Sapiens – 3 different types of soil

Sapiens – 3 different types of soil 1 -
Sapiens – 3 different types of soil 1 -

This guide will discuss how fast food crops can grow on three different soil types. It also examines a simple biodiversity measure called the species count. This measure is often high in the food forests.
We will be able to use Lua commands to get seeds (and fruit) from plants that are not typically found in the tribe’s biome.

Scaling Growth Time for Different Types of Soil

We are glad to see you again!

Today we will discuss how soil quality influences the growth time of different food crops and how to design a food forest with desirable species.

First, you will notice that the beetroots below, which are grown on rich soil, is enough to feed the 100 sapiens living behind it. It also produces enough food for the 100 people who live in the village behind it. (I planted over 300 beetroots and they were very sparsely.) The tiny area of newly planted plants in the front was not necessary and was only for “screenshot grooming”.

Sapiens - 3 different types of soil - Scaling of Growth Time on different Types of Soil - FECAEDD

Let’s move on to the soil science of Sapiens.

Below is a table that will show you how long it takes for plants to harvest their first harvest from rich, regular, and poor soil.

Sapiens - 3 different types of soil - Scaling of Growth Time on different Types of Soil - 12886FD

These values are approximates, and sometimes not all plants in a test plot of the same species were ripe on the same day.

You can see that all “fast growers”, with the exception of beetroot on poor ground, need the same number of days to grow for their first harvest. However, this is to be expected as the plant growth formula must be strong enough to make a difference for such a short time.

This is likely also why the growth time of larger plants (bushes and pumpkins, trees) scales so strongly correlates with soil quality. This is because there is a significant difference in the growth time between poor and rich soil.

I tried, but lost track at some point of the second and third harvests. However, I do remember that once established, raspberry grows back faster than gooseberry which is only slightly earlier ripe.

When you don’t have any regular soil, the tropical tree crops of banana and coconut can be a good option. Peach, the “cheated crop”, grew faster than palms). This makes me wonder if temperature plays a role in plant growth. Maybe someone with more code-savvy can find the exact formula for plant growth in relation to soil quality in the game’s source codes.

My conclusion is that rich soil is the best choice for any plant you wish to grow. Remember that you can also dig out and transplant hexagons of soil rich in nutrients! You can always find some nearby if you have the digging skills.

I haven’t included sand types because IRL I would try not to grow any on sand at ALL, it’s just not prudent. It must not be agave or another adaptable plant, which we don’t have in (yet. Let me know if you have tried growing crops on sand.

Design and desirable species count

Keep it small, especially if you have a small tribe. You don’t need as many of the same species if you already have a few plants to collect, especially if you are working with rich soil.

It is important to leave enough space between trees (, especially if you aren’t yet collecting all the species in your area.) and to place the pumpkins and bushes close to them. You should try to imitate a “seminatural randomness”, as you want a visually appealing mixture of plants. However, you also want patches of the same thing closer together so that you can more easily and specifically multiselect for harvesting.

Below are a few more images that will give you an idea of the final result.

Sapiens - 3 different types of soil - Design and desirable Species Count - 5C86189

Warm temperate test food forest with rich soil containing banana, coconut, orange and birch trees, raspberry bushes, gooseberry bushes and pumpkin vines. The coconut and banana were collected from the nearby rainforest. The lua console summoned the peaches.

The test forest includes all the food crops and a few birch trees to provide branches and seeds. Although the trees are not necessarily grouped together, they are often of the same species. As you can see, the trees are scattered in a fairly regular fashion, which is always a sign that humans (and sapiens) have had a hand in this.

Let’s quickly visit Kiitospaiva again:

Sapiens - 3 different types of soil - Design and desirable Species Count - 2D8BBAA

Detail view of species distribution in a cold-temperature food forest

Peaches and apples were the only tree fruits we could find in the colder biome. This meant that there was more room for wood trees, such as birch, aspen, and pine. You can leave some gaps for the smaller plants. This creates a clearing that will allow the foliage to develop later. In this way, you might be able see the smaller plants at ground level even if it is not winter.

The next image shows the species distribution of the warm temperate/tropical testing forest in detail.

