h
Oxygen: 127 ppq /s
Produces ALGAE resource, swim underwater and click on the roots to collect.
Algae Generator T2
Unlocks: 2nd BIOMASS terraforming @ 25 kg
Resources to build (Outdoors on Water): 2x Bioplastic Nugget, Fertilizer, Water Bottle Magnesium and 2x Super Alloy
Stats:
Biomass: 17 g /s
Energy: -27 kW /h
Oxygen: 350 ppq /s
Produces ALGAE resource, swim underwater and click on the roots to collect.
Grass Spreader
Unlocks: 7th OXYGEN terraforming @ 150 ppt
Resources to build (Outdoors): 2x Water Bottle, Magnesium, Aluminium and Seed Lirma
Stats:
Biomass: 0.15 g /s
Energy: -13.8 kW /h
Oxygen: 108 ppq /s
Starts growing grass patches making the area look more alive.
Flower Spreader
Unlocks: 10th (3rd last) PRESSURE terraforming @ 2.50 mPa
Resources to build (Outdoors): 3x Water Bottle, Super Alloy, Magnesium and Fertilizer
Stats:
Biomass: 7.2 g /s
Energy: -28.8 kW /h
Oxygen: 181 ppq /s
Requires a SEED or PLANT for the Oxygen stat to be in effect. The SEED’s / PLANT’s Oxygen Multiplier affects the Oxygen output.
Flower Spreader T2
Unlocks: 4th BIOMASS terraforming @ 500 kg
Resources to build (Outdoors): 2x Water Bottle, 2x Super Alloy and 2x Fertilizer
Stats:
Biomass: 33.5 g /s
Energy: -38.8 kW /h
Oxygen: 325 ppq /s
Requires a SEED or PLANT for the Oxygen stat to be in effect. The SEED’s / PLANT’s Oxygen Multiplier affects the Oxygen output.
–Furniture
Storage Crate
Unlocks: At start
Resources to build (Indoors): Iron
Allows you to store items inside (15 item capacity).
Locker Storage
Unlocks: 6th TERRAFORMING score @ 50 KTI
Resources to build (Indoors): 3x Iron
Allows you to store even more items inside (35 item capacity).
Desk
Unlocks: At start
Resources to build (Indoors): Iron
Create a surface to place Information Screens onto or just simple decoration.
Chair
Unlocks: At start
Resources to build (Indoors): Iron and 2x Fabric
A simple decoration to go with the Desk.
Bed
Unlocks: At start
Resources to build (Indoors): Iron and 3x Fabric
A simple decoration.
Double Bed
Unlocks: 5th TERRAFORMING score @ 25 KTI
Resources to build (Indoors): Iron and 6x Fabric
A larger version of the Bed.
Sofa
Unlocks: At start
Resources to build (Indoors): Iron and 2x Fabric
A simple decoration.
Sofa Angle
Unlocks: At start
Resources to build (Indoors): Iron and 2x Fabric
A corner piece of the sofa.
Table
Unlocks: At start
Resources to build (Indoors): Iron and Titanium
A round table for decoration or place Information Screens onto.
Flower Pot
Unlocks: 8th OXYGEN terraforming @ 420 ppt
Resources to build (Indoors): Magnesium, Cobalt and Fertilizer
Lets you plant a flower for some decoration inside.
Does not contribute to Oxygen terraforming.
Display Case
Unlocks: Decoded Blueprint Chip
Resources to build (Indoors): Cobalt, Iron and Super Alloy
Allows you to display up to 6 items.
—-Furniture: Information Screens
Terraforming
Unlocks: At start
Resources to build (Indoors on wall: Iron, Cobalt and Silicon
Stats:
Energy: -0.4 kW /h
See each individual terraforming category total and rate of terraforming.
Blueprints
Unlocks: At start
Resources to build (Indoors on floor / desk, Outdoors on ground: Iron and Silicon
Stats:
Energy: -0.2 kW /h
See what you unlock when you progress in each terraforming category (except Biomass, check Biodome)
Energy Levels
Unlocks: At start
Resources to build (Indoors on floor / desk, Outdoors on ground: Iron, Silicon and Magnesium
Stats:
Energy: -0.4 kW /h
Details of what uses power, what generates power and how much is available to use before power loss.
Transmissions
Unlocks: 6th PRESSURE terraforming @ 4 µPa
Resources to build (Indoors on floor / desk, Outdoors on ground: Iron, 2x Silicon and Magnesium
Stats:
Energy: -0.4 kW /h
Paired with Communication Antenna, allows you to receive messages and tips over time.
