Hello and welcome, This The Last Spell – All weapons additional stats Guide was written to be of use to you, and we genuinely hope that it is.
This is a short reference to the additional stats that can be obtained through the use of weapon modifications. The information is current as of v1.0.2.14, but it should still be appropriate to the v1.0.2.15 version.
Introduction
Each weapon comes with four variations that are not visible when you first unlock the type of weapon. These variations grant an array of stat changes.
After completing a weapon skill enough (200 Action points total), Steel and Silver (or Journeyman and Adept if you’re using magic weapons) are unlocked. At 1,000 Action Points the Mythril (or Adamantium) (or Master and Archmaster) versions are also unlocked.
Certain weapons, such as the Pistol and Magic Orb, provide stat modifiers for all weapon variants.
Variation Stats (Physical)
Physical Damage Weapons
Weapon | All Variations | Steel | Silver | Mythril | Adamantium |
---|---|---|---|---|---|
Hammer | No, | +Stun Chance |
+Opportunism |
+Block |
+Move Points |
Sword | None | +Momentum |
+Armour |
+Skill Range |
+Action Points |
Axe | No, | +Max Health, +Health Regen |
Critical Power |
+Reliability |
+Opportunism |
Dagger | +Move points +Critical Chance |
+Isolation |
+Poison Damage |
+Skill Range |
+Critical Chance |
Spear | No, | +Armour |
+Max Mana, +Mana Regen |
+Move Points |
+Action Points |
Two-Handed sword | No, | +Momentum |
+Resistance |
+Accuracy |
+Resistance Reduction |
Great Axe | No, | +Accuracy |
Critical Power |
+Reliability |
+Max Health, Health Regen |
Sledgehammer | No, | +Opportunism |
+Propagation Damage |
+Stun Chance |
+Skill Range |
Variation Stats (Ranged)
Weapons with Damage at Range
Weapon | All Variations | Steel | Silver | Mythril | Adamantium |
---|---|---|---|---|---|
Pistol | Critical Power |
+Dodge |
+Momentum |
+Critical Chance |
+Move Points |
Hand Crossbow | No, | +Resistance Reduction |
+Poison Damage |
+Propagation Bounces |
+Multi-Hits |
Crossbow | None | +Max Mana, +Mana Regen |
+Accuracy |
Critical Chance |
Move Points |
Rifle | Move Points |
+Isolation |
+Opportunism |
+Resistance Reduction |
+Action Points |
Shortbow | None | +Max Mana, +Mana Regen |
+Experiencing Gain |
+Reliability |
+Damage |
Longbow | -Reliability |
+Stun Chance |
+Isolation |
+Accuracy |
+Skill Range |
Variation Stats (Magic)
Magic Damage Weapons
Weapons | All Variations | Journeyman | Adept | Master | Archmaster |
---|---|---|---|---|---|
Wand | None | Experience Gain |
+Reliability |
+Skill Range |
+Multi-Hits |
Magic Orb | Max Health |
+Critical Chance |
+Isolation |
+Poison Damage |
+Max Mana, +Mana Regen |
Scepter | No, | +Momentum |
+Dodge |
+Stun Chance |
+Skill Range |
Power Staff | None | +Armour |
+Opportunism |
+Stun Chance |
+Move Points |
Tome of Secrets | None | +Propagation Damage |
+Max Mana, Mana Regen |
+Reliability |
+Propagation Bounces |
Druidic Staff | No, | +Max Mana, +Mana Regen |
+Opportunism |
+Poison Damage |
+Action Points |
Closing
Thank you for reading this guide. Leave a comment if you find any errors in the information given.
The Last Spell – All weapons additional stats is something I hope you found interesting. Please let us know in the comments box below if you find any errors or have any recommendations for improving the content, and we will do our best to correct them as soon as possible. Don’t stress out, and enjoy the rest of your day! The writings of creator and author Jcubed the Yoshi served as inspiration for this entry. If you liked this post, you should check back regularly because we publish new information every day.
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