Hello and welcome, Everything you need to know about Ravenswatch – Hero Upgrades Compendium may be found in this guide. Take each step by this guidance.
Every hero upgrade and magical item in the game is shown in this guide, along with a description of what each one does. Hero organizes upgrades, magical objects are organized according to how they appear in the compendium, and consumable magical things are organized alphabetically and by acquisition location. Everything will be described in detail just as it is in-game.
Some upgrades, such as ones that deal damage or heal, change with your scaling so their numbers will be changed to x in this guide.
This guide is a work in progress; if there are any blanks, it implies that I haven’t found the information yet or added it. Some information may get stale as the game progresses through early access, but I’ll try to keep everything current.
Scarlet
Name: | Upgrade type: | Unlocked at: | Effects: | Changes per rarity: |
---|---|---|---|---|
Distant Explosions | Starting | Unlocked by default | SPECIAL now targets a further location and deals +40% damage | +10% damage |
Devourer | Starting | Unlocked by default | Quest (x20:) Each kill with Werewolf POWER earns +0.5 DMG
Complete: POWER has 40% chance to have no cooldown if it kills an enemy (for both forms) |
+20% chance for no cooldown |
Shadow Strikes | Starting | Unlocked at Rank 2 | Quest (x25): ATTACK or POWER triggered during Human DEFENSE earns Crit Chance +1% per enemy hit.
Complete: Crit Damage +20% |
+5% crit damage |
Shapeshifter | Starting | Unlocked at Rank 5 | TRAIT becomes active and HEALS 20% of maximum Health when used Maximum Health is reduced by 30% |
+5% healing |
Slash Flurry | Standard | Unlocked by default | After using POWER, the next ATTACK within 3 seconds delivers a flurry of 5 slashes with +20% damage increase. | |
Cleave | Standard | Unlocked by default | ATTACK has 25% chance to cleave all around and deal +120% damage | |
Short Wick | Standard | Unlocked by default | Human: SPECIAL no longer affects Heroes and bomb explodes as soon as it hits the ground
SPECIAL recharge 20% faster (in both forms) |
|
Murder Intent | Standard | Unlocked by default | DEFENSE instantly fills all Combo Points and lasts 1 more second(s) | |
Pyromania | Standard | Unlocked at Rank 2 | SPECIAL applies IGNITE to hit enemies and has +40% Crit Chance | |
Energy | Standard | Unlocked at Rank 3 | Maximum Combo Points is increased by 2
POWER has +4% Crit Chance per Combo Point stored |
|
Aggressive Defense | Standard | Unlocked at Rank 3 | Deal 60 damage around when triggering DEFENSE | |
Armor Break | Standard | Unlocked at Rank 4 | SPECIAL applies VULNERABLE to hit enemies for 3 seconds | |
Wide Attacks | Standard | Unlocked at Rank 4 | ATTACK gains +40% range and deals +20% damage | |
True Instincts | Standard | Unlocked at Rank 5 | In Human Form, gain +10% Move Speed
In Werewolf Form, gain +20% maximum Health |
Pied Piper
Name: | Upgrade type: | Unlocked at: | Effects: | Changes per rarity: |
---|---|---|---|---|
Explosive Rats | Starting | Unlocked by default | Rats explode when they die and deal x damage around. | |
Sound Barrier | Starting | Unlocked by default | Quest (x20): Gain +1 ARMOR whenever DEFENSE hits at least 2 enemies
Complete: Doing so again grants x SHIELD to Heroes around for 6 seconds |
|
Freezing Trap | Starting | Unlocked at Rank 2 | Enemies within SPECIAL effect are CHILLED and take +10% damage | |
Virtuoso | Starting | Unlocked at Rank 5 | Move Speed when using ATTACK or POWER is increased by 30% Gain +10% ATTACK Speed |
|
Extra measure | Standard | Unlocked by default | After hitting an enemy with DEFENSE, next POWER within 3 seconds lasts longer (+2 waves of notes) | |
Sniper | Standard | Unlocked by default | Notes from ATTACK and POWER have a longer range and deal +20% damage if they hit after halfway | |
Grand Finale | Standard | Unlocked by default | When SPECIAL effect expires, zone explodes and deals x damage | |
Horde | Standard | Unlocked by default | Rats spawn in groups of 3 (instead of 2)
Increase maximum controllable Rats by 6 |
|
Explosive Blast | Standard | Unlocked at Rank 2 | DEFENSE deals x damage | |
