(WIP)
Introduction
I fill this in later, know that upgrades are like tft or other auto chess. 3 of a kind upgrade.
🙂
I work a lot… give me some time to update stuff.
Classes
└🟥Red Classes
3/6 – 15%/30% chance for Rogues to crit, dealing 4x damage.
Units – Scout, Jester, Beastmaster, Outlaw, Thief, Dual_gunner, Spellblade, Saboteur, Assassin.
3/6 – +15%/+25% area damage and size to Nukers.
Units – Pyromancer, Vulcanist, Wizard, Elementor, Blade, Saboteur, Cannoneer, Plague_doctor.
└🟩Green Classes
3/6 – 8%/16% chance for a Ranger to release a barrage of attacks.
Units – Archer, Dual_gunner, Hunter, Barrager, Corrupter, Cannoneer, Vagrant.
2/4 – +15%/+30% healing effectiveness.
Units – Cleric, Carver, Fairy, Priest, Psykeeper.
└🟦Blue Classes
3/6 – -15/-30 enemy defense.
Units – Pyromancer, Magician, Wizard, Chronomancer, Cryomancer, Spellblade, Elementor, Psykino.
2/4 – +15%/+25% damage to all allies.
Units – Fairy, Chronomancer, Stormweaver, Squire, Flagellant.
2/4/6 – Sorcerers repeat their attacks once every 4/3/2 attacks.
Units – Arcantist, Silencer, Illusionist, Witch, Psychic, Vulcanist, Gambler.
└🟨Yellow Classes
3/6 – +25/+50 defense to Warriors.
Units – Swordsman, Barbarian, Squire, Juggernaut, Blade, Highlander, Outlaw, Vagrant.
2/4 – +25%/+50% knockback force to all allies.
Units – Launcher, Sage, Hunter, Barrager, Juggernaut, Warden, Psykino
2/4 – +10%/+20% chance for enemies to drop gold on death.
Units – Miner, Merchant, Usurer, Gambler, Thief.
└🟧Orange Classes
2/4 – +25%/+50% summon damage and duration.
2/4 – +1/+3 hits to critters.
└🟪Purple Classes
2/4 – +25%/+50% curse duration.
2/4 – +15%/+25% damage over time to Voiders.
└⬜White Class
2/4 – +10%/+20% damage and attack speed per active set applied to Psykers.
Units
└🔴Red Units
Rogue – 1 Cost
Throws a knife that deals (13/26/52) damage and chains 3 times.
Lvl 3: (Dagger Resonance) +25% damage per chain, +3 chains.
Curser, Rogue – 2 Cost
Curses (6) nearby enemies for (6) seconds, they will explode into 4 knives on death.
Lvl 3: (Pandemonium) Curses 6 enemies and all knives seek enemies and pierce 2 times.
Rogue, Swarmer- 2 Cost
Spawn (2/2/) small critters if the Beastmaster crits.
Lvl 3: (Call of the WIld) Spawn 2 small critters if the Beastmaster gets hit.
Warrior, Rogue – 2 Cost
Throws a fan of (5) knives, each dealing (14.3/28.6/57.2) damage.
Lvl 3: (Flying Daggers) +50% attack speed and knives seek enemies.
Mage, Nuker, Voider – 3 Cost
Nearby enemies take (18.2/36.4/72.8) damage per second.
Lvl 3: (Ignite) Enemies killed by the Pyromancer explode, dealing 72.8 AoE damage.
Rogue, Mercenary – 4 Cost
Throws a knife that deals (26/52/104) damage and chains 5 times.
Lvl 3: (Ultrakill) If the knife crits, it deals 520 damage, chains 10 times, and grants 1 gold.
Sorcerer, Nuker – 4 Cost
Creates a volcano that explodes the nearby area 4 times, dealing (13/26/52) AoE damage.
Lvl 3: (Lave Burst) The number and speed of explosions is doubled.
└🟢Green Units
Ranger – 1 Cost
Shoots an arrow that deals (12/24/48) damage and pierces.
Lvl 3: (Bounce Shot) The arrow ricochets off walls 3 times.
Healer – 1 Cost
Heals a unit for (20%) of its max hp when it drops below (50%) max hp.
Lvl 3: (Mass Heal) Heals all units.
Conjurer, Healer – 2 Cost
Carves a statue that periodically heals 1 unit for 20% max hp if in range.
Lvl 3: (World Tree) Carves a tree that heals twice as fast, in a bigger area, and heals 2 units.