Progress
Unlocks: 2nd HEAT terraforming @ 2 nK
Resources to build (Indoors on wall: Iron, 2x Silicon and Cobalt
Stats:
Energy: -1.3 kW /h
Indicates what terraforming stage you are currently in and how much progress you’ve made to reaching the next stage.
Mapping
Unlocks: Decoded Blueprint Chip
Resources to build (Indoors on floor / desk, Outdoors on ground: Microchip – Compass, Iron and Silicon
Stats:
Energy: -1.4 kW /h
Paired with GPS Rocket (T1 / T2), allows you to see a view of the terrain from above.
Sign
Unlocks: 7th HEAT terraforming @ 500 nK
Resources to build (Indoors / Outdoors: Magnesium
Stats:
Energy: -0 kW /h
Allows you to place customise signs almost anywhere you want to.
ITEMS / EQUIPMENT
–Water and Food
Water Bottle
Unlocks: At start
Resources to build (Pod Craft Station / Craft Station T2): Ice
Fully refills Hydration
Also found in chests
Water Filter
Unlocks: 15th (3rd last) TERRAFORMING score @ 1 GTI
Resources to build (Adv Craft Station): Aluminium, 2x Bioplastic Nugget, Silicon, Fabric and Water Bottle
(Equipment Slot required) Allows you to drink from pools of water
–Food–
Space Food
– Recovers 40 Health
Can ONLY be found in storage chests
—Following grown by planting their Seeds in Food Growers only—
Eggplant
– Recovers 25 health
Food and Biolab crafting ingredient
Mushroom
– Recovers 35 Health
Food and Biolab crafting ingredient
Squash
– Recovers 40 Health
Food and Biolab crafting ingredient
Beans
– Recovers 60 Health
Purely for food
–Oxygen
Oxygen Capsule
Unlocks: At start
Resources to build (Pod Craft Station / Craft Station T2): 2x Cobalt
Fully refills Oxygen
Also rarely found in chests
Sometimes appears in the outputs of Gas Extractors
Oxygen Tank
Unlocks: At start
Resources to build (Pod Craft Station / Craft Station T2): 2x Cobalt, Iron and Magnesium
(Equipment Slot required) Adds +45 to Oxygen Capacity (almost 1.5x base capacity)
Oxygen Tank T2
Unlocks: 1st PRESSURE terraforming @ 70 nPa
Resources to build (Craft Station T2): Oxygen Tank, Silicon, Cobalt, Titanium and 2x Magnesium
(Equipment Slot required) Adds +100 to Oxygen Capacity (2x base capacity)
Oxygen Tank T3
Unlocks: 3rd OXYGEN terraforming @ 5 ppt
Resources to build (Craft Station T2): Oxygen Tank T2, Iron, Titanium, Silicon, Magnesium and Aluminium
(Equipment Slot required) Adds +180 to Oxygen Capacity (2.8x base capacity)
Oxygen Tank T4
Unlocks: Already in Advanced Craft Station
Resources to build (Advanced Craft Station): Oxygen Tank T3, 3x Super Alloy and Cobalt
(Equipment Slot required) Adds +270 to Oxygen Capacity (3.7x base capacity)
–Equippable
Backpack
Unlocks: At start
Resources to build (Pod Craft Station / Craft Station T2): 2x Iron
(Equipment Slot required) +4 inventory spots (adds 1 row)
Total: 16 inventory spots (4 rows)
Backpack T2
Unlocks: 1st TERRAFORMING score @ 300 TI
Resources to build (Craft Station T2): Backpack, Iron, Silicon and Titanium
(Equipment Slot required) +4 inventory spots (adds 1 row)
Total: 20 inventory spots (5 rows).
Backpack T3
Unlocks: 3rd TERRAFORMING score @ 2.50 KTI
Resources to build (Craft Station T2): Backpack T2, 2x Aluminium, Titanium and Silicon
(Equipment Slot required) +4 inventory spots (adds 1 row)
Total: 24 inventory spots (6 rows).
Backpack T4
Unlocks: Already in Advanced Craft Station
Resources to build (Advanced Craft Station): Backpack T3, 3x Super Alloy and Titanium
(Equipment Slot required) +4 inventory spots (adds 1 row)
Total: 28 inventory spots (7 rows).
