Salt and Sanctuary – Complete Bestiary & Drop Guide

Salt and Sanctuary – Complete Bestiary & Drop Guide 1 - steamlists.com
Salt and Sanctuary – Complete Bestiary & Drop Guide 1 - steamlists.com

Hello and welcome, This post will provide you with information regarding the Salt and Sanctuary – Complete Bestiary & Drop Guide, and we hope you will find this material helpful.

This guide contains the game’s whole bestiary, including each creature’s stats, items, and drop rates, all presented in a neat and easily searchable text format. All data comes from the game’s Enhanced Mode but can be utilized in Classic with a few exceptions.

Foreword

Before you look, Drowned Tomes are not dropped by anything in Enhanced Mode. Sorry. You’re still limited to one from the Unspeakable Deep, and one per cycle. Twisted Hearts are similarly still limited. I was disappointed, too.

Most changes to drops in Enhanced Mode consisted of increasing drop quantities for ammunition and consumables, adding Stone NPCs or Gray Pearls to certain creatures, and occasionally some novelty drops. Most stat tweaks had low impact; most adjustments were technical while a few truly affected gameplay. Therefore this guide is best used in Classic Mode; when in doubt check your ingame bestiary for discrepancies or assume your boss has more health. As time allows I will mark every change for readers’ ease.

As you read through this guide, you’ll notice numbers in parenthesis precede drops – these represent the item’s drop chance listed in its code but not necessarily its true chance in practice. For instance, an item with a drop rate stat of 200 has an exact 50% drop chance, 100 means 33% and 67 means 25%, respectively – for more details see “Addendum: Understanding Drop Chance”, otherwise, estimate using those drop rate breakpoints relative to yourself!

All creatures are listed in order of their appearance within the in-game bestiary.

Bestiary 1-8

1. Drowned Soldier

An unarmored drowned sellsword, he must have washed ashore. He exists in undead mindlessness but is not completely devoid of combat skill.

Stats

HP 20 Salt 40
Resistances
Strike 60 Slash 0
Fire 0 Lightning 0
Holy -67 Arcane 50
Poison 0 Poise 5

Drops

  • (40) Drowned Soldier’s Ear
  • (10) Heater Shield
  • (10) Lock of Hair
  • (10) Red Shard
  • (10) Torch
  • (10) Potato x6

 


2. Drowned Raider

The reanimated drowned remains of a barbaric raider, adorned in salt-crusted furs and armed to the teeth with crude axes.

Stats

HP 30 Salt 40
Resistances
Strike 80 Slash 0
Fire 0 Lightning 0
Holy 0 Arcane 50
Poison 0 Poise 10

Drops

  • (40) Drowned Raider’s Ear
  • (10) Grenado x3
  • (10) Red Shard
  • (10) Potato x6
  • (5) Stone Blacksmith

 


3. Kraekan Cyclops

A one-eyed behemoth of Kraekan origin. The Kraeken are an often spoke of, scarcely seen race of ancient demons of the sea. The sea is a vast, terrifying and deadly place, and when sailors do not return, rumors abound.

Stats

HP 800 Salt 5000
Resistances
Strike 500 Slash 0
Fire 0 Lightning 0
Holy 0 Arcane 0
Poison 0 Poise 180

Drops

  • (–) Green Key
  • (–) Kraekan Cyclops’ Horn

 


4. Drowned Archer

The shambling remains of a hooded bowman. Many conscripted archers learned the skill from hunting small game. What was it like to live the life of a hunter, a soldier, and a sailor, before becoming reduced to a putrescent gestalt of the three?

Stats

HP 25 Salt 40
Resistances
Strike 40 Slash 0
Fire 0 Lightning 0
Holy -67 Arcane 50
Poison 0 Poise 0

Drops

  • (40) Drowned Archer’s Ear
  • (10) Arrow x25
  • (10) Lock of Hair
  • (10) Red Shard
  • (10) Potato x6

 


5. The Sodden Knight

The stoic protector of The Festering Banquet, the Sodden Knight bears decades of dried sea air on his tattered shroud.

Stats

HP 250 Salt 1000
Resistances
Strike 0 Slash 180
Fire -67 Lightning 0
Holy 0 Arcane 0
Poison 150 Poise 180

Drops

  • (–) Fortress Key
  • (–) The Sodden Knight’s Ashes

 


6. Drowned Peasant

An unnamed sailor, his soul met with the same misfortune as so many of this island’s denizens, yet his body plods on, struggling, never knowing what it struggles for.

Stats

HP 10 Salt 30
Resistances
Strike 100 Slash 0
Fire 0 Lightning 0
Holy -67 Arcane 50
Poison 0 Poise 0

Drops

  • (10) Midshipman’s Dirk
  • (10) Throwing Dagger x25
  • (10) Red Shard
  • (40) Drowned Peasant’s Ear
  • (10) Torch
  • (10) Potato x6

 


7. Drowned Berzerker

An axe-wielding assault trooper, lost at sea and washed ashore. Soldiers like this were typically ex-bandit sellswords, bought with coin to fight wars they had no stake in.

Stats

HP 40 Salt 35
Resistances
Strike 25 Slash 0
Fire -67 Lightning 0
Holy -67 Arcane 50
Poison 0 Poise 10

Drops

  • (10) Arrow x25
  • (10) Birian Firepot x3
  • (10) Red Shard
  • (40) Drowned Berzerker’s Ear
  • (10) Potato x6
  • (10) Stone Sellsword

 


8. Feral Beast

A massive, dog-like creature unique to the island. These beasts tend to desire only living flesh, and while fierce, they can fortunately be dispatched with relatively few blows.

Stats

HP 25 Salt 25
Resistances
Strike 10 Slash 0
Fire 0 Lightning 0
Holy 0 Arcane 0
Poison 0 Poise 10

Drops

  • (10) Endless Fang
  • (10) Red Shard
  • (40) Feral Beast Tooth
  • (5) Stone Cleric

 

Bestiary 9-16

9. Bronze Knight

A well-armored knight. These powerful warriors wordlessly patrol the island, corralling the drowned and hunting the living.

Stats

HP 100 Salt 500
Resistances
Strike 100 Slash 500
Fire 250 Lightning 250
Holy 250 Arcane 250
Poison 250 Poise 50

Drops

  • (10) Kraekan Greatshield
  • (40) Bronze Knight Ashes
  • (10) Kraekan Helm
  • (10) Kraekan Armor
  • (10) Kraekan Greaves
  • (10) Kraekan Gloves

 


10. Blade Wraith

A cloaked creature of chains and bones. Blade Wraiths, like so many of this island’s Kraeken inhabitants, are constructs of some powerful conjuror, weaved from materials both corporeal and ethereal.

Stats

HP 50 Salt 60
Resistances
Strike 100 Slash 0
Fire -67 Lightning 50
Holy -67 Arcane 50
Poison 500 Poise 0

Drops

  • (40) Blade Wraith Rib
  • (30) Red Shard
  • (5) Silver Leaf

 


11. Poison Cytoplasm

Shapeless mass of toxic, gelatinous goo. Poison Cytoplasms are a highly malicious mutation of the more innocuous “normal” Cytoplasms.

