Covering all the basics for New Players to get started. Enjoy..
“PoE 2: Deadfire” is out for years (way above 300 hours myself), but it seems here at Steam most just bother with specific builds.
So, this Guide is for new players (..or those interested to start a second Playthrough), but not sure about the details and looking for some input to optimize the experience ^^
Combat (RTwP, TB)
The standard Mode. Pillars 2 is tailored around this mode..
You play in Realtime and Pause (default: SPACE) whenever you want to micro-manage Abilities/Casts
note: You can tweak AI-scripts to automize most combat up to 99% ;D
Introduced later, this mode has some advantages, but also many drawbacks.
Personally, I´d suggest against it.. fights feel drawn out.
|– Setting –||INGAME description||Comment|
|Story||– extremely EASY Combat||-> not worth it)|
|Relaxed||– easier Combat||-> boring|
|Classic||– STANDARD Combat||-> perfect for NEW Players|
|Veteran||– more enemies and more aggressive tactics||-> ideal Challenge for RPG Veterans|
|Path of the Damned||– largest number of enemies, encounters are stronger, AI cheats you||-> UNFAIR +Frustrating +Unrealistic|
Berath´s Blessing – optional use of Achievement-points from former Playthroughs
Trial of Iron – only 1 Savegame (!)
Expert Mode – “helper” features disabled
*Scaling: influences ALL encounters
Char Creation 1 (Race,Culture,Background)
General procedure is this:
Start NewGame ..choose Difficulty/Modifiers ..create Char (Race,Class,Stats, Culture,Background) .. name your "Watcher" and the game starts..
|Aumaua: +2 Might|
|Dwarf: +2 Might, +1 Constitution, -1 Dexterity|
|Elf: +1 Dexterity, +1 Perception|
|Godlike: +1 Dexterity, +1 Intellect|
|Human: +1 Might, +1 Resolve|
|Orlan: -1 Might, +2 Perception, +1 Resolve|
|Deadfire Archipelago:||+1 Dexterity|
|Ixamitl Plains:||+1 Resolve|
|Old Vailia:||+1 Intellect|
|The Living Lands:||+1 Might|
|The White that Wends:||+1 Perception|
Char Creation 2 (Class,Subclass,Stats)
..some classes (eg: Druid,Paladin,..) require a subclass
|Barbarian*||CC & Defender|
|Fighter***||Striker & Defender|
|Monk**||Striker & Defender|
|Rogue**||Striker & CC|
|Cipher***||Striker & CC|
|Druid**||Striker & Support & CC|
|Paladin**||Support & Defender|
|Chanter***||Support & CC|
|Ranger*||Striker & Defender|
|Wizard***||CC & Striker|
* = my Rating
|Attribute||Bonus (per point)||Defense (per point)|
|Might||+3% Damage / Healing|
|Dexterity||+3% Action Speed|
|Intellect||+10% Area of Effect|
|Resolve||-3% Hostile Effect Duration|
Berath´s Blessing (new game +)
..available AFTER getting Achievement points in former Playthroughs..
Aside from many options regarding your Backstory (related to PoE 1), you can enable a second Pet SLOT (Party Buff). This can be a huge advantage ^^
In PoE 2 you have 5 Slots for your Party. That means you bring your Hero + up to 4 helpers..
It´s smart to mix a bit because you need some melee fighters and some debuffers/supporters.
Singleclass vs Multiclass is a longterm decision that impacts the game quite a bit.. Single (one class) grows strong “faster” and can reach the highest (T8/9) Abilities/Spells, while Multi takes longer and cannot get T8/9 ..but allows more passive skills and is very strong Endgame.
#1 option – Rogue
Sadly, Backstab Assassin is very tricky in Party and not worth it.. most times you will not get the bonus except on first hit. Much better results, if played SOLO (micro-managing included).
Strongest AoE besides Endgame-Wizards is Offensive Tanks (like 2H Brute) and tanky DPS like DW Swashbuckler/Psyblade/Mindstalker..
Druids allow good Melee builds via Shapeshifting, but you need some Gear to get that running.