Backpack T5
Unlocks: 10th TERRAFORMING score @ 5 MTI
Resources to build (Advanced Craft Station): Backpack T4, 3x Super Alloy and Titanium
(Equipment Slot required) +7 inventory spots (adds 1 column)
Total: 35 inventory spots (7 rows + 1 column).
Agility Boots
Unlocks: Decoded Blueprint Chip
Resources to build (Craft Station T2): 2x Aluminium and 2x Fabric
(Equipment Slot required) +15% Movement Speed
Agility Boots T2
Unlocks: Decoded Blueprint Chip
Resources to build (Craft Station T2): Agility Boots, 2x Super Alloy and 2x Fabric
(Equipment Slot required) +30% Movement Speed
Agility Boots T3
Unlocks: Decoded Blueprint Chip
Resources to build (Craft Station T2): Agility Boots T2, 2x Super Alloy and Explosive Powder
(Equipment Slot required) +45% Movement Speed
Exoskeleton
Unlocks: At start
Resources to build (Craft Station T2): Titanium, Silicon and Magnesium
(Equipment Slot required) +4 equipment slots (adds 1 row)
Total: 8 equipment slots (2 rows).
Exoskeleton T2
Unlocks: 4th HEAT terraforming @ 10 nK
Resources to build (Craft Station T2): Exoskeleton, Titanium, Silicon, 2x Magnesium and Aluminium
(Equipment Slot required) +4 equipment slots (adds 1 row)
Total: 12 equipment slots (3 rows).
Jetpack
Unlocks: Already in Advanced Craft Station
Resources to build (Advanced Craft Station): 2x Rocket Engine and Titanium
(Equipment Slot required) Propulsion +150
Allows you to hover in mid-air. Double jump and hold jump button to activate.
Jetpack T2
Unlocks: Decoded Blueprint Chip
Resources to build (Advanced Craft Station): Jetpack, Super Alloy, Sulfur, Osmium and Aluminium
(Equipment Slot required) Propulsion +170
Jetpack T3
Unlocks: Decoded Blueprint Chip
Resources to build (Advanced Craft Station): Jetpack T2, Super Alloy, 2x Osmium and 2x Explosive Powder
(Equipment Slot required) Propulsion +190
—-Equippable: Microchips
Construction
Unlocks: At start
Resources to build (Pod Craft Station / Craft Station T2): 2x Silicon and 2x Magnesium
(Equipment Slot required) Allows you to build buildings and structures.
Deconstruction
Unlocks: At start
Resources to build (Pod Craft Station / Craft Station T2): Silicon and Magnesium
(Equipment Slot required) Breaks down buildings and structures returning 100% of their resources needed to build them. Also required to explore further into wrecks.
Use the middle mouse button scroll or R key to swap mode from collection / interact to deconstruct.
Torch
Unlocks: At start
Resources to build (Pod Craft Station / Craft Station T2): Silicon and 2x Magnesium
(Equipment Slot required) Create a source of light required to explore wrecks and limited help exploring at night.
Compass
Unlocks: Decoded Blueprint Chip
Resources to build (Craft Station T2): Silicon, Magnesium and 2x Aluminium
(Equipment Slot required) Adds a directional display at the top of the screen showing which direction you are facing.
Also required for Screens – Mapping and GPS ROCKET.
Mining Speed
Unlocks: Decoded Blueprint Chip
Resources to build (Craft Station T2): Magnesium, Silicon and Aluminium
(Equipment Slot required) -10% mining ore time.
Mining Speed T2
Unlocks: Decoded Blueprint Chip
Resources to build (Craft Station T2): Microchip – Mining Speed, Silicon and Super Alloy
(Equipment Slot required) -20% mining ore time.
Mining Speed T3
Unlocks: Decoded Blueprint Chip
Resources to build (Craft Station T2): Microchip – Mining Speed T2, Silicon, Aluminium and Super Alloy
(Equipment Slot required) -30% mining ore time.
Mining Speed T4
Unlocks: Decoded Blueprint Chip
Resources to build (Craft Station T2): Microchip – Mining Speed T3, Silicon, Osmium and Super Alloy
(Equipment Slot required) -40% mining ore time.
