Shadow Warrior 2 – Complete console commands

Shadow Warrior 2 – Complete console commands 1 - steamlists.com
Shadow Warrior 2 – Complete console commands 1 - steamlists.com

A complete (I think) list of console commands for Shadow Warrior 2.
 
 

Intro and what to do.

This is a list of console commands for Shadow Warrior 2. Got this from GameRanx and am just posting it here for ease of use.
 
 
There are a lot, and few have been tested; USE THEM AT YOUR OWN RISK.
 
 
To access the console, press left control (Ctrl) and the Tilde key (~ the key above Tab and to the left of 1 on a QWERTY keyboard) together. Type your console command (such as d_slowmo), then enter a boolean value (1 to turn on, 0 to turn off) and press enter.
 
 
Example:
 
d_slowmo 1
 
 
 

Useful commands

The commands will be listed first, the effects are listed in parentheses after; do not type what’s in the parentheses.
 
 
(List is currently empty.)
 
 
 

A_

a_atlas_enabled
 
a_constraints_enabled
 
a_curve_default_size
 
a_dangles
 
a_dangles_enabled
 
a_events_log
 
a_hud_loading_image_
 
a_hud_loading_image_arena_1_0_d
 
a_ik_enabled
 
a_lods
 
a_lods_size_treshold
 
a_parent_skeleton_mapping
 
a_show_attachments
 
a_show_blendtree_events
 
a_show_envelopes
 
a_show_lods
 
a_show_lookat
 
a_show_penetrations
 
a_show_ragdolls
 
a_show_skeletons
 
a_tpose
 
a_trajectory_correction
 
 
 

Ai_

AI_ACTIVITY
 
AI_Die
 
ai_displacement_debug
 
AI_FinishGoal
 
ai_info
 
ai_lod
 
AI_POSE
 
ai_ranges
 
AI_Set_Interrupteble
 
ai_set_on_ground
 
AI_SetInterruptable
 
ai_show_debug_awareness
 
ai_show_debug_awareness_state
 
ai_show_sensor
 
ai_tickets
 
 
 

D_

d_ai_squadinfo
 
d_animated_systems_disable
 
d_animatix
 
d_animatix_min_screen_size
 
d_ansel
 
d_auto_start_level
 
d_auto_start_level_wait_for_video
 
d_auto_start_menu
 
d_auto_start_menu_after_intro
 
d_autoaim (gives auto-aim)
 
d_budgets
 
d_budgets_history
 
d_can_skip_cutscenes_first_time
 
d_can_skip_dynamic_cutscenes
 
d_collect_ai_logs
 
d_debug_dialogs
 
d_decals
 
d_disable_chapters
 
d_disable_main_menu
 
d_disable_resource_precache
 
d_disable_roll_when_immortal
 
d_disable_script_cache
 
d_disable_spawnpoints
 
d_dlcs_enabled
 
d_draw_decalmap
 
d_draw_entity_map
 
d_draw_menu_level
 
d_draw_tbn
 
d_enable_alienfx
 
d_enable_cheats_menu (appears to be “readonly”)
 
d_enable_level_select (enables level select; not sure how to access it)
 
d_encounter
 
d_enemies_name
 
d_enemies_quest
 
d_enemies_xp
 
d_force_enable_heroic
 
d_force_renderer_objects_reload
 
d_frame_delay
 
d_gen_graph_using_jobs
 
d_gen_imposter
 
d_gen_jumplinks_bulk_recheck_consistency
 
d_gen_jumplinks_using_jobs
 
d_gen_mopp_mt
 
d_gen_navmesh1_using_jobs
 
d_gen_navmesh2_using_jobs
 
d_gen_navmesh_during_warmup
 
d_gen_navmeshIO_using_jobs
 
d_generate_navi_after_editor
 
d_load_outdated_navmeshes
 
d_loading
 
d_loc_force_condition
 
d_minimap_path
 
d_missing_res
 
d_mp_respawn_on_death_position
 
d_nav_mode
 
d_occupied
 
d_optimize_navmesh_graph_using_jobs
 
d_physics
 
d_physics_collisions
 
d_physics_collisions_freq
 
d_physics_collisions_pin
 
d_remote_manager_autoconnect
 
d_res_load
 
d_reset_steam
 
d_save_navi
 
d_save_quest_progress
 
d_script_profile
 
d_scripts_load_only_used_templates
 
d_show_ai
 
d_show_asset_info
 
d_show_encounters_errors
 
d_show_enemies_darkpower
 
d_show_explosions_range
 
d_show_hints
 
d_show_hitmaterials
 
d_show_layers_WIP
 
d_show_plane
 
d_show_sp_ai_state
 
d_show_spgroupinfo
 
d_skip_all_cutscenes
 
d_spawnpoints_xp
 
d_toggle_prisec_weapon
 
d_tris_count_placeables
 
d_tris_shadows_count_placeables
 
d_ui
 
d_ui_forms
 
d_upgrade_price
 
d_usable
 
d_video_player
 
d_visual_debug
 
d_watch_channels
 
d_watch_savefile
 
d_watch_values
 
 
 

