A basic guide for making Battle Groups in this case specifically Harder Attack Defence Fog of War Mod thing but same applies mod or not – to get the most out of the Ai its best to use deck building Incomes the map and settings as well i’ve found
under construction so a live type feed – old school style
the idea
The Idea – what this guide is about
A guide to how at least ive found to structure AI BG’s for best performance and also create an Army Co-hesion with perhaps strengths or weaknesses a synergy and bit of a theme or story thru setting and decks
Using Income can also be a powerful Narrative – Vanguard vs Juggernaut for instance
– so meanwhile some Axis BG army Synergy that worked out well for them but not so ok for me
Act I – Para Partisan Hold out
Now to work out a scenario – Start with a theme i found useful and pictures even more
Defence that’s who we are – sorted but how to make interesting
Theme time
I like Commandos Paras and Partisan stuff so 2 of them can defend + 2 others as relief
Theme
– they have secured some zone ahead of lines had time to make basic defences , Trenches (MG nests, maybe some lite AT dug in) but they are recon strength only in A but with very good air their Armour AI relief arrives in B (fwd elements) and Main stuff in C
– vs 4 determined full Axis Divs with a bit of air wanting their turf back – they will be Recon, Inf + a bit of Armour strength in A maybe 1 Armour Jugger in there as the Mighty Fist for C Follow thru punch, an Infantry on Vangaurd for early manpower
V for Victory is a very interesting ai income as well for attack go dormant then C spring back
So already just by setting one side weakness ad strengths already have a kind of narrative
– Incomes can tell the story a bit – juggers vs vanguard and deck composition is key to match
Ill pick some battle groups but as usual its the idea no the actual exact groups that matter so i ll tell this alot by screen shot
to be continued…
– the Stage and Actors
4 Axis ive used before in a digital Kursk that can really dish it out and should release a Blitzkrieg of pain, attacking vs 3 Allies and a new guy to try out
Most definitely not historical names facing off and along side each other but the force order of battle is what this all about
Axis Attackers
Allies – Defenders (player)
The Map and settings – i set low start cash just enough fort the essentials as i know axis get 2x whatever i set so i want to minimise the swarm
With 0.5 every 2 minutes is lowest cash, 1.5 timer game could go hours
In Deployment phase i found let the Ai deploy then fill the line and if spare cash spread Recon AA and even armour across the line .AI calculates its forces allies and enemy for lots of plans (this is important i found)
Just made it and saved to post this and eat some toast i recon it will be long and a bit hard battle then ill describe the battle group logic and how it worked out
For instance – Allies are not guaranteed air superiority – that could be grim if loose that
Another instance on spreading out lesson – i didnt boost AA left flank…
– 34 seconds into A
but i did put a guy in the church so at least we can see them fly away, and say a prayer for the dead…. Air Look outs ‘help’ now
Only 99 minutes to hold back the might of the Wehrmacht might get an armoured car in B…..
–the BattleTraining Exercise
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About to dive in may either stick it on tele or post some shots from the front line
Plan is to stay alive provide some recon AA maybe a fighter or two and let the competent ones the AI allies do the hard work…..