Stats

HP 10 Salt 75
Resistances
Strike 1000 Slash 1000
Fire -67 Lightning -67
Holy 0 Arcane 0
Poison 2000 Poise 10

Drops

  • (10) Lock of Hair
  • (10) Charred Doll
  • (10) Frozen Doll
  • (30) Silver Leaf
  • (10) Endless Fang
  • (40) Poison Cytoplasm Gel

 


12. The Queen Of Smiles

Cruel wraith queen of Liven, she loved to adorn her city walls with the grotesquely smiling corpses of her victims. In life, she wielded the fabled Sword of Reign, and in undeath, she wields a thousand more.

Stats

HP 600 Salt 2500
Resistances
Strike 250 Slash 50
Fire 50 Lightning 50
Holy -67 Arcane 50
Poison 500 Poise 200

Drops

  • (–) The Queen of Smiles’ Ear

 


13. Bloated Monstrosity

An ogrish, pess-ridden drowned brute.

Stats

HP 200 Salt 250
Resistances
Strike 90 Slash 0
Fire -67 Lightning 0
Holy -67 Arcane 50
Poison 500 Poise 100

Drops

  • (10) Pessmud x3
  • (100) Red Shard
  • (5) Stone Alchemist
  • (40) Bloated Monstrosity’s Ear
  • (10) Hateful Jawbone
  • (10) Amber Idol

 


14. Drowned Bandit

The drowned corpse of a common highwayman, reanimated and renewed as the marauding villain he formerly was in nearly every way.

Stats

HP 25 Salt 35
Resistances
Strike 100 Slash 0
Fire 0 Lightning 0
Holy -67 Arcane 50
Poison 0 Poise 5

Drops

  • (40) Drowned Bandit’s Ear
  • (10) Wooden Targe
  • (10) Lock of Hair
  • (10) Red Shard
  • (10) Pessmud x3
  • (10) Torch

 


15. Court Sorcerer

Stats

A drowned incarnation of an advisor to Jaret, King of Storms. Court Sorcerers were powerful wielders of the arcane, and diabolical manipulators of the mind.

HP 100 Salt 300
Resistances
Strike 50 Slash 200
Fire 100 Lightning 100
Holy 500 Arcane 500
Poison -67 Poise 100

Drops

  • (10) Red Shard
  • (40) Court Sorcerer’s Ear
  • (10) Blessed Page x3
  • (10) Amber Idol
  • (5) Stone Mage

 


16. Skullbat

A small brown bat. Its peculiar fur pattern make it look as if its head is a skull. Somewhat poisonous.

Stats

HP 8 Salt 20
Resistances
Strike 10 Slash 0
Fire 0 Lightning 0
Holy 0 Arcane 0
Poison 500 Poise 0

Drops

  • (10) Endless Fang
  • (10) Red Shard
  • (40) Skullbat Wing

 

Bestiary 17-24

17. Armor Guardian

A giant, heavily armored tower guardian. Jaret, the King of Storms, had his court sorcerers create these hulks from the most devoted of his guards. What magic made them is a mystery, but it seems like it would require something more powerful than common sorcery.

Stats

HP 200 Salt 1200
Resistances
Strike 100 Slash 600
Fire 200 Lightning 200
Holy 300 Arcane 300
Poison 50 Poise 500

Drops

  • (10) Stone Merchant
  • (10) Iron Rampart
  • (40) Armored Guardian’s Ashes

 


18. The Unspeakable Deep

A Kraekan in its most common form. Creatures like these once had a name, but sailors so feared possibly conjuring one by speaking its name that referring to them as simply the Deep became widespread. Whatever their true name is, it has since been lost to the deep, dark sea.

Stats

HP 1000 Salt 8000
Resistances
Strike 100 Slash 200
Fire 0 Lightning 0
Holy 0 Arcane 0
Poison 0 Poise 100

Drops

  • (–) Shimmering Pearl
  • (–) Drowned Tome
  • (–) Black Pearl

 


19. Kraekan Wyrm

A greater wyrm of Kraekan origin. Wyrms, drakes and dragons once inhabited the mountains of Markdor, but scholars and historians consider their era to be long gone, the last of their kind valiantly slaughtered by brave Dorian warriors.

Stats

HP 1000 Salt 12000
Resistances
Strike 50 Slash 250
Fire 200 Lightning -67
Holy 50 Arcane 50
Poison 500 Poise 160

Drops

  • (–) Kraekan Wyrm’s Horn

 


20. Retchfeeder

A vicious minor Kraekan. These vile beasts gravitate toward pockets of rot and human filth, which are their main forms of sustenance.

Stats

HP 25 Salt 120
Resistances
Strike 100 Slash 40
Fire 80 Lightning 80
Holy 80 Arcane 80
Poison 80 Poise 5

Drops

  • (10) Endless Fang
  • (10) Red Shard
  • (40) Retchfeeder Maw
  • (10) Silver Leaf

 


21. Vilehawk

Agile, tree-dwelling brigand, originating somewhere deep in the eastern Liven forests. In Liven, the Vilehawk tribes tended to play politics just enough as to not incur the wrath of the regular army, primarily by bribing officials and, when necessary, turning over their own to royal authorities.

Stats

HP 40 Salt 75
Resistances
Strike 90 Slash 60
Fire 0 Lightning 0
Holy 0 Arcane 0
Poison 0 Poise 10

Drops

  • (40) Vilehawk’s Ear
  • (10) Arrow x25
  • (10) Red Shard
  • (10) Raptor Visor
  • (10) Raptor Brigandine
  • (10) Raptor Sabatons

 


22. Gaoler

Enforcer of the Red Hall of Cages. Once resembling something more like men, they have become disfigured through decades of darkness, disease, and violence: both to their prisoners and to themselves.

Stats

HP 120 Salt 300
Resistances
Strike 200 Slash 0
Fire 50 Lightning 0
Holy 0 Arcane 0
Poison 0 Poise 40

Drops

  • (10) Red Shard
  • (10) Stained Page x3
  • (10) Pessmud x3
  • (10) Drowned Locket
  • (10) Amber Idol
  • (10) Gaoler’s Ear

 


23. Clay Phantom

A malicious collection of spirits, united behind one mask. In studying the arcane, many mages stumble upon a seemingly innocent rite with an unfortunate side effect: its caster’s spirit may be incapable of properly moving on to the next life. How many wrathful spirits form a single Clay Phantom is unknown, but the consensus is that it’s a surprisingly large number.

Stats

HP 50 Salt 300
Resistances
Strike 200 Slash 50
Fire -67 Lightning 50
Holy -67 Arcane 50
Poison 50 Poise 0

Drops

  • (10) Stained Page x3
  • (10) Clay Mask
  • (10) Drowned Idol
  • (40) Clay Phantom’s Ashes

 


24. Torturer

A torturer of the Red Hall of Cages. Torturers are quick with their heavy red cleavers, which are designed to tear at flesh as they cleave.