Quintuplets | Standard | Unlocked at Rank 3 | POWER plays 5 notes each wave (instead of 3) but each note deals -20% damage | |
Giant Rats | Standard | Unlocked at Rank 3 | Rats’ attacks WEAKEN enemies and deal +20% damage | |
Accoustic Pulses | Standard | Unlocked at Rank 4 | SPECIAL deals x damage every second | |
Perfect Harmony | Standard | Unlocked at Rank 4 | DEFENSE restores x Health to all Heroes around for each enemy hit (up to 4) | |
Low Notes | Standard | Unlocked at Rank 5 | ATTACK sends bigger notes dealing +100% damage in a zone around but at a 50% reduced frequency |
Beowulf
Name: | Upgrade type: | Unlocked at: | Effects: | Changes per rarity: |
---|---|---|---|---|
Explosive Fire | Starting | Unlocked by default | IGNITED enemies explode when they die, dealing x damage and applying IGNITE to enemies around | |
Shield Charge | Starting | Unlocked by default | DEFENSE makes Beowulf dash forward and deal +100% damage along path | |
Rampart | Starting | Unlocked at Rank 2 | Quest (x20): Blocking at least an attack during DEFENSE earns +1 ARMOR Complete: Wyrm DEFENSE heals 50% more |
|
Draconic Binds | Starting | Unlocked at Rank 5 | Quest (x20): Hitting 2 enemies with a single Wyrm ability earns +0.5 DMG
Complete: TRAIT cooldown -25%. Wyrm abilities deal +10% damage |
|
Blademaster | Standard | Unlocked by default | After each TRAIT activation, next 3 ATTACKS gain +100% Crit Chance
Permanently gain +10% ATTACK speed |
+2% attack speed |
Bladestorm | Standard | Unlocked by default | SPECIAL spins 2 more time(s) for 90% damage each | |
Double Shock | Standard | Unlocked by default | POWER sends two successive shockwaves, each one dealing -30% damage | |
Furnace | Standard | Unlocked by default | Your IGNITE effects last 2 more seconds and deal +20% damage | |
Fiery Seismo | Standard | Unlocked at Rank 2 | Wyrm SPECIAL’s finisher strikes 3 times with a growing radius for 50% damage each | |
Heavy Strikes | Standard | Unlocked at Rank 3 | ATTACK is slower but cleaves in a wide zone and deals +50% damage | |
Eruption | Standard | Unlocked at Rank 3 | POWER’s shockwaves explode at the end and deal 100% additional damage around | |
Scorched Earth | Standard | Unlocked at Rank 4 | Wyrm POWER leaves a trail of fire, dealing x damage over time to enemies standing on it | |
Blazing Runes | Standard | Unlocked at Rank 4 | ATTACK and SPECIAL have +50% Crit Chance against IGNITED enemies | |
Fire Wings | Standard | Unlocked at Rank 5 | Activating TRAIT deals x damage around applies IGNITE to hit enemies |
Snow Queen
Name: | Upgrade type: | Unlocked at: | Effects: | Changes per rarity: |
---|---|---|---|---|
Windy Lances | Starting | Unlocked by default | ATTACK’s lances can curve to seek targets and reset their lifetime whenever they hit an enemy, up to 3 times | |
Ice Clone | Starting | Unlocked by defaultl | TRAIT leaves an ice clone with 40% of Hero’s maximum health, attracting enemies’ attention
Only one ice clone can exist, it will melt after 20 seconds |
|
Dual Lances | Starting | Unlocked at Rank 2 | ATTACK sends two lances side by side, but maximum range is reduced by 50% | |
Freezing Shatter | Starting | Unlocked at Rank 5 | Quest (x20): SHATTER 3 enemies with a single SPECIAL to earn +0.5 DMG
Complete: SPECIAL reapplies CHILLED and deals +20% damage |
|
Biting Gust | Standard | Unlocked by default | DEFENSE deals x damage over its duration | |
Lance Burst | Standard | Unlocked by default | SPECIAL also sends 3 ATTACKS in a cone forward | |
Cold Heart | Standard | Unlocked by default | Gain +8% Crit Chance for each CHILLED enemy around (can stack up to 5 times) | |
Hail Storm | Standard | Unlocked by default | After using POWER, 3 waves of ice fall on area and deal x damage each | |
Wind Shield | Standard | Unlocked at Rank 2 | DEFENSE grants all Heroes within effect zone x SHIELD for 6 seconds | |
Slide | Standard | Unlocked at Rank 3 | TRAIT makes Hero quickly dash on a short distance, turning INTANGIBLE
TRAIT’s FROST radius is increased by 40% |
|
Frost Surge | Standard | Unlocked at Rank 3 | POWER can be held to store up to 3 levels of charge before release:
DAY: deal +20% damage per level NIGHT: gain +20% radius per level |
|
Frost Exposure | Standard | Unlocked at Rank 4 | DEFENSE also applies VULNERABLE to hit enemies for 3 seconds | |