E_

e_animations_dir_last
 
e_animations_last
 
e_animatix_atlas_last
 
e_animatix_last
 
e_animatix_texture_last
 
e_block_connector_color
 
e_block_connector_height
 
e_block_edge_color
 
e_block_edge_height
 
e_block_info_color
 
e_camera_crawl_speed
 
e_camera_move_speed
 
e_camera_pitch_mult
 
e_camera_sprint_speed
 
e_camera_yaw_mult
 
e_confirm_readOnly
 
e_connector_edge_color
 
e_connector_edge_height
 
e_curve_editor_snap
 
e_disable_objects_in_game
 
e_drag_scalling
 
e_external_max_script_ide
 
e_gizmo_text_color
 
e_grid
 
e_grid_color
 
e_grid_current
 
e_hide_close_button
 
e_hide_ro_in_object
 
e_instance_debug_log
 
e_instance_generic_dir_last
 
e_instance_properties_flat
 
e_instance_rhm_dir_last
 
e_instance_texture_dir_last
 
e_keep_area_modifier
 
e_level_editor_fast_close
 
e_material_auto_save
 
e_material_import_last
 
e_material_last
 
e_material_texture_last
 
e_max_scripts
 
e_object_last
 
e_opaque_triggers
 
e_outline_border
 
e_outline_highlight_color
 
e_outline_selection_color
 
e_p4_always_checkout
 
e_p4_checkinFooter
 
e_p4_client
 
e_p4_enable
 
e_p4_enable_log
 
e_p4_multicheckout
 
e_p4_password
 
e_p4_port
 
e_p4_user
 
e_persistent_item_color
 
e_preview_actor_dir_last
 
e_preview_window
 
e_properties_rhm_dir_last
 
e_properties_texture_dir_last
 
e_redefined_item_color
 
e_rotate_angle
 
e_scene_bkg_color
 
e_search_last
 
e_selection_color
 
e_selection_trigger_faces
 
e_show_ambush_triggers
 
e_show_animpaths
 
e_show_audiovolumes
 
e_show_background_plane
 
e_show_blockers
 
e_show_boxes
 
e_show_children_helpers
 
e_show_env_maps
 
e_show_flyer_zones
 
e_show_fog_volumes
 
e_show_gizmo_origin
 
e_show_hooks
 
e_show_items_range
 
e_show_occluders
 
e_show_spawn_radius
 
e_show_triggers
 
e_show_volume_ambients
 
e_show_volume_decals
 
e_show_volume_lighting_channels
 
e_simulation_extra_radius
 
e_snap_position
 
e_snap_rotation
 
e_snap_scale
 
e_snap_scale_on_start
 
e_template_ai_last
 
e_template_base_last
 
e_template_create_dir_last
 
e_template_create_meshdir_last
 
e_template_filter_last
 
e_template_fx_last
 
e_template_last
 
e_template_view_favorites
 
e_template_view_list_mode_1
 
e_terrain_brush_flatness
 
e_terrain_cursor_alpha
 
e_terrain_cut_radius
 
e_terrain_delta_delta
 
e_terrain_delta_radius
 
e_terrain_delta_strength
 
e_terrain_fixed_height
 
e_terrain_fixed_radius
 
e_terrain_fixed_strength
 
e_terrain_move_radius
 
e_terrain_move_strength
 
e_terrain_paint_att
 
e_terrain_paint_radius
 
e_terrain_paint_strength
 
e_terrain_ramp_width
 
e_terrain_show_tile_border
 
e_terrain_smooth_extent
 
e_terrain_smooth_radius
 
e_terrain_smooth_strength
 
e_thumbnail_bkg_color
 
e_thumbnail_empty_color
 
e_tracker_color
 
e_tracker_depth_test
 
e_tracker_focus_color
 
e_trails_rotate_height
 
e_trails_rotate_radius
 
e_trails_rotate_speed
 
e_undo_restores_camera
 
e_visibility_range
 
e_window_animations
 
e_window_animpath_editor
 
e_window_create_instance
 
e_window_curve_2d
 
e_window_curve_color
 
e_window_file_chooser
 
e_window_level
 
e_window_material_editor
 
e_window_object
 
e_window_preview
 
e_window_quick_look
 
e_window_sequencer_editor
 
e_window_template
 
e_window_tools
 
e_window_tools2
 
e_window_tools2_minimized
 
e_window_visibility_tags
 
e_window_watch_values
 
 
 

