RIDE 3 – 4K Cinema Quality Enhancements Guide for PS5/Controller Users

RIDE 3 – 4K Cinema Quality Enhancements Guide for PS5/Controller Users 1 - steamlists.com
RIDE 3 – 4K Cinema Quality Enhancements Guide for PS5/Controller Users 1 - steamlists.com

Ever wanted to see RIDE 3 completely maxed out at 4K but not sure you’ll ever own the hardware to do it? With a little Unreal trickery, you can probably do it right now.
 
 

Start your high-res engines!

Do you have a reasonably powerful graphics card and a 4K monitor or TV and wish you could run RIDE 3 at 4K/60FPS with Cinema quality graphics settings? Thanks to Unreal Engine’s PS5 Temporal Antialiasing Upsampler (TAAU) technology, you can probably do it.
 
 
If you’re running a 1440p monitor and a recent mid-range graphics card, this may still work well for you, so don’t let the 4K speak put you off trying. Just set your in-game video resolution to 2560×1440 and follow the rest of the guide as-is. You won’t know unless you try.
 
 
Enhancements
 
 
This .ini file mod offers the following…
 
 
– Runs in 4K PS5 TAAU mode at 60FPS+ on AMD RX Vega 56/Nvidia GTX1080 and upwards
 
 
– Performance scale adjustment allowing you to optimise quality vs your desired framerate
 
 
– Improves all graphics processing to Cinema quality rendering levels
 
 
– Optimises all texture and mesh LODs at all view distances for 4K
 
 
– Increases all view distances to eliminate visible fade-in/pop-in
 
 
– Optimises for best sharpness with minimal artifacts
 
 
Instructions
 
 
First, launch the game and go into the graphics menu. Set Video Resolution to 3840×2160. Now go into Advanced Settings and select the Ultra preset, then exit the game.
 
 
Now you’ll need to open File Explorer and click on the View tab then tick the Hidden items checkbox. Navigate your way to ‘C:\Users\YourUserName\AppData\Local\ride3\Saved\Config\WindowsNoEditor’.
 
 
NOTE: Substitute your Windows user name for ‘YourUserName’.
 
 
Open Engine.ini by clicking on the file then right-click and select Edit, then copy/paste the following to the bottom of the file, not forgetting to include a blank line between the existing text and the new text…
 
 
[/script/engine.renderersettings]
 
r.SecondaryScreenPercentage.GameViewport=66.66
 
r.TemporalAA.Algorithm=1
 
r.TemporalAA.Upsampling=1
 
r.TemporalAASamples=8
 
r.TemporalAACurrentFrameWeight=0.1
 
r.SkeletalMeshLODBias=-2
 
r.LandscapeLODBias=-1
 
r.MipMapLODBias=-1
 
foliage.LODDistanceScale=2.0
 
r.StaticMeshLODDistanceScale=0.5
 
r.ViewDistanceScale=2.0
 
r.LightFunctionQuality=1
 
r.Shadow.CSM.MaxCascades=10
 
r.Shadow.MaxResolution=4096
 
r.Shadow.MaxCSMResolution=4096
 
r.Shadow.RadiusThreshold=0
 
r.Shadow.DistanceScale=1
 
r.Shadow.CSM.TransitionScale=1
 
r.Shadow.PreShadowResolutionFactor=1
 
r.DistanceFieldShadowing=1
 
r.DistanceFieldAO=1
 
r.AOQuality=2
 
r.VolumetricFog=1
 
r.VolumetricFog.GridPixelSize=4
 
r.VolumetricFog.GridSizeZ=128
 
r.VolumetricFog.HistoryMissSupersampleCount=16
 
r.LightMaxDrawDistanceScale=1
 
r.CapsuleShadows=1
 
r.MotionBlurQuality=4
 
r.AmbientOcclusionMipLevelFactor=0.4
 
r.AmbientOcclusionMaxQuality=100
 
r.AmbientOcclusionLevels=-1
 
r.AmbientOcclusionRadiusScale=1.0
 
r.GTAO.Numangles=4
 
r.DepthOfFieldQuality=4
 
r.RenderTargetPoolMin=1000
 
r.LensFlareQuality=3
 
r.SceneColorFringeQuality=1
 
r.EyeAdaptationQuality=2
 
r.BloomQuality=5
 
r.FastBlurThreshold=100
 
r.Upscale.Quality=3
 
r.Tonemapper.GrainQuantization=1
 
r.LightShaftQuality=1
 
r.Filter.SizeScale=1
 
r.Tonemapper.Quality=5
 
r.AmbientOcclusionLevels=3
 
r.AmbientOcclusionRadiusScale=1.0
 
r.Streaming.MipBias=0
 
r.Streaming.AmortizeCPUToGPUCopy=0
 
r.Streaming.MaxNumTexturesToStreamPerFrame=0
 
r.Streaming.Boost=1
 
r.MaxAnisotropy=16
 
r.VT.MaxAnisotropy=8
 
r.Streaming.LimitPoolSizeToVRAM=0
 
r.Streaming.PoolSize=3000
 
r.Streaming.MaxEffectiveScreenSize=0
 
r.TranslucencyLightingVolumeDim=64
 
r.RefractionQuality=2
 
r.SSR.Quality=4
 
r.SSR.HalfResSceneColor=0
 
r.SceneColorFormat=4
 
r.DetailMode=2
 
r.TranslucencyVolumeBlur=1
 
r.MaterialQualityLevel=1
 
r.AnisotropicMaterials=1
 
r.SSS.Scale=1
 
r.SSS.SampleSet=2
 
r.SSS.Quality=1
 
r.SSS.HalfRes=0
 
r.SSGI.Quality=4
 
r.EmitterSpawnRateScale=1.0
 
r.ParticleLightQuality=2
 
 
Save the file then right-click on it, select Properties, tick Read-only and Apply. Job done.
 
 
TIP: The first 11 parameter settings are mine and relate purely to upscaling and basic fixes. If you’re a purist who doesn’t want to change the overall look of the game besides running at 4K, those are all you need.
 
 
Optimising Visual Performance vs Framerate
 
 
The first parameter setting (r.SecondaryScreenPercentage.GameViewport) relates to the internal render resolution. Setting a lower value decreases image quality while increasing framerate, and vice versa. It’s currently optimised for 60FPS+ on a Sapphire PULSE RX Vega 56.
 
 
NOTE: Don’t forget that you’ll need to temporarily revoke Read-only status on the file to make any changes to it.
 
 
RIDE 3 already runs some fairly high rendering settings with its Ultra preset, so the jump to Cinema quality won’t make a huge difference in some respects. I’d be surprised if you didn’t notice the difference though, so it’s definitely worth a look, especially at 4K resolution.
 
 
Now launch RIDE 3 and enjoy. 🙂
 
 
RIDE 3 - 4K Cinema Quality Enhancements Guide for PS5/Controller Users - Start your high-res engines! - AD076D2
 
 

Written by Ray Sover

 
 
Hope you enjoy the Guide about RIDE 3 – 4K Cinema Quality Enhancements Guide for PS5/Controller Users, if you think we should add extra information or forget something, please let us know via comment below, and we will do our best to fix or update as soon as possible!
 
 


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