The Legend of Bum-Bo – Enemy Guide

The Legend of Bum-Bo – Enemy Guide 70 - steamlists.com
The Legend of Bum-Bo – Enemy Guide 70 - steamlists.com
A guide to all enemies and bosses. All images in this guide belong to Edmund McMillen.

 
 

Enemy Mechanics

Enemy Locations 
Enemies occupy spaces in a 3 by 3 grid in front of the player. The grid is composed of three horizontal rows and three vertical lanes. Up to one grounded enemy or obstacle and one flying enemy can occupy each space of the grid. 
 
Actions 
Enemies and bosses use actions to move, attack the player, and do various other things. Enemies use their actions during each enemy phase, which is a phase that occurs when the player ends their turn. Each type of enemy has a specific set of actions that it uses in patterns. 
 
Enemies can use one action per enemy phase by default, and Enraged enemies can use two actions per enemy phase by default. When an enemy is boogered, it must use one action to remove each booger before it can use other actions. Depending on the specific room layout, certain enemies have one less action during the first enemy phase of a room. 
 
Patterns 
All enemies and bosses use patterns to determine what action they will perform next. A pattern is a set of actions that repeat in order indefinitely or until their circumstances change. For example, Dips use the following pattern when in the front row: 

  • Prime → Attack

Thus, a Dip will use its first action to prime, its second action to attack, its third action to prime, and so on. 
 
Summoned Enemies 
Certain enemies are able to spawn enemies in a variety of ways. When an enemy attempts to spawn an enemy in an occupied space, no enemy spawns. Enemies spawned during an enemy phase start with all actions available. 
 
Damage Resistance 
The Legend of Bum-Bo - Enemy Guide 
Some enemies can resist certain types of damage: 

  • An enemy with Full Damage Resistance takes no damage from all sources. 
  • An enemy with Puzzle Damage Resistance takes no damage from puzzle attacks, such as bone and tooth tile combos, and has a sword symbol. 
  • An enemy with Spell Damage Resistance takes no damage from spells and has a puzzle piece symbol.

Puzzle Damage Resistance and Spell Damage Resistance do not prevent damage from poison and certain trinkets. 
 
The Legend of Bum-Bo - Enemy Guide 
Enraged Enemies 
Some enemies are Enraged, allowing them to use two actions per enemy phase instead of one. Enraged enemies appear with a red vein symbol on them. 
 
Green Clouds 
Certain enemies can spawn green clouds. The next time an enemy or obstacle that is behind the green cloud is hit, the green cloud launches itself as a Ranged Attack at the player and disappears. At the end of the second enemy phase after the green cloud is created, it disappears. 
The Legend of Bum-Bo - Enemy Guide 
 
Most attacks trigger green clouds immediately upon hitting an enemy behind a green cloud. However, certain attacks only act as a delayed trigger upon hitting an enemy behind a green cloud; when such an attack would trigger a green cloud, the green cloud doesn’t launch itself at the player until the player throws a booger or makes another attack of any kind. The attacks that act as a delayed trigger include: 

  • 7-tile bone combos 
  • 7-tile tooth combos

The Legend of Bum-Bo - Enemy Guide 
Red Bubbles 
Red Blobby enemies can spawn red bubbles. The next time an enemy in the same space as a red bubble would be damaged or boogered, the red bubble prevents the damage or booger and disappears. When a red bubble absorbs an attack, the enemy it is protecting acts as though it took damage even though no damage is taken. 
 
Champion Crowns 
Enemies that spawn at the start of a room have a small chance to spawn with a champion crown, which enhances them in various ways. The different champion crowns are listed below: 
 

ImageNameEffect
The Legend of Bum-Bo - Enemy Guide Black CrownThe enemy’s attacks deal a full heart of damage.
The Legend of Bum-Bo - Enemy Guide Blue Crown
The Legend of Bum-Bo - Enemy Guide Brown CrownWhen the enemy damages the player or dies, it drains all of the player’s mana.
The Legend of Bum-Bo - Enemy Guide Green CrownUpon death, the enemy creates an explosion that acts as an Attack action when in the front row.
The Legend of Bum-Bo - Enemy Guide Grey CrownThe enemy’s starting health is doubled.
The Legend of Bum-Bo - Enemy Guide Pink Crown
The Legend of Bum-Bo - Enemy Guide Purple CrownWhen the enemy damages the player or dies, a curse tile is placed on the tile board.
The Legend of Bum-Bo - Enemy Guide Red CrownThe enemy gains one health each enemy phase, but not beyond nine health.
The Legend of Bum-Bo - Enemy Guide Yellow CrownThe enemy appears Enraged and has an additional action per enemy phase.

