Starship Troopers: Extermination – Classes + Building + Tips/Quest Guide

Starship Troopers: Extermination – Classes + Building + Tips/Quest Guide 1 -
Starship Troopers: Extermination – Classes + Building + Tips/Quest Guide 1 -

Welcome to this post Starship Troopers: Extermination – Classes + Building + Tips/Quest Guide.

These are just some tips I learned the hard way and from others during the initial few hours of playing the game, while refining this guide over time. Furthermore, this list also contains advanced tips.



This page is a collection of tips that may prove helpful to you. Feel free to give feedback or criticise; as this draft version remains incomplete. Additional improvements will be implemented later. Let me know if images would help make your point.


Top 3 Tips


  • Utilize bunkers for base defense.
  • Prioritize extracting ores first, and once you have enough, focus on gathering gas to avoid aggroing bugs too much (infestation level).
  • Be cautious of Friendly Fire, as it is activated by default. Pay attention to your targets and avoid shooting allies or unintended targets.



Class Differences

The three classes in the game have distinct characteristics. They possess unique special abilities, and different traits such as health points and mobility, and their loadout unlocking sequence varies. However, you can access almost the same options across all classes.

Assault Class

The Assault class stands out for its exceptional mobility with a jetpack that allows them to perform triple jumps for greater vertical movement. Ideal for scouting missions and quick support missions, its fast movement speed offers adaptive gameplay.

Heavy Class

The Heavy class is an excellent option if you prefer high damage output and improved survivability. Equipped with an impressive machine “saw” gun capable of unleashing devastating firepower like Rambo, its siege mode reduces recoil, deploys mini-defense walls quickly, and provides cover for teammates – it makes an excellent tanking and defense weapon!
This class is among the most beloved due to its survivability and damage output.

Operator Class

The Operator class excels at support and utility. Equipped with revive/heal perk that ensures team survival. Although somewhat fragile, an Operator is capable of carrying two canisters at the same time and boasting their own unique grenade launcher.

Operator classes are ideal for efficiently transporting canisters. Even carrying just one canister, Operators can still use their weapon by switching to their primary. Pressing 6 allows them to reselect their canister quickly.

To revive fallen teammates quickly and effectively, activate their perks and remain nearby them.
Additionally, if your robot is activated and revived by accident (not yet confirmed), using the Operator class allows you to provide critical assistance while maintaining flexibility for offensive actions.

Base Building

There are three constraints to consider when placing buildings:

1. Ore/Cash/Money: This resource is obtained by collecting ore canisters from ore extractors, which are indicated by blue markers on the map. When you deconstruct buildings, you receive a refund, although I’m unsure of the exact amount.

2. Build Limit: This constraint is crucial because there are only four available slots for ammo containers, turrets, and electric fences. Ammo containers are particularly important since they cannot be deconstructed like other structures.

3. Blue Grid Pattern: The building area for the base is defined by this pattern on the floor. You can place walls and other structures along the edges, but be mindful of their orientation. Arrows indicate the direction in which turrets face; for walls, check if the “roof” is on the inside.


Random Tips


  • If you are confident in your base-building skills, act swiftly at the beginning, especially when placing ammo containers. Many players may still be unfamiliar with this aspect. Otherwise, take your time since you can always deconstruct and make changes. Pre-placing essential structures and allowing others to construct can be a practical approach.
  • Bunkers are often overlooked but highly effective. Consider placing one at each central choke point. They offer a better line of sight without requiring you to be on the walls. Additionally, you won’t face difficulties shooting down enemies, which can sometimes occur with rocket launchers due to hitbox differences.
  • You can position ammo containers on top of walls.
  • Towers and turrets can be placed “inside” walls.
  • Utilize electric fences (and perhaps a small gate) to protect the arc from invading bugs. This is an excellent defensive strategy.
  • Don’t forget about gates!
  • In heavy chokepoints where gunners are shooting bugs, consider using small walls (person-high gates). They can help in rebuilding main walls or gates.
  • If possible, use walls with ramps instead of regular walls. This allows all classes, except for assaults, to access the roof. Walls without a line of sight are ineffective, so keep that in mind.




– Tiny creatures that are quickly dealt with.

– Annoying in large numbers but can be killed with a single sniper shot.

– Rewards: 1 xp.