Shattering Blast | Standard | Unlocked at Rank 4 | POWER triggers SHATTER on already CHILLED hit enemies
Any SHATTER deals +20% damage |
|
Frost Queen | Standard | Unlocked at Rank 5 | DAY FROST deals +40% damage
NIGHT FROST lasts 3 seconds longer |
Aladdin
Name: | Upgrade type: | Unlocked at: | Effects: | Changes per rarity: |
---|---|---|---|---|
Slide Attack | Starting | Unlocked by default | Using ATTACK while blades are flying makes you slide and deal 300% of ATTACK’s damage along path | |
Aerial Catch | Starting | Unlocked by default | Quest (x15): After they hit an enemy, retrieving SPECIAL’s blades during DEFENSE earns +1 ARMOR
Complete: Doing it again grants x SHIELD to Heroes around for 6 seconds |
|
Jinn’s Might | Starting | Unlocked at Rank 2 | Quest (x20): Hitting an enemy with POWER at maximum charge grants +0.5 DMG
Complete: Increase POWER’s bonus damage from charge by 40% |
|
Jinniya’s Gift | Starting | Unlocked at Rank 5 | Gain +1 TRAIT Charge
Future Upgrades have +20% chance to be Rare or better |
|
Jinn’s Fury | Standard | Unlocked by default | POWER strikes 3 times, each one dealing 40% damage | |
Air Dash | Standard | Unlocked by default | DASH can be triggered during DEFENSE’s air time
Doing so increases ATTACK speed by 15% for 4 second(s) |
|
Healing Blades | Standard | Unlocked by default | When retrieved, SPECIAL’s blades heal all Heroes around for each enemy hit, up to x health | |
Major Enchantment | Standard | Unlocked by default | While NOT using ATTACK, passively generate 1 ENCHANTMENT every 3 seconds | |
Cyclonic Appearance | Standard | Unlocked at Rank 2 | When triggering POWER, Jinn hits all enemies around for 50% of POWER’s damage | |
Dive | Standard | Unlocked at Rank 3 | Using ATTACK during DEFENSE’s jump makes Aladdin dive to the ground, dealing 400% of ATTACK’s damage around | |
Dancing Blades | Standard | Unlocked at Rank 3 | SPECIAL’s blades spin duration is increased by 75%
Blades can be recalled sooner by triggering SPECIAL again |
|
Accrobatics | Standard | Unlocked at Rank 4 | Each enemy crossed during DEFENSE earns 3 ENCHANTMENT points | |
Spinning Strikes | Standard | Unlocked at Rank 4 | After retrieving SPECIAL’s blades, next ATTACK within 2 second(s) spins 2 times (twice more with ENCHANTMENT) and deal +80% damage | |
Swordjinn | Standard | Unlocked at Rank 5 | POWER Jinn can catch SPECIAL’s blades to deal +80% damage in a wider range |
Melusine
Name: | Upgrade type: | Unlocked at: | Effects: | Changes per rarity: |
---|---|---|---|---|
Deep Beat | Starting | Unlocked by default | Each 4 ATTACKS hitting an enemy, send a blast all around dealing 100% of ATTACK’s damage
Counter resets when exiting SING STANCE |
|
Bewitching Song | Starting | Unlocked by default | When entering SING STANCE, apply WEAK to enemies around for 3 seconds | |
Dance Step | Starting | Unlocked at Rank 2 | DASH can be used in SING STANCE at a +50% cooldown cost | |
Spring Water | Starting | Unlocked at Rank 5 | Each SPECIAL’s wave hitting an enemy restores x health to Heroes within effect zone | |
Protective Flow | Standard | Unlocked by default | Heroes crossed by ATTACK gain x SHIELD for 6 seconds | |
Tidal Wave | Standard | Unlocked by default | SPECIAL’s waves are 20% larger and longer | |
Power Dive | Standard | Unlocked by default | DEFENSE triggers POWER’s effect with a +20% damage increase when Melusine dives underwater | |
Aftershock | Standard | Unlocked by default | POWER leaves a water core at cast location that triggers POWER again after 1.5 seconds for 50% of its damage | |
Freezing Splash | Standard | Unlocked at Rank 2 | POWER applies CHILLED to hit enemies and has +15% range | |
Underwater Predation | Standard | Unlocked at Rank 3 | Hold DEFENSE to move underwater, crossed enemies become VULNERABLE for 4 seconds | |
Backwash | Standard | Unlocked at Rank 3 | When SPECIAL ends, add 3 additional waves coming backwards that deal 50% damage each | |
Submerging Attack | Standard | Unlocked at Rank 4 | ATTACK damage increases by 8% for each enemy hit (up to 6 hits, +48%)
Resets if Melusine takes damage or exits SING STANCE |
|
Geyser | Standard | Unlocked at Rank 4 | POWER deals +50% damage at its center | |
