Welcome to The Last Stand: Aftermath – Inventory Management + Combat & Survival Tips Guide.
This guide will give you basic knowledge about basic combat, survival mode, and managing inventory. The first day following the end of the world can be terrifying. Being prepared or not is the key to making it through it all. Here is some advice from someone with ADHD who has been obsessively playing this game for quite some time.
So! First of all, thank you for reading this guide. This guide is going to be a bit off-the-cuff, but it will hopefully help you improve and go further in this zombie survival rogue-lite based on flashgames from Armor Games.
In The Last Stand: Aftermath, managing your inventory and carry capacity is crucial. Over-carrying can slow down your movement speed and increase your stamina consumption. Here are some tips I have learned to help you keep your weight low and your speed high.
- It is a good rule of thumb only to have three firearms. Two to be your primary weapon and one to backup you. You should ensure that all three firearms are different ammunition types (9mm. 45, 12g., 5.56, 7.86, etc.) to ensure you don’t have any spare ammunition for two guns.
- Instead of carrying 2 units of Medkits, which can be cumbersome, you should carry 1 unit of Bandages and no alcohol. You can combine the two components of a Medkit whenever you need it.
- If you feel you have too much Clean water, you can mix it with Rags to make Bandages. These are 1 unit lighter.
- You don’t need two sets of attachments if you have multiple firearms of the same type. Time pauses when you enter your inventory. If you need to change your weapon, remove the attachments from the one you have equipped and place them on the one you are switching to.
- Keep at least 5 Infected Blood Samples with you to make Antiviral. You can carry up to 10. If you want to feel more secure and have more space, you can also keep at least 5 Infected Blood Samples.
- It’s gone when you get rid of something in your inventory. Forever. You can’t get it back. Be careful about what you are willing to throw away! It will take time to discover what you like and don’t like, what you value most and what you don’t.
- Always keep at minimum one Herbal Antidote. If you combine Hog Root with White Yarrow, you can make one at any fire. They are the only way to get rid of the poison status effect, as far as I know.
It is crucial to managing what you have in your inventory and when it is available. As you move through the run, resource availability will vary for each category.
- The number of weapons and ammunition that can regenerate stamina are inversely related to how many you find as you move through the areas. My personal experience is that you will notice the borderlines once you reach Sunken City. Therefore, it is a good idea to stockpile stamina replenishments and not waste ammunition too early in the game.
- Remember how I said earlier that you should pick two guns with different types of ammo? This is also true here. It is perfectly acceptable to throw away ammo you don’t use.
- Melee weapons are limited in their use and can be removed from your inventory after a certain number of uses. Repairing melee weapons is not worth the effort. (has been my experience. This would be for large, damaged weapons with high durability). It is not possible to restore the use of a melee weapon by repairing it. Ranged weapons, however, can be used in infinite ways! You can repair what you have and get rid of what you don’t.
- You can find hidden drops in your area by purchasing the upgrade “Modified radio”. Listen for the beeping and vibrations if you are using a controller. You won’t see a tooltip unless you’re on top of it. So run around until the source is found.
Combat, Combat, Combat!
While combat can be avoided entirely by stealth, it is essential to survive your run. Melee attacks use stamina to deplete a weapon’s durability, while ranged attacks use ammunition and deplete the current magazine. A parabolic aim reticle is required to throw items such as bottles or grenades.
- It will take time to learn how to aim and shoot properly. You can practice with small guns for your first few runs until you feel more comfortable with the system.
- The active reload system is used to reload firearms in this game. Hit the reload button and then hit it again at the green spot. If you do it correctly, the bar will flash green, and you can instantly reload. Any bullets that you reloaded will have more damage. If you do it wrong, press the (button in the white spot on the bar) to reload. The bar will flash white. The bar will flash red if you do it wrong and your reload will take slightly longer. If you are ever attempting to evade a reload, you can quickly switch to another firearm and then go back to try again.
- Gunshots from any angle are not able to kill armored zombies. Usually, you must remove the armor with melee attacks. You’ll be able to remove the armor faster if you use a melee weapon. However, you’ll lose durability with each use. It will take longer if you’re unarmed. However, you won’t lose any durability. So choose the best weapon for your situation.
- You can safely dodge any special zombie attack with a well-timed dodge.
- Bursters, the fat ones who lure them in, will make them run away and start their explosion animation. The cloud can last for a while so be careful! (Poison Bursters are also available!)
