Solaris – Full Gameplay Basics Guide

Solaris – Full Gameplay Basics Guide 1 - steamlists.com
Solaris – Full Gameplay Basics Guide 1 - steamlists.com

A very simple primer to getting started in Solaris.
 
 

Introduction

Hello all! Podso here. I wanted to give back to this amazing community and game in anyway I can and noticed the lack of guides. The game has an amazing tutorial that you really should play and a very robust in game wiki that is great for referencing, however, if you are anything like me and want to consume as much reading as possible while on break at work, or sitting in the waiting room at the doctor office, then the lack of reading material can be kind of disappointing. Also, I should also mention the amazing discord community as well. Never once have I seen a question go unanswered, and there is plenty of discussion of strategy, game debriefs, ect. that you can dive deep into if you wish.
 
 
Solaris is relatively simple 4X game. You juggle 3 resources, Economy, Industry, and Science. That’s it. You build ships, you conquer other stars. The complexity comes from the need for diplomacy and tactical positioning of your ships. When and where to attack, and how to appropriately use the Specialist system to your advantage. This is really an oversimplification, but I just wanted to assure you that this game is incredibly easy to pick up. If you ever played the likes of Stellaris, Sins of a Solar Empire, Risk, ect, you will feel right at home here. If not, no worries, I believe you can pick this game up in no time.
 
 
But first a disclaimer. I am relatively new myself. I haven’t won many games (actually only one 8 player game at this point in time) and I am almost certainly not considered the best player by any means.Far beyond that really. I just love this game and have at least a firm understanding of the fundamentals. That is why this guide will be focused on just the bare essentials. More notably, the things I struggled with when I first got started, and also just sharing some tips that I have learned up to this point in time. Hopefully one of Solaris’s veterans will seize the opportunity to make a more advance guide some time later!
 
 
Also, this is not meant to be a substitute for the wiki. More of an extension of it. I hope this guide serves as a way to help you come to ropes with Solaris and get you up and running quickly. I highly recommend you read and reference the wiki often.
 
 
A link to the wiki: https://solaris4x.readthedocs.io/en/latest/ – [readthedocs.io] 
 
 
Also, please note that this guide is a work in progress and I plan on updating and making it better. Feedback is welcome!
 
 
 

Ticks and Galactic Cycle

Before I dive into what the different game modes are, let’s first break down two things you need to know how the games work.
 
 

Ticks

 
A game of solaris runs in intervals. Think of them sort of like turns if you will. Every so amount of set minutes, for example 30, a tick will happen. This progresses the game forwards. Certain things can happen once a tick proceeds. For an example:
 
 

  • You produce ships at the stars you have purchased industry at.
  • Science is produced.
  • Carrier movement happens.

 
For a more exhaustive list please take a look at the Wiki – [readthedocs.io] 
 
 
Most importantly, what does NOT happen at a tick, is that you do not gain credits or special tokens. We will speak about that shortly.
 
 

Galactic Cycle

 
Every so many ticks, there will be what is called a Galactic Cycle. When this occurs, you will be paid credits based on the Economy infrastructure that you have built as well as the banking tech you have researched. You will also receive Specialist Credits based on the level of Specialist tech that you have completed.
 
 
Solaris - Full Gameplay Basics Guide - Ticks and Galactic Cycle - FB02476
 
 
You can see the current tick and time left in the galactic cycle at the top left hand side of the game as shown above.
 
 
 

Standard Game Modes

Solaris - Full Gameplay Basics Guide - Standard Game Modes - 93CABC9
 
 
After playing the tutorial and completing your first New Player game, you may be feeling a bit overwhelmed at some of the game modes that are available to you. This section will hopefully break down the modes and what makes them unique.
 
 
A word of warning. It can take awhile for a game to start while waiting for players to fill a queue. I recommend queuing a couple different games to ensure you get in as soon as possible.
 
 
There are two different types of games, real time and turn based. Real time things happen even if you are not around, while turn based waits until everyone submits their turns.
 
