Quake – KEX Enhanced – CVAR and Command List Guide

Quake – KEX Enhanced – CVAR and Command List Guide 1 - steamlists.com
Quake – KEX Enhanced – CVAR and Command List Guide 1 - steamlists.com

the FULL list of current Cvar & Commands for Quake 2021 KEX Enhanced
 
 

Kex Engine 4.0 (bastet)
 
 
 
Quake 1.0.4126 (Standard PC Platform)
 
 
 
BetaSubmission(MS5)-1646-gdf5a05b9 Aug 18 2021 13:59:39

 
 
(note: some are not defaults, will re-aquire defaults later)
 
(maybe…or maybe not)
 
 

Cvars: A

 aa_interpolaterate (0.6) - The rate in which aim assist interpolates the friction
 aa_allowinterpolate (1) - Interpolate the aim assist friction 
 aa_enable (0) - Enables aim assist
 aa_debugselector (0) - Visualize aim assist selector (debugging)
 aa_selection_maxdistance (950.0) - The Maximum Distance away for a target to be considered for adhesion, friction and target lock-to
 aa_selection_maxdegrees (10.0) - The Maximum angular separation from the aim axis
 aa_distance_rampdown (10.0) - Distance for ramping down distance modifier
 aa_distance_rampup (1000.0) - Distance for ramping up distance modifier
 aa_distance_min (0.0) - Minimum Optimal Distance for aim assist effect
 aa_distance_max (500.0) - Maximum Optimal Distance for aim assist effect
 aa_distance_expandradiusmultiplier (8.0) - The expanded multiplier for target radius, friction radius and adhesive radius
 aa_distance_expandradiusdistmin (0.3) - Min fractional distance before expanding kicks in (smoothstep formula)
 aa_distance_expandradiusdistmax (1.0) - Max fractional distance before expanding kicks in (smoothstep formula)
 aa_friction_optimalradius (50.0) - Optimal Distance for Friction to take an effect
 aa_friction_radius (25.0) - Friction Collision Sphere Radius
 aa_friction_innterradiusrolloffpct (0.6) - The percentage of the calculated radius to use as the inner radius for rolloff calculation
 aa_friction_multipliermin (0.0) - Minimum Friction Scalar - Value must be in 0..1 and smaller than corresponding max value
 aa_friction_multipliermax (0.4) - Maximum Friction Scalar - Value must be in 0..1 and smaller than corresponding max value
 aa_adhesion_optimalradius (30.0) - Optimal Distance for adhesion to take an effect
 aa_adhesion_radius (15.0) - Radius used to apply adhesion amount
 aa_adhesion_innterradiusrolloffpercent (0.6) - The percentage of the calculated radius to use as the inner radius for rolloff calculation
 aa_adhesion_yawspeedmax (25.0) - Max Yaw Adhesion Speed
 aa_adhesion_pitchspeedmax (15.0) - Max Pitch Adhesion Speed
 aa_adhesion_contributionpercentmax (0.6) - Max Adhesion Contribution Percentage (Value must be in 0..1 range)

 
 
 