Stats

HP 70 Salt 220
Resistances
Strike 100 Slash 0
Fire 50 Lightning 0
Holy -67 Arcane 50
Poison 0 Poise 5

Drops

  • (5) Red Guillotine
  • (40) Red Shard
  • (10) Lock of Hair
  • (40) Torturer’s Ear
  • (5) Torturer’s Veil
  • (10) Potato x6

 

Bestiary 25-32

25. Spear Imp

A lesser Kraekan of the island. Spear Imps are most famously known from the Trials of Alderen, an old fable about a knight who was given six tasks by an evil wizard who held his betrothed captive. On each task, the knight was bedeviled by Spear Imps, killing dozens, but sustaining twice as many wounds.

Stats

HP 120 Salt 260
Resistances
Strike 100 Slash 50
Fire 50 Lightning 50
Holy -67 Arcane 50
Poison 50 Poise 0

Drops

  • (5) Soldier’s Spear
  • (10) Hateful Jawbone
  • (100) Red Shard
  • (40) Spear Imp’s Horn

 


26. The Mad Alchemist

Once known as Ruzpin, Grand Ter of Alchemy and Salves, this mindless creature has become a murderous, mindless husk of its former glory.

Stats

HP 500 Salt 4000
Resistances
Strike 200 Slash 50
Fire 50 Lightning 50
Holy 50 Arcane 50
Poison 50 Poise 100

Drops

  • (–) The Mad Alchemist’s Ear

 


27. The Tree of Men

A corporeal manifestation of tools of torture. No inanimate object should be capable of malice, but in a world of vengeful spirits and arcane magic, anything is possible.

Stats

HP 1200 Salt 8000
Resistances
Strike 100 Slash 500
Fire 250 Lightning -67
Holy 50 Arcane 50
Poison 50 Poise 100

Drops

  • (–) The Tree of Men’s Ashes

 


28. Chained Man

A victim of the Tree of Men.

Stats

HP 100 Salt 200
Resistances
Strike 250 Slash 50
Fire 50 Lightning -67
Holy 50 Arcane 50
Poison 0 Poise 5

Drops

  • None

 


29. Caged Man

A prisoner of the Red Hall of Cages. Through decades of rot and drowning, prisoner and gaoler have become a blur of mindless villainy, setting upon invaders to the Red Hall with the same ferocity they once reserved for each other.

Stats

HP 60 Salt 200
Resistances
Strike 10 Slash 0
Fire 50 Lightning 0
Holy -67 Arcane 50
Poison 0 Poise 0

Drops

  • (10) Birian Firepot
  • (10) Lightvessel
  • (10) Lock of Hair
  • (40) Red Shard
  • (40) Caged Man’s Ear
  • (10) Silver Leaf

 


30. Angsty Bones

A reanimated human skeleton. It wields a crude, rusted blade, and its cleaving blows inflict gaping, poisoned gashes.

Stats

HP 110 Salt 370
Resistances
Strike 100 Slash 250
Fire 0 Lightning 50
Holy -67 Arcane 50
Poison 500 Poise 10

Drops

  • (40) Angsty Bones’ Rib
  • (10) Drowned Idol
  • (40) Red Shard
  • (5) Gray Pearl

 


31. Primitive Bones

A reanimated human skeleton adorned in raider’s armor. Its weapons surely are primitive, but they’re far heavier than what an average man could wield. Whatever magic animates this creature must be immensely powerful.

Stats

HP 120 Salt 400
Resistances
Strike 100 Slash 250
Fire 0 Lightning 50
Holy -67 Arcane 50
Poison 500 Poise 15

Drops

  • (15) Drowned Idol
  • (10) Gangplank Mantlet
  • (40) Red Shard
  • (40) Primitive Bones’ Rib
  • (5) Drowned Locket

 


32. Armor Mite

A cave-dwelling, heavily armored, chitinous creature. The Armor Mite is actually two creatures: an Ogre Crab and the fleshy, bipedal victim (usually a man) it has repurposed as its torso half. The victim doesn’t actually die during the fusion, though once the process has begun, it cannot survive without its host.

Stats

HP 200 Salt 600
Resistances
Strike 250 Slash 500
Fire 0 Lightning 0
Holy 0 Arcane 0
Poison 0 Poise 60

Drops

  • (10) Red Shard
  • (40) Armor Mite Chitin
  • (40) Hateful Jawbone
  • (10) Enduring Skull
  • (5) Stone Leader

 

Bestiary 33-40

33. The Disemboweled Husk

Shell of the former Dread Pirate Hager. He has been disemboweled, and a small doll dwells in his gaping body cavity, controlling his actions like a tiny marionette.

Stats

HP 1500 Salt 12000
Resistances
Strike 300 Slash 50
Fire 50 Lightning 50
Holy -25 Arcane 50
Poison 500 Poise 200

Drops

  • (–) The Disemboweled Husk’s Doll
  • (–) Spiked Key

 


34. Rotten Walker

Some form of drowned human, rotted by time and weather. Many drowned things walk this island.

Stats

HP 30 Salt 20
Resistances
Strike 10 Slash 0
Fire 0 Lightning 0
Holy -67 Arcane 50
Poison 0 Poise 0

Drops

  • (10) Red Shard
  • (10) Red Shard
  • (40) Rotten Walker’s Ear
  • (10) Torch
  • (10) Potato x6

 


35. Rotten Crossbowman

A Rotten Walker lucky enough to still wield a crossbow. This island is full of drowned men that somehow walk, but some are more decayed than others.

Stats

HP 30 Salt 25
Resistances
Strike 10 Slash 0
Fire 0 Lightning 0
Holy -67 Arcane 50
Poison 0 Poise 0

Drops

  • (10) Bolt x25
  • (10) Torch
  • (10) Lock of Hair
  • (10) Red Shard
  • (10) Potato x6

 


36. Ronin Cran

Ronin Cran, or Broken Cran, a name he earned from his famous broken greatsword, was a masterful knight in the service of Jaret, King of Storms, until his dishonorable discharge and subsequent flight by night.

Stats

HP 2500 Salt 15000
Resistances
Strike 80 Slash 300
Fire 300 Lightning 300
Holy 25 Arcane 25
Poison 25 Poise 200

Drops

  • (–) Ronin Cran’s Ashes

 


37. Emberskull

A simple revenant. Emberskulls are essentially flame made flesh; they can be given basic instruction through arcane rites, but are otherwise incapable of any kind of advanced reasoning.

Stats

HP 30 Salt 50
Resistances
Strike 40 Slash 90
Fire 250 Lightning 0
Holy 0 Arcane 0
Poison 0 Poise 0

Drops

  • (10) Endless Fang
  • (10) Pitchfire x3
  • (10) Birian Firepot x3
  • (10) Charred Doll
  • (40) Emberskull’s Ashes
  • (10) Torch

 


38. Pale Witch

A drowned witch of the northern coast duchy of Tristin. Tristini witches were never the hexers and cursers their enemies claimed them to be, but were certainly practitioners of elemental magics.

