I just met a Nina cheeser online and thought I’d share my experience. If I missed something, please let me know. Nina is not a familiar name.
Basic Throws
d/f 2+4(2 break) – Nina is behind you and breaks your neck, or something
d/f 1+3(1 break). Nina punches your stomach before she flips you onto the ground
d/f, (1+2 break) – Nina shoves her elbow into your forehead
u/f 1+2 (E+2 break) Nina balances on your shoulders and tosses you forward
1+3 and F 1+3 (1 break) – Nina flips it
2+4 and F 2+4 (1 break) – NIna slaps you on the shoulder
2+4, 1, 2,1, 2, 1, 1, 2, 1, 3, (1 and 2 break) – Nina throws you over her shoulder, slams her elbow into your body’s stomach, then breaks your arm.
Crouchdashing throw
Nina has 2 options from her CD.
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The first is qcf1+2. Nina punches your face. This is the most popular.
Nina will take 2 for the initial grab. Nina will then take 3 more.
1+2 break for the most destructive throw
– 2 Break for the chain grab that causes the most damage
Nina will have two options if you don’t break 2 break. Both 1+2 and 2 are possible.
– 1 for the simplest input
– 2 for each one
1 break for the chain grab with lowest potential and initial damage
Nina will have two options if you don’t break the 1st break. Both are 1+2. Both require simple inputs
– 1 for the one that she breaks both your arms (Most frequent imo)
– 2 for each one
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Nina’s “Crab hold” is the second option. Nina slams her legs into your sides.
You must interrupt the follow-up if you miss the initial break. This can be done by pressing the button immediately following the first instance. Otherwise, the follow up is guaranteed
1 for the first grab
– 1 for the most serious follow-up
– 2 for the chain grab
The chaining move is Nina’s u/f3+4, which is where Nina just reaches for your neck with her legs. If you are blocking Nina’s U/F 3+4 cannot grab you.
2 for the initial grab (, or block it). (is impossible to break if chained)
– 1 for the most damaging follow-up (, the one that only breaks one of your legs.)
– 2 for the most dangerous follow-up (, the one that flips you on the back)
As far as I can tell, the animation before the follow ups is identical. It’s therefore a 50/50.
Backway throw
Nina will backsway and then grab you and kick your legs – this one is unbreakable
The 2nd part can be either 1+2 or 1+2. Both can lead to chain grabs
– 2 for the one that requires the most input
Nina will have two options if you don’t break 2 break. Both 1+2 and 2 are possible.
1 for the simplest input
– 2 for each one
– 1 for (, which i personally see much more often)
Nina will have two options if you don’t break the 1st break. Both are 1+2. Both require simple inputs
– 1 for the one that she breaks both your arms (Most frequent imo)
– 2 for each one
I hope you enjoy the Guide we share about TEKKEN 7 – Basic Throws Guide; if you think we forget to add or we should add more information, please let us know via commenting below! See you soon!
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