Cvars: B

 bnet_scEntitlementUnlocked (1) - Slayers Club successfully unlocked - Internal use only
 bnet_scEntitlementPlatfId () - Slayers Club platform ID (internal use only)
 bnet_doQuickAccountProcess (1) - Internal use only
 bot_entityDebug (0) - 1 = Draw Debug Info About All Entities In The World
 bot_num_debug (0) - Set To The Bot Number You Want To Debug
 bot_skill (2) - Bot Skill Level. Valid Values 0( Training ) - 5( Nightmare )
 bot_minClients (-1) - Set How Many Clients You Want In Want The Server. -1 = Disable. 0 = No Bots Allowed
 bot_numBots (-1) - Set How Many Bots You Want In Want The Server. 0 = Disable. > 0 = Number Of Bots To Spawn
 bot_respawnTime (0) - Default Respawn Time For Bots
 bot_pause (0) - 1 = Pause Bot Thinking
 bot_move_disable (0) - 1 = Bots Can't Move
 bot_move_debug (0) - 1 = Debug Bot Movement
 bot_jump_disable (0) - 1 = Bots Can't Jump
 bot_senses_disabled (0) - 1 = Disable Bot Senses
 bot_aim_debug (0) - 1 = Enable Debugging Of Bot Aiming
 bot_aim_disabled (0) - 1 = Disable Bot Aiming
 bot_aim_instant (0) - 1 = Bots Are Aimbots - For Testing
 bot_weapons_disable (0) - 1 = Bots Don't Use Weapons
 bot_combatDisabled (0) - 1 = Bots Don't Go Into Combat Behaviors
 bot_meleeDisabled (0) - 1 = Bots Don't Use Melee Combat Behaviors
 bot_axeAttack (0) - 1 = Bots ONLY Use Melee Weapons In Combat
 bot_followPlayer (0) - 1 = Bots Follow Around The Local Player
 bot_showPaths (0) - 1 = Bots Show The Path To Their Current Goal
 bot_trackPlayer (0) - 1 = Bots Always Track The Local Player
 bot_navNodeGoal (-1) - >= 0 - Bots Will Move To This Nav Node In The World
 bot_showBots (0) - 1 = Show All Bots In The World
 bot_deltaTime (0.0167) - Delta Time ( In Seconds ) Between Bot Updates)
 bot_debugSystem (0) - General = 1/Behavior Tree = 2/PowerItemDebug = 3/Move Goal Debug = 4/World State Debug = 5/Trace Manager Debug = 6
 bot_drawNavNodes (0) - 1 = Bots Draw Nav Nodes In The World
 bot_pathTest (0) - 1 = Debug Bot Path Behavior
 bnet_silentLog (0) - Silence BNET debug log messages in console for user convenience
 bnet_anonbuid (anonymous) - BNet anonymous account ID (internal use only)
 bnet_acctType (69) - BNet account type (internal use only)
 bnet_platformId (steamid) - BNet platform ID (internal use only)
 bnet_uuid (base) - BNet client UUID (internal use only)
 bnet_lastbuid (id1) - BNet client BUID (internal use only)

 
 
 