G_

g_agent_force_damping
 
g_agent_force_multiplier
 
g_artbook_end_id
 
g_artbook_start_id
 
g_autodelete_meshes_limit
 
g_autodelete_meshes_min_time
 
g_autodelete_parts_time
 
g_autodelete_skinned_meshes_max_onlevel
 
g_autopause_enabled
 
g_autopause_time
 
g_binary_profile
 
g_binary_saves
 
g_color_objective_completed_description
 
g_color_objective_completed_title
 
g_color_objective_description
 
g_color_objective_failed_description
 
g_color_objective_failed_title
 
g_color_objective_title
 
g_combo_max_time_between
 
g_combo_max_time_hold
 
g_containers_auto_collect
 
g_cutscene_skip_delay
 
g_damage_player_own_multiplier
 
g_damage_to_enemies_multiplier
 
g_damage_to_player_multiplier
 
g_demo_combat_enabled
 
g_demo_damage_to_enemies_multiplier
 
g_demo_damage_to_enemies_multiplier_from_clients
 
g_demo_damage_to_player_multiplier
 
g_demo_mode
 
g_difficulty
 
g_difficulty_player_count
 
g_difficulty_player_count_mp
 
g_enable_arrow
 
g_enable_blood
 
g_enable_checkpoints
 
g_enable_electricity
 
g_enable_hints
 
g_enable_lightnings
 
g_enable_rain
 
g_enable_subtitles
 
g_explosions_glow_strength_mod
 
g_explosions_glow_threshold_mod
 
g_fall_never_kills
 
g_force_to_enemies_multiplier
 
g_hud_inertia_damping
 
g_hud_inertia_range
 
g_infinite_ammo (appears to be “readonly”)
 
g_katana_cut_animation_speed
 
g_katana_mouse_direction
 
g_katana_mouse_direction_window
 
g_katana_slowdownanim_whenhit_amount
 
g_katana_slowdownanim_whenhit_time
 
g_level_tags
 
g_local_user_name
 
g_max_save_slots
 
g_mods_active
 
g_mods_enabled
 
g_mods_order
 
g_outline_bbox_expand
 
g_player_acceleration
 
g_player_aircontrol
 
g_player_backward_ratio
 
g_player_bouncefix
 
g_player_inair_force_multiplier
 
g_player_independent_reload
 
g_player_inertia_damping
 
g_player_inertia_range
 
g_player_jumping_control_direction
 
g_player_maxpitch
 
g_player_move_actions_freq
 
g_player_onground_force_multiplier
 
g_player_onground_friction
 
g_player_rotation_when_zooming
 
g_player_speed
 
g_player_speed_whenjump
 
g_player_sword
 
g_player_t_inertia_damping
 
g_player_t_inertia_max_velocity_x
 
g_player_t_inertia_max_velocity_y
 
g_player_t_inertia_max_velocity_z
 
g_player_t_inertia_speed
 
g_player_time_between_dialogs
 
g_prevent_using_same_blocks
 
g_radar_shows_all
 
g_remains_quality
 
g_save_AI_data
 
g_savegame_slot
 
g_second_chance_revive
 
g_splitting
 
g_splitting_attachment_field_threshold
 
g_splitting_attachment_step
 
g_splitting_edge_blend
 
g_splitting_editor_isolate_split
 
g_splitting_emissive_amplitude
 
g_splitting_emissive_deceleration
 
g_splitting_emissive_power
 
g_splitting_flip
 
g_splitting_flip_epsilon
 
g_splitting_invalid_mesh_maximum_size
 
g_splitting_minimum_size
 
g_splitting_recalculate_hole_masks
 
g_splitting_remove_edges
 
g_splitting_remove_edges_intersection_test
 
g_splitting_remove_edges_threshold
 
g_splitting_remove_edges_uv_threshold
 
g_splitting_reskin
 
g_splitting_tess
 
g_splitting_tess_threshold_0
 
g_splitting_tess_threshold_1
 
g_splitting_tess_threshold_2
 
g_text_default_time_long_word
 
g_text_default_time_min
 
g_text_default_time_short_word
 
g_text_default_time_short_word_max_length
 
g_ui_show_controls
 
g_weapon_autochange_ammoout
 
 
 

