SCP: Containment Breach Multiplayer – Useful Commands for Console + Parameter Types + NPC – Chart Guide

SCP: Containment Breach Multiplayer – Useful Commands for Console + Parameter Types + NPC – Chart Guide 1 - steamlists.com
SCP: Containment Breach Multiplayer – Useful Commands for Console + Parameter Types + NPC – Chart Guide 1 - steamlists.com

The in-game console can be opened with the F3 key. Laptops with a Fn key may have to use the Fn + F3 keystroke. Alt + F3 is also a solution. Commands may be entered into the console in the format <command> <parameters> followed by the return or enter key, where multiple parameters are separated by a space.
 
 

Parameter Types

  • integer: A whole number, no decimals or fractions.
  • float: An integer supporting fractions as decimals.
  • string: A string of letters or numbers. Quotation marks must be omitted when entering strings in the console for them to be recognized.
  • boolean: True or false, written as 1 or 0. Currently parsed as strings.

 
Note that the parameter of a command is not checked, so it may cause errors when used.
 
 
 

Command Table


 

CommandParametersDescription
helpStringIf ‘string’ equals “1”, displays a list of commands that can be used. If ‘string’ equals “2”, displays the second part of the command list. If ‘string’ equals another command, displays help for that command if it’s available.
096stateNonePrints SCP-096’s position, idle Boolean, and state if it has spawned.
reset096NoneResets SCP-096 back its idle, sitting down state.
106speedFloatSets SCP-106’s movement speed. Default is 0.01.
106stateNonePrints SCP-106’s position, idle Boolean, and state.
enable106NoneEnables SCP-106 if it’s either been disabled or contained.
disable106NoneDisables SCP-106. Has the same function as containing it.
173stateNonePrints SCP-173’s position, idle Boolean, and state.
173speedFloatSets SCP-173’s movement speed. Default is 0.35.
enable173NoneEnables SCP-173 if it’s already been disabled.
disable173NoneDisables SCP-173. Has the same function as the MTF placing it into containment
halloweenNoneReplaces SCP-173’s default texture with a jack-o-lantern-like texture.
asdNoneGeneral purpose debug command. Sets wireframe, godmode and noclip to on. Sets camerafog to 15 20.
asd2NoneSets godmode and infinite stamina to on. Disables SCP-173 and contains SCP-106.
gammaIntegerSets the gamma correction. Should be set to a value between 0.0 and 2.0.
camerafogCameraFogNear Float
 
 
 
CameraFogFar Float
Sets the draw distance of the fog. The fog begins at ‘CameraFogNear’ units away from the camera and becomes completely opaque at ‘CameraFogFar’ units away from the camera. Example: camerafog 5 15
camerapickNonePrints the texture name and coordinates of the model the camera is pointing at.
statusNonePrints player, camera, and room information.
debughudStringIf ‘string’ is equal to “on”, “1”, or “true”, turns the debughud on. If ‘string’ is equal to “off”, “0”, or “false”, turns the debughud off. The debughud displays status information about the player, SCP-173, SCP-106, SCP-096 if spawned, the current room event, and all currently spawned MTF units.
godmodeStringIf ‘string’ is equal to “on”, “1”, or “true”, turns godmode on. If ‘string’ is equal to “off”, “0”, or “false”, turns godmode off. If ‘string’ equals anything else, toggles godmode. Godmode prevents the player from dying, prevents SCP-106 from taking them to the Pocket Dimension, and protects the player from any gunshot wound fired by guards, Nine-Tailed Fox, or helicopters. Bleed-related damage caused by SCPs, such as SCP-939 or SCP-966, is still possible however, and SCP-049 briefly blurs the player’s vision even if his touch can do nothing to them in this state.
noclip
 
 
 
fly
StringIf ‘string’ is equal to “on”, “1”, or “true”, turns noclip on. If ‘string’ is equal to “off”, “0”, or “false”, turns noclip off. If ‘string’ equals anything else, toggles noclip. Noclip allows the player to fly through the game without any form of collision.
noclipspeedFloatSets the movement speed multiplier of the player during noclip to ‘Speed’
infinitestamina
 