Cvars: C

 con_alwaysShowConsole (0) - Overlays the console output to screen
 con_showfps (1) - Displays current FPS
 con_fontsize (14) - Sets size of console font (requires restart)
 con_scrollamount (1) - Sets the number of lines to scroll in console
 cl_engineFPS (60) - Frames per second the renderer runs at
 cl_engineHZ (60) - Frames per second to run the game logic at
 cl_engineNoSleep (0) - Don't sleep if the game is running too fast
 cl_saveScreenshotsAsJPEG (0) - If enabled, screenshots will be saved out as JPEG instead of PNG
 cl_updateCPUUsageFrequency (500) - Number of times in milliseconds to query CPU utilization. Higher frequencies will cause the result to be less accurate
 cl_saveScreenshotUserDirectory (1) - If disabled, screenshots will save in the same directory as executable, otherwise will save to user save game folder
 cl_interpolation (1) - Enables interpolation (for high FPS and 144hz users)
 con_statfontsize (12) - Sets size of fonts for stat system (requires restart)
 cl_skipHud (0) - 1 = No HUD
 chase_back (100.0) - 
 chase_up (16.0) - 
 chase_right (0.0) - 
 chase_active (0) - 
 cl_run (1) - Enable always run
 cl_upspeed (200.0) - 
 cl_forwardspeed (400.0) - 
 cl_backspeed (200.0) - 
 cl_sidespeed (350.0) - 
 cl_movespeedkey (2.0) - 
 cl_yawspeed (140.0) - 
 cl_pitchspeed (150.0) - 
 cl_anglespeedkey (1.5) - 
 cl_movelerping (1) - If enabled, interpolates move stepping for certain entities
 cl_animlerping (1) - If enabled, interpolates alias model animations
 cl_name (Quake) - 
 cl_color (164) - 
 cl_shownet (0) - 
 cl_nolerp (0) - 
 cl_lookspring (0) - 
 cl_lookstrafe (0) - 
 cl_sensitivity (3.69) - 
 cl_predict (1) - Turn on prediction
 cl_predict_debug (0) - Show prediction debugging info. Off, Server Origin (Green) vs Furthest Attempted Prediction (Cyan), Prediction Origin (White) vs Camera with nudge (Yellow)
 cl_displayMessages (1) - Displays in-game messages
 coop (0) - 
 cl_joyinvertlook (0) - Invert joystick look
 cl_joylookspeed_x (0.5) - Joystick Look speed (x-axis)
 cl_joylookspeed_y (0.5) - Joystick Look speed (y-axis)
 cl_joy_accel_speed (64.0) - Sets joystick acceleration speed
 cl_joy_accel_precision_threshold (0.7) - Sets joystick threshold to dampen acceleration when making slow turns
 cl_joymovesensitivity (4.0) - Joystick Move sensitivity
 cl_swapjoysticks (0) - Swaps joysticks for movement and turning
 cl_mousesmooth (1) - Set smooth mouse threshold
 cl_usegyros (0) - Allow gyroscope input
 cl_gyroSensitivityX (4.0) - Gyroscope turning sensitivity
 cl_gyroSensitivityY (3.5) - Gyroscope look sensitivity
 cl_hud (3) - no hud, transparent hud, standard hud, standard hud with ammo
 cl_rollspeed (200.0) - 
 cl_rollangle (2.0) - 
 cl_bob (0.02) - 
 cl_bobcycle (0.6) - 
 cl_bobup (0.5) - 
 crosshair (1) - 
 cl_skipCrosshair (0) - 1 = Skip Drawing Crosshair
 cl_skipViewBob (0) - 1 = Skip View Bob
 cl_crossx (0.0) - 
 cl_crossy (0.0) - 
 cl_hdhud_face_x (20) - X offset for face icon (HD Hud)
 cl_hdhud_face_y (34) - Y offset for face icon (HD Hud)
 cl_hdhud_armor_x (20) - X offset for armor icon (HD Hud)
 cl_hdhud_armor_y (58) - Y offset for armor icon (HD Hud)
 cl_hdhud_ammo_x (44) - X offset for ammo icon (HD Hud)
 cl_hdhud_ammo_y (34) - Y offset for ammo icon (HD Hud)
 cl_hdhud_health_num_x (50) - X offset for health num (HD Hud)
 cl_hdhud_health_num_y (34) - Y offset for health num (HD Hud)
 cl_hdhud_armor_num_x (50) - X offset for armor num (HD Hud)
 cl_hdhud_armor_num_y (58) - Y offset for armor num (HD Hud)
 cl_hdhud_ammo_num_x (132) - X offset for ammo num (HD Hud)
 cl_hdhud_ammo_num_y (34) - Y offset for ammo num (HD Hud)
 cl_hdhud_key_x (36) - X offset for key icon (HD Hud)
 cl_hdhud_key_y (52) - Y offset for key icon (HD Hud)
 cl_hdhud_face_alignment (-1) - Sets screen alignment for face icon (-1 = left, 0 = center, 1 = right) (HD Hud)
 cl_hdhud_armor_alignment (-1) - Sets screen alignment for armor icon (-1 = left, 0 = center, 1 = right) (HD Hud)
 cl_hdhud_ammo_alignment (1) - Sets screen alignment for ammo icon (-1 = left, 0 = center, 1 = right) (HD Hud)
 cl_hdhud_healthnum_alignment (-1) - Sets screen alignment for health num (-1 = left, 0 = center, 1 = right) (HD Hud)
 cl_hdhud_armornum_alignment (-1) - Sets screen alignment for armor num (-1 = left, 0 = center, 1 = right) (HD Hud)
 cl_hdhud_ammonum_alignment (1) - Sets screen alignment for ammo num (-1 = left, 0 = center, 1 = right) (HD Hud)
 cl_hdhud_key_alignment (1) - Sets screen alignment for key icons (-1 = left, 0 = center, 1 = right) (HD Hud)
 cl_localplayers (1) - Number of players for split screen (must be in co-op or deathmatch)
 cl_maxresendqueue (1) - The number of messages the server will try to resend in a single frame
 cl_connectvoice (0) - Connect to voice in multiplayer lobbies

 
 
 

