Simple, fun and hopefully, easy to understand guide on how to get all the Steam achievements currently in the game!
I haven’t seen anybody do a proper Steam achievement guide for this game, so I took the liberty of creating my own, hope it’s not too bad. It’s my first time making one so keep that in mind.
Please note that spoilers are inevitable when discussing achievements without being too vague as I want to make this guide as clear as possible. I won’t be diving into lore spoilers since it isn’t really necessary, rather it’s more of everything else about the game.
Let’s get started, shall we?
Also gonna be including some doodles with some because I feel like it :]
1-2. A New Friend and Stolen Enlightenment
You can get either achievement when hibernating after first meeting Looks to the Moon.
The deciding factor on which achievement is awarded is the five white neuron flies floating around her.
Taking one or more neurons by either eating it or simply taking it away from her will result in Stolen Enlightenment. While simply leaving her be, grants A New Friend.
Please do note that both achievements aren’t intended to be obtained through a single playthrough, but one can try so by saving a backup of the “sav.txt” file in the UserData of your Rain World files before meeting LttM and pasting it back in to do both with the same save file.
Though, I highly recommend to simply just play the game again because it’s more fun that way :]
3. The Journey
You get this achievement when hibernating after meeting up with Five Pebbles, who gives you the karma level needed to beat the game. Though, there is another way to get to max karma, and it relates to another achievement related to “Echos” (see the “Echo Achievements”).
You get this achievement by beating the game. Just follow Five Pebble’s instruction/directions and you’ll get there.
5. The Survivor
It is rewarded by spending five cycles at karma level 5 (default max karma). Progress is indicated by five dots that fill up.
The first achievement you’ll ever get, since you can’t get any of, or even make progress towards the other karma achievements, without unlocking this first in ANY given playthrough.
6-7. The Monk and The Hunter
You get this achievement by spending five cycles sticking to a specific diet of either plants or meat.
I notice it takes a while to pop up after getting The Survivor. Just keep eating fruit/meat stuff until a progress bar appears.
It takes about 5 cycles to fill the bar completely, but there’s a caveat of losing half a cycle of progress whenever you die and losing all progress when hibernating in a cycle where the diet is broken. You’ll know if you lost progress by seeing a red line in the associated achievement icon in the hibernation screen.
Oh, protip! Hold the map button to speed up the animation of the hibernation screen. I only found it out 70 hours into the game, god I’m so dumb.
Also y’know what, he’s a helpful doodle guide to make it more clear :]
Please do note that the Monk and Hunter slugcats are only there to represent the achievements and you don’t need to play as them, sorry if you get confused… qwq
8. The Saint
It is rewarded by spending five cycles not harming any creature, including both passive and hostile creatures.
Hands off the spear and even rocks, don’t harm a fly… you can still eat ’em though. It has the logic of losing half a cycle’s worth of progress upon death and losing all progress when you go to sleep hurting something in the cycle. Just be a pacifist! It’s not that hard not to hurt anything… okay… maybe it is if everything is out to kill you.
Run, juke or whatever, just don’t fight!
9. The Outlaw
It is rewarded by killing things… passive, neutral or hostile, doesn’t matter. Resets when you spend a cycle not hurting a darn thing.
Opposite of The Saint, but it doesn’t seem to follow the “five cycles” and “die-half” logic of the previous ones, rather, it keeps a tally count of the things you’ve killed and not hurting anything in a cycle resets it. It’s best to kill defenseless creatures like lantern mice and squidcadas as to not risk dying. It’s quantity over quality!
10. The Chieftain
You get this achievement when you max out your reputation with the Scavengers if you give them enough pearls.
Keep a pearl in your belly and throw it to the scavengers if you come across them. Or save it to cross a Scavenger Toll. Both gradually increases your global reputation with the Scavengers.
Building up their reputation can actually help you in the long run as it makes you able to cross Scavenger Tolls without playing and sometimes, they’ll even join your shelter. My experience with that is… let’s just say that I got stuck for a good 2 minutes .-.
This achievement can actually be revoked, along with the passage (if you haven’t used it yet) by ruining your established reputation by murdering them. Obviously, Steam achievements cannot revoked, so you can do that if you’re feeling devilish. I don’t recommend it if you don’t want to be constantly hunted.
11. The Wanderer
You get this by sleeping in a shelter at least once in all of the major areas of the game.
The dots in the hibernation screen actually represent specific areas and you can use it to potentially find the area you haven’t slept in yet.
NOTE: If you are planning to use Passages to get this achievement, travel to a shelter at or near a karma gate leading to that area instead of travelling to that area directly. Travelling directly to an area and sleeping on it somehow doesn’t register towards the achievement. Found this out after wasting some of my passages so hope the few people that are reading this doesn’t make the same mistake.
12. The Dragon Slayer
To get this, you need to kill at least one of each common lizard types.
If you don’t know how to kill a lizard this might be tough. Each type has their own quirks that you’ll find out throughout the game. Just know not to aim for the head, because spears bounce off it. I’ll drop their act and give some tips on areas to find them.
Greens are basic, slow and can’t reach most things but tough. Commonly hangout in the Outskirts and Industrial Complex if I can recall.
Pinks are found in most areas, notably Outskirts. They can climb poles but generally… average.
Blues are one of the weakest, but they’re fast and can climb the background walls! Usually found in most areas, notably areas where there are background stuff like Industrial Complex.
White Lizzies can camouflage but are weak. Usually spot them around the high-up areas ready to grab me with their tongue and jump off. Darn Wall…
Yellows/Oranges come in packs, usually hard to kill because of that, but if you get one isolated it would be easier to deal with. I remember seeing them mostly in Sky Islands and The Exterior.