N_

n_always_allow_clients
 
n_conn_delay
 
n_conn_speed
 
n_connect
 
n_debug_say
 
n_debug_send_reliable
 
n_debug_send_unreliable
 
n_disconnect
 
n_friendly_fire
 
n_get_games
 
n_grey_area
 
n_imbad_clients
 
n_kick
 
n_map
 
n_network_stats
 
n_party_radius
 
n_player_mp_color
 
n_player_mp_model
 
n_ragdoll_interpolate
 
n_request_games
 
n_server_accessibility
 
n_show_ragdoll
 
n_stop_server
 
 
 

P_

p_accepted
 
p_add_batch_max_size
 
p_character_push_limiter
 
p_debug_memory
 
p_debug_ragdoll
 
p_debug_world_snapshot
 
p_enable_dead_body_collision
 
p_impact_enabled
 
p_impact_force_multiplier
 
p_impact_show
 
p_merging_enabled
 
p_min_angular_damping
 
p_min_linear_damping
 
p_particles
 
p_particles_warmup_fps
 
p_penetrations_enabled
 
p_progress
 
p_ragdoll_ease_action
 
p_show_broadphase_messages
 
p_show_info
 
p_show_jumplinks
 
p_show_player_info
 
p_show_transforms
 
p_show_water_simulation
 
p_slipping
 
p_slipping_counter_tolerance
 
p_slow_mo (enables slow motion effect on dead bodies)
 
p_surface_velocity_enabled
 
p_toolkit
 
p_toolkit_dragging_force_multiplier
 
p_vdb_enabled
 
p_vdb_port
 
p_water_simulation_enabled
 
p_wind_multiplier
 
 
 

Pp_

pp_adaptation_enable
 
pp_adaptation_instant
 
pp_bloom_enable
 
pp_ca_enable
 
pp_ca_force_val
 
pp_dof_enable
 
pp_dof_max_size
 
pp_enable
 
pp_grain_enable
 
pp_heat_d
 
pp_lens_dirt_enable
 
pp_lens_flare_enable
 
pp_motion_blur_camera_cut_threshold
 
pp_motion_blur_enable
 
pp_motion_blur_max_size
 
pp_motion_blur_scale
 
pp_motion_blur_translation_scale
 
pp_radial_blur_enable
 
pp_screen_blur_enable
 
pp_ssr_blur
 
pp_ssr_blur_sigma
 
pp_ssr_blur_sigma2
 
pp_ssr_blur_sigma3
 
pp_ssr_debug
 
pp_ssr_enabled
 
pp_ssr_gloss_fade
 
pp_ssr_gloss_limit
 
pp_ssr_gloss_threshold
 
pp_ssr_max_angle
 
pp_ssr_strength
 
pp_ssr_temporal_blend
 
 
 