Cvars: D E F G

 developer (0) - Developer mode
 deathmatch (0) - Deathmatch style to use. 0 turns off Deathmatch completely.
 dem_compress (1) - Compress demo commands
 dem_record (0) - Record demos
 d3d11_noAltEnter (1) - Prevent DXGI from responding to an alt-enter sequence (requires restart)
 d3d11_adapter (-1) - Force select an adapter
 d3d11_compileShaders (0) - If enabled, then compile direct x shaders at RHI initialization
 
 edgefriction (2.0) - 

 fraglimit (0) - Number of frags to win the game.

 g_vibration (0) - Allow haptic vibrations
 g_vibrationVolume (0.1) - Haptic vibration intensity
 g_language (en) - Language localization
 g_debuglocalization (0) - Wrap strings in angled brackets when loading strings from loc file, must be set at command line
 gamecfg (0) - 
 g_showintromovie (0) - Play intro movies on startup
 g_sys_language (en) - System language setting
 gl_cshiftpercent (100.0) - 
 gamma (1.0) - 
 g_showSpawnPoints (0) - Set To 1 To Show In-Game Spawn Points
 g_showRuler (0) - Set To 1 To Show In-Game Ruler
 g_drawWalkPath (0) - 1 = Show Walk Path To Where Your Looking. 2 = Set Start/Goal By Shooting
 g_showEnts (0) - Set To 1 To Show In-Game Entities
 g_showMonsters (0) - Set To 1 To Show In-Game Monsters

 
 
 

Cvars: H I J K L M

 hostname (Quake) - 

 imgui_scale (0) - > 0 = Override The Scale IMGUI Menus Use
 in_joystick_xaxis (2) - Specifies the joystick 'x' axis
 in_joystick_xinvert (0) - Inverts joystick 'x' axis
 in_joystick_yaxis (1) - Specifies the joystick 'y' axis
 in_joystick_yinvert (1) - Inverts joystick 'y' axis
 in_joystick_strafeaxis (0) - Specifies the joystick axis for left/right
 in_joystick_strafeinvert (0) - Inverts joystick left/right
 in_joystick_lookaxis (3) - Specifies the joystick axis for up/down
 in_joystick_lookinvert (0) - Inverts joystick up/down
 in_joystick_laxisdeadzone (0.24) - Sets dead zone threshold for left axis
 in_joystick_raxisdeadzone (0.265) - Sets dead zone threshold for right axis
 in_profilejoybuttons (0) - Display joystick button ID in console when pressed
 in_nojoy (0) - Disables joystick activation
 in_skipplayerone (1) - Prevents player one from being assigned a controller, controllers are passed to the next slot

 jobs_enable (1) - Enables tasks to be distributed into job threads for performance
 jobs_concurrentThreads (-1) - Specifies number of concurrent threads to process jobs. if none specified then all jobs are executed immediately. (Requires restart)
 
 kf_basepath (Q:\Quake\rerelease\) - Base file path to look for files

 m_pitch (0.022) - 
 m_yaw (0.022) - 
 m_forward (0.0) - 
 m_side (0.8) - 

 
 
 

Cvars: N P

 navEdit_playSounds (1) - 1 = Play Sounds In The Nav Editor
 navEdit_showOneWayLinks (0) - 1 = Only Show Nodes With One Way Links
 navEdit_nodeDrawDist (1024) - The Distance The Editor Draws Nav Nodes
 navEdit_skipValidation (0) - 1 = Skip Editor Validation Check When Saving Nav Nodes
 noexit (0) - 
 net_compress (1) - Enables compression of packets
 net_messagetimeout (20) - 
 net_config_com_port (1016) - 
 net_config_com_irq (4) - 
 net_config_com_baud (57600) - 
 net_config_com_modem (1) - 
 net_config_modem_dialtype (T) - 
 net_config_modem_clear (ATZ) - 
 net_config_modem_init () - 
 net_config_modem_hangup (AT H) - 
 nomonsters (0) - 
 net_crossplay (0) - Enables the operation of crossplatform lobbies
 net_voip (0) - Enables voice chat in multiplayer
 net_voipmic (0) - Enables the local microphone for voice chat
 net_voipptt (0) - Enables push to talk on the local mic
 net_texttospeech (0) - Enables Text To Speech
 net_speechtotext (0) - Enables Speech To Text
 net_directconn (0) - Enables direct connections
 net_queueController (0) - Controls whether matchmaking queues in controller-only lobbies
 nav_edit (0) - Set To 1 To Activate Nav Editor
 navEdit_autoConnectNodes (1) - 1 = When Connecting A Source Node To A Target, Try To Automatically Connect The Target Back To The Source
 navEdit_postConnectToNodeAction (1) - 0 = Keep The Source Node Selected. 1 = Switch To The Target Node After Connection Is Complete
 navEdit_updateSourceHistoryOnConnectionChange (1) - 1 = Update Source Node History Any Time You Connect/Disconnect It From Another Node
 