- The tiny zombies usually fall in one hit, but they almost always appear in groups of five or more. I recommend a pistol with a large ammo supply or an unarmed melee.
- Chargers are the big, hunky men who dodge to the side before they charge at them and then dodge away when they stomp. He’ll be stunned if he hits something while charging. Bonus points! (Armored Chargers are expected to appear in later areas of the game. Their armor can be removed using the same methods as armored zombies. They cannot be stunned when performing special attacks!)
- Leapers, those that crawl all over, should be avoided. They will jump at you from the side, so empty your clip towards them.
- Spitters are the green girls who shoot poison gas and make Swiss cheese. They are very protective of their distance, so getting close will be difficult.
- For Flamers, the slow-moving, flaming skeletons, you can shoot them from a distance. They can catch fire and cause ma*sive damage. When they die, they explode in a fiery blaze.
Bursters, the fat ones who lure them in, will make them run away and start their explosion animation. The cloud can last for a while so be careful! (Poison Bursters are also available!)
The tiny zombies usually fall in one hit, but they almost always appear in groups of five or more. I recommend a pistol with a large ammo supply or an unarmed melee.
Chargers are the big, hunky men who dodge to the side before they charge at them and then dodge away when they stomp. He’ll be stunned if he hits something while charging. Bonus points! (Armored Chargers are expected to appear in later areas of the game. Their armor can be removed using the same methods as armored zombies. They cannot be stunned when performing special attacks!)
For Leapers (the ones that crawl all over), dodge to the side as they jump at you and then empty your clip at their feet.
Spitters are the green girls who shoot poison gas and make Swiss cheese. They are very protective of their distance, so getting close will be difficult.
Flamers are slow-moving, flaming skeletons you can take out with gunfire from a distance. They can catch fire and cause ma*sive damage. When they die, they explode in a fiery blaze.
- Running out of stamina can be worse than running out of health. You can’t get your body back up if it’s impossible to escape. Even if you don’t have stamina, you can still melee attack, but you won’t be able to dodge or sprint until your body recovers.
- One-handed melee weapons are faster, more powerful, and can be used to hit a single target. Two-handed melee weapons are slower, heavier, do more damage, and are better for crowd control. However, you don’t jump as far toward zombie targets with two-handed melee weapons. Choose the one that best suits your needs!
- You can use Chem-Lights to disorient zombies and sneak by! You’ll be fine if they don’t work.
It’s not fun if your run takes only a few seconds because you ran out or you have an infection!
- You have a time limit. The run ends when your infection has reduced your health to zero. Antivirals can be used to combat this. You can temporarily stop your infection using one, and you should always start your run with one.
- Keep your batteries safe for Antivirals. One spare Antiviral can be kept on you at any given time. However, it’s OK to use one on a Radio or Supply Cache if you have five or more.
- You can save your Electronics to make batteries. If you have excess batteries or Electronics, you can make Beeper Bombs with them. However, it is better to save.
- If you have an Antiviral, don’t be afraid of using it early. It will reset the timer, and Antivirals can heal you a little. You should be aware that Antiviral animations can lock you in, so ensure you are safe.
- Your maximum stamina decreases with age. You can combat this by using stamina-restoring products such as canned foods, clean water, cooked mushrooms, et cetera.
- Stamina is far more important than your health. Prioritize items that restore stamina over items that restore health. Again, you can’t heal yourself if you die because you can’t run away.
- Be sure to keep your carrying capacity under control! This will be a huge challenge for my fellow loot goblins, but it pays off. It would be best if you had more speed and stamina. Trust me.
- If you are dangerously low in stamina, don’t use or heal. You only have 10 stamina left, so don’t use a bandage if you sustain one injury. However, don’t be afraid to replenish if you are concerned about your ability to survive on low health and stamina.
Knowledge is the key to increasing your abilities with each run. Effects and upgrades are carried over from one run to the next, so don’t hesitate to get your upgrades. Knowledge can be found by exploring. This is represented by a blue diamond on an item’s box. These items have no weight and can be converted immediately, so don’t hesitate to grab them. Radar can be reached in The End to obtain these upgrades. You can access these upgrades via radios powered by a generator or battery power.
- Start with the “Modified radio” upgrade and “Boltcutters” upgrade. These will allow for you to find more resources quickly, and will also help you continue the tree.
- Although the “Backpack” upgrades can be expensive, each will increase your carrying capacity by approximately 20 units. They are worth it, I promise.