R_

r_afr_sync_enabled
 
r_animatix_debug_bg_color
 
r_animatix_debug_safe_region
 
r_animatix_force_res
 
r_animatix_pp_enable
 
r_animatix_pp_min_distance
 
r_animatix_text_partial_clear
 
r_anisotropy
 
r_ao_direct_lighting
 
r_async_io_file_sleep
 
r_auto_res_reload
 
r_console_perf_aniso_treshold
 
r_console_perf_mip_clamp_region
 
r_console_perf_z_clamp_region
 
r_csm_cascade0_depth_bias_clamp
 
r_csm_cascade0_depth_bias_offset
 
r_csm_cascade0_depth_bias_scale
 
r_csm_cascade1_depth_bias_clamp
 
r_csm_cascade1_depth_bias_offset
 
r_csm_cascade1_depth_bias_scale
 
r_csm_cascade2_depth_bias_clamp
 
r_csm_cascade2_depth_bias_offset
 
r_csm_cascade2_depth_bias_scale
 
r_csm_cascade_split_0
 
r_csm_cascade_split_1
 
r_csm_cascade_split_2
 
r_csm_shadow_dist_mult
 
r_csm_z_far_offset
 
r_csm_z_near_cull_offset
 
r_csm_z_near_offset
 
r_debug_adaptation
 
r_debug_break_on_error
 
r_debug_deferred_tri_light
 
r_debug_disable_rt_sync
 
r_debug_gbuffer_opaque_frag_num
 
r_debug_hdr_display_checker
 
r_debug_hdr_display_disable
 
r_debug_max_index_num
 
r_debug_min_index_num
 
r_debug_shader_time
 
r_debug_terrain_LOD
 
r_debug_view
 
r_debug_view_billboards
 
r_debug_view_mesh_mode
 
r_debug_view_weather_shadow_map
 
r_debug_view_wind_chunks
 
r_decal_depth_offset
 
r_decal_weapon_depth_offset
 
r_decals_skinned_max_depth
 
r_default_depth_bias_clamp
 
r_default_depth_bias_offset
 
r_default_depth_bias_scale
 
r_depth_bounds
 
r_dissolve_border_color
 
r_dissolve_border_color_intensity
 
r_dissolve_border_size
 
r_dissolve_time
 
r_draw_ambient
 
r_draw_ambient_box
 
r_draw_ambient_convex
 
r_draw_ambient_ellipsoid
 
r_draw_ambient_local
 
r_draw_animatix
 
r_draw_animatix_debug_bg
 
r_draw_cables
 
r_draw_decals
 
r_draw_decals_foliage
 
r_draw_decals_skinned
 
r_draw_dyn_meshes
 
r_draw_editor_coloring_overlay
 
r_draw_flare_occlusion
 
r_draw_flares
 
r_draw_foliage
 
r_draw_forward_opaques
 
r_draw_hud
 
r_draw_hud_console
 
r_draw_hud_refraction
 
r_draw_imposters
 
r_draw_lens_flares
 
r_draw_lights
 
r_draw_lights_angle_tube
 
r_draw_lights_directional
 
r_draw_lights_directional_projector
 
r_draw_lights_local
 
r_draw_lights_particle
 
r_draw_lights_point
 
r_draw_lights_spot
 
r_draw_lights_trilight
 
r_draw_lights_tube
 
r_draw_mesh_particles
 
r_draw_meshes
 
r_draw_meshes_translucent
 
r_draw_opaques
 
r_draw_opaques_alphatest
 
r_draw_outlines
 
r_draw_overlay
 
r_draw_particles
 
r_draw_rain_splashes
 
r_draw_shadow_capsules
 
r_draw_skinned_meshes
 
r_draw_skybox
 
r_draw_terrain
 
r_draw_translucents
 
r_draw_translucents_gun
 
r_draw_translucents_gun2
 
r_draw_tri_lights
 
r_draw_volume_ao
 
r_draw_volume_decal
 
r_draw_volume_lighting_channels
 
r_draw_volumetric_flares
 
r_draw_water
 
r_draw_weapon
 
r_draw_weather
 
r_draw_weather_decals
 
r_dummy_mem_usage
 
r_dump_area_params
 
r_dump_buffers
 
r_dump_render_lists
 
r_env_map_blend_in_time
 
