Default Controls
Here is the default control set up. Copy and past this into your “Input.ini” file which is located in your :
AppData\Local\StarfighterOriginsRM\Saved\Config\WindowsNoEditor folder (you will need to have hidden files – as visible.
[/script/engine.inputsettings]
ActionMappings=(ActionName=”Afterburn”,bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=GenericUSBController_Button9)
ActionMappings=(ActionName=”Afterburn”,bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftShift)
ActionMappings=(ActionName=”Afterburn”,bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftShift)
ActionMappings=(ActionName=”CameraZoomIn”,bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_DPad_Up)
ActionMappings=(ActionName=”CameraZoomIn”,bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MouseScrollUp)
ActionMappings=(ActionName=”CameraZoomIn”,bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MouseScrollUp)
ActionMappings=(ActionName=”CameraZoomOut”,bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_DPad_Down)
ActionMappings=(ActionName=”CameraZoomOut”,bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MouseScrollDown)
ActionMappings=(ActionName=”CameraZoomOut”,bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MouseScrollDown)
ActionMappings=(ActionName=”EngineMode”,bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=GenericUSBController_Button7)
ActionMappings=(ActionName=”EngineMode”,bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=GenericUSBController_Button7)
ActionMappings=(ActionName=”EngineMode”,bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=K)
ActionMappings=(ActionName=”EngineMode”,bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=K)
ActionMappings=(ActionName=”FlightMode”,bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Up)
ActionMappings=(ActionName=”HeavyAssaultMode”,bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_DPad_Right)
ActionMappings=(ActionName=”HeavyAssaultMode”,bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_DPad_Right)
ActionMappings=(ActionName=”HeavyAssaultMode”,bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Right)
ActionMappings=(ActionName=”LightAssaultMode”,bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_DPad_Left)
ActionMappings=(ActionName=”LightAssaultMode”,bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_DPad_Left)
ActionMappings=(ActionName=”LightAssaultMode”,bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Left)
ActionMappings=(ActionName=””,bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=None)
ActionMappings=(ActionName=””,bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=None)
ActionMappings=(ActionName=”PauseMenu”,bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Escape)
ActionMappings=(ActionName=”PauseMenu”,bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Escape)
ActionMappings=(ActionName=”PauseMenu”,bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_Special_Right)
ActionMappings=(ActionName=”PrimaryFire”,bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_RightTrigger)
ActionMappings=(ActionName=”PrimaryFire”,bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=GenericUSBController_Button1)
ActionMappings=(ActionName=”PrimaryFire”,bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftMouseButton)
ActionMappings=(ActionName=”ScanTarget”,bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Left)
ActionMappings=(ActionName=”ScanTarget”,bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=GenericUSBController_Button5)
ActionMappings=(ActionName=”ScanTarget”,bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=L)
ActionMappings=(ActionName=”SecondaryFire”,bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_LeftTrigger)
ActionMappings=(ActionName=”SecondaryFire”,bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=GenericUSBController_Button2)
ActionMappings=(ActionName=”SecondaryFire”,bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=GenericUSBController_Button2)
ActionMappings=(ActionName=”SecondaryFire”,bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=RightMouseButton)
ActionMappings=(ActionName=”StealthMode”,bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Down)
ActionMappings=(ActionName=”StealthMode”,bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Down)
ActionMappings=(ActionName=”TargetEnemy”,bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=GenericUSBController_Button4)
ActionMappings=(ActionName=”TargetEnemy”,bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Y)
ActionMappings=(ActionName=”TargetEnemy”,bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Y)
ActionMappings=(ActionName=”TargetFriendly”,bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=GenericUSBController_Button3)
ActionMappings=(ActionName=”TargetFriendly”,bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=GenericUSBController_Button3)