Ranger, Rogue – 2 Cost
Shoots two parallel projectiles, each dealing (15.6/31.2/?) damage.
Lvl 3: (Gun Kata) Every 5th attack shoot in rapid succession for 2 seconds.
Ranger, Conjurer, Forcer – 2 Cost
Shoots an arrow that deals (13.2/26.4/52.8) damage and has a 20% chance to summon a pet.
Lvl 3: (Feral Pack) Summons 3 pets and the pets ricochet off walls once.
Ranger, Forcer – 3 Cost
Shoots a barrage of 3 arrows, each dealing (13.2/26.4/) damage and pushes enemies.
Lvl 3: (Barrage) Every 3rd attack, the barrage shoots 15 projectiles and they push harder.
Enchanter, Healer – 4 Cost
Periodically heals 1 unit at random and grants it +100% attack speed for 6 seconds.
Lvl 3: (Whimsy) Heals 2 units and grants them an additional 100% attack speed.
Healer – 4 Cost
Heals all allies for 20% of their max HP.
Lvl 3: (Divine Intervention) Picks 3 units at random and grants them a buff that prevents death once.
└🌐Blue Units
Mage – 1 Cost
Creates a small area that deals (14/28/56) damage.
Lvl 3: (Ethereal Form) The Magician becomes invulnerable for6 seconds but also cannot attack.
Mage, Nuker – 2 Cost
Shoots a projectile that deals (14/28/56) AoE damage.
Lvl 3: (Magic Missile) The Projectile chains 2 times.
Mage, Enchanter – 2 Cost
(+20%) attack speed to all allies.
Lvl 3: (Quicken) Enemies take damage over time 50% faster.
Mage, Voider – 2 Cost
Nearby enemies take (18.2/36.4/72.8) damage per second.
Lvl 3: (Frostbite) Enemies are also slowed by 60% while in the area.
Mage, Rogue – 3 Cost
Throws knives that deal (18.2/36.4/?) damage, pierce and spiral outwards.
Lvl 3: (Spiralism) Faster projectile speed and tighter turns.
Enchanter – 3 Cost
Infuses projectiles with chain lightning that deals (20%) damage to (2) enemies. (note: applies chain lightning to your other units projectiles.)
Lvl 3: (Wide Lightning) Chain lightning’s trigger area of effect and number of units hit is doubled.
Mage, Nuker – 3 Cost
Deals (14/28/?) AoE damage in a large area centered on a random target.
Lvl 3: (Windfield) Slows enemies by 60% for 6 seconds on hit.
└🔵Dark Blue Units
Sorcerer – 1 Cost
Launches a slow moving orb that launches projectiles, each dealing (13/26/52) damage.
Lvl 3: (Arcane Orb) +50% attack speed for the orb and 2 projectiles are released per cast.
Sorcerer, Curser – 2 Cost
Curses 5 nearby enemies for 6 seconds, preventing them from using special attacks.
Lvl 3: (Arcane Curse) The curse also deals 52 damage per second.
Sorcerer, Conjurer – 3 Cost
Launches a projectile that deals (13/26/52) damage and creates copies that do the same.
Lvl 3: (Arcane Orb) Double the number of copies created and they release 12 projectiles on death that pierce and ricochet once.
└🟡Yellow Units
Warrior – 1 Cost
Deals (11/22/88) damage in an area, deals an extra (1.65/3.3/13.2) damage per unit hit.
Lvl 3: (Cleave) The Swordsman’s damage is doubled.
Curser, Warrior – 2 Cost
Deals (11/22/44) AoE damage and stuns enemies hit for 4 seconds.
Lvl 3: (Seism) Stunned enemies also take 100% increased damage.
Warrior, Enchanter – 2 Cost
+20% damage and defense to all allies.
Lvl 3: (Shiny Gear) +30% damage, attack speed, movement speed, and defense to all allies.
Forcer, Warrior – 3 Cost
Deals (12.1/24.2/48.4) AoE damage and pushes enemies away with a strong force.
Lvl 3: (Brutal Impact) Enemies pushed by the Juggernaut take 193.6 damage if they hit a wall.
Warrior, Nuker – 4 Cost
Throws multiple blades that deal (11/22/44) AoE damage.
Lvl 3: (Blade Resonance) Deal an additional 14.67 damage per enemy hit.
Warrior – 4 Cost
Deals (55/110/220) AoE damage.
Lvl 3: (Moulinet) Quickly repeats the attack 3 times.
