Welcome to this post We hope you find the following page, in which we detail the Team Fortress 2 – Positive Additive Attributes (Weapon and Items) Guide, informative.
The following is a list of the TF2 items’ additive type characteristics.
I reorganized the attribute descriptions based on weapons, utilities, and other items that are more focused on battle strategy. This list was updated to eliminate seasonal and additive visual impacts.
Positive Additive Attributes
Weapons, items, and positive additive attributes
- add cloak on kill
+%s1% cloak on kill
- add onhit addammo
Hit: Damage is returned as ammo
- afterburn immunity
Afterburn effects are not something you should be afraid of.
- aiming no flinch
No flinching at all when you aim and fully charged
- air dash count
Grants Triple Jump while deployed
- Alt Fire Teleport to spawn
To choose to teleport, either to spawn your exit teleporter, or to teleport to it, press your reset key
- ammo gives charge
Ammo containers collected also give Charge
- arrow heals buildings
Fires are a special bolt for repairing friendly buildings
- attack_minicrits_and_consumes_burning
Mini-crits lighten targets and extinguish them. Damage increases based off the amount of afterburn.
- auto fires fullclip
Hold Fire to load up 3 rockets
- backstab shield
Blocks a single back attempt
- will become fireproof when it is hit with fire
Hit by Fire – Fireproof for 1 second; Afterburn immunity for%s1second
- bleeding duration
On Hit – Bleed for %s1 Seconds
- boost on damage
On Hit – Builds Boost
- boots falling stomp
Deals 3x falling property to the player you land onto
- fire damage earns hatred
Dealing damage can help you build ‘Mmmph.
- cannonball push back
Cannonballs are a way for players to rebound from impact
- charge time increased
%s1 sec increase on charge duration
- clipsize increases on kill
Clip size increases with kill
- closerange backattack minicrits
Mini-crits targets if fired at their backs from close range
- crit causes victim to laugh
Critical hit forces fall prey to laughter
- crit from behind
Always important to hit from the behind
- crit Kill will gib
A critical hit can dismember an enemy. Painfully.
- critboost on kill
On Kill: 1 second of 100% critical opportunity
- damage all connected
All players connected by Medigun beams can be hit
- Damage applies to sappers
Sappers are removed from the scene by damage
- Â disguise on backstab
After a successful backstab, you quickly disguise as your victim
- dmg pierces resists absorbs
Attacks penetrate damage resistance effects and bonuses
- dragons fury positive properties
Burning players are subject to 300% damage
- Health pack for Death
Kill: A small pack of health supplements is dropped
- enables aoe heal
Alt-Fire is a healing effect that applies to all nearby teammates
- Energy weapon charged shot
Alt-Fire – A charged shot
- energy weapon no ammo
Does not require ammo
- energy weapon no deflect
Projectile cannot easily be deflected
- energy weapon penetration
Projectile penetrates enemy objectives
- engineer building the teleporting pickup
Alt-Fire, Use %s1 Metal to Pick Up Your Target Building From Long Range
- extinguish gets revenge crits
Alt-Fire, Extinguish coworkers to ensure critical hits
- Â extinguish restores health
It restores %s1 Health by extinguishing colleagues
- falling_impact_radius_pushback
Push enemies away when you land (force based on velocity, radius based ot radius).
- fixed_shot_pattern
Fires are a wide, fixed shot fire pattern
- flame_spread_degree
Likely to have different fire particle hitbox
- full-charge turn control
Full control of the charging process
- grenade no bounce
Grenades have very limited bounce and roll
- gunslinger punch combo
Always crits your third punch in a row.
- Fastfire Heal on Hit
On Hit: Increase your health up to +%s1
- heal on kill
+%s1 health after killing
- health on radius damage
On Hit – Gain up to +%s1 of your health per attack
- health regen
+%s1 Health regenerated per second for wearer
- hype on damage
On Hit: Builds a Hype
- increase player capture
+%s1 capture on wearer
- item_meter_charge_type_3_DISPLAY_ONLY
Gas meter increases with time and/or damage
- jarate duration
Scoped Hit – Apply Jarate for 2 to 1 seconds depending on your charge level.
