RIDE 4 – in 4K Epic Quality at 60FPS with PS5 TAAU

RIDE 3 – in 4K Cinema Quality at 60FPS with PS5 TAAU 1 - steamlists.com
RIDE 3 – in 4K Cinema Quality at 60FPS with PS5 TAAU 1 - steamlists.com
Ever wanted to see RIDE 4 in Epic quality at 4K but not sure you’ll ever own the hardware to do it? With a little Unreal trickery, you can probably do it right now.

 
 

Ladies and gentlemen, please rev your pixels!

Do you have a reasonably powerful graphics card and a 4K monitor or TV and wish you could run RIDE 4 at 4K/60FPS with Epic quality graphics settings? Thanks to Unreal Engine’s PS5 Temporal Antialiasing Upscaler (TAAU) technology, you can probably do it. 
 
If you’re running a 1440p monitor and a recent mid-range graphics card, this may still work well for you, so don’t let the 4K speak put you off trying. Just set your in-game video resolution to 2560×1440 and follow the rest of the guide as-is. You won’t know unless you try. 
 
Enhancements 
 
This .ini file mod offers the following… 
 
– Runs in 4K PS5 TAAU mode at 60FPS+ on AMD RX Vega56/Nvidia GTX1080 and upwards 
 
– Improves all graphics processing to Epic quality rendering level 
 
– Optimises all texture and mesh LODs at all view distances for 4K 
 
– Fine-tunes all view distances to eliminate visible fade-in/pop-in 
 
– Optimises for best sharpness with minimal artifacts 
 
Instructions 
 
First, launch the game and go into the graphics menu. Set Video Resolution to 3840×2160 and Resolution Scale to 50%. Now go into Advanced Settings and select the Ultra preset, then exit the game. 
 
Now you’ll need to open File Explorer and click on the View tab then tick the Hidden items checkbox. Navigate your way to ‘C:\Users\YourUserName\AppData\Local\Ride4\Saved\Config\WindowsNoEditor’. 
 
NOTE: Substitute your Windows user name for ‘YourUserName’. 
 
Open Engine.ini by clicking on the file then right-click and select Edit, then copy/paste the following to the bottom of the file, not forgetting to include a blank line between the existing text and the new text… 
 
[/script/engine.renderersettings] 
r.TemporalAA.Algorithm=1 
r.TemporalAA.Upsampling=1 
r.TemporalAACatmullRom=1 
r.TemporalAASharpness=2 
r.Tonemapper.Sharpen=3 
r.StaticMeshLODDistanceScale=0.42 
r.SkeletalMeshLODBias=-1 
r.LandscapeLODBias=-1 
foliage.LODDistanceScale=1.8 
r.ViewDistanceScale=2.4 
r.PostProcessAAQuality=4 
r.LightFunctionQuality=1 
r.ShadowQuality=5 
r.Shadow.CSM.MaxCascades=10 
r.Shadow.MaxResolution=2048 
r.Shadow.MaxCSMResolution=2048 
r.Shadow.RadiusThreshold=0.01 
r.Shadow.DistanceScale=1.0 
r.Shadow.CSM.TransitionScale=1.0 
r.Shadow.PreShadowResolutionFactor=1.0 
r.DistanceFieldShadowing=1 
r.DistanceFieldAO=1 
r.AOQuality=2 
r.VolumetricFog=1 
r.VolumetricFog.GridPixelSize=8 
r.VolumetricFog.GridSizeZ=128 
r.VolumetricFog.HistoryMissSupersampleCount=4 
r.LightMaxDrawDistanceScale=1 
r.CapsuleShadows=1 
r.MotionBlurQuality=4 
r.AmbientOcclusionMipLevelFactor=0.4 
r.AmbientOcclusionMaxQuality=100 
r.AmbientOcclusionLevels=-1 
r.AmbientOcclusionRadiusScale=1.0 
r.DepthOfFieldQuality=2 
r.RenderTargetPoolMin=400 
r.LensFlareQuality=2 
r.SceneColorFringeQuality=1 
r.EyeAdaptationQuality=2 
r.BloomQuality=5 
r.FastBlurThreshold=100 
r.Upscale.Quality=3 
r.Tonemapper.GrainQuantization=1 
r.LightShaftQuality=1 
r.Filter.SizeScale=1 
r.Tonemapper.Quality=5 
r.Streaming.MipBias=0 
r.Streaming.AmortizeCPUToGPUCopy=0 
r.Streaming.MaxNumTexturesToStreamPerFrame=0 
r.Streaming.Boost=1 
r.MaxAnisotropy=8 
r.VT.MaxAnisotropy=8 
r.Streaming.LimitPoolSizeToVRAM=0 
r.Streaming.PoolSize=1000 
r.Streaming.MaxEffectiveScreenSize=0 
r.TranslucencyLightingVolumeDim=64 
r.RefractionQuality=2 
r.SSR.Quality=3 
r.SSR.HalfResSceneColor=0 
r.SceneColorFormat=4 
r.DetailMode=2 
r.TranslucencyVolumeBlur=1 
r.MaterialQualityLevel=1 
r.AnisotropicMaterials=1 
r.SSS.Scale=1 
r.SSS.SampleSet=2 
r.SSS.Quality=1 
r.SSS.HalfRes=0 
r.SSGI.Quality=3 
r.EmitterSpawnRateScale=1.0 
r.ParticleLightQuality=2 
r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque=1 
r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice=4 
r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution=16.0 
r.SkyAtmosphere.FastSkyLUT=1 
r.SkyAtmosphere.FastSkyLUT.SampleCountMin=4.0 
r.SkyAtmosphere.FastSkyLUT.SampleCountMax=128.0 
r.SkyAtmosphere.SampleCountMin=4.0 
r.SkyAtmosphere.SampleCountMax=128.0 
r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat=0 
r.SkyAtmosphere.TransmittanceLUT.SampleCount=10.0 
r.SkyAtmosphere.MultiScatteringLUT.SampleCount=15.0 
fx.Niagara.QualityLevel=3 
 
Save the file then right-click on it, select Properties, tick Read-only and Apply. Job done. 
 
TIP: The first ten parameter settings are mine and relate purely to upscaling and basic fixes. If you’re a purist who doesn’t want to change the overall look of the game besides running at 4K, those are all you need. 
 
RIDE 4 already runs some fairly high rendering settings with its Ultra preset, so the jump to Epic quality won’t make a huge difference in some respects. I’d be surprised if you don’t notice the difference though. 
 
Now launch RIDE 4 and enjoy. 🙂 
 

Written by Ray Sover

I hope you enjoy the Guide we share about RIDE 4 – in 4K Epic Quality at 60FPS with PS5 TAAU; if you think we forget to add or we should add more information, please let us know via commenting below! See you soon!
 
 
 
 


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