 pausable (1) - 
 p_skipEdictTouch (0) - 1 = Don't Update Touching Edicts
 playername (Ranger) - A player name to use if no social service is available

 
 
 

Cvars: R

 r_verticalsplitscreen (0) - Controls if 2 player splitscreen is vertical or horizontal
 r_fov (100.0) - Field of view
 r_resolutionscale (0) - Enable resolution scaling - can either be at a fixed scale or dynamically adjust based on performance
 r_resolutionscale_fixedscale (1.0) - Forces the resolution to scale at this value (ignored if dynamic scaling is enabled)
 r_resolutionscale_targetdrawtime (0.9) - The targeted session draw time before downscaling the resolution (Note: use the statrhi command to see the session draw time)
 r_resolutionscale_gooddrawtime (0.75) - The required time in which the session draw time must fall under in order to upscale the resolution (Note: use the statrhi command to see the session draw time)
 r_resolutionscale_lowerspeed (0.1) - Sets how fast to downscale the resolution
 r_resolutionscale_increasespeed (0.1) - Sets how fast to upscale the resolution
 r_resolutionscale_numframesbeforeraising (10) - Number of frames to wait before increasing resolution when performance is good
 r_resolutionscale_numframesbeforelowering (2) - Number of frames to wait before decreasing resolution when performance is bad
 r_resolutionscale_aggressive (0) - If enabled, resolution scale will adjust aggressively
 r_nolerp_list (progs/flame.mdl,progs/flame2.mdl,progs/braztall.mdl,progs/brazshrt.mdl,progs/longtrch.mdl,progs/flame_pyre.mdl,progs/v_saw.mdl,progs/v_xfist.mdl,progs/h2stuff/newfire.mdl) - Filter list that excludes any entities matching the specified model to not perform any animation interpolation
 r_aofullres (0) - Sets AO full resolution
 r_aoradius (8.0) - Sets AO radius
 r_aodepthbias (4.0) - Sets AO depth bias
 r_aointensity (4.0) - Sets AO intensity
 r_aominradius (2.0) - Sets AO min radius
 r_aomaxradiusshrink (0.25) - Sets AO max radius shrink
 r_aoblurprecision (250.0) - Sets AO blur precision factor. Used to fix halo artifacts
 r_showoverdraw (0) - Display tile lighting overdraw - blue indicates good, red indicates bad (debugging)
 r_shownormals (0) - Display surface normals (debugging)
 r_drawViewModel (1) - Draw View Model
 r_enablefog (1) - Enables fog
 r_showtris (0) - Render geometry as wireframe (debugging)
 r_clear (0) - Force Clear Screen Every Frame
 r_drawEntities (1) - Draw Entities In The World
 r_md5models (1) - Render MD5 models instead of alias models (if available)
 r_renderWaterViewFX (1) - 1 = Draw Water View FX When In Water
 r_subdivide_size (128) - 
 r_squareparticles (1) - Particles are displayed as solid quads (Quake64)
 r_partdepthbias (-0.0001) - Sets a depth bias for particles
 r_partslopebias (-4.0) - Sets a slope bias for particles