 
 
infstam
StringIf ‘string’ is equal to “on”, “1”, or “true”, turns infinitestamina on. If ‘string’ is equal to “off”, “0”, or “false”, turns infinitestamina off. If ‘string’ equals anything else, toggles infinitestamina.
notargetStringIf ‘string’ is equal to “on”, “1”, or “true”, turns notarget on. If ‘string’ is equal to “off”, “0”, or “false”, turns notarget off. If ‘string’ equals anything else, toggles no target. Disables every NPC’s ability to target the player, essentially making them invisible.
stopsound
 
 
 
stfu
NoneStops all currently playing sounds.
showfpsNoneToggles the FPS counter.
healNoneRemoves all injuries and blood loss from the player. Does not have an effect on a SCP-008 based infection.
kill
 
 
 
suicide
NoneKills the player, bypassing Godmode. Sets the death message to one of the following:
 
 
 

  • [REDACTED]
  • Subject D-9341 found dead in Sector [REDACTED]. The subject appears to have attained no physical damage, and there is no visible indication as to what killed him. Body was sent for autopsy.
  • EXCP_ACCESS_VIOLATION
  • Subject D-9341 found dead in Sector [REDACTED]. The subject appears to have scribbled the letters “kys” in his own blood beside him. No other signs of physical trauma or struggle can be observed. Body was sent for autopsy.
revive
 
 
 
undead
 
 
 
resurrect
NoneRevives the player. Does not have any effect on injuries, bloodloss or SCP-008 infection. Disables godmode and noclip.
infectFloatSets the SCP-008 based infection on the player to ‘Infect’ (Has valid range of 0 – 91, anything outside of this has a high chance of causing a memory access violation).
injureFloatSets the player’s injury level. (Has valid range of 1 – 5.) Higher injury levels induce blood loss and slower movement. Any value higher than 5 will kill the player.
sanicNoneToggles “superman” mode (increased speed followed by death), displaying “GOTTA GO FAST” when enabled, and “WHOA SLOW DOWN” when disabled.
spawnString IntegerSpawns a new instance of ‘string’ 0.2 units above the player. Sets the NPC’s state to ‘integer’.

 
 
 

Command Table

spawnitemStringSpawns a new item at the player’s coordinates. Values for items are identical to the name they display in the inventory or their “tempname”. Some items will require you to type in their template name as some of them can have the same name when viewed in the inventory. For example, if ‘string’ is equal to “Eyedrops”, it will spawn the “Fine” eyedrops. However, to spawn the “Very Fine” variant of eyedrops, the “tempname” is needed, in this case it would be “supereyedrops”.
endingStringImmediately brings up the specified ending screen with the appropriate dialogue. If no ending is specified, a default ending screen will appear.
toggle_warhead_leverNoneToggles the lever in the warhead room, affecting the game’s ending.
unlockexitsStringTeleports the player to the room they input.
tpStringTeleports the player to the MTF NPC defined as the “leader”.
playmusicStringPlays .ogg/.wav music files from the directory SCP – Containment Breach/SFX/Music/custom/. The file’s extension must be specified.
 
 
 
Using this command without specifying a file will cause any currently playing custom music to stop.
weed
 
 
 
scp-420-j
 
 
 
420
NoneSpawns 20 SCP-420-J instances in a circle around the player. These instances have a 50% chance of being a Joint, rather than SCP-420-J.
wireframeStringIf ‘string’ is equal to “on”, “1”, or “true”, turns wireframe on. If ‘string’ is equal to “off”, “0”, or “false”, turns wireframe off. If ‘string’ equals anything else, toggles wireframe. Wireframe allows only the edges of models to be rendered.
pumpkin
 
 
 
spawnpumpkin
NoneWhat pumpkin?
jorgeNoneOutputs the message “JORGE HAS BEEN EXPECTING YOU” and replaces every sound in the game with a person saying “Jorge!“. Typing the command again outputs the message “J O R G E C A N N O T B E C O N T A I N E D“.