Stats

HP 150 Salt 600
Resistances
Strike 200 Slash 0
Fire 0 Lightning 80
Holy 0 Arcane 0
Poison 0 Poise 0

Drops

  • (20) Drowned Idol
  • (20) Shockstone x3
  • (40) Pale Witch’s Ear
  • (10) Drowned Locket

 


39. That Stench Most Foul

Putrescent lord of the Mire of Stench. This hideous, foul creature is said to have emerged from an alchemical experiment once conducted by a Woodswraith alchemist with more ambition than caution. The creature was small at first, but upon eating its creator, not only did it grow, but it learned of its love of human flesh.

Stats

HP 2000 Salt 14000
Resistances
Strike 250 Slash 50
Fire -67 Lightning 50
Holy -67 Arcane 50
Poison 500 Poise 100

Drops

  • (–) That Stench Most Foul’s Tooth

 


40. Stenchpod

A bud birthed by That Stench Most Foul. Stenchpods are more like hair or fingernails than eggs: they’re semi-sentient creatures shed that are discarded by their host to eventually die off.

Stats

HP 100 Salt 20
Resistances
Strike 250 Slash 0
Fire -25 Lightning 0
Holy -25 Arcane 0
Poison 90 Poise 0

Drops

  • (10) Endless Fang
  • (10) Poison Bolt x25
  • (10) Pessmud x3

 

Bestiary 41-48

41. Lepris

A drowned bandit, infested with Grayrot. Grayrot tends to inflict entire communities, and every community reacts to it a bit differently. The Lepris bandits invented an entire religion around the affliciton, including an invented backstory for their appointed god, a complex system of sin and atonement, and unspeakable ceremonies.

Stats

HP 80 Salt 320
Resistances
Strike 250 Slash 0
Fire 0 Lightning 0
Holy 0 Arcane 0
Poison 90 Poise 10

Drops

  • (40) Lepris’ Ear
  • (10) Forestfang x25
  • (10) Red Shard
  • (10) A Soldier’s Poem
  • (40) Antidote

 


42. The Witch of the Lake

Saira, one of two twins. The Witch of the Lake, guardian of the Salt Alkymancery, is a magic user of legend, an immensely powerful arcanist and alchemancer. Her black robes conceal a physical form that has been grotesquely disfigured by alchemy as obscure as it is dangerous.

Stats

HP 2000 Salt 22000
Resistances
Strike 500 Slash 50
Fire -67 Lightning 50
Holy -67 Arcane 50
Poison 50 Poise 100

Drops

  • (–) The Witch of the Lake’s Ear

 


43. Bedspider

A giant, lava-breathing arachnid. Bedspiders were first discovered in Devil’s Maw Crater, a volcanic lava bed deep in the mountains of Markdor.

Stats

HP 120 Salt 850
Resistances
Strike 50 Slash 500
Fire 0 Lightning 0
Holy 0 Arcane 0
Poison 500 Poise 10

Drops

  • (10) A Soldier’s Poem
  • (40) Bedspider’s Tusk
  • (10) Forestfang x25
  • (10) Red Shard
  • (10) Hateful Jawbone

 


44. Marauder

Stats

A bandit of the high seas. They killed your captain, but you alone washed up on the shore.

HP 20 Salt 20
Resistances
Strike 100 Slash 0
Fire 0 Lightning 0
Holy -67 Arcane 50
Poison 0 Poise 5

Drops

  • None

 


45. Hunting Bones

A reanimated human skeleton. Despite being nothing more than material set in motion by dark magic, it somehow demonstrates extreme proficiency with its Redtree Bow, peppering its enemies with flesh-searing fire arrows.

Stats

HP 100 Salt 400
Resistances
Strike 60 Slash 250
Fire 50 Lightning 50
Holy -67 Arcane 50
Poison 500 Poise 0

Drops

  • (40) Hunting Bones’ Rib
  • (20) Flame Arrow x25
  • (10) Drowned Idol
  • (10) Red Shard

 


46. Vile Guard

A guard of the Red Hall of Cages. Its mask bears a devilishly grinning face; these creatures would relish in taunting their prisoners.

Stats

HP 65 Salt 200
Resistances
Strike 50 Slash 0
Fire 80 Lightning 0
Holy -67 Arcane 50
Poison 0 Poise 0

Drops

  • (20) Poison Bolt x25
  • (40) Vile Guard’s Ear
  • (10) Lock of Hair
  • (10) Red Shard
  • (5) Sad*st’s Veil

 


47. Dropspider

A giant spider, aptly named for its tendency to drop on its prey. Dropspiders thrive in dimly lit caves and dungeons.

Stats

HP 70 Salt 350
Resistances
Strike 50 Slash 500
Fire 0 Lightning 0
Holy 0 Arcane 0
Poison 500 Poise 10

Drops

  • (10) Frozen Locket
  • (40) Dropspider’s Tusk
  • (10) Forestfang x25
  • (30) Red Shard
  • (10) Hateful Jawbone

 


48. The Third Lamb

A shadow of her former glory, the Third Lamb is the bound and broken thrall of the Untouched Inquisitor. There was a time when this hippogriff had pride, the praise of her master, and a name, but the Inquisitor saw sin in these things, and saw to it that they became sacrifices, like the Lamb itself.

Stats

HP 2000 Salt 17000
Resistances
Strike 500 Slash -30
Fire -30 Lightning 300
Holy 90 Arcane -30
Poison 500 Poise 200

Drops

  • (–) The Third Lamb’s Beak

 

Bestiary 49-56

49. Whisperman

A former member of the congregation of the Dome of Light, made the First Lamb by the Untouched Inquisitor, who saw sin on them. Silent and forgotten, they roam the halls, their place of solace now an eternal prison.

Stats

HP 50 Salt 400
Resistances
Strike 100 Slash 0
Fire 0 Lightning 0
Holy 0 Arcane 90
Poison 500 Poise 0

Drops

  • (10) Drowned Idol
  • (40) Phial of Undersight
  • (10) Stained Page x3
  • (10) Phial of Undersight
  • (40) Whisperman’s Ashes

 


50. Bronze Axe Knight

A well-armored axe-wielding knight. The armor these guardians bear is completely unlike any from the continents.

Stats

HP 300 Salt 800
Resistances
Strike 150 Slash 650
Fire 250 Lightning 250
Holy 250 Arcane 250
Poison 250 Poise 50

Drops

  • (10) Kraekan Greatshield
  • (40) Bronze Axe Knight’s Ashes
  • (10) Kraekan Helm
  • (10) Kraekan Armor
  • (10) Kraekan Greaves
  • (10) Kraekan Gloves

 


51. Saltfin Creature

A precariously constructed, amphibious behemoth. A creature born of the Architect’s powerful Salt Alkymancy, it is a testament to the horrible potential of the forbidden magic that created it.

Stats

HP 500 Salt 500
Resistances
Strike 250 Slash 10
Fire -67 Lightning -67
Holy 100 Arcane 100
Poison 100 Poise 100

Drops

  • (40) Drowned Censer
  • (40) Drowned Locket

 


52. Spindlebeast

Another of the Architect’s salt-built abominations. Back on the continents, Salt Alkymancy is a thing of horrible fables: stories of undying sorcerers perched in storm-battered, impassable towers, molding the icy heart of the sea itself into bizarre, nightmarish thralls.