 r_dofBlurRange (0.0) - Sets DOF blur range (debugging)
 r_dofFocusDistance (0.0) - Sets DOF focus distance (debugging)
 r_dofFocusRange (0.0) - Sets DOF focus range (debugging)
 r_dof (0) - Enables depth of field
 r_brightness (0.0) - Applies overall display brightness
 r_crtmode (0) - Enables CRT emulation (Quake 64 only)
 r_shadows (1) - Enables shadow mapping
 r_showshadowatlas (0) - Displays the shadow map atlas (debugging)
 r_noEntityCastShadowList (progs/missile.mdl,progs/flame.mdl,progs/flame2.mdl,progs/lavaball.mdl,progs/grenade.mdl,progs/spike.mdl,progs/s_spike.mdl,progs/laser.mdl,progs/lspike.mdl,progs/candle.mdl) - Filter list that excludes any entities matching the specified model to not cast shadows
 r_fullbright (0) - Disables lightmaps
 r_monochromelightmaps (0) - If enabled, lightmaps will display as grayscale
 r_brushmodeldepthbias (-1e-06) - Sets a depth bias for brush models
 r_brushmodelslopebias (0.5) - Sets a slope bias for brush models
 r_previewlightmap (-1) - Display lightmap texture (num = which page to display) (debugging)
 r_oitWeight (10000.0) - Sets the weight value for OIT blending
 r_oitClamp (3000.0) - Sets weight clamp value for OIT blending
 r_gpuCulling (1) - Enables compute shader to backface cull triangles in world
 r_wateralpha (0.7) - Sets alpha for all water surfaces
 r_telealpha (0.96) - Sets alpha for all teleport surfaces
 r_slimealpha (0.7) - Sets alpha for all slime surfaces
 r_lavaalpha (0.666) - Sets alpha for all lava surfaces
 r_notextures (0) - Disables texture mapping
 r_generateMipMapsRunTime (1) - Generate mip maps at runtime instead of loading from BSP (requires level restart)
 r_textureMode (nearest_mipmap_nearest) - Sets texture mode
 r_computenormals (1) - Compute vertex normals at runtime instead of using a pre-defined table
 r_subdivide_size (64) - Sets subvided size for sky and water surfaces
 registered (1) - Determines if game is shareware or fully registered copy
 r_antialiasing (1) - Sets a antialiasing mode
 r_ambientOcclusion (0) - Enables ambient occlusion
 r_visualizeAO (0) - Show ambient occlusion results (debugging)
 r_bloom (0) - Enables bloom
 r_motionBlur (0) - Enables motion blur
 r_motionBlurShutterSpeed (250.0) - Sets the motion blur shutter speed. Smaller the value, the more sensitive the blur will become
 r_motionBlurVisualize (0) - Enables debugging visualization of motion blur
 r_gamepadStyle (detect) - The kind of gamepad style to use for drawing bindings.
 r_fontHinting (0) - Font hinting mode (Requires restart) (0 = normal, 1 = light, 2 = monochrome, -1 = none)
 r_maxocclusionunit (0.01) - Determines the threshold to re-issue an occlusion query
 r_rhimaxanisotropic (16) - Sets quality level for anisotropic texture filtering
 r_rhirenderfamily (vulkan) - Set which graphics driver API to use