 

New Player Game

 
 
Solaris - Full Gameplay Basics Guide - Standard Game Modes - D14706A
 
 

Game Type Tick Speed/Game Speed Galactic Cycle Players Win Condition
Real Time 30 Minutes 10 Hours 4 Be the first to capture 20 stars

 
As the title suggests, this is for new players. It’s a four player game mode that is set in real time. It’s a good game to get your feet wet and at least one completion is required in order to remove the new player restriction from your account. This will allow you to play the other game modes.
 
 

Standard 8 Player Real Time

 
 
Solaris - Full Gameplay Basics Guide - Standard Game Modes - 99EB444
 
 

Game Type Tick Speed/Game Speed Galactic Cycle Players Win Condition
Real Time 30 Minutes 10 Hours 4 Be the first to capture 80 stars

 
This game mode is very similar to the new player game mode. If you liked the real time nature of the new player mode, I highly recommend this to be the first standard game you try. You will be competing against 7 other real humans. Make at least one friend here and you will do fine!
 
 

Standard 8 Player Turn Base

 
 
Solaris - Full Gameplay Basics Guide - Standard Game Modes - 8D1A53E
 
 

Game Type Tick Speed/Game Speed Galactic Cycle Players Win Condition
Turn Base 6 ticks a turn Every 24 ticks/4 turns 8 Be the first to capture 80 stars

 
Just like the 8 player standard mode, this game mode is great if you don’t have a lot of free time to check in on your game. Everyone has 24 hours to submit a turn or else the game proceeds on without you. Careful, if you miss to many you will be kicked! The game can move a bit faster if everyone else submits their turns multiple times in a day, but it will only progress as fast as your slowest player.
 
 

Standard 1 vs 1 Real Time

 
 
Solaris - Full Gameplay Basics Guide - Standard Game Modes - DD8E66E
 
 

Game Type Tick Speed/Game Speed Galactic Cycle Players Win Condition
Real Time 30 Minutes Every 10 hours 2 Be the first to capture 40 stars

 

Standard 1 vs 1 Turn Base

 
 

Game Type Tick Speed/Game Speed Galactic Cycle Players Win Condition
Turn Base 4 ticks a turn Every 24 ticks/6 turns 2 Be the first to capture 40 stars

 
Same thing as the other 1 vs 1, but this one is turn base. I suggest trying this mode first if you are interested in 1 vs 1.
 
 

Standard 32 Player Real Time

 
 
Solaris - Full Gameplay Basics Guide - Standard Game Modes - B9BCFE6
 
 

Game Type Tick Speed/Game Speed Galactic Cycle Players Win Condition
Real Time 60 Minutes 20 Hours 32 Be the first to capture 212 stars

 
This is peek Solaris. You will be faced against 31 other players in a dark galaxy which means you do not see other players stats or stars unless your scanning tech is high enough to reach them. Make friends and make sure you join in on an alliance. Big wars, intrigue, and diplomacy is the name of the game here.
 
 
 

Infrastructure / Star Management

Solaris - Full Gameplay Basics Guide - Infrastructure / Star Management - 729403D
 
 
In Solaris, you will be tasked with using your hard earned credits to purchase infrastructure on your stars to help fund your war efforts. Every Galactic Cycle you will earn credits to spend on these very important resources. Without these, you will not have enough income, or ships and/or science to research tech. Let’s go over each one.
 
 
A quick note on the cost of infrastructure. The cost of each infrastructure increases each time you purchase one at your star. This is based on your star natural resources. So a star with more natural resources means it will be cheaper to build there. These stars are your bread and butter.
 
 
This also means its important to capture new stars asap, as you will quickly run out of resources on a single star.
 
 
Please check the wiki – [readthedocs.io]  for way more information.
 
 

Economy

 
 
Solaris - Full Gameplay Basics Guide - Infrastructure / Star Management - B106BDA
 
 
Arguably your most important infrastructure. The higher this number is, the more credits you earn. This is also increased by how high your banking level is. Do not neglect this! Without credits you can not purchase other upgrades, or ships, or anything really.
 