Stats

HP 100 Salt 100
Resistances
Strike 350 Slash 0
Fire 0 Lightning 0
Holy 0 Arcane 0
Poison 0 Poise 100

Drops

  • (10) Frozen Reliquary
  • (40) Amber Idol

 


53. Lietch

The skeletal revenant of a sorceror of the court of Quan In, Sun King of Kulka’as. These creatures were once known as wise advisors, skillful elementalists, and loyal servants; perhaps that’s why they still serve their king in death.

Stats

HP 200 Salt 800
Resistances
Strike 0 Slash 500
Fire 90 Lightning 0
Holy -67 Arcane 50
Poison 500 Poise 100

Drops

  • (10) Red Shard
  • (40) Lietch Rib
  • (10) Blessed Page x3
  • (40) Drowned Locket
  • (10) Drowned Censer

 


54. The Bloodless Prince

A massive, three-faced clay thing, said in secret to house the spirit of Tam In, brother of Quan In. Rumor holds that the creature was once the size of a man, but gradually built itself up from earth, choosing to bear three faces to better allow The Three to better bestow it with wisdom. Quan In is said to have both loved and hated this monstrosity, and his reliance on a thing he so reviled could have driven him mad.

Stats

HP 3500 Salt 20000
Resistances
Strike 600 Slash 0
Fire 0 Lightning 0
Holy 0 Arcane 0
Poison 500 Poise 1000

Drops

  • (–) The Bloodless Prince’s Ashes

 


55. The False Jester

A formidable Kraekan of undefined shape. The False Jester assumed this form to lure, snare, and impale adventurers in search of the true jester.

Stats

HP 750 Salt 6000
Resistances
Strike 100 Slash 0
Fire 0 Lightning 0
Holy 0 Arcane 0
Poison 0 Poise 90

Drops

  • (–) The False Jester’s Ear

 


56. The Dried King

The skeletal revenant of Quan In, Sun King of Kulka’as. He presided over his realm during an era of unrivaled prosperity, but with each year’s bounty, his paranoia and despair increased more rapidly. Did it have something to do with the rumors about his long dead brother still having a hand in ruling the kingdom?

Stats

HP 3000 Salt 20000
Resistances
Strike 50 Slash 250
Fire 50 Lightning 50
Holy -67 Arcane 50
Poison 900 Poise 90

Drops

  • (–) The Dried King’s Ashes

 

Bestiary 57-64

57. Bound Arrox

A powerful wild creature, inhumanely broken, prepared, trained and conditioned to defend the Ziggurat of Dust from outsiders.

Stats

HP 300 Salt 800
Resistances
Strike 350 Slash 0
Fire 0 Lightning 0
Holy 0 Arcane 0
Poison 0 Poise 30

Drops

  • (10) Red Shard
  • (40) Arrox’s Ear
  • (40) Hateful Jawbone
  • (10) Enduring Skull

 


58. Vexing Brat

A lesser Kraekan. The Vexing Brat bears a passing resemblance to the Arrox, though they have nothing in common. Among sailors, Brats have the distinction of being blamed for everything, yet never seen. Leak in the hull spring up overnight? “Aye, vexed by a Brat in the night, sure enough.”

Stats

HP 120 Salt 250
Resistances
Strike 200 Slash 0
Fire 500 Lightning 500
Holy -67 Arcane 50
Poison 500 Poise 80

Drops

  • (10) Arrow x25
  • (10) Birian Firepot x3
  • (10) Red Shard
  • (40) Vexing Brat’s Ear
  • (30) Frozen Reliquary

 


59. Vacant Blades

A cloaked spirit of iron chains and blades. It is said that the witch that designed Hager’s torment created these beings as eternal wardens to his suffering.

Stats

HP 150 Salt 550
Resistances
Strike 300 Slash 0
Fire -67 Lightning 50
Holy -67 Arcane 50
Poison 500 Poise 0

Drops

  • (40) Vacant Blades’ Ashes
  • (30) Red Shard
  • (40) Frozen Doll
  • (10) Frozen Locket
  • (5) Infantry Pollaxe

 


60. Fetal Brat

A Vexing Brat in its larval state. Vexing Brats are possibly the only creatures of Kraekan origin with what could be considered a life cycle: adult Vexing Brats feed on elemental energy, which they crystallize into blue egg-like things in their bellies, to be regurgitated, beginning the cycle anew.

Stats

HP 60 Salt 250
Resistances
Strike 100 Slash 50
Fire 500 Lightning 500
Holy -67 Arcane 50
Poison 500 Poise 10

Drops

  • (10) Arrow x25
  • (10) Birian Firepot x3
  • (10) Red Shard
  • (40) Frozen Doll

 


61. The Untouched Inquisitor

Alasdair, True Priest of Light, Voice of Her Voice, The Untouched Inquisitor. A holy man who saw sin in what was once called the Dome of Light, he saw to it that that with sin was made sacrifice, so that the Untouched could flourish. The First Lamb was the congregation, the Second Lamb was Laineia, the Dome’s Lady of Light, and the Third Lamb was Kinoa, her beloved pet.

Stats

HP 1250 Salt 13000
Resistances
Strike 500 Slash 0
Fire -67 Lightning 50
Holy 500 Arcane -67
Poison 50 Poise 100

Drops

  • (–) The Untouched Inquisitor’s Ashes

 


62. Split Swordsman

A fierce swordsman formerly of the Askarian elite squadron known as the Blue Guard. Though the Guard answered only to Duke Garldon, the Duke was convinced by Planne the Seeker, a travelling sorceror who had found his way into the Duke’s court, to allow him to use the Guard in a series of disastrous teleportation experiments.

Stats

HP 80 Salt 350
Resistances
Strike 10 Slash 350
Fire 50 Lightning 0
Holy -67 Arcane 50
Poison 0 Poise 45

Drops

  • (40) Split Swordsman’s Ear
  • (10) Split Greaves
  • (40) A Soldier’s Poem
  • (10) A Lord’s Orders
  • (10) Split Plate
  • (10) Split Gauntlets

 


63. Hornet Steel

An armored, winged guardian of the Dome of the Forgotten. When the Inquisitor purged the Dome of Light of sin, he brought with him several Hornet Steels to ensure that the newly cleansed Lambs adhered to the Inquisitor’s sinless standard.

Stats

HP 100 Salt 720
Resistances
Strike 0 Slash 500
Fire 150 Lightning 150
Holy 1500 Arcane -67
Poison 1500 Poise 0

Drops

  • (30) Red Shard
  • (40) Hornet Steel’s Ashes
  • (10) Steel Arrow x25

 


64. Red Lord

Ruler of the Red Hall of Cages. Red Lords once resembled something more like men, but as their hearts grew more sick, so did their bodies.