 
 
 

Cvars: S

 snd_volume (0.7) - Sound volume
 snd_musicvolume (1.0) - Music volume
 snd_hardwarereverb (1) - Enable hardware reverb effects
 snd_lowpassfilter (1) - Enable low pass filter for digital sound effects
 snd_lowpassgain (0.8) - Low pass filter gain for high frequencies
 snd_lowpasscutofffreq (6833) - Specifies the cut-off frequency for the low pass filter
 snd_voicelanguage (0) - Language of voice effects
 sys_kpfram (0) - Load all KPF files into RAM
 scr_polyblend (1) - Enables screen flashes (powerups, damage, pickups, etc)
 scr_dosresolution (0) - Emulates VGA 320x240 resolution
 scr_blurbackgroundformenu (1) - Blur background when menu is active
 scr_screenscale (0.0) - Set scale for on-screen overlay. If zero, then it will auto-scale based on resolution
 scr_underwater_strips (240) - Sets the number of strips for the underwater effect
 scr_underwater_magnitude (6.0) - Sets magnitude of the underwater wave effect
 scr_underwater_speed (80.0) - Sets speed of the underwater wave effect
 scr_underwater_spread (3) - Sets spread of the underwater wave effect
 scr_centertime (5) - 
 scr_showram (1) - 
 scr_showturtle (0) - 
 scr_showpause (1) - 
 scr_printspeed (8) - 
 scr_textfadethreshold (0.25) - Sets threshold for fading out center text
 scr_usekfont (1) - Enable Unicode font rendering, can be set by mods that are aware of localization.
 scr_displayCenterMessages (1) - Displays centered in-game messages
 scr_maxlines (4) - Maximum amount of lines to display on screen at once.
 sv_controlleronly (0) - PlayFab matchmaking distinguishes between devices in use
 serverprofile (0) - 
 samelevel (0) - 
 skill (1) - 
 sv_cheats (0) - Enable cheats in multiplayer
 sv_quitAfterChangelevel (0) - Instructs server to exit instead of changing level
 scratch1 (0.0) - 
 scratch2 (0.0) - 
 scratch3 (0.0) - 
 scratch4 (0.0) - 
 savedgamecfg (0) - 
 saved1 (0) - 
 saved2 (0) - 
 saved3 (0) - 
 saved4 (0) - 
 sys_logresourcemsgs (0) - Show resource loading debug messages
 scr_ofsx (0.0) - 
 scr_ofsy (0.0) - 
 scr_ofsz (0.0) - 
 snd_ambient_fade (100.0) - Sets ambient fade factor
 snd_ambient_level (0.3) - Sets ambient level threshold
 snd_nosound (0) - Disables audio on startup
 snd_precache (1) - Precaches audio on level load
 snd_mixahead (0.1) - Sets mix ahead value for the sound mixer
 sv_wallfriction (0) - Friction is applied to players when angle is facing a wall
 sv_clientauth (1) - Give clients a slight bit of authority over their own position
 sv_friction (4.0) - 
 sv_stopspeed (100.0) - 
 sv_gravity (800.0) - 
 sv_gibgravity (350.0) - Gravity Of Gibs
 sv_maxvelocity (2000.0) - 
 sv_nostep (0) - 
 sv_idealpitchscale (0.8) - 
 sv_maxspeed (320.0) - 
 sv_accelerate (10.0) - 
 sv_skipEdictTouch (0) - 1 = Don't Update Touching Edicts
 spawnEdit_renderDepthTested (0) - 0 = Draw Spawn Nodes Through The World
 spawnEdit_monstersOnly (1) - 1 = New Spawn Nodes Will Only Work For Monsters
 spawnEdit_playSounds (1) - 1 = Play Sounds In The Spawn Editor
 spawnEdit_spawnDrawDist (2048) - How Far To Draw Spawn Nodes In-World
 spawn_edit (0) - Set To 1 To Activate Spawn Editor

 
 
 

Cvars: T U V W

 timelimit (0) - Maximum amount of time the game can last for, in minutes.
 teamplay (0) - 

 ui_addonsBaseURL (https://www.bethesda.net/) - []  - Base URL for the add-ons directory
 ui_modellerp (1) - Sets both move lerp and anim lerp at once
 ui_showfull (1) - Shows full matches in the match browser
 ui_creditspeed (1.0) - Scale factor for the credits speed
 ui_showquitmessage (1) - Shows quit message when exiting client

 v_kicktime (0.5) - 
 v_kickroll (0.6) - 
 v_kickpitch (0.6) - 
 v_iyaw_cycle (2.0) - 
 v_iroll_cycle (0.5) - 
 v_ipitch_cycle (1.0) - 
 v_iyaw_level (0.3) - 
 v_iroll_level (0.1) - 
 v_ipitch_level (0.3) - 
 v_idlescale (0.0) - 
 v_centermove (0.15) - 
 v_centerspeed (500.0) - 
 v_width (1920) - Video resoultion width
 v_height (1080) - Video resolution height
 v_windowed (1) - Set either windowed or fullscreen mode
 v_borderless (1) - Hide window border for non-fullscreen mode
 v_refresh (60) - Video refresh rate (fullscreen only)
 v_vsync (0) - Vertical sync (0 = off, 1 = on, -1 = adaptive)
 v_displaymonitor (1) - Set index for which monitor to display
 v_displayrestart (-1) - Internal use only - do not modify
 v_windowXPos (0) - Sets X Offset of window (window mode only, use restart command to take effect)
 v_windowYPos (0) - Sets Y Offset of window (window mode only, use restart command to take effect)
 vk_assertOnValidationError (0) - If enabled, an assert will trigger if validation reporter triggers a warning or error
 vk_waitOnCommandDuringPresentation (0) - Always wait on all command buffers during swap chain presentation (debugging)
 vk_compileShaders (0) - If enabled, then compile spriv shaders at RHI initialization (requires Vulkan SDK to be installed)
 vk_enableDebugging (0) - Enables layer validation and debug outputs (requires a restart)

