Rogue Legacy 2 – All Scars Location Guide

Rogue Legacy 2 – All Scars Location Guide 1 - steamlists.com
Rogue Legacy 2 – All Scars Location Guide 1 - steamlists.com

Complete and detailed guide on how to find every scars in the game.
 
Guide comes with various hints and videos and is as spoiler-free as possible.
 
 

Introduction

If you’re new to Rogue Legacy 2, a quick introduction on what Scars are.
 
 
As soon as you beat your first boss (doesn’t matter which one) a house will appear on the Docks: the Drift House. In it, you will find an NPC on the left called Geras. Talking to him will allow you to enter Scars.
 
 
Scars are (hard) challenges that will test your combat and platforming skills. They will reward you with trophies and Souls based on your performance.
 
 
At first, most of the Scars are locked and cannot be found.
 
Once you meet their specific condition though, they will appear somewhere in the castle as a red memory. Reading that memory (by interacting with it) will make the challenge available in the Drift House. Note that Aesop’s Tome isn’t necessary for that.
 
 
                                                   Rogue Legacy 2 - All Scars Location Guide - Introduction - 323087B
 
                                            A Scar’s red memory.
 
 
There are 16 Scars in total, with the first one available from the start. Called Mending Erebus, it will give you a lore explanation of what Scars are, and will track the trophies obtained in the 15 other ones.
 
 
This guide focuses on finding the Scars, and won’t give any help clearing the actual challenges.
 
I’ll try to keep it as spoiler-free as possible and will start with vague hints before giving the direct, detailed answer so that players of all kind can use it.
 
 
The direct answers always come with a video showing how to reach the Scars’ red memories. If you don’t care about hints, and/or don’t want to read, here’s the full 15 videos playlist:
 
https://youtube.com/playlist?list=PLl_kIyartWBzD8DgEmSMUXknNvCH2XR1m – [youtube.com] 
 
 
 

Table of Content

This is the list of Scars as it first appears. Jump to each Scar further in the guide to have more info.
 
To avoid spoilers, I’m leaving the names out, and will use numbers instead.
 
 

Scar 1 Mending Erebus Learn about the Scars of Erebus.
Scar 2 Hidden – Read Clue (In Erebus, a hooded figure sits inside a cave, quietly sleeping.
 
 
 
 
 
In the darkness a red Scar slowly floats out from his chest, before settling by his side.)
Scar 3 Hidden – Read Clue (In Erebus, a fireplace is cozily nestled against a wall.
 
 
 
 
 
A green hooded figure approaches the nearby wall, before frantically mimicking the action of throwing a fireball.)
Scar 4 Scar Locked Defeat the Estuary in Citadel Agartha to reveal the location of this Scar.
Scar 5 Scar Locked Defeat the Creature in Axis Mundi to reveal the location of this Scar.
Scar 6 Scar Locked Defeat the Estuary in the Kerguelen Plateau to reveal the location of this Scar.
Scar 7 Scar Locked Defeat the Estuary in the Stygian Study to reveal the location of this Scar.
Scar 8 Scar Locked Defeat the Estuary in the Pishon Dry Lake to reveal the location of this Scar.
Scar 9 Scar Locked Defeat the Prime Estuary in Citadel Agartha to reveal the location of this Scar.
Scar 10 Scar Locked Defeat the Fully Grown Creature in Axis Mundi to reveal the location of this Scar.
Scar 11 Scar Locked Defeat the Unbroken Estuary in the Kerguelen Plateau to reveal the location of this Scar.
Scar 12 Scar Locked Defeat the Poisoned Estuary in the Stygian Study to reveal the location of this Scar.
Scar 13 Scar Locked Defeat the Awoken Estuary in the Sun Tower to reveal the location of this Scar.
Scar 14 Scar Locked Defeat the Reborn Estuary in the Pishon Dry Lake to reveal the location of this Scar.
Scar 15 Scar Locked Defeat the Reborn Estuary in the Pishon Dry Lake to reveal the location of this Scar.
Scar 16 Scar Locked ???

 
 
 

Scar 2

Unlock Condition Already unlocked from the start.
Given Clue (In Erebus, a hooded figure sits inside a cave, quietly sleeping.
 