 
 
 
 

Chapter One: Sewers of Dross – Enemies


The Legend of Bum-Bo - Enemy Guide 
Dip 
HP: 1 
 
Notes 
Has a chance to spawn with a piece of corn during the Loaf boss fight. If it has a piece of corn and is destroyed by Loaf, the corn is launched at the player as a Ranged Attack. If it has a piece of corn, it always primes instantly after using the Attack action. If it is in the middle row during the Loaf boss fight, it has no actions in every enemy phase. 
 
Actions 
Move: Moves one row forwards. 
Prime: Prepares to attack. 
Attack: Attacks from the front row. 
 
Patterns 
When not in the front row and not in the Loaf fight, uses the following pattern: 

  • Move

When in the front row and does not have a piece of corn, uses the following pattern: 

  • Prime → Attack

When it has a piece of corn and is in the front row, uses the following pattern: 

  • Attack

The Legend of Bum-Bo - Enemy Guide 
Squat 
HP: 3 
 
Actions 
Prime: Prepares to attack. 
Ranged Attack: Attacks from any row. 
 
Patterns 
Always uses the following pattern: 

  • Prime → Ranged Attack

 
 


The Legend of Bum-Bo - Enemy Guide 
Tall Boy 
HP: 4 
 
Actions 
Create Cloud: Spawns a green cloud in front of itself. 
Summon Dip: Spawns a Dip in front of itself. 
 
Patterns 
Always uses the following pattern: 

  • Create Cloud → Summon Dip

 
 


The Legend of Bum-Bo - Enemy Guide 
Fly 
HP: 1 
Flight 
 
Actions 
Move: Moves one row forwards. 
Prime: Prepares to attack. 
Attack: Attacks from the front row. 
 
Patterns 
When not in the front row, uses the following pattern: 

  • Move

When in the front row, uses the following pattern: 

  • Prime → Attack

The Legend of Bum-Bo - Enemy Guide 
Pooter 
HP: 2 
Flight 
 
Actions 
Prime: Prepares to attack. 
Ranged Attack: Attacks from any row. 
 
Patterns 
Always uses the following pattern: 

  • Prime → Ranged Attack

 


The Legend of Bum-Bo - Enemy Guide 
Boom Fly 
HP: 2 
Flight 
 
Notes 
Upon death, causes an explosion that acts as an Attack action when in the front row. Upon using the Attack action, starts moving backwards. Upon entering the back row, starts moving forwards. 
 
Actions 
Move: Moves one row forwards. 
Move Backwards: Moves one row backwards. 
Prime: Prepares to attack. 
Attack: Attacks from the front row. 
 
Patterns 
When not in the front row and moving forwards, uses the following pattern: 

  • Move

When moving backwards, uses the following pattern: 

  • Move Backwards

When in the front row and moving forwards, uses the following pattern: 

  • Prime → Attack

The Legend of Bum-Bo - Enemy Guide 
Tato Kid 
HP: 2 
 
Notes 
Upon death, spawns a Leaper at its current position. 
 
Actions 
Move: Moves one row forwards. 
Prime: Prepares to attack. 
Attack: Attacks from the front row. 
 
Patterns 
When not in the front row, uses the following pattern: 

  • Move

When in the front row, uses the following pattern: 

  • Prime → Attack

The Legend of Bum-Bo - Enemy Guide 
Leaper 
HP: 2 
 
Actions 
Prime: Prepares to attack. 
Ranged Attack: Attacks from any row. 
 
Patterns 
Always uses the following pattern: 

  • Prime → Ranged Attack

 
 


The Legend of Bum-Bo - Enemy Guide 
Suck 
HP: 3 
 
Actions 
Prime: Prepares to attack. 
Ranged Attack: Attacks from any row. 
Mana Drain: Drains all of the player’s mana. 
 
Patterns 
Always uses the following pattern: 

  • Prime → Ranged Attack → Mana Drain

 


 
 
 
 

Chapter One: Sewers of Dross – Bosses


The Legend of Bum-Bo - Enemy Guide 
Loaf 
HP: 10 
Actions: 2 
 
Notes 
Can be blinded. 
Occupies all spaces in its current row. 
Sometimes gets knocked back one or two rows when hit. 
Sometimes uses the Belch action instead of the action it would usually use. 
When hit in any row except the back row, spawns a Dip on every space in the row it was hit in. When hit in the back row, spawns a Dip on every space the middle row. Dips spawned this way have a chance to spawn with a piece of corn. 
 