– Resemble bugs from Starship Troopers.

– Usually require two sniper rifle shots to eliminate.

– Not highly dangerous.

– Rewards: 1 xp.


– Highly annoying, especially in groups with other bugs.

– Can shoot from a distance, even snipe.

– Can be mistaken for friendly fire in chaotic battles.

– Top priority target.

– Look similar in size to Warriors but more inconspicuous.

– Require three to five sniper shots to kill.

– Rewards: 5 xp.


– Large bugs with yellow-black stripes like zebras.

– Melee specialists, don’t underestimate them.

– Avoid getting too close.

– Prioritize Tigers when Gunners are eliminated and Grenadiers can’t reach.

– Require one to two magazines (20 shots) of sniper to kill.

– Rewards: 50 xp.


– Grey-blue artillery bugs.

– Shoot over long distances with great power.

– Can cause significant damage to your base if not dealt with.

– Secondary priority target, but yield a high amount of xp.

– Require the same number of shots as Tigers, maybe a bit more.

– Require three rocket launcher shots to kill.

– Rewards: 100 xp.


Order of Objectives

1. Ammo Bunker(s)

2. Base + Arc

3. Ore

4. Gas

5. Exfill

Gas is not always necessary.


Additional Quests

Resource Cache: Gives free gas and ore canisters but disappear after a time limit. Don’t rely solely on the map sign; one is located underground in a tunnel.

Weapons Cache: Contains weapons. Defend it and stay inside the circle.

Repair Random Stuff (Generator): Repairing will reward you with a weapon.

Exterminate Some Bugs: Killing bugs helps with base defense in the long run. If possible, gather a group and eliminate them.


Random Tips

Rocket Launcher Location: Weapons cache and small boxes in front of defend sector objects usually contain rocket launchers. You can even swap the rocket launcher for your secondary weapon, but do it while picking up the rocket launcher.

Gather Ores Before Delivering Gas Canisters: Ensure you have enough ores before delivering the last gas canister. There may be a connection between the number of gas canisters delivered and the infestation level. Take it slow with gas if you still need ores.

Coordinate with Teams: Assign roles to fulfill objectives efficiently. Check the top-left corner for the number of players selecting a particular objective. Open the map and click on an objective to select it.

Be Strategic with Canisters: Don’t rush off with the canisters if you need plenty and there are only a few players (1-2) and the distance is far. This may not be an issue in easy mode, but it can be challenging in normal mode. Defend the extractor until four canisters are filled, then transport them. Use two operators (2x per operator) and two other team members for support. You can also assign each operator to grab a canister and use their weapons. Press 6 to grab a canister from the operator’s backpack.

Plan Ahead: While waiting for new orders, check the map for the next area to advance. The yellow highlighted areas indicate the next objectives, so you can start moving in that direction. Use pings to indicate the location of important things.


If you don’t shoot, you’re wasting a valuable team spot. So, get to work and exterminate!

Save your ammo and keep track of the numbers, especially for the grenade and rocket launchers.

Ammo canisters are a great perk to choose once you’ve unlocked them for any class. You can place them on walls for your teammates. Remember, they give you good XP to unlock even more stuff, and you can unlock the ammo canister in every class. The medical tower works too.

Friendly fire exists! If you’re at the front, avoid jumping left and right like a maniac in front of others. So, check your surroundings.

Check your surroundings. Bugs can come from everywhere, just like in all FPS games. Mind your environment. This will make you a better player if you know where things are.

When waiting to depart, don’t just stand inside the door… move a bit further. When the situation worsens, people die and get left behind. It’s okay to take it easy, but in normal mode, nobody jumps around like an idiot to get 5 more XP from bugs.

You can voice chat. Remember, Communication is key. “y” uses proximity chat, and “t” team chat (all not just your squad).

The map is valuable. Get accustomed to use it for checking the following objectives, selecting an objective and getting an overview who does what.

See this guide for Starship Troopers: Extermination – Classes + Building + Tips/Quest Guide. Please let us know in the comments below if you find anything incorrect or outdated, and we will attend to it as quickly as possible. I hope that today turns out well for you. We owe a debt of thanks to the comprehensive guide written by caschque, which served as the inspiration for this one. Also, don’t forget to Bookmark Us if you enjoy the post, we add new posts daily with more content, so check us often for more posts!

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