 
 
 
 
In the darkness a red Scar slowly floats out from his chest, before settling by his side.)

 


 

Hint #1 The clue mentions Erebus and the only Erebus in the game is the Mending Erebus Scar. Try searching there.
Hint #2 Aside from your character, there’s only one other (hooded) figure in Erebus, so look for the scar by his side.

 


 

Direct Answer:

 
Enter the Mending Erebus Scar, navigate to the 2nd room. You’ll find the Red Memory right next to Geras. Interact with it to collect it.
 
 

 
 
 

Scar 3

Unlock Condition Already unlocked from the start.
Given Clue (In Erebus, a fireplace is cozily nestled against a wall.
 
 
 
 
 
A green hooded figure approaches the nearby wall, before frantically mimicking the action of throwing a fireball.)

 


 

Hint #1 The clue mentions Erebus and the only Erebus in the game is the Mending Erebus Scar. Try searching there.
Hint #2 The clue mentions a fireplace against a wall, so try looking for it.
Hint #3 The clue mentions approaching the wall next to the fireplace, and throwing a fireball so try doing similar.

 


 

Direct Answer:

 
Enter the Mending Erebus Scar. Navigate to the 2nd room to the fireplace and use a spell or talent to break the nearby trick wall. Enter the hidden area until you reach the red memory inside.
 
 

 
 
 

Scar 4

Unlock Condition Defeat the Estuary in Citadel Agartha to reveal the location of this Scar.
 
 
 
 
 
Citadel Agartha is the biome you start in, and the Estuary, its Boss. Once you defeat it, this Scar’s red memory will immediately appear in the world in the same run (no need to talk to Geras first).
Given Clue (You see a shadowy figure in the rafters.
 
 
 
He lies hidden in the canopy, perched above the Golden Doors…)

 


 

Hint #1 The location of the red memory is easy, you probably noticed it right after killing the boss. The clue says “above the Golden Doors”.
Hint #2 The clue mentions a “canopy”. Something else in the game that could help you uses the same term.
Hint #3 The problem is how to interact with the memory. To do that, you need to stand on a solid platform…
 
 
 
Think of all the way you can do that and still reach it.

 


 

Direct Answer:

 
The red memory is in the very first room of the Citadel (the one you start every run in). It’s too high to be interacted with normally. You need either of these 3 things:
 
– the Ranger’s talent Ivy Canopy
 
– the Pirate’s talent Pirate Ship
 
– an heir with Gigantism

 
 

 
 
 

Scar 5

Unlock Condition Defeat the Creature in Axis Mundi to reveal the location of this Scar.
 
 
 
 
 
Axis Mundi is the 2nd biome you should explore, always on the right of the Citadel, and the Creature, its Boss. Once you defeat it, this Scar’s red memory will immediately appear in the world in the same run (no need to talk to Geras first).
Given Clue (A woman quietly enters the back of a Pizza Store with a stack of large wicker plates.
 
 
 
She sets them aside, and stoops to gather a new pile, freshly painted red and white.)
 
 
 
 
 
(The store is now in shambles, with the entrance sealed, but a crack at the base of the wall barely large enough to crawl through, betrays the facade).

 


 

Hint #1 The first step is to locate the Pizza Store mentioned in the clue. You should have seen it on your way to the boss.
Hint #2 The Pizza Store is Pizza Mundi in the middle of Axis Mundi, in the room at the base of the Sun Tower..
Hint #2 The clue mentions entering the back of the store and a crack at the base of a wall. Look for that inside the store.

 


 

Direct Answer:

 
In Axis Mundi, the 2nd biome, reach the middle room, the one at the base of the Sun Tower. You will find the Pizza Mundi store. Enter it. Behind the props on the far left, you will see a crack in the wall. Stand there and press the use button (no prompt) to enter a hidden room. The red memory is there ready to be collected.
 
 

 
 
 

Scar 6

Unlock Condition Defeat the Estuary in the Kerguelen Plateau to reveal the location of this Scar.
 
 
 
 
 
The Kerguelen Plateau is the 3rd biome you will likely explore, on the right of Axis Mundi, and the Estuary, its Boss. Once you defeat it, this Scar’s red memory will immediately appear in the world in the same run (no need to talk to Geras first).
Given Clue (In the cover of night, a small procession of peasants furtively glance around as they push aside some heavy rocks, revealing a secret passage beneath a massive statue.)
 