Sapiens - 3 different types of soil - Design and desirable Species Count - 37627DD

Test food forest without leaves: Lots of wheat, flax and beetroots in patches between trees!

It is easy to see how many ground-level plants that are faster growing can be found between trees and bushes. Coconut trees are small in size, so they can be placed between trees.

A few words about planting Food Forests in Stages

Avoid it, especially if your boredom or triggered by “planting excursions into the undergrowth” might cause you to bump into tree trunks, get slapped by foliage, and so on. Sometimes you may have to because you haven’t yet found all the plant species in your area or you have to wait until the next harvest from the wild patch where you’re sourcing your seeds.

This is easiest to do in the cold season because deciduous trees don’t have leaves during the cold season. You’re orange, yes!).

Also, don’t plant too many food forests at once. If you plant all the trees, bushes and pumpkins AND the fast growers, it can be quite overwhelming for your saps to follow up on. It might take a while, but it is possible.


Because I couldn’t find a reliable and exact way to measure distances and areas ingame we can thankfully skip the more complicated biodiversity math and only focus on species count per hexagon.

Below are 2 images of marked hexagons with numbered plants:

Sapiens - 3 different types of soil - Design and desirable Species Count - EAE69B8

This hexagon has 2 types of trees, 1 type each of berry and pumpkin, as well as all the fast-growing species, except for sunflower. We have 7 different species.

Sapiens - 3 different types of soil - Design and desirable Species Count - E9325EF

We also have 7 species here, but the distribution is slightly different. Only 1 tree, both types berry bushes and all fast growers are included. This time, there is no pumpkin.

The following is the rule of thumb for your Sapiens food forests: You can never have too many species!

A higher number of species in an ecosystem is healthier than a mono-crop system. They are also more resilient to environmental changes. But that’s just the side of eco sciences…

The Sapiens food forest hexagon has the following composition:


You can plant 1-3 trees. The more diverse the species, the better. However, you shouldn’t plant more than two trees of the same species in the same hexagon. You might be able to squeeze in some coconuts, and even plant 4 trees per hexagon.


You can plant 1-4 bushes near the trees. You can put 3 or more bushes in a hexagon.

Pumpkins and fast growers

(3 pumpkins per hexagon is enough) 3. They can get pretty stuffy) 3, but you don’t want them in your food forest hexagons. You should try to include all fast-growing plants, except sunflower, which is not so important (.

Lua Commands: Spawning Seeds and Fruit

You might want to increase the biodiversity of your food forest by spawning fruit and/or seeds that are not normally found in the biome of your tribe.

I “roleplay” that a nomadic trader like Kokopelli came along and brought stuff to “faraway lands”, but this is only to make me feel better about “cheating “…”.

The object ID is required to spawn creatures or objects. This can be found in the resource.lua files of the game’s folders. Don’t worry, I will provide you with the appropriate object IDs for food plants seeds and fruits so that you don’t have to go searching for them!

First, open the chat window by pressing CTRL+C. Then, enter the console by typing


Enter confirms your input.

Entering again will allow you to exit the console.


You can exit the chat window by pressing Esc.

The format of the spawn command is:




This creates a mammoth that you can place at your feet/below your cursor for a wild ride.

We want plants, not animals. Here is a list of object IDs for seeds and fruits of plants that you might want to plant in your food forest.):


If you do everything correctly, your chat windows should look like this:

Sapiens - 3 different types of soil - Spawning Seeds and Fruit with Lua Commands - 7708F88

You can now exit the chat window and a banana should fall to the ground in front you. That’s it.

This is also the case with the Sapiens advanced food forest guide. We hope you learned something and had some entertainment.

We would love to have your feedback and comments!

Perhaps one day we will have potatoes at Sapiens (mods might be able to make many things possible!), but I can only give a virtual one for your patience… It’s even organic!

Many thanks to Sapiens Modding Wiki and all those who have tried to find a more natural and creative way to do agriculture.


Ben and forestfey


Written by forestfey

I hope you enjoy the Guide we share about Sapiens – 3 different types of soil; if you think we forget to add or we should add more information, please let us know via commenting below! See you soon!

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