Sorcerer, Forcer – 4 Cost
Creates a force field around a random unit that prevents enemies from entering.
Lvl 3: (Magnetic Field) Creates the force field around 2 units.
└📀Gold Units
Mercenary – 1 Cost
Picking up gold releases 4 homing projectiles that deal (10/20/40) damage.
Lvl 3: (Golden Bolts) Release 8 homing projectiles instead and they pierce twice.
Merchant – 2 Cost
Gain +1 interest for every 10 gold.
Lvl 3: (Golden Bolts) Your first item reroll is always free.
Gambler – 3 Cost
Deal 2 x (Total Gold) damage to a single random enemy.
Lvl 3: (Multicast) 60%/40%/20% chance to cast the attack 2/3/4 times.
└🟠Orange Units
Rogue, Conjurer, Nuker – 2 Cost
Calls 2 Saboteurs to seek targets and deal (13/26/52) AoE damage.
Lvl 3: (Demoman) The explosion has 50% chance to crit, increasing in size and dealing 2x damage.
Conjurer – 3 Cost
Drops sentries that shoot bursts of projectiles, each dealing (10//) damage.
Lvl 3: (Upgrade!!!) Drops 2 additional turrets and grants all turrets +50% damage and attack speed.
Swarmer – 3 Cost
Periodically spawn (1) small critter.
Lvl 3: (Invasion) +100% critter spawn rate and spawn 2 critters.
Curser, Swarmer – 3 Cost
Curses all nearby enemies for 6 seconds, they will release 2 critters on death.
Lvl 3: (Infestation) Triples the number of critters released.
Ranger, Swarmer – 4 Cost
Spawn 3 small critters if the Corrupter kills an enemy.
Lvl 3: (Corruption) Spawn 3 small critters if the Corruptor hits an enemy.
Ranger, Nuker – 4 Cost
Shoots a projectile that deals (24/48/96) AoE damage.
Lvl 3: (Cannon Barrage) Showers the hit area in 7 additional cannon shots that deal 24 AoE damage.
└🟣Purple Units
Nuker, Forcer – 2 Cost
Shoots a slow projectile that draws enemies in.
Lvl 3: (Dimension Compression) When the projectile expires, deal 132 damage to all enemies under its influence.
Sorcerer, Voider – 2 Cost
Creates an area that ricochets around the arena and deals (16.9/33.8/67.6) damage per second.
Lvl 3: (Toxic Delivery) The area periodically releases projectiles, each dealing 67.6 damage and chaining on hit.
Rogue, Voider – 3 Cost
Throws a piercing knife that deals (16.9/33.8/67.6) damage + (8.45/16.9/33.8) damage per second.
Lvl 3: (Toxic Delivery) Poison inflicted from crits deal 8x damage.
Curser, Voider – 3 Cost
Curses (5) nearby enemies for 6 seconds, creates small void rifts on death.
Lvl 3: (Nightmare) Bane’s void rifts area increased by 100%.
Curser, Mercenary, Voider – 3 Cost
Curses 3 nearby enemies indefinitely with debt, dealing (10/20/40) damage over time.
Lvl 3: (Nightmare) If the same enemy is cursed 3 times, it takes 50x damage.
Nuker, Voider – 4 Cost
Creates an area that deals (13/26/52) damage per second.
Lvl 3: (Black Death Steam) Nearby enemies take an additional 52 damage per second.
└⚪White Units
Psyker, Ranger, Warrior – 1 Cost
Shoots a projectile that deals (13.2/26.4/52.8) damage.
Lvl 3: (Champion) +10% damage and attack speed per active set.
Sorcerer, Psyker – 2 Cost
Creates a small area that deals (13/26/52) AoE damage.
Lvl 3: (Mental Strike) The attack can happen from any distance and repeats once.
Psyker, Enchanter – 3 Cost
Deals 20 damage to self and grants +4% damage to all allies per cast.
Lvl 3: (Zealotry) Deals 80 damage to all allies and grants +12% damage to all allies per cast.
Healer, Psyker – 3 Cost
All damage taken is stored, up to 50% max HP, and distributed as healing to all allies.
Lvl 3: (Crucio) Also redistributes damage taken as damage to all enemies at double value.
Mage, Psyker, Forcer – 4 Cost
Pulls enemies together for (2) seconds.
Lvl 3: (Magnetic Force) Enemies take 246.4 damage and are pushed away when the area expires.
Items
Amplify
+25% AoE damage.