 
 
 
 
(With the Resonant waves crashing against their backs, they make their way down into the hollowed crevasse…)

 


 

Hint #1 The clue mentions a massive statue. This isn’t about breakable props or background decoration. Think about what qualifies.
Hint #2 The clue talks of a secret passage beneath the statue. What you’re looking for is a trick wall.
Hint #3 The clue then mentions Resonant waves. Is there a place where the water is seemingly resonant?

 


 

Direct Answer:

 
In the Kerguelen Plateau, look for the Far Shores. A long room usually to the far right of the biome, with a teleporter in it. It’s the room you found the Aether’s Wings (double jump) heirloom. Navigate to the right of the room until you reach the big heirloom statue. Behind it, at the bottom of the rocky islet, is a trick wall. Use a spell or talent to break it. Inside the newly opened passage, press use to enter the hidden area, then navigate to the bottom of it to find the red memory.
 
 

 
 
 

Scar 7

Unlock Condition Defeat the Estuary in the Stygian Study to reveal the location of this Scar.
 
 
 
 
 
The Stygian Study is the 4th biome you should explore, directly above Citadel Agartha, and the Estuary, its Boss. Once you defeat it, this Scar’s red memory will immediately appear in the world in the same run (no need to talk to Geras first).
Given Clue (A tall, lanky scholar enters a massive ocular room full of dusty tomes. He pushes aside a barrel by the West end, and enters a concealed doorway.)

 


 

Hint #1 Given the unlock condition and the clue mentioning a scholar, you can deduce the memory is located in the Study.
Hint #2 The clue mentions a massive room full of dusty tomes. There’s one lore room in the Study that matches.
Hint #3 The clue mentions a barrel by the West end inside the room full of dusty tomes. Try interacting with it.

 


 

Direct Answer:

 
One lore room in Study comes with a set of 3 doors. The middle one, protected by void walls, leads to a big room full of journals. Right after entering it, head straight to the far left and stand in front of the barrel there. Press the use button to enter a hidden room. The red memory will be there ready to be collected.
 
 

 
 
 

Scar 8

Unlock Condition Defeat the Estuary in the Pishon Dry Lake to reveal the location of this Scar.
 
 
 
 
 
The Pishon Dry Lake is the 6th biome you should explore, directly below Citadel Agartha, and the Estuary, its Boss. Once you defeat it, this Scar’s red memory will immediately appear in the world in the same run (no need to talk to Geras first).
Given Clue (The lumbering shape of Estuary Tubal drags a hollowed-out body through a false wall next to a banner in his workshop.)
 
 
 
 
 
(Within this secret chamber lies a massive grate installed in the floor. With great effort, Tubal lifts open the gate, and tosses the body into the deep dark pit below.)

 


 

Hint #1 The clue mentions Estuary Tubal’s workshop, so you know to search for the memory in the Pishon Dry Lake.
Hint #2 If you haven’t already, read all the lore entries in Pishon’s Storage Room, they point towards a hidden room within it.
Hint #3 Once inside the Storage Room hidden wing (that also houses the damage bonus vs Tubal) look for the banner the clue mentions, and the false wall (trick wall) next to it.

 


 

Direct Answer:

 
Head over to the Pishon Dry Lake, and find a special room spawning there: the Storage Room. Enter it and don’t break any prop.
 
Read the right sign at the top. It will have a crude map with arrows for different sections. Look at the arrow for the Accessories, and note where the tip of the arrow points to.
 
Stand exactly on that spot (one of the barrel) and press use (no prompt) to enter Tubal’s hidden workshop. Once there, head in the top right corner and you’ll find a banner. Break the trick wall next to it to reveal a secret passage. Entering it leads to a secret room containing the red memory.

 
 

 
 
 

Scar 9

Unlock Condition Defeat the Prime Estuary in Citadel Agartha to reveal the location of this Scar.
 
 
 
 
 
Citadel Agartha is the biome you start in, and the Estuary, its Boss.
 
 
 
The Prime Estuary is the stronger version of this boss that only appears starting from NG+1 if you select the appropriate burden in the Threads of Fate.
 