Stats

HP 200 Salt 600
Resistances
Strike 150 Slash 0
Fire 50 Lightning 0
Holy 0 Arcane 0
Poison 0 Poise 50

Drops

  • (40) Red Lord’s Ear
  • (15) Warden’s Branks
  • (15) Warden’s Smock
  • (15) Warden’s Chaps
  • (15) Warden’s Gloves
  • (15) Flayer’s Rack

 

Bestiary 65-72

65. Hanged Man

A hanged man, still bound. Kar’hi is said to have a law allowing any man to volunteer his life to save a condemned man, perhaps it is with this thought that these creatures are forever attempting to switch places with the living.

Stats

HP 150 Salt 250
Resistances
Strike 125 Slash 0
Fire -30 Lightning 50
Holy -67 Arcane 50
Poison 500 Poise 0

Drops

  • (40) Hanged Man’s Rope
  • (10) Potato x6
  • (10) Drowned Idol

 


66. Heartseeker

An abomination of alchemy. The alchemist’s aim was to create some sort of love poultice, but he failed. Anyone unlucky enough to imbibe the failed product would shift into a hideous wretch, its desire for affection transforming its tainted heart into an all-encompassing eyeball.

Stats

HP 80 Salt 250
Resistances
Strike 800 Slash 0
Fire 800 Lightning 800
Holy -67 Arcane 800
Poison -67 Poise 0

Drops

  • (40) Heartseeker Nerves
  • (20) Endless Fang
  • (10) Hateful Jawbone

 


67. Dread Horseman

Heavily armored mounted knight. On the continents, Dread Horsemen were a guard of brutish Dorian knights, and their tasks typically required them to maintain order in the occupied nation of Taenibir. A Dread Horseman on foot is still a highly formidable foe, and in the few cases when Birian rebels managed to unseat a Dread Horseman, they only successfully disarmed and captured one.

Stats (Mounted)

HP 500 Salt 600
Resistances
Strike 100 Slash 500
Fire 50 Lightning 0
Holy -67 Arcane 50
Poison 0 Poise 45

Stats (Dismounted)

HP 500 Salt 1200
Resistances
Strike 0 Slash 500
Fire 250 Lightning 250
Holy 250 Arcane 250
Poison 250 Poise 50

Drops

  • (40) Dread Horseman’s Ashes
  • (5) Stone Guide

 


68. Bola Eye

A salt-built creation. The Architect created these creatures as autonomous sentries to keep watch over her Salt Alkymancery.

Stats

HP 140 Salt 610
Resistances
Strike 800 Slash 0
Fire 800 Lightning 800
Holy 800 Arcane 800
Poison 800 Poise 10

Drops

  • (20) Endless Fang
  • (10) Red Shard
  • (40) Bola Eye Nerves
  • (10) Hateful Jawbone
  • (5) Gray Pearl

 


69. Clay Hybrid

A construct of the Ziggurat of Dust, likely crafted by Tam In, in his image. Its writhing body is that of a minor Kraekan, but because it is housed in clay and sealed by magic, it takes on a less malevolent role, doing little beyond tirelessly protecting its creator.

Stats

HP 140 Salt 25
Resistances
Strike 300 Slash 0
Fire 0 Lightning 0
Holy 0 Arcane 0
Poison 0 Poise 5

Drops

  • (40) Endless Fang
  • (10) Red Shard
  • (10) Hateful Jawbone
  • (5) Enduring Skull

 


70. Sanctuary Guard

An ironclad guard to a sanctuary; these guardians are summoned to defend sanctuaries from desecration.

Stats

HP 200 Salt 500
Resistances
Strike 0 Slash 500
Fire 250 Lightning 250
Holy 250 Arcane 250
Poison 250 Poise 50

Drops

  • (40) Sanctuary Guard’s Ear

 


71. The Unskinned

Personal guardian of Kaira, the Architect. Salt Alkymancy is an incredibly difficult practice, and the Unskinned represents the the culmination of Kaira’s formidable skill.

Stats

HP 2000 Salt 1200
Resistances
Strike 50 Slash 50
Fire -67 Lightning -67
Holy -67 Arcane -67
Poison -67 Poise 200

Drops

  • (–) The Unskinned’s Liver

 


72. The Architect

Kaira, one of two twins. She is an unmatched wielder of Salt Alkymancy, crafting the sea itself, poisoned with the life force of a myriad of souls, into abominations of her own twisted design. Order allows life to cycle through the sea, with birth, death, as threads in the grand tapestry of ocean; Salt Alkymancy is an unnatural perversion of this order.

Stats

HP 1500 Salt 12000
Resistances
Strike 300 Slash 0
Fire 250 Lightning 250
Holy 250 Arcane -67
Poison 250 Poise 100

Drops

  • (–) The Architect’s Ear

 

Bestiary 73-80

73. Cave Keeper

A misshapen, cave-dwelling brute. The magical lanterns they bear are somehow able to blot out the lights of men.

Stats

HP 100 Salt 440
Resistances
Strike 450 Slash 0
Fire 800 Lightning 800
Holy 800 Arcane 0
Poison 0 Poise 10

Drops

  • (10) Endless Fang
  • (10) Red Shard
  • (40) Cave Keeper’s Ear

 


74. Saltbat

An otherworldy shadow of the salt of man. On this island, when a man dies and no monster is able to claim his salt, his death may leave behind a shadow. The Saltbat is the form that shadow takes.

Stats

HP 50 Salt 20+
Resistances
Strike 10 Slash 0
Fire 250 Lightning 250
Holy 250 Arcane 250
Poison 250 Poise 0

Drops

  • None

 


75. Alkymancery Knight

A heavy suit of armor given autonomy through Salt Alkymancy. The Architect’s saltless thralls are tasked with retrieving good metals and materials for ther master, but the Architect herself is the only one capable of fusing matter with the eternal essence of Salt, drawing deeply from the souls the sea holds to construct each and every Alkymancery Knight.

Stats

HP 500 Salt 1500
Resistances
Strike 200 Slash 600
Fire 250 Lightning 250
Holy 250 Arcane 250
Poison 250 Poise 50

Drops

  • (40) Alkymancery Knight’s Ashes

 


76. Thing of Arms

Salt-built creation of the Architect. Things of Arms act primarily as collectors for the Architect, though they’re simple enough to become frequently distracted and lost.

Stats

HP 200 Salt 640
Resistances
Strike 350 Slash 0
Fire 0 Lightning 0
Holy 0 Arcane 0
Poison 0 Poise 50

Drops

  • (40) Hateful Jawbone
  • (10) Red Shard
  • (40) Thing of Arms’ Ear
  • (10) Amber Idol
  • (10) Enduring Skull

 


77. The Coveting

An ethereal spirit. It may be the spirit of Executioner Erlang, or that of his son, Kuchet, but it doesn’t really matter: both are spectral slaves with no identity, imprisoned forever by an otherworldly desire to possess the executioner’s axe known as The Coveted.

Stats

Note: This creature is invulnerable. Stats included for completion purposes only.