–Seeds + Plants
Seeds can be found in chests (Golden Seed found in the hidden Gold Chests)
Lirma Seed
No bonus
Shanga Seed
150% Oxygen Multiplier
Pestera Seed
200% Oxygen Multiplier
Nulna Seed
300% Oxygen Multiplier
Tuska Seed
400% Oxygen Multiplier
Golden Seed
600% Oxygen Multiplier (Found in hidden Gold Chests)
Found in the wild during the Flora stage
Plant Orema
450% Oxygen Multiplier
Some found in the Grand Rift area, also near the Stargate.
Finite resource, doesn’t respawn.
Grand Rift Co ords:
#1: 1770 : 2 : 325
#2: (climb vine) 1891 : 76 : -113
#3: 1920 : 2 : 50
#4: (climb vine) 1755 : 77 : -50
Stargate Co ords:
#1: 720 : 77 : -592
#2: 886 : 86 : 811
Plant Volnus
500% Oxygen Multiplier
Some found in the Sand Falls area, past the Sulfur Field.
Finite resource, doesn’t respawn.
Co ords:
#1: 719 : 63 : 1596
#2: 624 : 65 : 1740
#3: 510 : 67 : 1574
Food / Biolab Ingredient (grown in Food Growers)
Eggplant Seed
Mushroom Seed
Squash Seed
Bean Seed
—-Seeds: Tree
Tree Bark
Crafting ingredient, generated from Biodome T2 (2 bark capacity)
DNA Manipulator Recipes
Place into Tree Spreaders to generate Oxygen output
Tree Seed Soleus
Resources to build: Tree Bark, Mutagen and Seed Lirma
125% Oxygen Multiplier
Tree Seed Linifolia
Resources to build: Tree Bark, Mutagen and Seed Shanga
125% Oxygen Multiplier
Tree Seed Aleatus
Resources to build: Tree Bark, Mutagen and Seed Pestera
125% Oxygen Multiplier
Tree Seed Cernea
Resources to build: Tree Bark, Mutagen and Seed Nulna
125% Oxygen Multiplier
Tree Seed Elegea
Resources to build: Tree Bark, Mutagen and Seed Tuska
125% Oxygen Multiplier
Tree Seed Humelora
Resources to build: Tree Bark, Mutagen and Plant Orema
150% Oxygen Multiplier
Tree Seed Aemora
Resources to build: Tree Bark, Mutagen and Plant Volnus
150% Oxygen Multiplier
—Unlisted—
Tree Seed Pleom
Resources to build: Tree Bark, Mutagen and Golden Seed
200% Oxygen Multiplier
–Crafting Ingredients
—Biolab—-
Bacteria Sample
Resources to build: 3x Algae and 3x Water Bottle
Bioplastic Nugget
Resources to build: 2x Mushroom, Silicon and Water Bottle
Fertilizer
Resources to build: 3x Algae, Sulfur and 2x Eggplant
Fertilizer T2
Resources to build: Fertilizer, Algae, Squash and 2x Methane Cartridges
Explosive Powder
Resources to build: 2x Sulfur and Iridium
Mutagen
Resources to build: Bacteria Sample, Methane Cartridge and Sulfur
Pulsar Quartz
Resources to build: Zeolite, Osmium, Uranium and Iridium
–Rockets
The multiplier % stacks but only affects the base value, not the new values.
So 2 rockets = 2000% x base value, NOT 1000% x 1000% x base value.
Asteroids Attraction Rocket
Unlocks: At start
Resources to build (Launch Platform): Rocket Engine, 2x Super Alloy and 3x Cobalt
Stats: HEAT terraforming multiplier 1000%
Triggers an meteor shower that spawns Uranium
Magnetic Field Protection Rocket
Unlocks: At start
Resources to build (Launch Platform): Rocket Engine, 2x Super Alloy and 3x Silicon
Stats: PRESSURE terraforming multiplier 1000%
Triggers an meteor shower that spawns Iridium
Biomass Rocket
Unlocks: 3rd BIOMASS terraforming @ 175kg
Resources to build (Launch Platform): Rocket Engine, 2x Super Alloy, Fertilizer, Seed Lirma and Tree Bark
Stats: BIOMASS terraforming multiplier 1000%
Triggers an green haze
Seeds Spreader Rocket
Unlocks: 13th TERRAFORMING score @ 650 MTI
Resources to build (Launch Platform): Rocket Engine, 2x Super Alloy, Bacteria, Mutagen and Tree Bark
Stats: OXYGEN terraforming multiplier 1000%
Triggers an green haze
GPS Satellite
Unlocks: Decoded Blueprint Chip
Resources to build (Launch Platform): Rocket Engine, Microchip – Compass and 2x Super Alloy
Paired with Screens – Mapping, allows you to see a view of the terrain from above.