 
 
Once you defeat it, this Scar’s red memory will immediately appear in the world in the same run (no need to talk to Geras first).
Given Clue (A tall, lanky figure crawls along the roof of the Gong Head Sister’s lair. A crack in the roofing allows him entrance into the rafters, and from there, he drops into their study.)
 
 
 
 
 
(He carefully rubs a small of parchment against a nearby pillow, then withdraws a crystal vial from his robe.
 
 
 
 
 
He drops the parchment into the vial, then gives it a gentle shake. The liquid within slowly turns black, and he shakes his head in disappointment.)

 


 

Hint #1 The clue mentions the Gong Head Sisters. You fought them before so you should know where to find them.
Hint #2 The clue mentions a crack in the roofing of the Gong Head Sisters’s lair, so head to their room in the Stygian Study and try things.

 


 

Direct Answer:

 
Head to the Stygian Study. In a long room containing a teleporter always on the left side of the biome, you’ll find the portal to the Gong Head Sisters’ fight. On the right side of the roof above it, accessible from outside, you’ll have to use magic attacks (talents, spells or certain relics) to break a trick wall.
 
Head into the passage opened (might require a Vault rune to reach) and enter the hidden door. It leads to the Gong Head Sisters’ study where you’ll find the red memory ready to be collected.

 
 

 
 
 

Scar 10

Unlock Condition Defeat the Fully Grown Creature in Axis Mundi to reveal the location of this Scar.
 
 
 
 
 
Axis Mundi is the 2nd biome you should explore, always on the right of the Citadel, and the Creature, its Boss.
 
 
 
The Fully Grown Creature is the stronger version of this boss that only appears starting from NG+2 if you select the appropriate burden in the Threads of Fate.
 
 
 
Once you defeat it, this Scar’s red memory will immediately appear in the world in the same run (no need to talk to Geras first).
Given Clue With a bottle in hand, a forlorn figure sits atop the Gatehouse in Axis Mundi.
 
 
 
From here he peers towards the shipyard in the distance – its workers slowly dismantling the remains of his old life.
 
 
 
 
 
His grasp falters and the bottle tips, releasing its contents into the water below.)

 


 

Hint #1 The clue mentions a Gatehouse in Axis Mundi, there’s only 2 of them. Signs will help you locate them.
Hint #2 The clue mentions a figure sitting atop the gatehouse, so check which one can be climbed.

 


 

Direct Answer:

 
At the far right of Axis Mundi, right before the Boss’ throne room, lies the Eastern Gatehouse. It’s the big building with torches, lamp posts and two big water wheels.
 
Climb on its roof (might require Vault runes, or navigating to the rooftops of nearby buildings as it’s pretty high). The red memory is on the right side.

 
 

 
 
 

Scar 11

Unlock Condition Defeat the Unbroken Estuary in the Kerguelen Plateau to reveal the location of this Scar.
 
 
 
 
 
The Kerguelen Plateau is the 3rd biome you will likely explore, on the right of Axis Mundi, and the Estuary, its Boss.
 
 
 
The Unbroken Estuary is the stronger version of this boss that only appears starting from NG+3 if you select the appropriate burden in the Threads of Fate.
 
 
 
Once you defeat it, this Scar’s red memory will immediately appear in the world in the same run (no need to talk to Geras first).
Given Clue (Wreathed in shadow, a figure watches Estuary Naamah whisper silently to a row of gravestones.
 
 
 
 
 
Naamah finishes her prayer and turns around, forcing the figure to retreat within the recesses of a nearby cave.)

 


 

Hint #1 The clue mentions Estuary Naamah, so you know to look for the red memory in her biome.
Hint #2 The clue mentions being wreathed in shadow, think about how a character can become shadowy.
Hint #3 The clue mention Naamah whispering silently. She may have been talking to herself, leaving a memory behind.
Hint #4 The clue mentions the figure retreating within the recess of a nearby cave. The cave refers to a hidden area.

 


 

Direct Answer:

 
Head to Kerguelen Plateau, and look for a special room that look small and empty (it’s flat and 2 room long).
 
On the right, break the trick wall leading to a hidden passage. Stand in the middle of it and press use to enter a secret doorway. The room it leads to contains the red memory ready to be collected.