Actions 
Stomp: Moves one row forwards, destroying all enemies in its path. When destroying Dips this way, approximately two tiles on the tile board are obscured for each Dip destroyed. 
Prime: Prepares to attack. 
Smash: Attacks from the front row, and in all three lanes at once; a poop pile in any lane will fully block the attack, but the attack hits poop piles in every lane at once. Does not deal additional damage when hitting the player. Obscures up to eight tiles on the tile board. 
Belch: Obscures between six and twelve tiles on the tile board. 
 
Patterns 
When not in the front row, uses the following pattern: 

  • Stomp

When in the front row, uses the following pattern: 

  • Prime → Smash

The Legend of Bum-Bo - Enemy Guide 
The Duke 
HP: 10 
Actions: 2 
 
Notes 
Occupies all spaces in its current row. 
Varies in size between big, medium, and small. When big, each instance of incoming damage is limited to 1. When medium, each instance of incoming damage is limited to 2. When small, incoming damage is not limited. The only exception to the damage reduction is that critical hits double damage like normal. When hit, its size is reduced. Starts at big size. 
 
Actions 
Prime: Prepares to attack. 
Ranged Attack: Attacks from any row. 
Grow: Increases in size. 
Summon Flies: Spawns two Fly enemies. Rarely spawns two Pooters instead. 
 
Patterns 
When big, uses the following pattern: 

  • Summon Flies → Prime → Ranged Attack → Summon Flies

When not big, uses the following pattern: 

  • Summon Flies → Prime → Ranged Attack → Grow

The Legend of Bum-Bo - Enemy Guide 
Peeper 
HP: 15 
Actions: 3 
 
Notes 
Spawns as a body and two eyes. One eye starts in the front row, and the other starts in the middle row. The body and the eyes have one movement each. The eyes have Full Damage Resistance. When an eye is hit, it immediately uses the Strafe action. 
 
Actions 
Prime: Prepares to attack. 
Ranged Attack: Attacks from any row. 
Strafe: Moves horizontally to the nearest available space in its current row. 
Double Curse: Places two curse tiles on the tile board. 
 
Patterns 
 
The body uses the following patterns: 

  • When not at low health: 
    • Prime → Ranged Attack

     

  • When at low health: 
    • Double Curse

The eyes use the following pattern: 

  • Strafe → Prime → Ranged Attack

 
 
 
 

Chapter Two: Forlorn Hollow – Enemies


The Legend of Bum-Bo - Enemy Guide 
Imposter 
HP: 3 
 
Actions 
Move: Moves forwards by one row. 
Prime: Prepares to attack. 
Attack: Attacks from the front row. 
 
Patterns 
When not in the front row, uses the following pattern: 

  • Move

When in the front row, uses the following pattern: 

  • Prime → Attack

The Legend of Bum-Bo - Enemy Guide 
Greedling 
HP: 3 
 
Notes 
Upon hitting the player, causes the player to lose one coin. 
This enemy always appears Enraged, however it actually only has one action. This is likely a visual bug. 
 
Actions 
Move: Moves forwards by one row. 
Prime: Prepares to attack. 
Attack: Attacks from the front row. 
 
Patterns 
When not in the front row, uses the following pattern: 

  • Move

When in the front row, uses the following pattern: 

  • Prime → Attack

The Legend of Bum-Bo - Enemy Guide 
Mask 
HP: 2 
Spell Damage Resistance 
 
Actions 
Move: Moves forwards by one row. 
Prime: Prepares to attack. 
Attack: Attacks from the front row. 
 
Patterns 
When not in the front row, uses the following pattern: 

  • Move

When in the front row, uses the following pattern: 

  • Prime → Attack

The Legend of Bum-Bo - Enemy Guide 
Dig Dig 
HP: 1 
Full Damage Resistance 
 
Notes 
Upon getting hit, hides in its hole. Cannot be hit when hiding. Dies if all Dig Digs in the room are hiding. 
 
Actions 
Prime: Prepares to attack. 
Ranged Attack: Attacks from any row. 
Prepare: Prepares to come out of its hole. 
Rise: Comes out of its hole. 
 