Only one rocket is required, better to save the resources for GPS Satellite T2 (see example below).
GPS Satellite T2
Unlocks: Decoded Blueprint Chip
Resources to build (Launch Platform): Rocket Engine, 2x Microchip – Compass and 3x Super Alloy
Paired with Screens – Mapping, this allows you to see even more of a view of the terrain from above. Only one rocket is required.
TECHNOLOGY BLUEPRINTS
–Blueprint Microchips
Blueprint microchips can be found in chests, especially in the very small chests found in a wreckage. They are used to unlock blueprints in the Screens – Blueprints, these blueprints are not unlocked by terraforming.
Note: Currently 19 blueprints to unlock, possible to have at least 11 Blueprint Microchips spare.
Order may vary as it’s a little random.
1. Microchip – Mining Speed T1
2. Agility Boots T1
3. Microchip – Compass
4. Microchip – Mining Speed T2
5. Agility Boots T2
6. Recycling Machine (Building)
7. Microchip – Mining Speed T3
8. Living Compartment Corner (Building)
9. Screen – Mapping (Building)
10. GPS Satellite
11. Area Lamp (Building)
12. Shredder Machine (Building)
13. Jetpack T2
14. Agility Boots T3
15. GPS Satellite T2
16. Microchip – Mining Speed T4
17. Display Case (Building)
18. Big Living Compartment (Building)
19. Jetpack T3
–Oxygen
Indoor Ladder (Building)
Unlocks at: 1 ppt
Heater T2 (Building)
Unlocks at: 1.85 ppt
Oxygen Tank T3
Unlocks at: 5 ppt
Food Grower (Building)
Unlocks at: 12 ppt
Vegetube T3 (Building)
Unlocks at: 30 ppt
Heater T3 (Building)
Unlocks at: 80 ppt
Grass Spreader (Building)
Unlocks at: 150 ppt
Flower Pot (Building)
Unlocks at: 420 ppt
Heater T4 (Building)
Unlocks at: 83 ppb
7.50 ppm
Tree Spreader T2 (Building)
IN PROGRESS
–Heat
Vegetube T2 (Building)
Unlocks at: 500 pK
Screen – Progress (Building)
Unlocks at: 2.00 nK
Beacon (Building)
Unlocks at: 5.00 nK
Exoskeleton T2
Unlocks at: 10 nK
Drill T3 (Building)
Unlocks at: 21 nK
Biodome (Building)
Unlocks at: 100 nK
Sign (Building)
Unlocks at: 500 nK
Algae Generator (Building)
Unlocks at: 2.00 µK
Biodome T2 (Building)
Unlocks at: 12 µK
Drill T4 (Building)
Unlocks at: 41 µK
Nuclear Fusion Reactor (Building)
Unlocks at: 750 µK
–Pressure
Oxygen Tank T2
Unlocks at: 70 nPa
Living Compartment Window (Building)
Unlocks at: 250 nPa
Drill T2 (Building)
Unlocks at: 1.20 µPa
Living Compartment Glass (Building)
Communication Antenna (Building)
Screen – Transmissions (Building)
All unlocks at: 4 µPa
Nuclear Reactor (Building)
Unlocks at: 6 µPa
Ore Extractor (Building)
Unlocks at: 155 µPa
Nuclear Reactor T2 (Building)
Unlocks at: 1.50 mPa
Flower Spreader (Building)
Unlocks at: 2.50 mPa
Gas Extractor (Building)
Unlocks at: 100 mPa
Ore Extractor T2 (Building)
Unlocks at: 364.50 mPa
–Terraforming
Backpack T2
Unlocks at: 300 TI
Solar Panel (Building)
Unlocks at: 1.00 KTI
Backpack T3
Unlocks at: 2.50 KTI
Solar Panel T2 (Building)
Unlocks at: 17.50 KTI
Double Bed (Building)
Unlocks at: 25 KTI
Locker Storage (Building)
Unlocks at: 50 KTI
Advanced Craft Station (Building)
Unlocks at: 175 KTI
Launch Platform (Building)
Unlocks at: 345 KTI
Atmospheric Water Collector (Building)
Unlocks at: 875 KTI
Backpack T5
Unlocks at: 5.00 MTI
Lake Water Collector (Building)
Unlocks at: 50 MTI
Pulsar Quartz
Unlocks at: 600 MTI
Seeds Spreader Rocket
Unlocks at: 650 MTI
DNA Manipulator (Building)
Unlocks at: 700 MTI
Water Filter
Unlocks at: 1.00 GTI
79.50 GTI
Tree Spreader T3 (Building)
IN PROGRESS
578.56 GTI
Fusion Energy Cell
IN PROGRESS
–Biomass
Biolab (Building)
Unlocks at: 865 g
Algae Generator T2 (Building)
Unlocks at: 25 kg
Biomass Rocket
Unlocks at: 175 kg
Flower Spreader T2 (Building)
Unlocks at: 500 kg
Food Grower T2 (Building)
Unlocks at: 35 t
Tree Spreader (Building)
Unlocks at: 65 t
STAGES
Barren
Starting point
An environment void of life and hope.