 
 

 
 
 

Scar 12

Unlock Condition Defeat the Poisoned Estuary in the Stygian Study to reveal the location of this Scar.
 
 
 
 
 
The Stygian Study is the 4th biome you should explore, directly above Citadel Agartha, and the Estuary, its Boss.
 
 
 
The Poisoned Estuary is the stronger version of this boss that only appears starting from NG+4 if you select the appropriate burden in the Threads of Fate.
 
 
 
Once you defeat it, this Scar’s red memory will immediately appear in the world in the same run (no need to talk to Geras first).
Given Clue (The figure glances behind him to ensure the Dimensional Platforms can be seen inside the Observatory.
 
 
 
He then takes a single step off his telescope platform, and falls into the Ashen Clouds below…

 
 
 
 
 
Landing softly on the hidden platform, the figure heads West, back towards the Observatory.)

 


 

Hint #1 Given the unlock condition, you can guess in which biome the red memory is located.
Hint #2 After beating Enoch Prime, read his prime memories if you haven’t done so already.
Hint #3 The clue mentions an Observatory, you should know where it is located if you have read Enoch’s prime memories.
Hint #4 The clue mentions dimensional platforms being visible inside the Observatory. Press the use button accordingly.
Hint #5 The clue mentions falling from the telescope platform, and then heading West ie. to the left.

 


 

Direct Answer:

 
Head to the eastern ramparts in the Stygian Study. It’s a long room on the right side of the biome leading outside. Cross the chasm to reach Enoch’s Observatory. Press use until the platform inside it are visible. Get to the telescope platform and fall directly under it. You will land on a hidden platform. Walk left until you see an interact prompt, and use it. You will enter a hidden room with the red memory ready to be collected.
 
 

 
 
 

Scar 13

Unlock Condition Defeat the Awoken Estuary in the Sun Tower to reveal the location of this Scar.
 
 
 
 
 
The Sun Tower is the fifth biome you should explore, located above Axis Mundi middle section, and the Estuary, its Boss.
 
 
 
The Awoken Estuary is the stronger version of this boss that only appears starting from NG+5 if you select the appropriate burden in the Threads of Fate.
 
 
 
Once you defeat it, this Scar’s red memory will immediately appear in the world in the same run (no need to talk to Geras first).
Given Clue (From the top of a hidden tower, a silhouette covered in blades sits upon its crenellations.
 
 
 
 
 
He stares off towards the Sun Tower in the distance and mutters to himself, as he attempts to find his courage.)

 


 

Hint #1 The clue mentions a silhouette covered in blades. You’ve fought that boss before and it indicates in which biome the red memory is located.
Hint #2 If you haven’t done so already, read all the lore entries in the Citadel, in particular the Boss’ memories.
Hint #3 The clue mentions a hidden tower. If you have read all of Lamech’s memories, you should know what it refers to.

 


 

Direct Answer:

 
In the Citadel, look for a unique chamber, a tall room with 9 hanging lamps. On its left wall, break open the trick wall using a magic attack (spells, talents or certain relics). Enter the door in the hidden passage.
 
Climb the tower it leads to all the way to the top. The red memory sits on top of the right rampart ready to be collected.

 
 

 
 
 

Scar 14

Unlock Condition Defeat the Reborn Estuary in the Pishon Dry Lake to reveal the location of this Scar.
 
 
 
 
 
The Pishon Dry Lake is the 6th biome you should explore, directly below Citadel Agartha, and the Estuary, its Boss.
 
 
 
The Reborn Estuary is the stronger version of this boss that only appears starting from NG+6 if you select the appropriate burden in the Threads of Fate.
 
 
 
Once you defeat it, this Scar’s red memory will immediately appear in the world in the same run (no need to talk to Geras first).
Given Clue (Releasing his grip on the rock wall, the massive figure reaches out into the darkness, hastily grabbing a woman out of the air before she plunges down into the black waters below. Dozens of chains rattle against the figures back, each weighted down by men, women and children).
 
 
 
 
 
(Down below, the The Stygian Waters rise, flooding the entrance to the Nibiru Deep, trapping them all in their nocturnal ascent.)

