Game Mechanics
Base HP
A friendly unit’s base HP is doubled each time the unit levels up:
Level 1 – 100
Level 2 – 200
Level 3 – 400
Defense
Damage is calculated according to the following formula:
dmg = dmg * (100 / (100 + def))
This means that if a unit has 100 defense, incoming damage will be halved.
AOE
For the purpose of AOE damage multipliers such as the Amplify item, anything that deals damage in an area counts as AOE damage. This includes Swordsman, void rifts, etc.
Psykers
The Psyker set bonus gives +10%/+20% to damage and attack speed per active set. The number of active sets is the number of classes on your team that have an active set bonus. For example, if you have 2 Psykers, 3 Warriors, and 6 Rogues, you have 3 active sets.
Crits
All units have a base crit rate of 0%. Rogues only get the ability to crit from their set bonus.
Items
Berserking
Berserking increases Warriors’ attack speed based on missing HP:
Current HP | Attack Speed |
100% | 100% |
50% | 125% |
0% | 150% |
Classes
Notes:
- If a unit has multiple classes, its stats will be the average of the stats for all its classes.
- Attack speed modifiers, including the base attack rates listed in this table, only apply to attack actions. This includes melee attacking, shooting, and cursing, but does not include healing, enchanting, or spawning actions.
HP | Attack Speed | Area Size | Defense | Move Speed | ||
Warrior | 140 | 90% | 100% | 31.25 | 90% | |
Ranger | 100 | 150% | 100% | 22.5 | 120% | |
Rogue | 80 | 110% | 60% | 20 | 140% | |
Mage | 60 | 100% | 120% | 18.75 | 100% | |
Sorcerer | 80 | 100% | 100% | 20 | 100% | |
Psyker | 150 | 100% | 100% | 12.5 | 100% | |
Healer | 120 | 50% | 100% | 30 | 100% | |
Enchanter | 120 | 100% | 100% | 30 | 120% | |
Nuker | 90 | 75% | 150% | 25 | 100% | |
Conjurer | 100 | 100% | 100% | 25 | 100% | |
Swarmer | 120 | 125% | 100% | 18.75 | 75% | |
Curser | 100 | 100% | 100% | 18.75 | 100% | |
Voider | 75 | 100% | 75% | 15 | 80% | |
Forcer | 125 | 90% | 75% | 30 | 100% | |
Mercenary | 100 | 100% | 100% | 25 | 100% |
Warriors
Sensor Range | Cooldown (s) | Area Size | Duration (s) | ||
Swordsman | 64 | 3 | 96 | ||
Squire | |||||
Barbarian | 8 | 96 | |||
Juggernaut | 8 | 128 | |||
Blade | 64 | 4 | 64 | ||
Highlander | 48 | 4 | 72 |
Rangers
Sensor Range | Cooldown (s) | Area Size | Duration (s) | ||
Archer | 160 | 2 | |||
Dual Gunner | 96 | 2 | |||
Hunter | 160 | 2 | |||
Barrager | 128 | 4 |
Rogues
Sensor Range | Cooldown (s) | Area Size | Duration (s) | ||
Scout | 64 | 2 | |||
Beastmaster | 160 | 2 | |||
Jester | 96 | 2 | |||
Outlaw | 64 | 3 | |||
Thief | 64 | 2 |
Mages
Sensor Range | Cooldown (s) | Area Size | Duration (s) | ||
Magician | 96 | 2 | 32 | ||
Wizard | 128 | 2 | 24 | ||
Cryomancer | 48 | ||||
Spellblade | 2 | ||||
Elementor | 128 | 7 | 128 |
Sorcerers
Sensor Range | Cooldown (s) | Area Size | Duration (s) | ||
Arcanist | 128 | 4 | |||
Sorcerer | 96 | 6 | 6 | ||
Illusionist | 96 | 2 |
Psykers
Sensor Range | Cooldown (s) | Area Size | Duration (s) | ||
Vagrant | 96 | 2 | |||
Psychic | 64 | 3 | 32 | ||
Flagellant | 8 | ||||
Psykeeper | |||||
Psykino | 4 | 64 | 2 |
Psykeeper
Whenever ANY of your units takes damage, the Psykeeper stores that damage. Whenever this happens, if the damage stored is more than 50% of the Psykeeper’s max HP and it has been at least 6 seconds since the last heal, all stored damage is discharged by dividing amongst your units as healing (including units that are already at full health). (Note: there is no limit on the amount of damage that the Psykeeper can store.)
Crashing into enemies
Vagrant and Psykeeper deal 2x normal damage when crashing into an enemy.
Healers
Sensor Range | Cooldown (s) | Area Size | Duration (s) | ||
Cleric | 6 | ||||
Carver | 16 | 64 | 10 | ||
Fairy | 6 | ||||
Priest | 10 |
Cleric
The Cleric targets the first unit in the snake that has <= 50% HP.
Carver
The statue heals a unit once every 3.33 seconds. The unit is chosen randomly and may already have full HP.
Fairy
The unit is chosen randomly and may already have full HP.
Enchanters
Sensor Range | Cooldown (s) | Area Size | Duration (s) | ||
Chronomancer | |||||
Stormweaver | 8 |
Nukers
Sensor Range | Cooldown (s) | Area Size | Duration (s) | ||
Sage | 96 | 12 | 64 | 4 | |
Pyromancer | 48 | ||||
Cannoneer | 128 | 6 | 96 | ||
Vulcanist | 128 | 12 | 72 |
Conjurers
Sensor Range | Cooldown (s) | Area Size | Duration (s) | ||
Saboteur | 8 | 64 | |||
Engineer | 8 |
Swarmers
Sensor Range | Cooldown (s) | Area Size | Duration (s) | ||
Host | 2 | ||||
Infestor | 96 | 6 | 6 | ||
Corruptor | 160 | 2 |
Cursers
Sensor Range | Cooldown (s) | Area Size | Duration (s) | ||
Usurer | 96 | 6 | |||
Bane | 96 | 6 | 6 |
Curser Range
All Cursers have a sensor range of 96 (meaning the action only triggers when there is an enemy within a range of 96). However, once the action triggers it can hit enemies within a range of 128.
Bane
The void rifts have an area size of 18, deal 11.5 dps, and last 1 second.
Voiders
Sensor Range | Cooldown (s) | Area Size | Duration (s) | ||
Witch | 4 | 42 | 12-16 | ||
Assassin | 64 | 2 | 3 | ||
Plague Doctor | 5 | 24 | 12 |
Forcers
Sensor Range | Cooldown (s) | Area Size | Duration (s) | ||
Warden | 12 |
Mercenaries
Sensor Range | Cooldown (s) | Area Size | Duration (s) | ||
Miner | |||||
Merchant | |||||
Gambler | 2 |
This is all about SNKRX – Stats; I hope you enjoy reading the Guide! If you feel like we should add more information or we forget/mistake, please let us know via commenting below, and thanks! See you soon!
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