Black Lizzies are blind, making a noise is one way to bring the surrounding pack to your location. Another one that’s better to deal with in isolation. Blindies are in dark areas mostly.
P.S. Doing this as a Monk will prove to be more difficult than usual due to the reduced attack damage, so be wary!
13. The Friend
Hibernate with a lizard in your shelter three times.
Get yourself some dead meat to throw at lizards to tame them, usually have to kill a critter for it. You can usually find centipedes if you’re down low, small ones can do. Squidcadas if you’re up high. Eggbugs if you’re right in the middle. Really, any corpse will do, though some are heavy that you need empty hands to carry it.
Best bet are blues or white lizzies due to their ability to climb background walls making it easier to follow you into a shelter.
(The Monk has a slightly easier time taming lizzies.)
You could tame one as early as the Outskirts though, but since lizards there typically have low mobility, the only reliable shelter that they’ll be able to follow you on is the first shelter and they’ll be stuck there forever… unless they die or something.
Also note that even tamed lizards CAN bite you, especially if they’re badly hurt. Give them something to chew on and feed them (that is NOT your squishy body) from time to time. Trust me on that one, you don’t want your pet killing you unknowingly and losing a lot of progress.
Since the achievement only checks for a lizard in a shelter, you could make an untamed lizard follow you in a shelter and it will still count towards the achievement, actually had that happened to me on my first playthrough without me realizing it. Doing it is hard though and I recommend just trying to tame one instead.
14. The Scholar
After meeting both Looks to the Moon and Five Pebbles, any colored pearl you pick up in the cycle upon hibernation will count towards this achievement. You only need three pearls to unlock this achievement.
Colored pearls are usually placed in specific locations of the world (typically one in each region) and you will occasionally come across them throughout your journey.
You can learn more about the world of Rain World if bought to Moon for her to read, and you can use it to barter with Scavengers (though not really recommended if you haven’t met Moon and Pebbles yet as you wouldn’t make progress).
Just pick them up and drop it back down if you don’t care about them and you will make progress upon hibernating. You only need to find 3 pearls and you can’t lose progress so this achievement is pretty simple if you know where to look.
Reach the maximum karma level in the game before talking to Five Pebbles. This is done by the use of the “Echo” entities that usually only appear if you are at Karma level 5 and above. Each of them has an associated achievement so info to the individual echos are found below.
You only need to find 4 of 6 of these “Echos” to be able to get this achievement.
16-21. Echo Achievements
These achievements are associated with the “Echo” entities that appear throughout specific areas of the game. Along with Pilgrimage, this achievement is hidden in the Steam achievements list.
When visiting an area where an Echo would reside, you would first get an animated blue flash in your screen where the surroundings are grayscaled. This is the game’s way of telling you that this area is special, and while I suggest finding the areas on your own, I’ll still attach a picture of their locations in the in-game map. Below is an example of seeing a blue flash.
After witnessing the blue flash, hibernating or dying would advance the process.
If you return to the area at default maximum karma level (5) or otherwise at high karma, you would hear heavenly music accompanied with a blue tint and lack of predators, meaning the Echo has spawned and seeking them will increase your maximum karma level and set it to that. Otherwise, everything will be normal and that means you haven’t hit the karma requirement for an Echo to spawn in.
One remedy to this is using a Passage system gained from karma achievements as it will automatically set you to the maximum Karma level you have upon use. Considering Passages are limited, it’s up to you if you want to.
Two specific echos do not follow this system however, and will appear regardless and all you need to do is reach their spots. No karma requirement or blue flash needed, they’re just there chillin’. They are the first two listed below:
16. Six Grains of Gravel, Mountains Abound
This cool echo is always hanging about at the top of the The Wall, the left-most part of The Exterior. It’s also left of the exit to Five Pebbles after taking the long empty walk. Doesn’t care about karma and doesn’t spend a cycle letting you know they’re there with a flash, you’ll see them the moment you enter their area.
17. Two Sprouts, Twelve Brackets
This echo is at the right side of the big pit leading to the Subterranian from the Farm Arrays karma gate. Like Six Grains of Gravel, Mountains Abound, they couldn’t care less about your karma level and you’ll see them the moment you enter their room.
18. Four Needles under Plentiful Leaves
Probably the first echo you’ll encounter if you’re lucky enough to have a high karma level to come back after seeing the blue flash. They reside in the right-ish area of the Shaded Citadel, to the left of the gate leading to Shoreline. Go in the top-right pipe in a crossroad area.
19. Nineteen Spades, Endless Reflections
Located in the top of the world in Chimney Canopy between the paths leading to the karma gates of the Sky Islands and The Wall. Needs blue flash and high karma.
20. Droplets upon Five Large Droplets
Located above the infamous yellow lizard tunnel, on the solo pipe in the left-ish middle area. Needs blue flash and high karma.
21. A Bell, Eighteen Amber Beads
Located at the lower right area of the Farm Arrays, going down to the pipe in the left pit to the left of the Outskirts karma gate and then through the left pipe. Needs blue flash and high karma.
Well, hope this proves helpful, at least to some 😀
Sorry if the Echo achievements are a mess, I tried my best to explain them. There are some other resources out there that explain it better than me so go try them out if my explanation is difficult to understand. I recommend the Rain World Fandom Wiki – [fandom.com] .
Like I said this is my first time making a steam guide and since I’m also pretty new in Rain World, I’m bound to have made mistakes somewhere. So if you’d like to correct potential mistakes, give feedback, suggestions and whatnot, just leave a comment and I’ll try and patch it up.
Freakin love this game, man.
Anyway, thanks for reading and happy hunting!
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