Patterns 
When not hiding, uses the following pattern: 

  • Prime → Ranged Attack

When hiding, uses one of the following patterns: 

  • Prepare → Rise
  • Prepare → Prepare → Rise

The Legend of Bum-Bo - Enemy Guide 
Burfer 
HP: 3 
 
Notes 
When not behind another enemy, sometimes uses the Tunnel action instead of its usual action. 
Sometimes uses the Heal action instead of its usual action. 
 
Actions 
Prime: Prepares to attack. 
Ranged Attack: Attacks from any row. 
Tunnel: Moves behind another enemy. 
Heal: Increases the health of another enemy by 1. Only uses this action on enemies that are below their starting health. 
 
Patterns 
Always uses the following pattern: 

  • Prime → Ranged Attack

The Legend of Bum-Bo - Enemy Guide 
Larry 
HP: 5 
 
Notes 
When hit and has no boogers, spawns a green cloud in front of itself. Rarely uses the Prime and Ranged Attack actions when it would usually use the Strafe action. 
 
Actions 
Prime: Prepares to attack. 
Ranged Attack: Attacks from any row. 
Strafe: Moves horizontally to the nearest available space in its current row. 
 
Patterns 
When there are no available spaces adjacent to itself in its current row, uses the following pattern: 

  • Prime → Ranged Attack

When there are available spaces adjacent to itself in its current row, uses the following pattern: 

  • Strafe

The Legend of Bum-Bo - Enemy Guide 
Longits 
HP: 4 
Flight 
 
Notes 
Upon getting hit or boogered, curls itself. When curled, unprimes and cannot be hit by most attacks. Always uncurls itself before using any action. 
 
Actions 
Move: Moves forwards by one row. 
Prime: Prepares to attack. 
Attack: Attacks from the front row. 
 
Patterns 
When not in the front row, uses the following pattern: 

  • Move

When in the front row, uses the following pattern: 

  • Prime → Attack

The Legend of Bum-Bo - Enemy Guide 
Green Blib 
HP: 2 
 
Actions 
Move: Moves forwards by one row. 
Prime: Prepares to attack. 
Attack: Attacks from the front row. 
 
Patterns 
When not in the front row, uses the following pattern: 

  • Move

When in the front row, uses the following pattern: 

  • Prime → Attack

 
 
 
 

Chapter Two: Forlorn Hollow – Bosses


The Legend of Bum-Bo - Enemy Guide 
Dusk 
HP: 15 
Actions: 4 
 
Notes 
Sometimes gets knocked backwards one or two rows when hit. 
If primed and not in the front row, uses the Ranged Attack action instead of its usual action. 
Upon taking damage, sometimes instantly uses the Doom action. 
 
Actions 
Move: Moves one row forwards. 
Prime: Prepares to attack. 
Ranged Attack: Attacks from any row. 
Doom: Randomly chooses one of the player’s spells and makes it unavailable during the player’s turn. 
 
Patterns 
When not in the front row, uses the following pattern: 

  • Move

When in the front row, uses the following pattern: 

  • Prime → Ranged Attack

The Legend of Bum-Bo - Enemy Guide 
Shy Gals 
HP: 12 
Actions: 6 
 
Notes 
Spawns alongside two clones. One of the Shy gals has three actions, one has two actions, and one has one action. 
When a clone is hit, it instantly uses the Curse action and disappears. When the true Shy Gal is hit and it has its face plate, it takes no damage and loses its face plate. 
 
Actions 
Move: Moves one row forwards. 
Prime: Prepares to attack. 
Attack: Attacks from the front row. 
Respawn: Respawns all Shy Gals. All Shy Gals start with full actions. The true Shy Gal regains its face plate. All Shy Gals return to the back two rows. 
Curse: Places a curse tile on the tile board. 
 
Patterns 
The Shy Gal clones and the true Shy Gal when it has its face plate use the following patterns: 

  • When in the front row: 
    • Prime → Attack

     

  • When not in the front row: 
    • Move

When the true Shy Gal does not have its face plate, it uses the following pattern: 

  • Respawn

The Legend of Bum-Bo - Enemy Guide 
Gibs 
HP: 12 
Actions: 2 
 
Notes 
Occupies all spaces in its current row. Spawns alongside two Green Blibs. Upon getting hit while not boogered, instantly uses the Summon Blib action. Upon falling below five health, becomes angered. When angered, has one additional action per enemy phase. When angered, if it removes boogers twice in an enemy phase, it loses the rest of its actions for that enemy phase. 
 