Blue Sky
Reach: 175 KTI (175 000 TI)
The sky changes from a hostile red to peaceful blue.
Clouds
Reach: 350 KTI
Clouds now start appearing in the sky.
Rain
Reach: 875 KTI
Now have weather events where it can rain and even storm.
Liquid Water
Reach: 3 MTI
The ground can look saturated at times.
Lakes
Reach: 50 MTI
Water starts to gather in pools and grow in size over time.
~2% Progress = Evidence of water starting in the lake area (Spawn Area: Default)
Moss
Reach: 200 MTI
The ground starts to slowly turn green with moss.
Flora
Reach: 700 MTI
Small patches of grass starts to sprout and even little plants grow.
Trees
Reach: 3 GTI
Able to manually grow trees in areas with use of Tree Spreaders.
—–Current Limit of Early Access Content——-
TIPS
–General Tips
*Base Location: The first instinct is to build your base near your drop pod which isn’t recommended. Later on when the planet starts to create water and eventually a lake, the area you start is going to fill up and you’ll need to move your base.
It’s better to start the base up the hill from the beginning to avoid the hassles.
*Oxygen: Oxygen canister is good for emergency oxygen but an upgraded Oxygen Tank and shelters scattered around is better.
*Wreck Shelters: Build a shelter outside each wreck to help with oxygen levels when exploring them.
If discovered any Blueprint Chips, it’s easy to build the Screens – Blueprint item and research in the shelter, freeing up space to take resources back to base.
*Equipment: Always worth the effort to upgrade your equipment like Oxygen Tanks and Backpacks.
*Higher Tiers: Better to build the higher Tier version of a building, especially ones that generate power. I don’t deconstruct lower Tier buildings unless I desperately need the resources to build the higher Tier version.
*Shelter Trick: If you wish to really explore great distances but worried about Oxygen, you’ll need the Microchip – Deconstruction (if don’t have already) and just carry the resources for a shelter and door (3 Iron, 2 Titanium and 1 Silicon).
When low on Oxygen, build the shelter with the door, go inside and wait for the Oxygen to refill, then simply deconstruct the shelter getting back 100% of the resources.
*Water Bottles: Building the Atmospheric Water Collection means you don’t need to harvest Ice to turn into water, it’s ready to drink and stores up to 4 bottles. Eventually the Ice no longer appears due to Terraforming.
*Compact Storage: A Recycling machine can break down an item into the core components which I find useful for the Iridium and Uranium Rods. I’ll craft a rod (which uses up 9 resources) and store the rod which uses only 1 storage spot. If I need the Iridium / Uranium then I’ll break it down back into the resources.
I find this is a very efficient way to store ALOT of Iridium and Uranium.
*Food: Build at least 2 Food Growers purely to eat. Beans are the ideal type because it offers the most and it’s not used in any crafting.
Build at least 1 Food Grower for the other types and store the harvests into a dedicated locker for crafting later.
Store at least 4 Seeds of each type so you can adjust for demand.
*Extractors: Build an Ore Extractor in the Iridium Cave and one in the Aluminium Valley (get about 4-6 Iridium / Aluminum per full box).
*Cleanup: Exiting a game removes all resources from meteor storms, so be sure you collected everything from them before exiting. Sometimes resources are inaccessible because of the debris, the rocks SLOWLY despawn so check the area again and it should be less.
*Jetpack vs Jumping Gaps: A jetpack allows you to hover above the ground but trying to jetpack over a gap causes you to drop down to the ground and hover. It’s better to run and jump resorting to the jetpack only to prevent fall damage.