- You can also speed up repairing and fueling your car with the “Searching Speed” upgrades.
- You should invest in the “Knowledge Retention” upgrade immediately so that you can fill out the remaining upgrades as you go.
- I recommend the “Weapon Durability” upgrades if you are tired of your melee weapons breaking down after a few uses. They are more powerful than you realize!
- Get all the “Safehouse ____ Chest” upgrades as soon as possible. These upgrades make Safehouses more than just a place where you can spend your Knowledge and craft – they also serve as a useful restocking station!
- Get the “Stamina Upgrades” upgrade to increase your stamina as soon as possible. You’ll be grateful later.
Supplies are another in-game currency. These can be found in rucksacks that you can put in your car’s trunk. They are available whenever you level up ((top right)) and allow The End access to a supply drop. They are used to stock The End’s Armory. You should talk to Debbie if you need your supplies while in The End. You cannot use your Supplies while running!
- Blue unlocks grant you immediate Knowledge!
- Brown can give you different starting loads for your Volunteers.
- The armory will be stocked with a permanent item that can be replenished each run by golden unlocks. These are the best!
- Red unlocks to let you find new items while exploring. This is a great way to get more out of your existing items.
- Cache unlocks give you a specified amount of an item and allow you to put it directly into your Armory. These are not replenishable after each run, unlike the golden unlocks. They can still be useful, however.
- Beige will stock your Armory with exactly the items listed. These are not replenished after every run, just like the cache unlocks.
- If you find a supply cache and don’t feel you need it, it’s okay for you to take what’s in there instead. I have found hundreds of bullets in supply caches that I like to use in guns I own. So take what you need right now!
- Your car cannot be damaged by you, and zombies can only inflict damage when you’re inside. It’s great for hiding or repeatedly shocking a Charger. Make sure to check on your car every now and again!
- Keep away from radios with goop-covered radios and turrets. If you’re not taking an Antiviral, the latter will quickly spread your infection.
- Avoid waist-high water! You might be surrounded by zombies, indicated by bubbles at the surface. They’ll grab you immediately.
- The difficulty of the QTE depends on how strong you are at grappling. It is even more important to pay attention now!
- USE YOUR THINGS! This game doesn’t allow you to hoard stuff! Trust me, it was hard! Your grenades, molotovs, and can bombs are all good options! Your bullets! Use your weapons to kill zombies Food, Batteries, as well as healing items, are the only things you should keep!
- You can just pick up anything that weighs less than you need. It’s not harmful and you may even need it.
- Once you’ve completed each zone, you can skip around the map – provided you have enough gas! This means that you don’t need to visit every node on the map to make progress. As long as you have fuel and repairs, you can.
- Each zone has its own zombie type. There is a very small amount of crossover but it is usually minimal. The Suburbs have small zombies, while the Mountains have Leapers and the Sunken City has Spitters. Hell also has Flamers. Bursters and Chargers are everywhere. However, Poison Bursters are only found in the Sunken City and Armored Chargers only in Hell.
- The standard loot you find will depend on which node you visit. Checkpoints and military outposts. Most likely, they will have grenades and combat knives, ammunition, and some guns. Most housing has stamina-restoratives. Depending on where the shop is located on the map, shops can have either crafting materials or firepower. I’m sure I’ve missed some, but it won’t take too long to discover what has what.
- If you find yourself falling through the map or stuck in impossible geometry, you can quit the game and reload it from the main menu. You will be redirected to the beginning of the node in which you were. You can’t change any supply caches found on that node.
- It’s okay to die. You didn’t cheat at the game, you didn’t make a big mistake, you just died. It is so important to the game that you will die if you don’t take Antivirals. If you feel frustrated, take a deep breath and step away from the game for a while. Then, when you feel better, you can return to the game. It’s a video game and you don’t have to play it. Prioritize your health.
- Have fun. Enjoy the game the best way you can. Don’t get too obsessed with it. Enjoy the game.
Thank you for reading this far. It is greatly appreciated. This is my first guide on Steam. I hope it helps you at least in some way to play this funny little game that I have almost fallen in love.
These are some things to keep in mind:
- Have fun.
- Do not rush.
- Play however you like.
- I love you.
- If someone tries to bully or force you to do certain things, tell them their name and I’ll remove their colon.
- Take breaks. You don’t have to do it all at once.
Have fun, be safe, and remember to keep your family safe.
Be g*y. Do crime.
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