Easy Tutorial guide on how to Bypass 2k Launcher for Linux & Proton in game!
But that guide’s Linux bypass only worked for Linux Native Civ6, and I have problems while running native Civ6 so I have to resort to using Proton. So with that I decided to share this small fix for people in the same boat as me!
Put this in Launch Options:
eval $( echo "%command%" | sed "s/2KLauncher\/LauncherPatcher.exe'.*/Base\/Binaries\/Win64Steam\/CivilizationVI'/" )
For DX12, just put CivilizationVI_DX12 instead of being plain CivilizationVI like in the code.
Found in ProtonDB – [protondb.com]
Edit 1: Use “Proton Experimental” instead of the 6.3-2 Proton, it runs perfectly offline/online with all DLCs and with dozens of 3rd Party mods.
This is all about Sid Meier’s Civilization VI – Codes and Commands for Linux + Proton – Bypass 2K Launcher; I hope you enjoy reading the Guide! If you feel like we should add more information or we forget/mistake, please let us know via commenting below, and thanks! See you soon!
- All Sid Meier's Civilization VI Posts List
Thanks! This was extremely helpful for me figuring out how to skip the Funcom launcher when running Conan Exiles under Steam/Proton Experimental on Fedora 35! A few folks on protondb had scripts that you could launch from a .desktop file or terminal but yours was the only one that helped me figure out how I could launch from Steam directly and still skip the launcher… and your article wasn’t even for the same game. 🙂
Anyway, the final launch command I ended up using was:
PROTON_LOG=1 gamemoderun $(eval $(echo “%command%” | sed -E “s~/Launcher/FuncomLauncher.exe’~/ConanSandbox/Binaries/Win64/ConanSandbox.exe’~g”))
Works beautifully and since I manage my mods via modlist.txt directly, I don’t have to wait around and click an additional button every time I relaunch while testing mods.
Thanks again!