Actions 
Prime: Prepares to attack. 
Ranged Attack: Attacks from any row. 
Heal: Heals two health, but not above twelve health. 
Small Heal: Heals one health, but not above twelve health. 
Summon Blib: Chooses a random space in the front row and attempts to spawn a Green Blib in the chosen space. 
 
Patterns 
When above eleven health and not angered, uses the following pattern: 

  • Prime → Ranged Attack → Summon Blib

When not above eleven health and not angered, uses the following pattern: 

  • Heal → Prime → Ranged Attack → Summon Blib

When angered, uses the following pattern: 

  • Prime → Ranged Attack → Summon Blib → Small Heal

 
 
 
 

Chapter Three: Halls of Belial – Enemies


The Legend of Bum-Bo - Enemy Guide 
Skully B. 
HP: 3 
Enraged 
Spell Damage Resistance 
 
Actions 
Move: Moves forwards by one row. 
Prime: Prepares to attack. 
Attack: Attacks from the front row. 
 
Patterns 
When not in the front row, uses the following pattern: 

  • Move

When in the front row, uses the following pattern: 

  • Prime → Attack

The Legend of Bum-Bo - Enemy Guide 
Skully P. 
HP: 4 
Enraged 
Puzzle Damage Resistance 
 
Actions 
Move: Moves forwards by one row. 
Prime: Prepares to attack. 
Attack: Attacks from the front row. 
 
Patterns 
When not in the front row, uses the following pattern: 

  • Move

When in the front row, uses the following pattern: 

  • Prime → Attack

The Legend of Bum-Bo - Enemy Guide 
Cultist 
HP: 5 
 
Notes 
Rarely uses the Fright action instead of its usual action. 
 
Actions 
Move: Moves forwards by one row. 
Prime: Prepares to attack. 
Attack: Attacks from the front row. 
Fright: Darkens a few tiles on the tile board, obscuring them. 
 
Patterns 
When not in the front row, uses the following pattern: 

  • Move

When in the front row, uses the following pattern: 

  • Prime → Attack

The Legend of Bum-Bo - Enemy Guide 
Floater 
HP: 5 
Flight 
 
Actions 
Double Curse: Places two curse tiles on the tile board. 
Summon Enemy: Spawns an enemy at a random space. The enemy will be either a a Dip, a Squat, a Fly, or a Pooter. 
 
Patterns 
Always uses the following pattern: 

  • Double Curse → Summon Fly

The Legend of Bum-Bo - Enemy Guide 
Red Floater 
HP: 5 
Flight 
 
Actions 
Enrage: Causes a random other enemy to appear Enraged and have one additional action during the next enemy phase. 
Prime: Prepares to attack. 
Double Ranged Attack: Attacks twice from any row. 
 
Patterns 
Always uses the following pattern: 

  • Enrage → Prime → Double Ranged Attack

The Legend of Bum-Bo - Enemy Guide 
Blobby 
HP: 3 
 
Notes 
Depending on the room layout, it either spawns with or without its upper portion. When it is hit and it has its upper portion, it takes no damage and loses its upper portion. 
 
Actions 
Prime: Prepares to attack. 
Ranged Attack: Attacks from any row. 
 
Patterns 
Always uses the following pattern: 

  • Prime → Ranged Attack

The Legend of Bum-Bo - Enemy Guide 
Red Blobby 
HP: 4 
 
Notes 
Depending on the room layout, it either spawns with or without its upper portion. When it is hit and it has its upper portion, it takes no damage and loses its upper portion. 
 
Actions 
Summon Bubble: Randomly chooses a space occupied by an enemy and spawns a red bubble in the chosen space. 
Prime: Prepares to attack. 
Ranged Attack: Attacks from any row. 
 
Patterns 
If any spaces that are occupied by enemies do not have a red bubble, uses the following pattern: 

  • Bubble → Prime → Ranged Attack

If all spaces that are occupied by enemies have a red bubble, uses the following pattern: 

  • Prime → Ranged Attack

The Legend of Bum-Bo - Enemy Guide 
Black Blobby 
HP: 5 
 
Notes 
Depending on the room layout, it either spawns with or without its upper portion. When it is hit and it has its upper portion, it takes no damage and loses its upper portion. Upon getting hit, instantly uses the Mana Drain action. 
 
Actions 
Doom: Randomly chooses one of the player’s spells and makes it unavailable during the player’s turn. 
Prime: Prepares to attack. 
Ranged Attack: Attacks from any row. 
Mana Drain: Removes all of the player’s mana. 
 