 
Remember, you do not earn credits per tick, but every Galactic Cycle instead. So spend wisely! A tip that might help you. Hold on to your economy credits as long as you can before the cycle ends, that way if an emergency pops up, you have the credits on hand. Since credits only produce every Galactic Cycle, you don’t need to drop everything into economy right away. Just make sure you do before the current cycle ends!
 
 

Industry

 
 
Solaris - Full Gameplay Basics Guide - Infrastructure / Star Management - D6C95BD
 
 
Your second most important infrastructure. Ships will produce at your star every tick. So the higher your infrastructure you have at your star, the more ships it will produce every tick. Since this is per tick, if you’re going to spend credits on it, you should do it soon, otherwise you miss out on some ship generation which can put you behind.
 
 

Science

 
 
Solaris - Full Gameplay Basics Guide - Infrastructure / Star Management - 387AE49
 
 
Science is the most expensive infrastructure to build. For good reason to. With science, it helps quicken the pace of your tech research, will gives you huge leads over other players if you get the jump. Since Science is so important and expensive, make some friends so you can trade your techs back and forth. A good team will alternate what techs they are researching so to be more efficient.
 
 

Warp Gates

 
 
Solaris - Full Gameplay Basics Guide - Infrastructure / Star Management - F1C06E8
 
 
Warp Gates allow for faster speeds between stars. Important to note, you will not receive the speed boost unless both stars have a warp gate. Warp gates are shown on the galaxy map with an extra ring.
 
 
Solaris - Full Gameplay Basics Guide - Infrastructure / Star Management - 4A725E6
 
 
 

Research

The wiki already does such an amazing job at explaining this that I will only briefly discuss this.
 
 
Your research speed is based on the amount of total science infrastructure you have built on your stars. So the more science you have, the faster you research.
 
 
Below is a list of techs you can research and a very simple explanation of what they are for.
 
 

Tech Name Explanation
Scanning Increases what you can see around you. A star within your scanning range will reveal the type of star it is, and the amount of resources and ships/carriers that are located there. In dark galaxy game modes, you can only see the stats of other players based on what is within your scanning range.
Hyperspace Range Increases the distance that your carrier can travel between stars.
Terraforming Improves the natural resources at your stars. It essentially makes it cheaper to build infrastructure on your stars.
Experimentation Grants a given amount of bonus research points to a random tech at the beginning of every Galactic Cycle.
Weapons Increases the amount of damage your carrier does during combat.
Banking Allows you to earn extra credits at the beginning of each Galactic Cycle.
Manufacturing Increases the production rate of ships at all of your stars
Specialists Increases the amount of specialist tokens you earn at the beginning of every Galactic Cycle.

 
Check out the wiki – [readthedocs.io]  for more information on research and technology.
 
 
 

Carriers

Carriers are your transports, your solders, conquerors, ect. Without your carriers, you can not explore, take over other stars, and defend your empire. The wiki – [readthedocs.io]  has a lot of information about how carriers work, so make sure you take a look there as well!
 
 
One thing that I know confused me at first is that ships and carriers are not the same thing. I like to think of ships as more like health points and the carrier as your actual troop. The more ships you load onto your carrier, the more health it has!
 
 
You can only build carriers at stars that have at least one ship.
 
 
You can send a carrier to another star as long as it’s within your current hyperspace range reach.
 
 
When a carrier arrives at a star or intercedes another non-allied player’s carrier, combat will occur.
 
 
Specialist can be assigned only while orbiting a star.
 
 
Solaris - Full Gameplay Basics Guide - Carriers - 13488C4
 
 

Carrier Interface

 
 
Solaris - Full Gameplay Basics Guide - Carriers - 099C549
 
 
 

Combat

Combat in Solaris is not complicated, but it does have it’s nuances. I will try my best to explain this system as simply as possible, however, the wiki – [readthedocs.io]  has the most in depth information about combat. Make sure you take a look!
 
 

Health

 
 
A carrier or star’s health is quite simply how many ships you have loaded or garrisoned. Think of a single ship as 1 hit point. The more ships you at the star or on a carrier, the more health it has! Simple right?
 
 

Damage

 
When combat happens, each player takes turns dealing damage. Damage is based on the amount of ships you currently have on the carrier/star where combat is taking place, the current weapons tech you have researched, and the specialist you have assigned.
 