HP 3000 Salt 12000
Resistances
Strike 0 Slash 600
Fire 50 Lightning 50
Holy 50 Arcane 50
Poison 50 Poise 100

Drops

  • None

 


78. The Coveted

A strangely sharp stone executioner’s axe. As the legend tells it, a royal executioner received it as a mysterious gift, and immediately took a liking to it. Power in the kingdom shifted, and before long, the executioner had used his axe on the entire royal family. Power shifted further, and the executioner became king. But the executioner never resigned from his grisly station, and the axe was well fed, though never satisfied.

Stats

HP 3000 Salt 12000
Resistances
Strike 0 Slash 600
Fire 50 Lightning 50
Holy 50 Arcane 50
Poison 50 Poise 100

Drops

  • (–) The Coveted’s Ashes

 


79. Flying Spider

A winged Swampspider.

Stats

HP 100 Salt 370
Resistances
Strike 50 Slash 500
Fire 0 Lightning 0
Holy 0 Arcane 0
Poison 500 Poise 0

Drops

  • (30) Red Shard
  • (40) Hateful Jawbone
  • (40) Flying Spider’s Tusk

 


80. Saltless

Pitiful creature of flesh and rags, thrall of the Architect. Kaira, unmatched in Salt Alkymancy, constructed a company of salt-built creatures to guard her and aid in her research. The Saltless are designed to be always desiring salt, forever unable to consume it.

Stats

HP 150 Salt 400
Resistances
Strike 300 Slash 0
Fire 0 Lightning 0
Holy -67 Arcane 50
Poison 0 Poise 0

Drops

  • (40) Drowned Locket
  • (40) Bundle of Salt
  • (40) Bag of Salt
  • (10) Silver Leaf
  • (40) Saltless’ Ashes

 

Bestiary 81-88

81. Gravewalker

A Kraekan soul. The being that is the Gravewalker is actually the glowing green sprite in the center of the creature; the soul wields stone from the Crypt of Dead Gods as a body of sorts.

Stats

HP 200 Salt 1500
Resistances
Strike 0 Slash 600
Fire 200 Lightning 200
Holy 300 Arcane 300
Poison 500 Poise 500

Drops

  • (30) Frozen Reliquary
  • (30) Charred Reliquary
  • (5) Frozen Tome
  • (5) Charred Tome
  • (40) Gravewalker’s Ashes
  • (10) Diamond Cluster

 


82. Crypt Keeper

An ancient guardian. Crypt Keepers are the silent sentinels of the Crypt of Dead Gods, wielding iron will against unwelcome invaders and unruly residents alike.

Stats

HP 600 Salt 5000
Resistances
Strike 100 Slash 600
Fire 0 Lightning 0
Holy 0 Arcane 0
Poison 0 Poise 100

Drops

  • (50) A Lord’s Orders
  • (10) A King’s Orders
  • (40) Crypt Keeper’s Ashes
  • (10) Shimmering Pearl

 


83. Whisperlady

A former member of the choir of the Dome of Light, made the First Lamb by the Untouched Inquisitor, who cleansed the Dome of sin.

Stats

HP 150 Salt 770
Resistances
Strike 200 Slash 0
Fire 0 Lightning 80
Holy 0 Arcane 0
Poison 500 Poise 0

Drops

  • (10) Drowned Idol
  • (20) Shockstone x3
  • (40) Phial of Undersight
  • (40) Whisperlady’s Ashes

 


84. Kraekan Dragon Skourzh

A greater Kraekan, Lord of Storms, keeper of the Crypt of Dead Gods. Ever since man discovered travel by sea, sailors have feared this monster, who wields devastating storms with ease, sending sailors and kings alike to icy graves beneath the sea.

Stats

HP 2500 Salt 25000
Resistances
Strike 500 Slash 100
Fire 100 Lightning 650
Holy 100 Arcane 100
Poison 100 Poise 100

Drops

  • (–) Skouhrz’s Horn

 


85. Drowned Porcelain

A child of a king. Children of nobility are privileged to wear porcelain masks, and never to be seen in the presence of their elders without them.

Stats

HP 150 Salt 400
Resistances
Strike 10 Slash 0
Fire 0 Lightning 0
Holy 0 Arcane 1000
Poison 1000 Poise 10

Drops

  • (20) Charred Locket
  • (10) Red Shard
  • (40) Drowned Porcelain’s Ashes
  • (10) Silver Leaf

 


86. The Nameless God

The Lord of this island. Possesses incredible power over time and space, but is mortal, fallible, and forever cursed by insatiable greed. The candelabra he bears may indicate the thing he covets most: a candlelit spirit, unattainable to saltborn.

Stats

HP 2000 Salt 50000
Resistances
Strike 25 Slash 180
Fire 500 Lightning 500
Holy 500 Arcane 500
Poison 500 Poise 160

Drops

  • (–) The Nameless God’s Ashes

 


87. Wrathful Dead

A violently executed witch of the northern coast duchy of Tristin. When the pretender Duke led his infamous witch hunts, many innocent women were “bound and scattered,” as the execution method is called.

Stats

HP 200 Salt 250
Resistances
Strike 100 Slash 0
Fire -67 Lightning 50
Holy -67 Arcane 50
Poison 500 Poise 0

Drops

  • (40) Wrathful Dead’s Bindings
  • (30) Red Shard
  • (10) Drowned Idol

88. Impaled Knight

A gruesomely executed knight. Carsejaw the Cruel had many enemies, and when the people rose up in rebellion in attempt to end his years of brutal inquisition, he made grim examples of its leaders, executing knight and horse together.

Stats

HP 180 Salt 600
Resistances
Strike 0 Slash 100
Fire 0 Lightning 0
Holy 0 Arcane 0
Poison 0 Poise 25

Drops

  • (10) Hateful Jawbone
  • (10) Red Shard
  • (40) Horsehead’s Ear
  • (10) A Lord’s Orders

 

Bestiary 89-96

89. Carsejaw the Cruel

Admont, pretender Duke of Tristin, bastard son of Marquis Laborn. He claimed to have many enemies, and for a time, the people truly believed him, rallying behind him in his efforts to rid the duchy of witches and conspirators.

Stats

HP 2250 Salt 20000
Resistances
Strike 0 Slash 180
Fire 50 Lightning 50
Holy 50 Arcane 300
Poison 150 Poise 160

Drops

  • (–) Carsejaw the Cruel’s Ashes

 


90. Murdialla Mal

Murdiella Mal, the insectoid Kraekan, the Murderfly, the Queen of Moonless Sky. She exists partially in the ethereal fabric of fire and sky, her tendrils weaving in and out of the celestial realm.

Stats

HP 2500 Salt -24000 (0)
Resistances
Strike 100 Slash 0
Fire 0 Lightning 0
Holy 500 Arcane 250
Poison 0 Poise 200

Drops

  • (–) Murdiella Mal’s Ashes

 


91. The Forgotten Knight

A giant, well-armored undead creature. It bears a greatsword and some armor, but it’s almost tragically clumsy with both, like it was once a god of sorts, but has since been reduced to a shambling shadow of its former self.

Stats

HP 1200 Salt 7500
Resistances
Strike 0 Slash 180
Fire -67 Lightning 0
Holy 0 Arcane 0
Poison 150 Poise 90

Drops

  • (–) The Forgotten Knight’s Ear

 


92. The Forgotten King

A giant, undead creature. It is adorned in gold and carries a great scepter, like some gross perversion of royalty.