ActionMappings=(ActionName=”TargetFriendly”,bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=U)
ActionMappings=(ActionName=”TargetFriendly”,bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=U)
ActionMappings=(ActionName=”ToggleHeadlook”,bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=GenericUSBController_Button8)
ActionMappings=(ActionName=”ToggleHeadlook”,bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MiddleMouseButton)
ActionMappings=(ActionName=”ToggleHeadlook”,bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MiddleMouseButton)
AxisMappings=(AxisName=”Pitch”,Scale=1.000000,Key=MouseY)
AxisMappings=(AxisName=”Pitch”,Scale=1.000000,Key=GenericUSBController_Axis3)
AxisMappings=(AxisName=”Roll”,Scale=1.000000,Key=E)
AxisMappings=(AxisName=”Roll”,Scale=1.000000,Key=GenericUSBController_Axis5)
AxisMappings=(AxisName=”Roll”,Scale=-1.000000,Key=Q)
AxisMappings=(AxisName=”Thrust”,Scale=1.000000,Key=GenericUSBController_Axis6)
AxisMappings=(AxisName=”Thrust”,Scale=-1.000000,Key=S)
AxisMappings=(AxisName=”Thrust”,Scale=1.000000,Key=W)
AxisMappings=(AxisName=”ThrustHorizontal”,Scale=-1.000000,Key=A)
AxisMappings=(AxisName=”ThrustHorizontal”,Scale=1.000000,Key=D)
AxisMappings=(AxisName=”ThrustVertical”,Scale=-1.000000,Key=LeftControl)
AxisMappings=(AxisName=”ThrustVertical”,Scale=1.000000,Key=SpaceBar)
AxisMappings=(AxisName=”Yaw”,Scale=1.000000,Key=GenericUSBController_Axis2)
AxisMappings=(AxisName=”Yaw”,Scale=1.000000,Key=MouseX)
AxisMappings=(AxisName=”Yaw”,Scale=1.000000,Key=Gamepad_RightX)
AxisMappings=(AxisName=”Pitch”,Scale=1.000000,Key=Gamepad_RightY)
AxisMappings=(AxisName=”ThrustHorizontal”,Scale=1.000000,Key=Gamepad_LeftX)
AxisMappings=(AxisName=”Roll”,Scale=-1.000000,Key=Gamepad_LeftShoulder)
AxisMappings=(AxisName=”Roll”,Scale=1.000000,Key=Gamepad_RightShoulder)
AxisMappings=(AxisName=”ThrustHorizontal”,Scale=1.000000,Key=GenericUSBController_Axis4)
AxisMappings=(AxisName=”Thrust”,Scale=1.000000,Key=Gamepad_LeftY)
Save the file and start the game.
The default – USB controller is your Hotas, and you will need to change axis numbers and buttons which are relevant to your own Hotas. Please help others by posting HOTAS setups which may help others with the same hotas. Thanks
Thrustmaster T-Flight Hotas X
Here is the default control set up for the Thrustmaster T-Flight Hotas X.
Copy and past this into your “Input.ini” file which is located in your :
AppData\Local\StarfighterOriginsRM\Saved\Config\WindowsNoEditor folder (you will need to have hidden files – as visible.
[/script/engine.inputsettings]
ActionMappings=(ActionName=”Afterburn”,bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=GenericUSBController_Button9)
ActionMappings=(ActionName=”Afterburn”,bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftShift)
ActionMappings=(ActionName=”Afterburn”,bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftShift)
ActionMappings=(ActionName=”CameraZoomIn”,bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_DPad_Up)
ActionMappings=(ActionName=”CameraZoomIn”,bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MouseScrollUp)
ActionMappings=(ActionName=”CameraZoomIn”,bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MouseScrollUp)
ActionMappings=(ActionName=”CameraZoomOut”,bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_DPad_Down)
ActionMappings=(ActionName=”CameraZoomOut”,bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MouseScrollDown)
ActionMappings=(ActionName=”CameraZoomOut”,bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MouseScrollDown)
ActionMappings=(ActionName=”EngineMode”,bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=GenericUSBController_Button7)
ActionMappings=(ActionName=”EngineMode”,bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=GenericUSBController_Button7)
ActionMappings=(ActionName=”EngineMode”,bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=K)
ActionMappings=(ActionName=”EngineMode”,bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=K)
ActionMappings=(ActionName=”FlightMode”,bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Up)
ActionMappings=(ActionName=”HeavyAssaultMode”,bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_DPad_Right)
ActionMappings=(ActionName=”HeavyAssaultMode”,bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_DPad_Right)
ActionMappings=(ActionName=”HeavyAssaultMode”,bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Right)
ActionMappings=(ActionName=”LightAssaultMode”,bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_DPad_Left)
ActionMappings=(ActionName=”LightAssaultMode”,bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_DPad_Left)
ActionMappings=(ActionName=”LightAssaultMode”,bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Left)
ActionMappings=(ActionName=””,bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=None)