Water Communion | Standard | Unlocked at Rank 5 | DEFENSE clears SPECIAL’s cooldown and increases next SPECIAL’s damage within 3 seconds by +40% |
Magical Objects
Name: | Rarity: | Effects: |
---|---|---|
Dreamcatcher | Common | Reduce Sandman’s Dream Shards prices by 10% |
Fairy dust | Common | +50% to any SHIELD applied or receive |
Voodoo doll | Common | Deal +30% damage to bosses |
Mermaid tears | Common | +25% to any healing effect provided or received |
Ogre blood | Common | DMG +1 for each 5 VITALITY you have |
Eternal rose | Common | Deal +10% damage to enemies for each Negative Status they have |
Goldilocks porridge | Common | DMG +20 when at Full Health |
Little Thumb Pebbles | Common | After taking damage, gain Crit Chance +30% for 5 seconds |
Horn of plenty | Rare | VITALITY +5 for each Magical Object carried |
Unicorn horn | Rare | At Critical Health, gain +1 REGENERATION (max every 30 seconds) |
Vajra | Rare | DASH deals +50 damage to crossed enemies |
Jack of diamond card | Rare | SPECIAL deals +20% damage |
King of clubs card | Rare | POWER deals +20% damage |
Ace of spades card | Rare | ATTACK deals +20% damage |
Dragon hide | Rare | +1 ARMOR for each 5% missing health |
Golden Egg | Rare | DMG +1 for each 40 Dream Shards in stock |
Thunderstone | Epic | SPECIAL gains +1 Charge(s) |
Raven eye | Epic | Reduce ULTIMATE cooldown by 20% |
Raven beak | Epic | Reduce SPECIAL cooldown by 20% |
Raven claw | Epic | Reduce POWER cooldown by 20% |
Raven skull | Epic | Reduce DEFENSE cooldown by 20% |
Raven wing | Epic | Reduce DASH cooldown by 20% |
Flaming pearl | Epic | POWER gains +1 Charge(s) |
Adder stone | Epic | DEFENSE gains +1 Charge(s) |
Legendary | ||
Legendary | ||
Vorpal blade | Legendary | Any damage you deal kills standard enemies below 20% health or elite enemies below 10% health |
Water of life | Legendary | Fully Heal the start of each DAY or NIGHT |
Legendary | ||
Swan Cloak | Legendary | DASH heals for 50% of damage taken during last 2 second(s) |
Excalibur | Legendary | DMG +20 for each Legendary Upgrade you have |
Seven-league boots | Legendary | Clear DASH cooldown whenever you use POWER, SPECIAL, or DEFENSE |
Golden coat of chainmail | Legendary | Damage taken within 1 second(s) cannot exceed 30% of you maximum health |
Legendary | ||
Mad hat | Cursed | Lose 1 Dream Shard(s) first for each damage taken instead of health |
Cursed | ||
Hope Diamond | Cursed | Double the amount of collected Dream Shards but lose all Dream Shards at death’s door |
Witch’s broom | Cursed | DASH makes Hero INTANGIBLE but any damage taken is increased by +50% |
Oni mask | Cursed | DMG +30 for each Cursed Magical Object exceeding Legendery Magical Object number |
Black Lotus | Cursed | ATTACK gains +10% Life on hit but Healing Orbs don’t affect you anymore |
Nightmare goo | Cursed | SPECIAL deals +100% damage but has a +50% increased cooldown |
Nightmare thorn | Cursed | POWER deals +100% damage but has a +50% increased cooldown |
Cursed | ||
Bloody Mary’s mirror | Cursed | Any positive ARMOR is removed and transformed into DMG |
Consumables
Name: | Source: | Effects: |
---|---|---|
Adamant | The Sandman | ARMOR +5 |
Barbed Vine | The Sandman | Critical Attacks deal +25% damage |
Four-leaf clover | The Sandman | Gain +10 Crit Chance |
Gingerbread man | The sandman | Heal 100% of your maximum health |
Golden apple | The Sandman | VITALITY +5 |
Magic mirror | The Sandman | Gain a copy of random Common, Rare, or Epic Magical Object already owned |
Silver bullets | The Sandman | DMG +5 |
Read dream chapter | Grimoires | Gain +300 experience |
Read knowledge chapter | Grimoires | Gain +150 DREAM SHARDS |
Read mastery chapter | Grimoires | Improve a random UPGRADE 2 times |
We sincerely thank you for reading the Ravenswatch – Hero Upgrades Compendium and hope you found them useful. Please feel free to call out any mistakes or offer suggestions for enhancements in the section below, and we will fix them as soon as we can. You have my very best wishes for today. Shotgun Crusader, the author and originator of this post, is to thank for the inspiration. Don’t forget to add us to your bookmarks if you like the post; we update regularly with fresh stuff.
- All Ravenswatch Posts List
Leave a Reply