 ww_timer_speed (3.0) - How fast the weapon wheel fades in and out
 ww_size (640.0) - Weapon wheel size - smaller the value, the larger the display
 ww_screen_frac_x (0.76) - Sets horizontal fractional value of the screen for the wheel to display at
 ww_screen_frac_y (0.5) - Sets vertical fractional value of the screen for the wheel to display at
 ww_arrow_offset (102.0) - Sets the offset position for weapon wheel selection arrow
 ww_ammo_size (24.0) - Size of ammo counter display for weapon wheel
 ww_underpic_nudge_amount (4.0) - Sets weapon wheel underline icon offset
 ww_popout_amount (4.0) - Sets how far to pop out the selected weapon icon for weapon wheel
 ww_popout_speed (7.2) - Sets how fast to pop out the selected weapon icon for weapon wheel
 ww_unavailable_shade_value (80) - Sets how much to shade the item if not available in inventory for weapon wheel
 win_mdmpwithheap (0) - 
 win_allowmanualaffinitymask (0) - If 0, then let the OS deal with scheduling, if not then affinity mask is set by the engine
 win_numanode (0) - Specifies the desired NUMA Node to use on the system to keep all threads on the same node. -1 skips this and allows allocation on any thread.

 
 
 

Commands:

 addbot
 alias
 
 bind
 bugit
 bot_reloadsettings
 begin
 bf
 
 clear
 color
 changelevel
 connect
 connectpf
 clearalias
 cmd
 centerview
 connectip

 disconnect
 demos
 dumpvkmemory
 dxgi_listadapters

 entities
 edictinfo
 edict
 edicts
 edictcount
 exec

 fog
 fly
 flush
 
 game
 god
 give
 
 help

 in_up
 in_down
 in_left
 in_right
 in_forward
 in_back
 in_lookup
 in_lookdown
 in_moveleft
 in_moveright
 in_speed
 in_strafe
 in_attack
 in_use
 in_jump
 impulse
 internetenable
 
 kickbot
 kill
 kick
 kscores
 
 listtextures
 listbinds
 listcmds
 listvars
 load
 listen
 listresolutions
 listjoysticks
 loadAllVKShaders
 loadAllDX11Shaders
 listRuntimeClasses
 
 map
 mcache
 maxplayers
 menu_up
 menu_right
 menu_down
 menu_left
 menu_back
 menu_subaction
 menu_subaction2
 menu_select
 menu_activate
 menu_quicksave
 menu_quickload
 messagemode
 menu_main
 menu_singleplayer
 menu_load
 menu_save
 menu_multiplayer
 menu_keys
 menu_help
 menu_credits
 menu_quit
 menu_resetsettings

 notarget
 noclip
 nav_save
 nav_update_connections
 name
 netshutdown

 pointfile
 playdemo
 pushtotalk
 pframes
 path
 ping
 pause
 prespawn
 port
 profile
 printcaches
 printhunks
 printvkdescriptorsets
 pf_entities
 pf_blocks
 
 quit
 qc_printglobal

 reloadshaders
 restartserver
 reconnect
 restart
 
 seta
 screenshot
 stat
 stop
 switchweapon
 status
 spawn_save
 spawn_ai
 save
 say
 say_team
 spawn
 startdemos
 stopdemo
 slist
 showachievements
 showscores
 soundlist
 spawnipserver
 
 toggle
 timedemo
 timeline
 tell
 testerror
 terminate
 togglemenu

 unbind
 unbindkey
 unalias
 
 vibrate
 viewmodel
 viewframe
 viewnext
 viewprev
 v_cshift

 weaponwheel
 where
 wait
 writeuserconfig

 
 

Written by catbox

 
 
This is all about Quake – KEX Enhanced – CVAR and Command List Guide; I hope you enjoy reading the Guide! If you feel like we should add more information or we forget/mistake, please let us know via commenting below, and thanks! See you soon!
 
 


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