Stats

HP 1200 Salt 7500
Resistances
Strike 0 Slash 180
Fire -67 Lightning 0
Holy 0 Arcane 0
Poison 150 Poise 90

Drops

  • (–) The Forgotten King’s Ear

 


93. The Forgotten Judge

A giant, floating, undead creature. She bears the scraps of a violet robe, and carries a large, leather-bound tome.

Stats

HP 1200 Salt 7500
Resistances
Strike 500 Slash 0
Fire 250 Lightning 250
Holy 250 Arcane -67
Poison 250 Poise 100

Drops

  • (00) The Forgotten Judge’s Ear

 


94. Drowned Marauder

A ragged, drowned marauder. As if the sea wasn’t treacherous enough already, gangs of marauders raid and plunder poorly armed merchant ships, scuttling boat and killing crew when successful.

Stats

HP 100 Salt 350
Resistances
Strike 100 Slash 0
Fire 0 Lightning 0
Holy -67 Arcane 50
Poison 0 Poise 5

Drops

  • (10) Corsair’s Backsword
  • (10) Lock of Hair
  • (40) Red Shard

 


95. Rotten Raider

A drowned Night Raider, rotted by time and weather. The Night Raiders are such a fearsome troop; that they could be reduced to shambling fodder such as this is a testament to the fleeting strength of man.

Stats

HP 150 Salt 500
Resistances
Strike 50 Slash 250
Fire 0 Lightning -67
Holy -67 Arcane 50
Poison 0 Poise 70

Drops

  • (10) Red Shard
  • (10) Warhorn
  • (40) Rotten Raider’s Ear
  • (10) Lock of Hair

 


96. White Knight

Drowned knight clad in shimmering metal plate in the style of the Tristini Royal Guard. This island holds a myriad of trapped peasants, scholars, knights and nobles, and they’re all drowning together.

Stats

HP 200 Salt 500
Resistances
Strike 0 Slash 500
Fire 250 Lightning 250
Holy 250 Arcane 250
Poison 250 Poise 50

Drops

  • (40) Sack of Salt
  • (10) A Soldier’s Poem

 

Bestiary 97-98

97. Mother Merle

Although never having children of their own, Mother Merles have many characteristics of over protective mothers. She considers any creature unfortunate enough to fit in her cage her child and desires to keep them close to her forever, whatever state of living or dead that may be.

Stats

HP 120 Salt 250
Resistances
Strike 200 Slash 0
Fire 500 Lightning 500
Holy -67 Arcane 50
Poison 500 Poise 80

Drops

  • (10) Arrow x25
  • (10) Potato x6
  • (10) Red Shard
  • (40) Mother Merle’s Beak
  • (30) Frozen Reliquary

 


98. Mimku

A ravenous, tentacled Kraekan. The Mimku are experts of camouflage, capable of convincingly disguising themselves as a variety of inanimate objects. Unfortunately, the Mimku on this island learned fairly quickly that mimicking an enticing chest is the surest way to get fed.

Stats

HP 250 Salt 1000
Resistances
Strike 100 Slash 0
Fire 50 Lightning 50
Holy 50 Arcane 50
Poison 50 Poise 40

Drops

  • Location-Specific

 

Addendum: Understanding Drop Chance

How drop percentage is calculated is… not very straightforward. I’ll explain it as plainly as possible, as I understand it.

Each item on a monster’s drop table has a number assigned to it labeled “dropRate” that represents its chance to drop. I will hereby refer to this number as “drop value” to differentiate it from the player’s “drop rate” stat. If the game were to read this number directly, this is the percentage chance for the specific item to drop. However, the game instead uses a certain formula to multiply the player’s drop rate stat AGAINST this number, creating a lower actual chance for the item to drop. Written plainly, the formula looks like this:

Drop Rate ÷ (Drop Rate+200) x Drop Value = Actual Drop Chance

For a practical scenario that lets us put this into context (and understand how devastating this is), let’s say a player is farming A King’s Orders from a Crypt Keeper. A King’s Orders has a drop value of 10, and the player has 175 drop rate. To find the item’s actual drop chance, we add 200 to the player’s drop rate, giving us 375, which we then use to divide the unmodified drop rate of 175, giving us 0.4666666667. This is then multiplied by the assigned drop value of 10, and after chopping off the excess decimals gives us the actual drop chance of ~4.6%. The formula would look like this:

175 ÷ (175+200) x 10 = 4.666666667

… Yeah. You get 46% of the coded drop value. If you ever got frustrated farming endgame materials, this is what’s going on under the hood, and you’re not just unlucky. The drop chances really are just that low. It gets worse though! That was calculated with the drop rate a player would have with willpower softcapped at 50. A fresh player with the base drop rate of 40 gets approximately 16% of the coded drop value. Ever notice how long it takes to farm devotion items earlygame? And don’t think you’ll ever reach that full value with enough investment either! The formula forbids it, and the diminishing returns are harsh. At most you get around 79% of the drop value, assuming fully capped willpower and every possible modifier that can affect drop rate (Jester’s Crown/Guide’s Cap, Kismet Stone, Brightcoral Ring, Stone Guide). Sounds like a great improvement, but we’re talking hundreds of levels’ worth of pearls pumped into willpower, so…maybe don’t do that?

So aside from the existential horror, what’s a practical takeaway here?

I suppose a few useful breakpoints: 67, 120, and 200. These drop rates get you approximately 25%, 37.5%, and 50% of the coded drop value respectively, which equates to 10%, 15%, and 20% drop chance for “common” items that typically have a drop value of 40, which includes all remains used for creed devotion. If farming devotion earlygame, keep those first two breakpoints in mind, as they should be reasonably achievable to save time without derailing investment in your other stats too badly. Reaching 200 for practical endgame material farming is achievable as early as 43 willpower with all available drop rate modifiers (Jester’s Crown/Guide’s Cap, Kismet Stone, Brightcoral Ring, Stone Guide), and should be your minimum target before wasting a significant amount of time trying to do something like farming a Charred Tome from a Gravewalker (Do YOU want to farm something with less than a 2.5% drop chance?). Anything over that breakpoint is cake, but not worth investing into more than 50 willpower to gain, due to willpower granting only 1.5 drop rate after softcap.

(Credit to Pax Empyrean, whose post on Reddit from a few years ago facilitated my understanding of this mechanic. But if I got it wrong somewhere, it’s my fault, not his. I’ve always been terrible at math.)

Planned Features

  • Classic Mode differences marked.
  • Add pictures.

We are grateful that you took the time to go through the Salt and Sanctuary – Complete Bestiary & Drop Guide, and we sincerely hope that you discovered it to be of assistance to you in any way. You are more than welcome to point out any mistakes or make suggestions for changes in the comments box below, and we will attend to them as quickly as we can. My warmest thoughts and prayers are with you today. We owe a debt of thanks to the comprehensive guide written by Seven Four, which served as the inspiration for this one. If you liked this post, you should check back regularly because we publish new information every day.


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