Honneur, Patrie, Valeur, Discipline
From the Front and it aint Pretty
My end
Our Soviet Comrades copping it bad but holding out, just
The Skies are German, lost half my AA, the ‘Centre Town’ is crawling with INF and the SS are pushing far right as well (no pun intended)
Where my Bofor boys …were, now crawling with axis INf so my AT is bolting for it while i save up for a squad or two
Started low cash and dirt poor cant afford an officer corps and Commander and its almost B
Cant remember what income i set these guys but i hope it gets better than 60 every 2 minutes vs when Axis actually warm up in B
Yet we are optimiste – but i do wish i had something to lay my usual cowardly smoke screen to hide
Sitrep Just into B – Well its about now when the line starts looking like an Archipelago that the ministry of Information censor boys step in
So thinks this one was a ‘training exercise’
– cash strapped couldnt afford a supply truck for 19 minutes
The Relief columns just began but were Jugger Throttled in B
The Luftwaffe was doing a ‘fine job’ targeting my precious supply trucks soon as i built them
But was nice to see the Speztnas spent all their pocket money when their men were cut off other side of map for some off map fire works my area on the other side of map – those comrades love their off map i have found
Ura – till the end they held their Bubble tooled up and giving radio spotting
But now for the ‘actual battle’ – game settings become an important tactical decision before you even start the thing
– 2 options i see with these decks
increase start income but Enemy get better benefit in one off cash so will be stronger at start
or
Increase entire income – but means Enemy will also have more income and they have more toys
Round 2 i mean the real thing
– Battle preperations
– the reshuffle before the Battle
Have a decision not sure if its a plan – 750 start cash Germans will get 1500 (winces) and 075 income every 2 minutes – cash up
Get a bit of AA but go fighters reclaim the skies they was murder last game – get to test all the new flying stuff
Updates here or maybe on the tele
The new Income and settings
– 2 Army List changes
A reshuffle needed some tip top manoeuvrable Fighters and some ninja AT INF for A – think i found some candidates, plus Vanguard for a heroic A and the poems and epitaphs later
For ‘Historical authenticity’ or more fact two special forces next to each other were getting slammed the Spetnase lads get the day off and Baron Lovett’s Commando and his lighting fast Armour take the stage – they should be interesting least their planes are fast
”
The Partisan Bimp led stalling action led plan with those ’44Uber’ scout wheels booked as a fast out-of-there to prepared 2nd lines for the Hero
AA lines are set hidden and entrenched – in 2 minutes il afford a Spitfire and start on air force. No cash for officers yet need the whole package to be worthwhile, NCO’s only for now
The Field
A super high res, highly skilfully named map of the field in case dispatches start rolling in …..
Now what are their plans…
– front line reports
The telex office for news from the front if it isn’t censored by the Ministry
SitRep Kick off +10 minutes
The Anti Inf specialist and Stugs with waves of Inf rolled into East and Down Town and the BAron was nowhere to be seen
But Commander Buczak holds the line like a trooper
And the Bimp thou a ‘little’ isolated lives surrounded by Enemy burning armour, unfortunately his Uber copped it
The Red Devils are on the back foot on west flank only saved by the Polish brigade outstanding holding the line
The Centre received two columns in the face
Time to go V.C. in the great forest and halt that stuff , east town no idea what to do – air force might have to share the cash and drop some bombs
The Barons RAF boys did a fine job but they are getting thin, unleash the Fury Baron time to push them back across the Bendy River
Time for the Dowódca Buczak Defence – no idea how he’s still alive…
From the Axis side – they flow around obstacles like water, that’s a problem for the defender
Yep think his plan in the centre is going ok 10 minutes in and 89 minutes to a draw, not sure about that intel
Air Space = Contested
SitRep C Serious – Could be curtains in 14 minutes
And now the Juggernaut toys really rolling in
Ober Furher Kabot wants to make me, kaput
Plenty of time for a Cup of tea and a siesta then they whipped….
Actually not so sure maybe some tummy troubles and the Ai can finish these guys and time for some Commando assault, where they shine – maybe…..
SitRep – Red Misted, hope Bimp got home to his Cafe
So if you cant beat them
Join them
Switching sides to Axis Vs the Might of the Soviet Union Unleashed Late 44
Continues Below….
Act II – Eastern Front 44 Defence
Ok now we have our nice new Hugo Boss uniform and have joined the Wehrmacht
4 Axis Divisions that were murdering me last game, now on my side
A KT Div who need may need recon and AA baby sitting but may be useful and two Divs that should provide some interesting Defences and toys
vs
4 Soviet Division’s i know have defeated these guys in previous tests
One of whom has a ‘reputation’ for map cleaning with off map
And I see quite a lot of stuff that dishes out a lot of pain cheaply and they just had a sale on
1st setup made for them trying a a real big map, bigger tends to make it harder defence – i shall be Luftwaffe i think i have a big job, the Skies we must keep – cue the ME’s and 88’s
And think i know where the Ai want me to go and if you look a good reason why often don’t give AI defending Commanders wheels
So the first training exercise is in, and the AI does like ti flank and infiltrate on big maps
I got the Red Finger – lucky just ‘Holo Deck Version’
Learnt – seems AA needs to be a bit more forward to compensate for higher Altitudes (in mod)
– Day 1 – the battle
Where’s this Digital History will be writ….
Well a design thing i wonder where the AI defender map tactics are stored
Not sure but think if those Attack were Defend beacons might be a better start
But after a few mishaps its a good map its worth it…
Well it could have been worse
the Air wasnt so good…
But went down to one flag so four is a positive improvement
…
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