- Lunchbox with maxhealth Bonus
+50 max heat for 30 seconds
- mark for death
On Hit – One target at a moment is Marked for Death, making all damage taken mini-crits
- max health add-on bonus
+%s1 Maximum Health on Wearer
- max pipebombs increased
+%s1 Maximum Pipebombs
- Medigun charge is resists
To cycle through resist type, press the reload key.
- minicrit vs burning player
Minicrits 100% vs. Burning players
- minicrit_boost_charge_rate
Dealing damage fills charge meter.
- minicrit_boost_when_charged
Secondary fire when charged grants minicrits for 1 second.
- minicrits become crits
Crits whenever it would normally be minicrit
- minigun no spin sounds
Silent Killer – No barrel spin sound
- mod bat launches balls
Alt-Fire is a ball that slows down opponents
- Mod bat launches ornaments
Alt-Fire launches a festive ornament that shatters, causing blood to flow
- Modification Crit While Airborne
Deals for crits while the wielder jumps rockets
- mod Flamethrower back Crit
100% Critical hits from Behind
- Mod Flaregun fires pellets with knockback
Flare knocks back the target on hit
- mod mini-crit airborne
Mini-crits targets launchable by explosions or grapple hooks.
- mod no reload DISPLAY ONLY
No reload necessary
- See enemy health
Allows you see enemy health
- vengeance
For each sentry kill, you will get 2 revenge crits and 1 for each sentry a*sistance when your sentry gets destroyed.
- mod shovel damage boost
When the user is hurt, the damage increases.
- Mod Stove Speed Boost
When an injury occurs, the user’s movement speed increases.
- no self blast dmg
No self-inflicted explosion damage was taken
- boom headshot
Criticisms about headshot
- Ring Of Fire, while aiming
When spun up, creates an arc of flames
- sanguisuge
On Backstab, Absorbs the victim’s health.
- sapper degenerates buildings
Reverses enemy building construction
- sapper kills collect crits
Each recipient will receive one guaranteed critical hit
- scattergun has knockback
Knockback to the target and shooter
- SET BONUS: alien isolation merc bonus pos
Increased Nostromo Napalmer harm against Isolationist Kit Set
- SET BONUS: alien isolation xeno bonus pos
Increased Melee Damage to Isolated Merc Set
- Set DamageType Ignite
Hit: Target is engulfed with flames
- silent killer
Silent Killer: Backstabs are not an attack sound
- sniper crit no scope
Shooting shots is independent of zoom: Charge and fire shots
- sniper penetrates players when is charged
On Full Charge: Projectiles penetrate players
- sniper rage DISPLAY ONLY
To activate focus press ‘Reload.
- speed buff ally
Hit Teammate – Boosts speed of both players for several second
- speed_boost_on_hit
On Hit: Gain a speed bump
- speed_boost_on_hit_enemy
Hit an enemy player and get a speed boost
- speed_boost_on_kill
Speed boost for kill
- stickies detonate stickies
Able to destroy enemy stickybombs
- sticky arm bonus
%s1 Second faster bomb arm time
- sticky detonate mode
Detonates stickybombs close to the crosshair, and directly under your foot
- cloak victim on hit
Hit: Victim can lose up to %s1% of their cloak
- subtract victim medigun charge on hit
Hit: Victim loses up %s1% Medigun offense
For Team Fortress 2 – Positive Additive Attributes (Weapon and Items), see this guide. Please let us know in the comments below if you find anything incorrect or outdated, and we will attend to it as quickly as possible. I hope that today turns out well for you. Thanks to creator and writer Derply [Commission Closed] for motivating this post’s creation. If you liked this post, you should check back regularly because we publish new information every day.
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