- #1 option – Ranger:
Best Ranger is Maia (Companion).. by a mile (thanks to her unique Subclass + Pet)
-> Ishiza fully specced is basically your 6th party-member ːDː
“Custom” Ranger can be good, ..but for the most part it´s just OK, not superb. Maia = Best
Before you get her, use Serafen (2x Pistol or Melee Barbarian) for Earlygame
Spellcaster (ranged + melee)
Magic users like Wizard/Priest/Druid are typically “ranged” (spell description shows the respective range), but many casts are Buffs/Selfbuffs and allow them to be solid Melee-fighters or mid-range supporters.. especially with powerful summoned weapons
- #Rule of Thumb: 3x Melee + 2x CC/Support/Ranged
Important: ..focus one Rogue on Mechanics to break Locks.. and spec another Char for SlightOfHand to steal/pickpocket.. (otherwise money becomes a problem)
- Multiclass needs Lvl 10-13 to feel good. That means Multiclass-Party takes longer to get strong, but it´s worth it Mid/Endgame.
-> I would always suggest a Chanter + Cipher + 1-2 Wizards for Debuff/Sustain.
- Druid-healing helps a lot Midgame, but once Chanter is Lv.19+ and your Party 80% geared, you can play without
- Paladin is also great Early/Midgame, but not needed Lvl 13+
– If you´re new, I suggest to use the Companions +Sidekicks, but make them Multiclass
– Lv.10+ you are mostly finished with Neketaka itself.. now you can start to gear up and start your career as a famous Pirate.. time to start plundering the seas ːD
– Lv.17+ you can think about replacing most Companions by Custom chars because at that point you got the hang of it and Companion-quests are mostly done.
– Tweaking AI-Scripts helps a lot
Story-heavy Party (Suggestions):
If you want to enjoy max Story and Dialogue.. while maintaining a solid Party I´d suggest:
Eder (Fighter/Rogue) +Aloth (Wizard/Rogue) +Pallegina (Paladin/Chanter) +Maia (Ranger/Rogue)
– Xoti (Priest/Monk) would be your Healer-Substitute for her Quests
– Serafen (Cipher/Barbarian) until you get Maia and for his Quests
– Fassina (Wizard/Chanter) is a decent choice Mid/Endgame ->Custom char is better
– Ydwin (Rogue/Cipher) starts glass-cannon, but once geared a monster like Mirke ːbrawlerː
– Mirke (Monk/Rogue) is very strong.. ->Custom char is slightly better
– Vatnir (Priest/Chanter) not needed outside BeastOfWinter (Endgame).. still better than Xoti
– the others are more or less optional, but still nice to have during Shipfights (->up to 6 Reserve-Slots ːDː)
Gear (Armor, Jewelry, Weapons…)
Gear example: Offensive Endgame Tank (2H)
..as you can see even with debuffed Stats in fight, barely taking damage and selfhealing, selfboosting.. (5-8 enemies = 10 seconds of mayhem)
..Recovery is usually important, don´t hamper yourself too much.. Light/Medium Armor is best^^
note: “Godlike” cannot wear helmets (head slot unusable)
|Category||Recovery Penalty||Base AR||_Weakness_|
|Light||0%||3||— none —|
Jewelry /Belt /Boots /Cape
Necklace and Rings can provide strong Bonuses.. equip fitting bonuses that help your char
Belts are perfect to rise +Con.. or get Resistances.. or Push/Pull Immunity
Boots increase Stride (Movespeed), or protect from Afflictions.. some increase Stats
Capes can increase your Deflection /other Resistances /increase CastSpeed /heal from Fire Dmg
|Bows/Xbows (all 2H)||Firearms (Veilpiercing)||Magical|
Melee – 1H:
Melee – 2H:
note: Summoned Weapons use the respective Proficiency when equipped!!
Companions: https://brightrockmedia.com/2020/01/14/pillars-of-eternity-2-best-classes-poe2/ – [brightrockmedia.com]
Class: https://brightrockmedia.com/2020/01/14/pillars-of-eternity-2-best-classes-poe2/ – [brightrockmedia.com]
Multiclass (Combo-names): https://pillarsofeternity2.wiki.fextralife.com/Multiclass – [fextralife.com]
This is all about Pillars of Eternity II: Deadfire – Quick Start for New Players Guide; I hope you enjoy reading the Guide! If you feel like we should add more information or we forget/mistake, please let us know via commenting below, and thanks! See you soon!
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