Patterns 
Always uses the following pattern: 

  • Doom → Prime → Ranged Attack

The Legend of Bum-Bo - Enemy Guide 
Blib 
HP: 2 
Enraged 
 
Actions 
Prime: Prepares to attack. 
Attack: Attacks from the front row. 
 
Patterns 
When not in the front row, uses the following pattern: 

  • Move

When in the front row, uses the following pattern: 

  • Prime → Attack

The Legend of Bum-Bo - Enemy Guide 
Whisp 
HP: 3 
Flight 
Spell Damage Resistance 
 
Actions 
Move: Moves forwards by one row. 
Prime: Prepares to attack. 
Attack: Attacks from the front row. 
 
Patterns 
When not in the front row, uses the following pattern: 

  • Move

When in the front row, uses the following pattern: 

  • Prime → Attack

The Legend of Bum-Bo - Enemy Guide 
Spookie 
HP: 2 
Flight 
 
Notes 
Each instance of incoming damage is limited to 1, with the exception that critical hits double damage like normal. Upon taking damage, instantly uses the Curse action. 
 
Actions 
Prime: Prepares to attack. 
Ranged Attack: Attacks from any row. 
Move Loss: Reduces the players’ starting moves by one for their next turn, but not below one move. 
Curse: Places a curse tile on the tile board. 
 
Patterns 
Always uses the following pattern: 

  • Move Loss → Prime → Ranged Attack

The Legend of Bum-Bo - Enemy Guide 
Host 
HP: 4 
 
Notes 
Starts with its head lowered. While its head is lowered, it has Full Damage Resistance. 
 
Actions 
Prime: Prepares to attack. 
Rising Ranged Attack: Raises its head and attacks from any row. 
Lower Head: Lowers its head. 
 
Patterns 
Always uses the following pattern: 

  • Prime → Rising Ranged Attack → Lower Head

The Legend of Bum-Bo - Enemy Guide 
Meat Golum 
HP: 7 
Enraged 
 
Notes 
Upon using an action or unboogering itself, heals one health, but not above seven health. Upon getting hit when primed and is not boogered, heals one health, but not above seven health. Upon hitting the player, instantly uses the Move Loss action. 
 
Actions 
Move: Moves forwards by one row. 
Prime: Prepares to attack. 
Attack: Attacks from the front row. 
Move Loss: Reduces the players’ starting moves by one for their next turn, but not below one move. 
 
Patterns 
When not in the front row, uses the following pattern: 

  • Move

When in the front row, uses the following pattern: 

  • Prime → Attack

The Legend of Bum-Bo - Enemy Guide 
Mana Wisp 
HP: 1 
Flight 
Full Damage Resistance 
 
Notes 
Starts randomly colored of one of the five colors of mana: white, brown, green, grey, or yellow. When the player makes a tile combo of the same color as its own color, it disappears. 
 
Actions 
Move: Moves forwards by one row. 
Prime: Prepares to attack. 
Attack: Attacks from the front row. 
 
Patterns 
When not in the front row, uses the following pattern: 

  • Move

When in the front row, uses the following pattern: 

  • Prime → Attack

 
 
 
 

Chapter Three: Halls of Belial – Bosses


The Legend of Bum-Bo - Enemy Guide 
Gizzarda 
HP: 20 
Actions: 1 
 
Notes 
Starts colored blue. When damaged, switches its color between blue and pink. When pink, resists all puzzle damage. When blue, resists all spell damage. When hit and not boogered, instantly uses the Quick Ranged Attack action. 
 
Actions 
Quick Ranged Attack: Attacks from any row without needing to be primed. 
Summon Flies: Spawns two Fly enemies in front of itself. 
Double Curse: Places two curse tiles on the tile board. 
 
Patterns 
When blue, uses the following pattern: 

  • Quick Ranged Attack

When pink, uses the following pattern: 

  • Double Curse

The Legend of Bum-Bo - Enemy Guide 
Pyre 
HP: 18 
Actions: 3 
 
Notes 
Starts colored of one of the five colors of mana: white, brown, green, grey, or yellow. 
When colored, resists all damage. When the player makes a tile combo of the same color as its color, it loses its color, takes 1 static damage, and instantly uses the Summon Mana Wisp action. When damaged by the player, instantly uses the Summon Mana Wisp action. 
 
If it removes boogers twice in an enemy phase, it loses the rest of its actions for that enemy phase. Sometimes immediately before using the Ranged Attack action, uses the Doom action. 
 