 
 
 

NPC Types


 

NPC ParameterNPC Value
008
 
 
 
008zombie
SCP-008 Infected
049
 
 
 
scp049
 
 
 
scp-049
SCP-049
049-2
 
 
 
0492
 
 
 
scp-049-2
 
 
 
scp049-2
 
 
 
049zombie
SCP-049-2 Instance
066
 
 
 
scp066
 
 
 
scp-066
SCP-066
096
 
 
 
scp096
 
 
 
scp-096
SCP-096
106
 
 
 
scp106
 
 
 
scp-106
 
 
 
larry
SCP-106
173
 
 
 
scp173
 
 
 
scp-173
 
 
 
statue
SCP-173
372
 
 
 
scp372
 
 
 
scp-372
SCP-372
513-1
 
 
 
5131
 
 
 
scp513-1
 
 
 
scp-513-1
SCP-513-1
966
 
 
 
scp966
 
 
 
scp-966
SCP-966
1499-1
 
 
 
14991
 
 
 
scp-1499-1
 
 
 
scp1499-1
SCP-1499-1
class-d
 
 
 
classd
 
 
 
d
Class-D
guardGuard
mtfMTF unit
apache
 
 
 
helicopter
Apache
tentacleSCP-035 Tentacle

 
 
 

Ending Types


 
WARNING: The following may contain spoilers about the game.
 
 

Ending ParameterEnding Value
a1Gate A ending if SCP-106 is not contained.
a2Gate A ending if SCP-106 is contained.
b1Gate B ending if killed by SCP-173. (unobtainable outside of the console)
b2Gate B ending after the exploding warhead.
b3Gate B ending if killed by a MTF unit.

 
Spoilers end here.
 
 
 

Room Types


 

Room ParameterRoom Value
startSCP-173’s Containment Chamber and Intro Office after the breach.
008SCP-008’s Containment Chamber
room012SCP-012’s Containment Chamber
room035SCP-035’s Containment Chamber
room049Hallway outside SCP-049’s Containment Chamber
room079SCP-079’s Containment Chamber
lockroom2SCP-096’s Lockroom
room106SCP-106’s Containment Chamber
room205SCP-205’s Containment Chamber
roompjSCP-372’s Containment Chamber
room513SCP-513’s Containment Chamber
room2scpsSCP Storage Chamber
room2scps2Containment Room 5
room860SCP-860’s Testing Chamber
coffin
 
 
 
895
 
 
 
scp-895
SCP-895’s Containment Chamber
914
 
 
 
scp-914
SCP-914’s Containment Chamber
room966SCP-966’s Containment Chamber
room1123SCP-1123’s Containment Chamber
room1162SCP-1162’s Containment Chamber
room2closetsStoreroom
lockroomLockroom
lockroom3 Broken Variation of the Lockroom
room2doorsT-Shaped Lockroom
room2testroom2Small Testing Room
room2storageA hallway and storage room being affected by SCP-970
room3storageStorage Area 6
room2Two-Way Hallway
room2_2 Large Fan Variation of the Two-Way Hallway
room2_3Floor Lights Variation of the Two-Way Hallway
room2_4Third Door Variation of the Two-Way Hallway
room2_5Indented Walls Variation of the Two-Way Hallway
room2elevatorElevator Variation of the Two-Way Hallway
room2cCorner Hallway
room2c2Variation of the Corner Hallway
room3T-Shaped Hallway
room3_2 Variation of the T-Shaped Hallway
room4Four-Way Hallway
room4_2No Catwalk Variation of the Four-Way Hallway
room2z3Entrance Zone Variation of the Two-Way Hallway
room2z3_2Second Entrance Zone Variation of the Two-Way Hallway
room2cz3Entrance Zone Variation of the Corner Hallway
room3z3Entrance Zone Variation of the T-Shaped Hallway
room4z3Entrance Zone Variation of the Four-Way Hallway
room1archiveArchive Room
room2tesla_lcz Tesla Coil Hallway
room2tesla_hczHeavy Containment Zone Variation of the Tesla Coil Hallway
room2teslaEntrance Zone Variation of the Tesla Coil Hallway
room2gwSecurity Gateway
room2gw_b Broken Variation of the Security Gateway
room3gwEntrance Zone Variation of the Security Gateway
endroomEnd Room
room2slSurveillance Room
endroom2Heavy Containment Zone Variation of the End Room
tunnelTwo-Way Metal Corridor
tunnel2Two-Way Metal Corridor with SCP-173 Spawn
room2ctunnelCorner Variation of the Metal Corridor
room3tunnelT-Shaped Variation of the Metal Corridor
room3z2Second T-Shaped Variation of the Metal Corridor
room4tunnelsFour-Way Variation of the Metal Corridor
room2pipesGrated Hallway
room2pitGas Catwalk
room3pitThree-Way Gas Catwalk
room4pitFour-Way Gas Catwalk
testroomLarge Testing Chamber
room2serversSmall Server Room
room2shaftElevator Machine Room
room2tunnelHallway outside Maintenance Tunnels
room2nukeHallway outside Warhead Room
room2offices
 