–Finding Iridium
Co ords #1: 940 : 36 : 910
Co ords #2: 2000 : 3 : -18
Ore Extractor gives about 4-6 Iridium per full box
Ore Extractor T2 gives about 5-16 Iridium per full box
Alternatives to Iridium Cave:
* (Requires Launch Platform) Launching the Magnetic Field Protection ROCKET causes an meteor shower that spawns Iridium
* (Requires the Ice to melt first) Handful in Spires Ice Cave (335: 4: 180) shortcut to the Uranium Cave (582 : 36 : 660)
* Can be found in chests
* Rarely deconstruct Heaters in wrecks
–Finding Aluminum
Co ords: 920 : 29 : 320
Ore Extractor gives about 4-6 Aluminum per full box
Ore Extractor T2 gives about 5-16 Aluminum per full box
Alternatives to Aluminium Field:
* Small amount in the Iridium Cave (940 : 36 : 910), Sulfur Fields (980 : 16 : 1427), bottom of Maze area (1170 : 16 : 626)
* Chests (mostly inside wrecks)
* Very rare from meteor showers
–Finding Super Alloy
Co ords: 1050 : 64 : 1696 (N past the Iridium Cave, along the rock wall past the opening to Sulfur field)
Ore Extractor NOTHING
Ore Extractor T2 gives about 5-16 Super Alloy per full box
Alternatives to Super Alloy Cave:
* Quite alot found on the ground ABOVE the maze area (1170 : 16 : 626)
* Wall of sand past Sulfur fields (630 : 60 : 1813)
* Sometimes found in chests mostly inside wrecks
* Deconstruct the hidden Gold chests
* Rare meteor showers
–Finding Uranium
Co ords: 582 : 36 : 660 (nearby chest hints at entrance)
Ore Extractor NOTHING
Ore Extractor T2 gives about 6 – 15 per full box
Alternatives to Uranium Cave:
* (Requires Launch Platform) Launching the Asteroids Attraction ROCKET causes an meteor shower that spawns Uranium
* Mostly found in chests inside wrecks
–Finding Sulfur
Co ords: 980 : 16 : 1427 (past the Iridium Cave)
Alternative Entrances via Ice Caves: Iridium Cave and near Ship Wreck
Ore Extractor gives about 4-7 Sulfur per full box
Ore Extractor T2 gives about 8-16 Sulfur per full box
Alternatives to Sulfur Fields:
* Handful in the Ice Caves:
Ice Cave 1 Big Ship Wreck Co ords: 390 : 142 : 979
Ice Cave 2 Spires Co ords: 335 : 4 : 180
Ice Cave 3 Sand Falls Co ords: 630 : 60 : 1813
Ice Cave 4 Dunes Co ords: 1860 : 14 : 592 / Grand Rift Co ords: 1940 : 2 : 433
Ice Cave 5 Desert Co ords: 970 : 44 : 964
–Finding Osmium (WIP)
(Biome Map here soon)
Ice Cave 1 Big Ship Wreck (near Lake area) Co ords: 390 : 142 : 979
Ice Cave 2 Spires Co ords: 335 : 4 : 180
Ice Cave 3 Sand Falls Co ords: 630 : 60 : 1813
Ice Cave 4 Dunes Co ords: 1860 : 14 : 592 / Grand Rift Co ords: 1940 : 2 : 433
Ice Cave 5 Desert (South of Stargate) Co ords: 970 : 44 : 964
Ore Extractor NOTHING
Ore Extractor T2 gives about per full box
Alternatives to Ice Caves:
* Rare meteor showers
–Finding Zeolite
Appears more clearly at 600 MTI (can be hidden behind the root before reaching that Terraforming score). It’s the same score as unlocking Pulsar Quartz which requires this resource.
No cave / area that contains alot, they are scattered around the map.
Easy ones to find:
Iridium Cave (940 : 36 : 910),
Spires Ice Cave (335 : 4 : 180) shortcut to the Uranium Cave (582 : 36 : 660)
Hope you enjoy the Guide about The Planet Crafter – Complete survival-Blueprints-Items-Buildings Overview, if you think we should add extra information or forget something, please let us know via comment below, and we will do our best to fix or update as soon as possible!
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Hi guys, in order to build the t3 Tree spreader you need: 1 super alloy, 1 bacteria sample, 1 tree bark, 2 fertilizer t2, 1 zeolite. And of course, a tree sample built in the DNA manipulator.