Actions 
Prime: Prepares to attack. 
Ranged Attack: Attacks from any row. 
Summon Mana Wisp: Spawns a Mana Wisp enemy in the front row. 
Ignite: Becomes randomly colored of one of the five colors of mana,. 
Doom: Randomly chooses one of the player’s spells and makes it unavailable during the player’s turn. 
 
Patterns 
When colored, uses the following pattern: 

  • Prime → Ranged Attack

When not colored, uses the following pattern: 

  • Ignite

The Legend of Bum-Bo - Enemy Guide 
Sangre 
HP: 18 
Actions: 3 
 
Notes 
Sometimes gets knocked back one or two rows when hit. 
Upon taking damage, its heart becomes invulnerable. When it performs a Move or Quick attack action and its heart is invulnerable, its heart becomes vulnerable and it instantly uses the Double Curse action. When its heart is invulnerable, it resists all incoming damage. 
 
If it removes boogers twice in an enemy phase, it loses the rest of its actions for that enemy phase. If it uses the Quick Attack action twice in an enemy phase, it loses the rest of its actions for that enemy phase. 
 
Actions 
Move: Moves one row forwards. 
Quick Attack: Attacks from the front row without needing to be primed. 
Double Curse: Places two curse tiles on the tile board. 
 
Patterns 
When not in the front row, uses the following pattern: 

  • Move

When in the front row, uses the following pattern: 

  • Quick Attack

 
 
 
 

Chapter Four: The Basement – Enemies


The Legend of Bum-Bo - Enemy Guide 
Jib 
HP: 5 
Enraged 
Puzzle Damage Resistance 
 
Notes 
Upon taking puzzle damage, transforms into a Nib. 
 
Actions 
Move: Moves forwards by one row. 
Prime: Prepares to attack. 
Attack: Attacks from the front row. 
 
Patterns 
When not in the front row, uses the following pattern: 

  • Move

When in the front row, uses the following pattern: 

  • Prime → Attack

The Legend of Bum-Bo - Enemy Guide 
Nib 
HP: 5 
Enraged 
Puzzle Damage Resistance 
 
Notes 
Upon taking spell damage, transforms into a Jib. 
 
Actions 
Move: Moves forwards by one row. 
Prime: Prepares to attack. 
Attack: Attacks from the front row. 
 
Patterns 
When not in the front row, uses the following pattern: 

  • Move

When in the front row, uses the following pattern: 

  • Prime → Attack

The Legend of Bum-Bo - Enemy Guide 
Sucker 
HP: 2 
Flight 
 
Actions 
Mana Drain: Removes all of the player’s mana. 
 
Patterns 
Always uses the following pattern: 

  • Mana Drain

 
 


The Legend of Bum-Bo - Enemy Guide 
Screecher 
HP: 2 
Flight 
 
Actions 
Move Loss: Reduces the players’ starting moves by one for their next turn, but not below one move. 
 
Patterns 
Always uses the following pattern: 

  • Move Loss

 
 


The Legend of Bum-Bo - Enemy Guide 
Mirror 
HP: 4 
Flight 
 
Notes 
Spawns alongside a clone. 
When the clone is hit, it instantly uses the Curse action and disappears. 
When the true Mirror is hit, the following events occur: a new clone is spawned if the previous clone disappeared, both Mirrors take damage from the hit, and both the true Mirror and the clone move randomly. 
 
Actions 
Prime: Prepares to attack. 
Ranged Attack: Attacks from any row. 
Regenerate: Revives the other Mirror. Both Mirrors move to random positions. 
Curse: Places a curse tile on the tile board. 
 
Patterns 
When both Mirrors are alive, uses the following pattern: 

  • Prime → Ranged Attack

When one Mirror is alive, uses the following pattern: 

  • Regenerate

The Legend of Bum-Bo - Enemy Guide 
Poofer 
HP: 3 
Enraged 
Flight 
 
Notes 
Upon death, causes an explosion that acts as an Attack action when in the front row and increases the health of all enemies in adjacent spaces by one, including diagonal spaces. 
 
Actions 
Move: Moves forwards by one row. 
Prime: Prepares to attack. 
Attack: Attacks from the front row. 
 
Patterns 
When not in the front row, uses the following pattern: 

  • Move

When in the front row, uses the following pattern: 

  • Prime → Attack

The Legend of Bum-Bo - Enemy Guide 
Mega Poofer 
HP: 6 
Enraged 
Flight 
 
Notes 
Upon death, causes an explosion that acts as two Attack actions when in the front row and increases the health of all enemies in adjacent spaces by four, including diagonal spaces. 
 