r_env_map_debug_alpha
 
r_env_map_debug_forward_capture_names
 
r_env_map_debug_names
 
r_env_map_debug_save_to_file
 
r_env_map_debug_spheres
 
r_env_map_enable_generation
 
r_env_map_gen_dist
 
r_env_map_gen_wait_dist
 
r_env_map_shadow_range
 
r_env_map_unstream_offset
 
r_event_query_sync
 
r_farZ
 
r_fog
 
r_fog_local_lights
 
r_fog_quality
 
r_fog_volumes
 
r_fog_volumes_afr_temporal_threshold_angle
 
r_foliage_cascade_num
 
r_foliage_dissolve_distance
 
r_foliage_dissolve_distance_imposters
 
r_foliage_dissolve_distance_z
 
r_foliage_gather_extend
 
r_foliage_imposters
 
r_foliage_instance_culling
 
r_foliage_lock
 
r_foliage_quality
 
r_foliage_range_max_0
 
r_foliage_range_max_1
 
r_foliage_range_multiplier
 
r_foliage_show_boxes
 
r_foliage_show_modifiers
 
r_foliage_show_stats
 
r_foliage_use_cbuffer
 
r_foliage_use_tiles
 
r_fov
 
r_fullscreen
 
r_fullscreen_aspect
 
r_fullscreen_modes
 
r_fullscreen_monitor
 
r_fullscreen_refreshes
 
r_gamma
 
r_gbuffer_clear_emissive_stencil
 
r_gbuffer_toskvig
 
r_hdr_display
 
r_hdr_display_paper_white
 
r_hit_proxy_scissor
 
r_hit_proxy_test
 
r_hud_blur
 
r_inventory_ambient_intensity
 
r_inventory_back_light_intensity
 
r_inventory_back_light_pitch
 
r_inventory_back_light_yaw
 
r_inventory_key_light_intensity
 
r_inventory_key_light_pitch
 
r_inventory_key_light_yaw
 
r_keep_vanish
 
r_lens_flares_blur_strength
 
r_lighting_channels_debug_alpha
 
r_lights_cam_intersection_force
 
r_local_shadow_atlas_cutscene_updates_per_frame
 
r_local_shadow_atlas_debug
 
r_local_shadow_atlas_game_updates_per_frame
 
r_local_shadow_atlas_prioritize_moving_lights
 
r_local_shadow_atlas_time_in_cache
 
r_lod_blend
 
r_lod_dist_mult_camera
 
r_lod_dist_mult_env_map_gen
 
r_lod_dist_mult_shadow_cascade
 
r_lod_dist_mult_shadow_local
 
r_lod_dist_mult_weather_shadows
 
r_lod_foliage
 
r_lod_force
 
r_lod_quality
 
r_lod_screen_area_skinned_decal
 
r_material_mod_acid_emissive_max
 
r_material_mod_acid_emissive_speed
 
r_material_mod_electricity_emissive_max
 
r_material_mod_electricity_emissive_speed
 
r_material_mod_fire_emissive_max
 
r_material_mod_fire_emissive_speed
 
r_material_mod_ice_emissive_max
 
r_material_mod_ice_emissive_speed
 
r_material_transmitance_foliage
 
r_material_transmitance_thinwall
 
r_max_prims
 
r_menu_fov
 
r_merge_skinned_mesh_dips
 
r_merge_static_mesh_dips
 
r_min_prims
 
r_mip_cap
 
r_mip_lod_bias
 
r_nearZ
 
r_nv_multi_res_flatten
 
r_nv_multi_res_preset
 
r_outline_color_1
 
r_outline_color_2
 
r_outline_color_3
 
r_outline_intensity_1
 
r_outline_intensity_2
 
r_outline_intensity_3
 
r_outline_occluded_multiplier
 
r_outline_occluded_separation
 
r_outline_thickness
 
r_outline_thickness_vanish
 
r_outlines_blur
 
r_outlines_blur_offset
 
r_outlines_blur_scale
 
r_outlines_blur_speed
 
r_particle_global_spawn_multiplier
 
r_particle_quality
 
r_rage_enemy_grad_range
 
r_rage_enemy_grad_scale
 
