STALCRAFT – Walkthroughs + Crafting and Secrets

STALCRAFT – Walkthroughs + Crafting and Secrets 1 -
STALCRAFT – Walkthroughs + Crafting and Secrets 1 -

Welcome to STALCRAFT – Walkthroughs + Crafting and Secrets Guide.

This list will contain hints that the game leaves out as well as some that could be considered spoilers. If you would rather learn things quickly and painfully, play the game instead.

I’ll add more details as I learn more about them or as they develop. We welcome any feedback or ideas for informational additions.


1. Although the tutorial covers some basics, it also teaches you how to get guns off your enemies. You don’t. This tutorial is to allow you to try different guns. If you want to modify the gun, you can also play with all attachments.

2. Each zone has its own set of resources that are required for progress. They are Green Mold and Swamp Stones in the swamps. You can also find “packed” versions that you can buy for 20 units of each resource. One is for mutants, the other is for people.

3. You only lose what is not bound to you if you die. It will indicate in the item popup if it is bound. Progression items, also known as “barter items” in this context, will also drop but in the form a lost backpack. Mold, Stones, Seeds, Wire, Roots Barter items include,, and so forth.

4. You can loot backpacks that have been lost by others cannot. These resources can be earned through looting containers, quests, and events. If you wish, you can also purchase them from a merchant in Cordon. You can also sell them to the fence, auction them off or return them to the player.

5. You cannot drop anything that is attached to your body. After a death, make sure you have enough ammo and medication. Pouches are more heavy, but they are bound items and provide multiples.

6. You can change what you see in the barter menu. If you modify the barter menu, you can see which attachments are compatible. You can find armor, weapons, attachments and devices, as well as backpacks.

7. I guarantee you that you will hate black holes, also known as whirligigs.

8. Many armor sets include plate bags that can be used to store an armor plate. Steel is more durable but less protective than steel. Ceramic is more durable but also breaks down quickly. Composite is a mixture of both, but it is more expensive. Damage Reduction refers to the amount of damage it will take away from an incoming round. Armor is the plate’s health.

9. You should not be afraid to use your bolts to spot anomalies in unfamiliar areas. You can avoid moving air, heat waves or any disturbance by checking it with a bolt.

10. You can escape vortexes by running in one direction. If you type /suicide when you are caught in a vortex, your backpack will be dropped and your items will be scattered in a hot shower.


11. Bandits control the Swamps and Cordon’s north, while Stalkers have control of the south. Avoid crossing enemy territory and don’t be afraid of getting killed if you have to. Don’t shoot someone if you can’t kill them immediately.

12. Grenades can be your friend. You can use them to exterminate someone camping or to flush out an enemy.

13. People who abuse safe zones such as Shaman’s camp (, also known as Machine Yard), often camp in safe zones. Be cautious when approaching and leaving.

14. Many locations will be familiar to anyone who has played the stalker series. While the people have changed, the areas have not been altered too much. Many mechanics are faithfully reproduced.

15. The number at the top left of your minimap shows you how many PDAs, IE users are within 50m of you, regardless of affiliation. Your PDA will sound an alarm when players enter or leave this area.

16. The green bar at the bottom left of your minimap indicates when you are making noise.

17. Some sounds are just ambient and don’t indicate anything. Gunfire is always generated by players or NPCs fighting. Be aware of nearby gunfire. Be cautious about starting a gunfight.

18. Give the walls and borders a wide berth. They have NATO patrolmen protecting them, and those bastards can be accurate if they aren’t surrounded by landmines.

19. Quests often provide items you wouldn’t otherwise buy, such as AKs, armor, and metal detectors.

20. Every 100 units of Protection, be it radiation, bioinfection or thermal, will grant immunity to the next tiers. 100 Radiation Protection blocks Tier 1 radiation, but Tier 2 will still impact you, although not as fast. To survive for more than a few seconds, you will need higher levels of protection in later areas.


21. Shrek’s home can be found in the Swamps east of the bandit Boathouse. Achievements can be earned for bouncing between two anomalies or twice on a trampoline springboard (). One achievement is for leaving the game during emissions.

22. Pay attention to the stats of your weapon. It is always a good idea to boost damage. Spread, Recoil and Damage over Range, Magazine Size, Reload speed – these are all factors that determine how well your gun will perform in combat.

23. For mutants and weak enemies, you can use shotguns or pistols. For strong enemies and other players, you can use automatic weapons or marksman rifles. If possible, aim for the head.

24. In case of emergency, keep an alternate suit of armor or weapon with you. Although it may add a little weight, you can reduce that by being careful about what you buy.

25. Don’t take too many. Only carry what you need for a skirmish. If you don’t have to, don’t take their medkits or ammunition. You are only as good as your ability to sprint if you don’t have the ability.

26. Emissions or blowouts are the red-hot storms that hits every 3 hours across every server. If it’s incoming you have a minute for the underground to protect your brain from the psy emissions. Sometimes a house is not enough.

27. Sometimes, quests can be context-sensitive. They may ask you to keep track and relay specific information later. Some quests may also be puzzles. They require you to research an area or use critical thinking. This is a refreshing change from the usual fetch-and-kill quests. Do not hesitate to take notes.

28. If you want to group up with a friend make sure you are on the same mega-server (NA or EU.) and that each other is added to the PDA. You must use capital letters.

29. Only one coat of armor and weapon paints can be applied. They are no longer useful after they have been applied. You can trade the armor for barter to get the paint back.

30. You can create collection tasks to barter the items you want. It will help you keep track of them and show you where to find the resources. If they are accidentally created, you can delete them.


31. Some areas are extremely anomalous and can be dangerous to explore without the right gear. These are the best places to pursue an emission. However, emissions can respawn artifacts.

32. Holding the quick item or reload button will open a wheel that allows you to select what you hotkeyed. Hotkey them by hovering over an item in your inventory and pressing your number keys. Hotkey consumables or weapons.

33. There are many sections on the PDA that can be helpful to aspiring stalkers. Explore the tabs and click on the buttons to find out what they do. There is also a guide.

34. While food is necessary for certain quests, it is not essential for daily sustenance. If you don’t wish to, you don’t have to carry it. Keep mutant parts.

35. Early on, you can have knock-on effects on future quests by completing Quests. Gnostic will reward you with a quest to check if you have completed certain Swamps quests.


Written by Calza

This is all about STALCRAFT – Walkthroughs + Crafting and Secrets; I hope you enjoy reading the Guide! If you feel like we should add more information or we forget/mistake, please let us know via commenting below, and thanks! See you soon!

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