 
Once damage is calculated, you will lose ships based on the damage inflicted. If the damage exceeds the amount of ships you have, your carrier dies, and/or your star is captured by the attacker.
 
 

Carrier to Carrier Combat

 
Carrier to carrier combat occurs when two carriers of non-allied players meet in the middle of a hyper lane. No defender bonus is applied in this case.
 
 

Carrier to Star Combat

 
 
Carrier to star combat occurs when a carrier of a non-allied player arrives at a star they do not own. If the aggressor is successful in destroying all ships and carriers at the star, the star will transfer to them. A defender bonus is applied in this situation.
 
 
 

Diplomacy / Trading

In a typical game of Solaris, you will be making allies as well as enemies. This chapter will focus on some important interfaces to help facilitate your diplomatic game.
 
 

Ally / Neutral / Enemy

 
 
At the start of the game every player is set to neutral. If you cross paths with a neutral player with one of your carriers, you will automatically be marked as an enemy and declare war.
 
 
An ally is another player you have deemed friendly and have allowed them to have safe passage through your stars. Be warned, there is no in game penalty for breaking an alliance, and if this happens while a player has ships at your star, combat will occur. Make sure you can trust this player!
 
 
Solaris - Full Gameplay Basics Guide - Diplomacy / Trading - 7112AD7
 
 
This screen can be accessed by clicking the diplomacy button on the sidebar.
 
 
Solaris - Full Gameplay Basics Guide - Diplomacy / Trading - 1050509
 
 
You can change your diplomatic status with another player at anytime using this menu.
 
 

Chat

 
 
First let’s take a look at what a players profile looks like in game.
 
 
Solaris - Full Gameplay Basics Guide - Diplomacy / Trading - 0D8CE01
 
 
There is a great chat system that you can use in game. Some important features to note are:
 
 
@ symbol and the name of the player will provide a link to that users profile.
 
 
# and the star name will link a star. If a player does not have the Scanning reach to see this star, they will not be able to zoom to it by clicking it.
 
 
Solaris - Full Gameplay Basics Guide - Diplomacy / Trading - 7DB5E3E
 
 

Trade

 
 
You can trade techs, credits, and specialist credits to other players. By default, you must be within scanning range of one of their stars in order to do so.
 
 
Solaris - Full Gameplay Basics Guide - Diplomacy / Trading - 1F909A9
 
 
 

Tools

Solaris has many helpful tools that can help you make sense of what is happening, calculate if you can win this battle, where to find the cheapest place to build infrastructure, ect. This chapter we will dive into a few of these tools so that way you can get an edge on your game.
 
 

Bulk Upgrade

 
 
The first tool is the Bulk Upgrade tool, which can found by pressing this icon on the side bar.Solaris - Full Gameplay Basics Guide - Tools - C158B38
 
 
This tool can be used to quickly upgrade your infrastructure. It can also help you find the cheapest place to build said infrastructure. This tool is invaluable and should be used! Don’t neglect it.
 
 
Solaris - Full Gameplay Basics Guide - Tools - A17E3BA
 
 

Combat Calculator

 
 
Solaris - Full Gameplay Basics Guide - Tools - 0D56ED2 The combat calculator is great for quickly trying to find out whether or not you will be successful in attacking or defending. As far as I can tell, it does not automatically factor in Specialist, so you may need to manually adjust for that.
 
 
Solaris - Full Gameplay Basics Guide - Tools - D01598C
 
 

Ruler

 
 
Solaris - Full Gameplay Basics Guide - Tools - 9E14197 The ruler tool lets you quickly calculate how long it will take for you to make a jump from star to star. This tool is invaluable when you need to figure out to quickly rescue a star in danger.
 
 
Solaris - Full Gameplay Basics Guide - Tools - 9C6853A
 
 
 

Tips and Tricks

Under construction

 
 

Written by podso

 
 
This is all about Solaris – Full Gameplay Basics Guide; I hope you enjoy reading the Guide! If you feel like we should add more information or we forget/mistake, please let us know via commenting below, and thanks! See you soon!
 
 


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