r_rage_enemy_grad_speed
 
r_rain_enable
 
r_rain_lock
 
r_refraction
 
r_refraction_force_fs_copy
 
r_refraction_hud
 
r_resolution_scale
 
r_safe_region
 
r_safe_region 0
 
r_safe_region 1
 
r_scanner_color
 
r_scanner_enabled
 
r_scanner_local_falloff
 
r_scanner_local_speed
 
r_scanner_refraction
 
r_scanner_width
 
r_shader_debug_w
 
r_shader_debug_x
 
r_shader_debug_y
 
r_shader_debug_z
 
r_shader_list_load
 
r_shader_list_save
 
r_shader_make_default_cache
 
r_shader_save_asm
 
r_shadows
 
r_shadows_directional
 
r_shadows_local
 
r_shadows_local_depth_bias_clamp
 
r_shadows_local_depth_bias_offset
 
r_shadows_local_depth_bias_scale
 
r_shadows_local_force_res
 
r_shadows_point
 
r_shadows_quality
 
r_shadows_res_scale
 
r_shadows_spot
 
r_show_agent_paths
 
r_show_agent_personal_space
 
r_show_agent_vel
 
r_show_basis
 
r_show_blockers
 
r_show_box
 
r_show_box_animatix
 
r_show_box_animatix_chunks
 
r_show_box_decal
 
r_show_box_env_map
 
r_show_box_flare
 
r_show_box_global_env_map
 
r_show_box_light
 
r_show_box_light_shadow
 
r_show_box_lightning
 
r_show_box_mesh_skinned
 
r_show_box_mesh_static
 
r_show_box_particle
 
r_show_box_terrain
 
r_show_box_translucent
 
r_show_box_volume_decal
 
r_show_camera_pos
 
r_show_editor_dangles
 
r_show_env_maps
 
r_show_flares
 
r_show_flyer_zones
 
r_show_fog_volumes
 
r_show_fps
 
r_show_grid
 
r_show_hole_capsules
 
r_show_hole_collision
 
r_show_lights
 
r_show_lights_particle
 
r_show_lights_shadow
 
r_show_lights_shadow_point
 
r_show_lights_shadow_spot
 
r_show_lod
 
r_show_lod_info
 
r_show_name
 
r_show_name_light
 
r_show_name_particle
 
r_show_particles
 
r_show_particles_overdraw
 
r_show_particles_spawn_area
 
r_show_safe_frame
 
r_show_shadow_capsules
 
r_show_shadow_casters
 
r_show_shadow_casters_local
 
r_show_sim_particles
 
r_show_splits
 
r_show_splits_color_scale
 
r_show_subchunks
 
r_show_system_stats
 
r_show_triggers
 
r_show_volume_ambients
 
r_show_volume_decals
 
r_show_volume_lighting_channels
 
r_sleep_on_idle
 
r_sort
 
r_sort_mode
 
r_ssao
 
r_ssao_blur_depth_diff_mult
 
r_ssao_constant_bias
 
r_ssao_distance_scale_bias
 
r_ssao_max_radius
 
r_subsurface_scattering
 
r_subsurface_scattering_scale
 
r_temporal_aa
 
r_terrain_lod_bias
 
r_test_a
 
r_test_b
 
r_test_c
 
r_test_d
 
r_test_e
 
r_tex_streaming_debug
 
r_tex_streaming_enable
 
r_tex_streaming_force_pool_size
 
r_tex_streaming_in_range
 
r_tex_streaming_time_in_cache
 
r_texture_quality
 
r_tripple_buffering
 
r_vanish_ambient_high
 
r_vanish_ambient_low
 
r_vanish_blend_time
 
r_vanish_enemy_grad_range
 
r_vanish_enemy_grad_scale
 
r_vanish_enemy_grad_speed
 
r_vanish_heat_offset
 
r_vanish_heat_scale
 
r_vanish_heat_speed
 
r_vanish_outline_ally
 
r_vanish_outline_collectable
 
r_vanish_outline_enemy
 
r_vanish_outline_player
 
r_vanish_outline_quest
 
r_vanish_player_grad_range
 
r_vanish_player_grad_sc
 
 
 