 
 
office
 
 
 
offices
Basic Office
room2offices22-Level Office
room2offices3Large Office
room2offices4Variation of the 2-Level Office
room2sroomHead Office
room2pofficesDoctors Quarters
room2poffices2 Conference Quarters
room3officesShared Conference Room
room2cafeteriaCafeteria
room2ccontElectrical Center

 
 
 

Room Types

Room ParameterRoom Value
room3serversServer Farm
room3servers2Variation of the Server Farm
room2servers2Server Hub
room2toiletsToilets
room1liftsElevator Lounge
medibayMedical Bay
checkpoint1Checkpoint Room for Light Containment and Heavy Containment
checkpoint2Checkpoint Room for Heavy Containment and Entrance
gateaentranceEntrance to Gate A
gateaGate A
exit1Gate B
pocketdimensionPocket Dimension

 
 
 

Item Types


 

Item Template NameItem Value
gasmaskGas Mask
supergasmaskSuper Gas Mask
gasmask3Heavy Gas Mask
key1Level 1 Keycard
key2Level 2 Keycard
key3Level 3 Keycard
key4Level 4 Keycard
key5Level 5 Keycard
key6Omni Keycard
firstaidFirst Aid Kit
finefirstaidSmall First Aid Kit
firstaid2Blue First Aid Kit
vestBallistic Vest
finevestHeavy Ballistic Vest
veryfinevestBulky Ballistic Vest
s-nav 300 navigator S-Nav 300
s-nav 310 navigator S-Nav 310
s-nav navigator ultimate S-Nav Ultimate
hazmatsuitHazmat Suit
hazmatsuit2Mysterious Hazmat Suit
hazmatsuit3Heavy Hazmat Suit
radioRadio
fineradioRadio which does not require batteries.
veryfineradioVery Fine Radio
18vradioRadio which uses 18V batteries.
bat9V Battery
18vbat18V Battery
killbatStrange Battery
revision eyedrops ReVision Eyedrops
redvision eyedrops RedVision Eyedrops
fineeyedropsFine Eyedrops
supereyedropsVery Fine Eyedrops
handSevered Hand
hand2Black Severed Hand
clipboardClipboard
nvgogglesNight Vision Goggles
walletWallet
finenvgoggles“Fine” variant of the Night Vision Goggles
supernv“Very Fine” variant of the Night Vision Goggles
scp148SCP-148
scp148ingotIngot of SCP-148
scp500SCP-500-01
scp513SCP-513
scp714SCP-714
scp860SCP-860
scp1025SCP-1025
scp1499SCP-1499
420SCP-420-J
jointJoint
smelly joint Smelly Joint
cigaretteCigarette
veryfinefirstaidStrange Bottle
mastercardMasterCard
playing card Playing Card
origamiOrigami
Emily Ross’s Badge Emily Ross’s Badge
emptycupEmpty Cup
coinCoin
ticketMovie Ticket
keyLost Key
Old Badge Old Badge
QuarterQuarter

 
 

Written by mr.sladkiy

 
 
This is all about SCP: Containment Breach Multiplayer – Useful Commands for Console + Parameter Types + NPC – Chart Guide; I hope you enjoy reading the Guide! If you feel like we should add more information or we forget/mistake, please let us know via commenting below, and thanks! See you soon!
 
 


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