 


 

Hint #1 Given the unlock condition, you can guess in which biome the red memory is located.
Hint #2 The clue mentions the Nibiru Deep. Explore the entire biome, and make sure to read all signs.
Hint #3 The Nibiru Deep is a special room in Pishon Dry Lake, always at the bottom of the biome. There’s something remarkable about it.
Hint #4 The clue mentions the Stygian Waters rising so you have to make sure to reach the room before they do so.

 


 

Direct Answer:

 
First of all, before you can look for the red memory, you must not have killed more than one Boss. If you’ve already done so, resetting/changing threads is necessary.
 
If you haven’t, then head to the Pishon Dry Lake, and look for the Nibiru Deep room, a special room at the bottom of the biome containing a teleporter.
 
This room has a huge drop in the middle and water at the bottom. On the bottom left of that drop, there’s a trick wall that you need magic attacks (spells, talents or certain relics) to destroy. Doing so will open a passage with a hidden door inside. Enter it to find the red memory waiting to be collected.
 
Note that the water level at the bottom of the room rises with each boss killed, which explains why it’s important not to have killed more than one of them. It’s still possible, albeit pretty hard, to get to the memory if you’ve killed 2 bosses, but any more than that and it’s out of reach.

 
 

 
 
 

Scar 15

Unlock Condition Defeat the Reborn Estuary in the Pishon Dry Lake to reveal the location of this Scar.
 
 
 
 
 
The Pishon Dry Lake is the 6th biome you should explore, directly below Citadel Agartha, and the Estuary, its Boss.
 
 
 
The Reborn Estuary is the stronger version of this boss that only appears starting from NG+6 if you select the appropriate burden in the Threads of Fate.
 
 
 
Once you defeat it, this Scar’s red memory will immediately appear in the world in the same run (no need to talk to Geras first).
Given Clue (A lone figure sits on a rock jutting out of the lake on the Far Shores, his clothes still dripping wet.)
 
 
 
 
 
(Between his fingers, he spins a warning bell, the cord, cleanly cut.)

 


 

Hint #1 The clue mentions the Far Shores, you should be familiar with that special room by now.
Hint #2 The clue mentions a rock jutting out of a lake, so look for a large body of water, and a rock within it.

 


 

Direct Answer:

 
Head to the Kerguelen Plateau, and specifically to the Far Shores, a special room on the far right. It’s the room that contained the Aether’s Wings (double jump) heirloom.
 
In the middle of the room, protruding out of the water, is a small rocky islet. The red memory will be sitting on it, ready to be collected.

 
 

 
 
 

Scar 16

Unlock Condition ???
 
 
 
 
 
You can’t unlock this Scar until at least NG +7. You can guess how to do so when you reach that Thread or you can read below.
 
 
 
You need to defeat the Prime version of the Final Boss.
Given Clue (Atop a snow covered roof, a figure sits by a makeshift campfire and silently drinks tea. She looks up and sees the western walls of Citadel Agartha loom overhead, obscuring the sun.)
 
 
 
 
 
(Finished, she carefully reaches under the campfire to open a hidden trap door, then disappears within.)

 


 

Hint #1 The clue mentions a snow covered roof, so you need to look in places where you can find both snow, and rooftops.
Hint #2 The clue mentions seeing the western walls of Citadel Agartha. This biome is the westernmost biome which leave only one possible place for the red memory.
Hint #3 The clue mentions a campfire so look carefully for a spot that looks like one. It also mentions a trap door hidden under it.

 


 

Direct Answer:

 
Head to the tutorial area. You can access it when changing/resetting threads. After the first indoor part, you’ll have to use spin kicks to climb a tall building. Do so but instead of continuing right, keep climbing to the top of the wall and then jump on the left until you reach the roof of the previous building (you may have to use double jumps and/or dashes runes).
 
In the middle of the rooftop lies a small campfire. Walk there and drop down under it into a hidden area. Navigate the passage until you reach a door on the right. Enter it and explore the big room it leads to until you find the red memory for the last Scar.

 
 

 
 

Written by Rhadamante

 
 
This is all about Rogue Legacy 2 – All Scars Location Guide; I hope you enjoy reading the Guide! If you feel like we should add more information or we forget/mistake, please let us know via commenting below, and thanks! See you soon!
 
 


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