S_

s_allow_attack_as_use
 
s_ansel_move_dist_max
 
s_ansel_rotational_speed
 
s_ansel_translational_speed
 
s_console_height_ratio
 
s_console_instant
 
s_credits_speed
 
s_damage_indicator_scale
 
s_debug_break
 
s_debug_send_crash_report
 
s_debug_sys_window
 
s_demo
 
s_disable_loading_thread
 
s_enable_ansel
 
s_enable_video
 
s_fast_menu
 
s_filesystem_cache
 
s_fly_mode
 
s_force_baking_textures_ps4
 
s_force_baking_textures_xboxone
 
s_fow_range
 
s_hud_crosshair
 
s_hud_crosshair_custom
 
s_hud_crosshair_custom_alpha
 
s_hud_crosshair_custom_color
 
s_hud_crosshair_custom_outline
 
s_hud_crosshair_custom_scale
 
s_hud_damage_messages
 
s_hud_enemy_info
 
s_hud_exp_bonus_messages
 
s_hud_opacity
 
s_hud_scale
 
s_hud_visible
 
s_info_multiplayer_bata
 
s_language
 
s_language_default
 
s_language_external
 
s_language_from_steam
 
s_language_ignore_user
 
s_language_sentence_split_anywhere
 
s_load_streaming_lock
 
s_loading_force_video
 
s_loading_hints_pool
 
s_loading_show_bg
 
s_loading_show_hints
 
s_logs_enabled
 
s_logs_mask_console
 
s_map_big_icons_scale
 
s_map_small_icons_scale
 
s_map_trigger_blend_time
 
s_map_view
 
s_map_view_all
 
s_map_view_debug
 
s_map_view_encounters
 
s_map_view_filter_chests
 
s_map_view_filter_items
 
s_map_view_filter_monsters
 
s_map_view_filter_npc
 
s_map_view_filter_other
 
s_map_view_filter_players
 
s_map_view_scale
 
s_map_view_scale_big
 
s_minimap_alpha_big
 
s_minimap_alpha_small
 
s_minimap_bcg_alpha_big
 
s_minimap_bcg_alpha_small
 
s_minimap_path
 
s_minimap_path_density_big
 
s_minimap_path_density_small
 
s_minimap_path_icon_scale
 
s_minimap_path_max_length
 
s_minimap_path_min_length
 
s_minimap_path_regenerate_dist
 
s_minimap_quest_range
 
s_minimap_z_arrow_blend
 
s_minimap_z_arrow_dist
 
s_minimap_z_dist_blend
 
s_minimap_z_dist_max
 
s_mouse_default_cursor
 
s_mouse_invert
 
s_mouse_lock
 
s_mouse_raw_input
 
s_mouse_sensitivity
 
s_mouse_smooth
 
s_null_sound
 
s_pad_autoaim
 
s_pad_autoaim_distance
 
s_pad_autoaim_radius
 
s_pad_autoaim_speed
 
s_pad_autoaim_stickness
 
s_pad_autoaim_zoomin_time
 
s_pad_hold_delay
 
s_pad_layout_buttons
 
s_pad_layout_sticks
 
s_pad_layout_triggers
 
s_pad_log_delta
 
s_pad_look_curve
 
s_pad_look_invert
 
s_pad_look_sensitivity_x
 
s_pad_look_sensitivity_y
 
s_pad_look_speed_x
 
s_pad_look_speed_y
 
s_pad_move_state_threshold_accept
 
s_pad_move_state_threshold_ignore
 
s_pad_swap_triggers_buttons
 
s_pad_trigger_fire_threshold
 
s_pad_trigger_zoom_delay
 
s_pad_vibration
 
s_pad_weapon_circle_dpad
 
s_pad_weapon_circle_left_stick
 
s_pad_weapon_circle_right_stick
 
s_player_indicator_visible
 
s_profilers_history_size
 
s_profilers_summarize_calls
 
s_profilers_summarize_counters
 
s_recorder_enable
 
s_recorder_freq
 
s_safe_region_ratio
 
s_screenshot_mode
 
s_scripts_compiled_file
 
s_scripts_compiled_use
 
s_scripts_watchhog_enabled
 
s_scripts_watchhog_timeout
 
s_show_hud_hints
 
s_show_quest_goals
 
s_simulate_particles
 
s_skip_logo
 
s_sound_cutscenevolume
 
s_sound_decodebuffer
 
s_sound_dopplerratio
 
s_sound_duck_inhead_kamiko
 
s_sound_forcemono
 
s_sound_forcestereo
 
s_sound_musicvolume
 
s_sound_optimizememory
 
s_sound_sfxvolume
 
s_sound_stats
 
s_sound_streambuffer
 
s_sound_volume
 
s_sound_VOvolume
 
s_supress_ignored_errors
 
s_time_multiplier
 
s_track_quest_items
 
s_unholster_attack_dash_distance
 
s_unholster_attack_detect_distance
 
s_use_network_cache
 
s_Use_PS4_controller_for_VO
 
 
 

V_

v_activate_occluder
 
v_active_view
 
v_cascades
 
v_cbuffer_grid_node
 
v_cbuffer_grid_object
 
v_cbuffer_min_quad_size
 
v_cbuffer_mip
 
v_cbuffer_mode
 
v_cbuffer_rast
 
v_cbuffer_show
 
v_grid_check_boxes
 
v_grid_sanity_check
 
v_lock
 
v_only_always_visible
 
v_show_boxes
 
v_show_boxes_mode
 
v_show_cascade
 
v_show_cascade_grid
 
v_show_events
 
v_show_frustum
 
v_show_grid
 
v_show_occluders
 
v_show_tiles
 
v_tiles
 
v_zcull
 
v_zcull_node_print
 
v_zcull_treshold
 
 
 

W_

w_editor_enable
 
w_editor_height
 
w_editor_pos_x
 
w_editor_pos_y
 
w_editor_width
 
w_game_enable
 
w_game_height
 
w_game_pos_x
 
w_game_pos_y
 
w_game_width
 
 
 

Outro and how you can help

That’s them. Again, I haven’t tested most of these, so USE THEM AT YOUR OWN RISK.
 
 
If you want to help out though, if you test the commands and figure out what they do, leave it in a comment and I’ll add it to the guide.
 
 

Written by tenbeat

 
 
I hope you enjoy the Guide we share about Shadow Warrior 2 – Complete console commands; if you think we forget to add or we should add more information, please let us know via commenting below! See you soon!
 
 


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