ActionMappings=(ActionName=””,bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=None)
ActionMappings=(ActionName=”PauseMenu”,bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Escape)
ActionMappings=(ActionName=”PauseMenu”,bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Escape)
ActionMappings=(ActionName=”PauseMenu”,bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_Special_Right)
ActionMappings=(ActionName=”PrimaryFire”,bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_RightTrigger)
ActionMappings=(ActionName=”PrimaryFire”,bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=GenericUSBController_Button1)
ActionMappings=(ActionName=”PrimaryFire”,bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftMouseButton)
ActionMappings=(ActionName=”ScanTarget”,bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Left)
ActionMappings=(ActionName=”ScanTarget”,bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=GenericUSBController_Button5)
ActionMappings=(ActionName=”ScanTarget”,bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=L)
ActionMappings=(ActionName=”SecondaryFire”,bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_LeftTrigger)
ActionMappings=(ActionName=”SecondaryFire”,bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=GenericUSBController_Button2)
ActionMappings=(ActionName=”SecondaryFire”,bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=GenericUSBController_Button2)
ActionMappings=(ActionName=”SecondaryFire”,bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=RightMouseButton)
ActionMappings=(ActionName=”StealthMode”,bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Down)
ActionMappings=(ActionName=”StealthMode”,bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Down)
ActionMappings=(ActionName=”TargetEnemy”,bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=GenericUSBController_Button4)
ActionMappings=(ActionName=”TargetEnemy”,bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Y)
ActionMappings=(ActionName=”TargetEnemy”,bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Y)
ActionMappings=(ActionName=”TargetFriendly”,bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=GenericUSBController_Button3)
ActionMappings=(ActionName=”TargetFriendly”,bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=GenericUSBController_Button3)
ActionMappings=(ActionName=”TargetFriendly”,bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=U)
ActionMappings=(ActionName=”TargetFriendly”,bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=U)
ActionMappings=(ActionName=”ToggleHeadlook”,bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=GenericUSBController_Button8)
ActionMappings=(ActionName=”ToggleHeadlook”,bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MiddleMouseButton)
ActionMappings=(ActionName=”ToggleHeadlook”,bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MiddleMouseButton)
AxisMappings=(AxisName=”Pitch”,Scale=1.000000,Key=MouseY)
AxisMappings=(AxisName=”Pitch”,Scale=1.000000,Key=GenericUSBController_Axis3)
AxisMappings=(AxisName=”Roll”,Scale=1.000000,Key=E)
AxisMappings=(AxisName=”Roll”,Scale=1.000000,Key=GenericUSBController_Axis5)
AxisMappings=(AxisName=”Roll”,Scale=-1.000000,Key=Q)
AxisMappings=(AxisName=”Thrust”,Scale=1.000000,Key=GenericUSBController_Axis6)
AxisMappings=(AxisName=”Thrust”,Scale=-1.000000,Key=S)
AxisMappings=(AxisName=”Thrust”,Scale=1.000000,Key=W)
AxisMappings=(AxisName=”ThrustHorizontal”,Scale=-1.000000,Key=A)
AxisMappings=(AxisName=”ThrustHorizontal”,Scale=1.000000,Key=D)
AxisMappings=(AxisName=”ThrustVertical”,Scale=-1.000000,Key=LeftControl)
AxisMappings=(AxisName=”ThrustVertical”,Scale=1.000000,Key=SpaceBar)
AxisMappings=(AxisName=”Yaw”,Scale=1.000000,Key=GenericUSBController_Axis2)
AxisMappings=(AxisName=”Yaw”,Scale=1.000000,Key=MouseX)
AxisMappings=(AxisName=”Yaw”,Scale=1.000000,Key=Gamepad_RightX)
AxisMappings=(AxisName=”Pitch”,Scale=1.000000,Key=Gamepad_RightY)
AxisMappings=(AxisName=”ThrustHorizontal”,Scale=1.000000,Key=Gamepad_LeftX)
AxisMappings=(AxisName=”Roll”,Scale=-1.000000,Key=Gamepad_LeftShoulder)
AxisMappings=(AxisName=”Roll”,Scale=1.000000,Key=Gamepad_RightShoulder)
AxisMappings=(AxisName=”ThrustHorizontal”,Scale=1.000000,Key=GenericUSBController_Axis4)
AxisMappings=(AxisName=”Thrust”,Scale=1.000000,Key=Gamepad_LeftY)
Save the file and start the game.
The default – USB controller is your Thrustmaster Hotas controls, and you will need to change axis numbers and buttons to find the right set up for you. P
Hope you enjoy the Guide about Starfighter Origins – Default Control Set Up – Copy Paste – HOTAS Support Hub, if you think we should add extra information or forget something, please let us know via comment below, and we will do our best to fix or update as soon as possible!
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