Amplify X
+50% AoE damage.
Assassination
Crits from Rogues deal 8x damage but normal attacks deal half damage.
Awakening
Every round 1 Mage or Sorcerer is granted +100% attack speed for that round.
Ballista
Rangers and Rogues do +25% damage.
Ballista X
Rangers and Rogues do +50% damage.
Beserking
All Warriors have up to +50% attack speed based on missing HP.
Blessing
+20% healing effectiveness.
Blunt Arrow
All arrows fired by Rangers have a 20% chance to knockback.
Call of the Void
+25% damage over time.
Centipede
+20% movement speed.
Crucio
Taking damage also shares that across all enemies at 25% its value.
Divine Machine Arrow
Arrows fired by Rangers have a 40% chance to seek enemies and pierce 4 times.
Divine Punishment
Periodically deal 10X damage to all enemies, where X is how many Mages and Sorcerers you have.
(note: not to be confused with Ultimatum.)
Echo Barrage
20% chance to create 3 secondary AoEs on AoE hit.
Explosive Arrow
Arrows fired by Rangers have a 30% chance to explode, dealing 20% AoE damage.
Flying Daggers
All knives thrown by Rogues chain +2 times.
Force Push
+20% knockback force.
Heavy Impact
When enemies hit walls they take damage according to the knockback force.
Hex Master
Curses last 25% longer.
Hive
+2 Critter health.
Immolation
3 units will periodically take damage, all allies gain +8% damage per tick.
(note: This can potentially kill your units so be careful.)
Intimidation
Enemies spawn with -20% max HP.
Longshot
Projectiles deal up to +100% damage far away and down to -50% up close.
Ouroboros Technique L
Rotating left grants +25% defense to all units.
Ouroboros Technique R
Rotating right makes units release projectiles.
Payback
+5% damage to all allies whenever an Enchanter is hit.
Point Blank
Projectiles deal up to +100% damage up close and down to -50% far away.
Resonance
All AoE attacks deal +5% damage per unit hit.
Spawning Pool
+1 Critter health.
Temporal Chains
All enemies move 20% slower.
Ultimatum
Projectiles that chain gain +25% damage with each chain.
(note: not to be confused with Divine Punishment.)
Unleash
+1% area size and damage per second.
Unwavering Stance
All Warriors gain +5% defense every 5 seconds.
Vulnerability
All enemies take +20% damage.
Wall Echo
Hitting walls has a 34% chance of releasing 2 projectiles.
Wall Rider
Hitting walls grants a 25% movement speed buff to your snake for 1 second.
Void Rift
Attacks by Mages, Nukers, or Voiders have a 20% chance to create a void rift on hit.
Whispers of Doom
Curses apply doom, at 4 stacks of doom they deal 200 damage.
Enemies
└⭕Normal Enemies
Red
Basic enemy, chases the player.
Green
Applies green effect (speed) on death to nearby enemies.
Exploders
Blue
Explodes into projectiles on death.
Shooters
White
Stops and shoots 3 projectiles.
Headbutters
Orange
Charges a dash attack.
Swarmers
Purple
Explodes into 3-5 mini purple enemies on death.
Tank
Yellow
Increased HP and periodically launch other units into you. (thanks nomae and nagshell)
└⛔Elite Enemies
1st Elite
Stage 5/25
Green
Applies green effect (speed) to a few enemies.
2nd Elite
Stage 12/25
Blue
Applies Blue Effect(explosion) to a few enemies
3rd Elite
Stage 18/25
Purple
Idk, applies purple effect(spawn minis on death) to a few enemies.
4th Elite
Stage 24/25
Yellow
The 4th elite periodically makes a very large yellow circle which launches enemies. (thanks Gyoshi)
5th Elite
Stage 25/25
Rainbow
Kinda just does everything.
-Shelved Units-
Forcer, Curser – 2 Cost
All nearby enemies are pushed after 4 seconds, taking (22/44/?) damage on wall hit.
Lvl 3: (Kineticism) Enemies launched take 300% more damage when they hit walls.
Mage – 4 Cost
Launches a slow projectile that jumps (7) times, dealing (28/56/112) damage per hit.
Lvl 3: (Chain Frost) Chain frost slows enemies hit by 80% for 2 seconds and chains +7 times.
Hope you enjoy the Guide about SNKRX – How to keep all items and units on Steam Overlay, if you think we should add extra information or forget something, please let us know via comment below, and we will do our best to fix or update as soon as possible!
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