Actions 
Move: Moves forwards by one row. 
Prime: Prepares to attack. 
Attack: Attacks from the front row. 
 
Patterns 
When not in the front row, uses the following pattern: 

  • Move

When in the front row, uses the following pattern: 

  • Prime → Attack

The Legend of Bum-Bo - Enemy Guide 
Curser 
HP: 3 
Flight 
 
Actions 
Curse: Places a curse tile on the tile board. 
 
Patterns 
Always uses the following pattern: 

  • Curse

 
 


The Legend of Bum-Bo - Enemy Guide 
Keeper 
HP: 6 
Flight 
 
Actions 
Move: Moves forwards by one row. 
Prime: Prepares to attack. 
Ranged Attack: Attacks from any row. 
 
Patterns 
When not in the front row, uses the following pattern: 

  • Move → Prime → Ranged Attack

When in the front row, uses the following pattern: 

  • Prime → Ranged Attack

The Legend of Bum-Bo - Enemy Guide 
Daddy Tato 
HP: 8 
Enraged 
 
Notes 
Upon attacking the player, shuffles the player’s puzzle board. 
Heals one health each enemy phase, but not beyond eight health. 
 
Actions 
Move: Moves forwards by one row. 
Prime: Prepares to attack. 
Attack: Attacks from the front row. 
 
Patterns 
When not in the front row, uses the following pattern: 

  • Move

When in the front row, uses the following pattern: 

  • Prime → Attack

The Legend of Bum-Bo - Enemy Guide 
Isaac 
HP: 4 
 
Notes 
Upon death, instantly uses the Move Loss action. 
 
Actions 
Move: Moves forwards by one row. 
Prime: Prepares to attack. 
Attack: Attacks from the front row. 
Move Loss: Reduces the players’ starting moves by one for their next turn, but not below one move. 
 
Patterns 
When not in the front row, uses the following pattern: 

  • Move

When in the front row, uses the following pattern: 

  • Prime → Attack

The Legend of Bum-Bo - Enemy Guide 
Stony 
Full Damage Resistance 
 
Notes 
Does not have to be defeated for the player to clear the room. 
 
Actions 
Prime: Prepares to attack. 
Ranged Attack: Attacks from any row. 
 
Patterns 
Always uses the following pattern: 

  • Prime → Ranged Attack

 
 
 
 

Chapter Four: The Basement – Bosses


The Legend of Bum-Bo - Enemy Guide 
Bygone (Body) 
HP: 18 
Actions: 2 
 
Notes 
Upon taking damage, spawns one Fly in front of itself. 
Upon death, spawns its spirit form in the front row. 
 
Actions 
Quick Ranged Attack: Attacks from any row without needing to be primed. 
Summon Flies: Spawns two Fly enemies in front of itself. 
 
Patterns 
Always uses the following pattern: 

  • Summon Flies → Ranged Quick Attack → Ranged Quick Attack

The Legend of Bum-Bo - Enemy Guide 
Bygone (Spirit) 
HP: 6 
Actions: 2 
 
Notes 
Appears Enraged. Each instance of incoming damage is limited to 1, with the exception that critical hits double damage like normal. Upon taking damage, instantly uses the Curse action. 
 
Actions 
Move: Moves one row forwards. 
Quick Attack: Attacks from the front row without needing to be primed. 
Curse: Places a curse tile on the tile board. 
 
Patterns 
When not in the front row, uses the following pattern: 

  • Move

When in the front row, uses the following pattern: 

  • Quick Attack → Curse

 
 
 
 

Obstacles

Obstacles are static objects that block the player’s attacks. The two types of obstacles are Rocks and Poop. Obstacles cannot be healed or otherwise affected by enemies. 


The Legend of Bum-Bo - Enemy Guide 
Rock 
Full Damage Resistance 
 
Notes 
Does not have to be defeated for the player to clear the room. 
 


The Legend of Bum-Bo - Enemy Guide 
Poop 
 
Notes 
Health of the poop pile is correlated to its size; full poop piles have 3 health, lightly damaged poop piles have 2 health, and heavily damaged poop piles have 1 health. 
Does not have to be defeated for the player to clear the room. 
 


 
 

Written by Shpim

Hope you enjoy the Guide about The Legend of Bum-Bo – Enemy Guide, if you think we should add extra information or forget something, please let us know via comment below, and we will do our best to fix or update as soon as possible!
 
 
 
 


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